Segata Sanshiro
Member
(This is no good. I have to think carefully. I know he's not telling the truth, so there must be a contradiction, I just need to find it!)Rez said:The problem isn't so much that what's fashionable today is the only way of doing things or that they're even ideal, so much as it is 'if you're trying to create a game in that same space today, I'd hope you'd at least try and make it competitive and learn from the mistakes of others, else stand on their shoulders'.
I mean, I guess if you consider a nice cohesive world or solid in-game fiction to be a worse standard than the games of yesteryear, what I'm saying falls apart. I'm not talking about how the game is paced on a beat by beat basis so much as I'm taking a more wide-lensed view of the overall design ethic.