WarioWare Smooth Moves.Gravijah said:link
(not to the ringtone, to whatever the fuck his avatar is from)
Guess who made it :lol
http://www.youtube.com/watch?v=UYmUe-iIDKo&feature=fvw
WarioWare Smooth Moves.Gravijah said:link
(not to the ringtone, to whatever the fuck his avatar is from)
It's ok, the story was garbage in Other M, but that doesn't take away from the fun I had running through it. I wouldn't have chosen such a direction to detail Samus' past and inner thoughts, but since they did, I gave it a fair shot. The narrative was terrible, the VA was mostly bad, and the script overall was piss poor(her repeating the word "baby" a hundred time in the intro was the start of it all). It was uninteresting on a very basic level outside ofetiolate said:youre gonna provoke the villagers with that talk
Yeah, thats pretty much how I felt about it...butkoam said:Oh shit you're right, the flying eyeballs, it makes sense. Having said that, the fight sucked. Maybe as a mid game boss like in Super Metroid (where he was way harder btw). I beat him on the first try by simple pressing left and right over and over on the digital pad while charging and shooting. I lost one energy tank. YAWN.
Edit: Leave disco kitty out of this, that song that plays while it dances was my ringtone for a while.
abstract alien said:It's ok, the story was garbage in Other M, but that doesn't take away from the fun I had running through it. I wouldn't have chosen such a direction to detail Samus' past and inner thoughts, but since they did, I gave it a fair shot. The narrative was terrible, the VA was mostly bad, and the script overall was piss poor(her repeating the word "baby" a hundred time in the intro was the start of it all). It was uninteresting on a very basic level outside of, and every chance they had to create something memorable was sent to hell. They tried to take a generic story telling method with this game and it did not work out in their favor, at all. It actually hurt the aura that encompasses what we knew of Samus, in all honesty, and not because of her softness, but because of this game's inability to showcase it properly like earlier titles did...but that's just me.Ridley's evolution
The game was nice as all hell though, with me damn near running through it in a day. I'm actually compelled to turn it back on and look for more power ups, but I'm not sure if I will fully complete it.
Side note: It's pretty jarring graphically going from indoor to outdoor areas. I'm sure this has been brought up, but good lord.And no purple gravity suit is *thumbs down*
Yeah, thats pretty much how I felt about it...but:lolI still marked out though
Boney said:WarioWare Smooth Moves.
Guess who made it :lol
http://www.youtube.com/watch?v=UYmUe-iIDKo&feature=fvw
Why?etiolate said:I woulda stomached the game more if I felt it succeeded as an action title. Instead it was just a mediocre bland action game without difficulty. I'd prefer they strip the metroid theme, and go straight action with what redeeming elements they have. No where's waldo or crip walking, etc. Just take the shooting/combat, add a nunchuk and come up with a new character and theme.
Oh man it's great. I miss itGravijah said:holy shit forgot about the wii version of warioware... gotta play it!
Chet Rippo said:Ridley was killed by the Queen Metroid, not MB.
Boney said:Why?
The game does a great job with hidden items, offering fantastic locales and great level design. Yes it's straightforward, but it's marvelous.
Difficulty is all over the place. Some people find it too hard, others too easy. They never set out to do a hard game, just an action game, and it's very enjoyable. Not only that, it also has Hard mode if you want to try it out.
No nunchuck is needed here. I'm all for offering as many control schemes as possible, and I bet it was a pain for big handed freaks (I kid), but as it is, Wii remote only works perfectly.
Duckhuntdog said:Okay guys, need some help. I am in section 2 (snow section), just used the spark shine to boost across a gap, into a save room. I go down a corridor and enter a room with two large rotating columns. I am now stuck as to what to do in this room. I see a node I can scan but shooting it with a charged shot does nothing. What do I need to do?
Some people here did, not much, and some reviewrs had issue with it. I find it pretty easy as well. Died a few times for being careless, but nothing bad.Linkzg said:People find it hard? really? I haven't read this whole thread. I'd find it interesting because this game practically plays itself. One of the easiest games I've played in years to the point where the frustrating controls were made somewhat tolerable because I was never close to dying in this game.
When the game leaked a lot of people were saying it was pretty hard and some of GAF found it pretty hard. It's actually a really easy game if you make use of the Sense Move. However I can see the game being pretty hard otherwise because the enemies dish a decent amount of damage.Linkzg said:People find it hard? really? I haven't read this whole thread. I'd find it interesting because this game practically plays itself. One of the easiest games I've played in years to the point where the frustrating controls were made somewhat tolerable because I was never close to dying in this game.
Just ask GameInformer!PounchEnvy said:When the game leaked a lot of people were saying it was pretty hard and some of GAF found it pretty hard. It's actually a really easy game if you make use of the Sense Move. However I can see the game being pretty hard otherwise because the enemies dish a decent amount of damage.
I never died once from those instant death moments because they're all easy to avoid or are common knowledge not to do.etiolate said:I mostly died from the frustrating shit. The Dragon's Lair instant deaths, camera issues, the "guessing" the game does on what you mean to do. Sometimes I'd do the health recharge and press A, but the game wouldn't recognize I had the wiimote pointed up and just turn me into morphball.
boy howdy
No QTEs. Just don't make way for 100 ton to fall right on top of you.Segata Sanshiro said:Oh Jesus, there are QTEs?
Fuck I wish that would die already.
Segata Sanshiro said:Oh Jesus, there are QTEs?
Fuck I wish that would die already.
I was looking for the exclusive dpad setup to be warranted through and through, but it was only really "great" in a few instances where its taken advantage of. I can understanding wanting to make a point as a designer, but the game would have functioned better had it been fully analog with the design they had in place. The dpad is pretty good in there, so I guess he accomplished what he intended in that regard...but it still doesn't dismiss the fact that it would control even more smoothly with an analog.etiolate said:I woulda stomached the game more if I felt it succeeded as an action title. Instead it was just a mediocre bland action game without difficulty. I'd prefer they strip the metroid theme, and go straight action with what redeeming elements they have. No where's waldo or crip walking, etc. Just take the shooting/combat, add a nunchuk and come up with a new character and theme.
Segata Sanshiro said:Oh Jesus, there are QTEs?
Fuck I wish that would die already.
Which thing is it? Never knew about it.AniHawk said:They're not really QTEs. Nothing prompts you on the screen except for the stuff that's trying to kill you. Samus has a thing called sensemove, where you press a button on the d-pad when she's in danger of being it by something, and she will automatically dodge it (in a slow-mo Matrix way). Sometimes, as you're playing the game, something will come at you and failure to dodge results in death.
I only had that happen to me once though. I think it's the only instakill thing too.
fuck me in the assetiolate said:The lava bridge monster is retarded because it doesn't detect you moving as sense dodge, though at random other times it does. You try jumping over and you still die. Finally you just stand there, wait for the thing to eat you and push a direction at the last second. It's hidden QTE that is lame as hell. There's no logic to it. The whole game suffers from poor logic and poor visual logic for the puzzles.
Boney said:Which thing is it? Never knew about it.
PounchEnvy said:The Dpad is almost vital for the Sense move. It would be way more annoying using analog controls rather than digital. I guess you could hold a button and then waggle the analog stick but that in my opinion just wouldn't feel "right".
PounchEnvy said:The Dpad is almost vital for the Sense move. It would be way more annoying using analog controls rather than digital. I guess you could hold a button and then waggle the analog stick but that in my opinion just wouldn't feel "right".
Yes like Spider-man 2. And while that's good too the fact that I have control of how I dodge feels much more like I have control rather than it being automated.etiolate said:You could actually have a dodge button that required timing and skill.
Just saying.
The dodge window is fairly large in this game, so I don't believe it would have been a problem at all. More often than not, you can do it by repeatedly pressing a direction regardless of timing.PounchEnvy said:The Dpad is almost vital for the Sense move. It would be way more annoying using analog controls rather than digital. I guess you could hold a button and then waggle the analog stick but that in my opinion just wouldn't feel "right".
Upon rereading, this whole shit is stupid as hell. You just keep running and when the guy is gonna get you you tap it again. Not that hard.etiolate said:The lava bridge monster is retarded because it doesn't detect you moving as sense dodge, though at random other times it does. You try jumping over and you still die. Finally you just stand there, wait for the thing to eat you and push a direction at the last second. It's hidden QTE that is lame as hell. There's no logic to it. The whole game suffers from poor logic and poor visual logic for the puzzles.
Rez said:Just got an accel charge in bio area. In hologram room that can change back and forth. No idea where to go. Help!!
Rez said:It's not helping, there's a super missile door in the way!
Yeah it's not that hard to understand.Boney said:Upon rereading, this whole shit is stupid as hell. You just keep running and when the guy is gonna get you you tap it again. Not that hard.
Rez said:It's not helping, there's a super missile door in the way!
It's after you activate the door in the save room with the little ball sized hole in the door.
koam said:Okay, I just finished the game, 100% first try. It's short and easy.
End game impressions.
Did they rush to get this game out? The beginning is nicely paced, you get power ups every so often then all of a sudden, you start powering up super quickly. Space Jump, Screw attack (which are combined in this game), seeker missiles and a few other power ups are given to you within minutes.
That's just a pacing issue but what really got me is how the game just ends out of nowhere the first time.
You're about to fight Ridley again, only this time, he's already dead. You fight the queen metroid or whatever, that thing that looks like kraid but isn't. During that easy and quick fight, you get to kill the only 6 metroids you see in the entire game. There's a huge build up over the "no freeze metroids" and you don't even fight them (you just fight the queen).
You get this cool cinema scene and you're expecting to fight some super cool new 2.0 version of Mother Brain (a.k.a MB) and then... the game ends..
You wait past the credits because obviously, there's more to it than just that -- they never gave out any powerbombs! Ah ha, the game continues.. there's more.. Okay no not really, you just go back for a stupid helmet, there's no new areas really (just a few new EMPTY corridors), no metroids waiting for you, nothing.
Really a stupid octopus with an eyeball as a tongue is the last boss?
FAIL. Overall, I give the game a 3/5. It's an alright action game but a piss poor Metroid.
MP > SM > MP3 > MP2 > MZM > MF > M2 > MOM > M1 > MPH
Wow, strange that you can't scan it. Seems random. Thanks guys!Kard8p3 said:Turn the hologram on then keep going forward. You'll see a glitch in the hologram at the end that you need to bomb to get past.
big_z said:i thought it felt uninspired more than rushed. the locations are as generic as you can get, at least retro created interesting environments.
i agree with the lack of metroids, hell when they had the shitty cutscene that ejects sector zero from the game i was like wtf? i thought maybe i'd finally see something interesting but nope.
the kraid looking creature was the worst boss fight in the game. horrible game design on that one that comes down to trial and error. then when they follow that up with the horrible story cutscene revealing mother brain is that stupid bitch.... what a disappointment, classic anime bullshit. i would of loved to fight a semi-organic recreated mother brain but nope team ninja shit out another turd.
the octopus with an eyeball is actually a boss from super metroid. i thought it was a nice throwback in this rather disappointing game. i thought it was stupid that samus turns off her suit when she gets the helmet though.
As for locations, it's really reminescent of the 2d ones. I like it a lot.big_z said:i thought it felt uninspired more than rushed. the locations are as generic as you can get, at least retro created interesting environments.
i agree with the lack of metroids, hell when they had the shitty cutscene that ejects sector zero from the game i was like wtf? i thought maybe i'd finally see something interesting but nope.
the kraid looking creature was the worst boss fight in the game. horrible game design on that one that comes down to trial and error. then when they follow that up with the horrible story cutscene revealing mother brain is that stupid bitch.... what a disappointment, classic anime bullshit. i would of loved to fight a semi-organic recreated mother brain but nope team ninja shit out another turd.
the octopus with an eyeball is actually a boss from super metroid. i thought it was a nice throwback in this rather disappointing game. i thought it was stupid that samus turns off her suit when she gets the helmet though.
I guess the devs thought the visual queue was enough.Rez said:Wow, strange that you can't scan it. Seems random. Thanks guys!
Boney said:And that Kraid creature is a Metroid Queen. It's like the most dangerous thing alive. Nothing can top this seriously.
PounchEnvy said:I guess the devs thought the visual queue was enough.
GrotesqueBeauty said:It seems like there are an equal amount of people downplaying the game's obvious flaws as it's obvious strengths. Why can't the GAF hive mind ever reach a consensus on anything?
:3KevinCow said:Which is kinda bullshit, because every destructible thing up to that point has been scannable, so they've conditioned you into thinking that if you can't scan it in first-person, you can't destroy it.
Seriously?TruePrime said:What are these flaws that people are glossing over?
Waldo moments, sometimes cringy worthy story moments, um over-the-shoulder moments. I hated all of those but once I got out of them it was pure bliss.TruePrime said:What are these flaws that people are glossing over?
Boney said:Seriously?
PounchEnvy said:Waldo moments, sometimes cringy worthy story moments, um over-the-shoulder moments. I hated all of those but once I got out of them it was pure bliss.
Adam has now authorized use of reading comprehension.TruePrime said:Exactly, that isn't glossing over the issues at all. They have been called out for by both detractor and supporter alike.