PounchEnvy said:Has an OT ever been locked? I'd like to know that.
PounchEnvy said:Has an OT ever been locked? I'd like to know that.
PounchEnvy said:Has an OT ever been locked? I'd like to know that.
I wonder if that could happen here.AceBandage said:Yes.
A second OT is then made and new rules are made.
OMG I hope people don't know that definition. It was supposed to be a reference to Seinfeld but during registration I didn't notice the typo. Fuuuuu.Gravijah said:http://www.urbandictionary.com/define.php?term=pounch
your name is based on the third definition, right?
Maybe some people simply see something in this game other people don't notice? Maybe it's there, maybe not - we can argue about it for all I care, but nobody can tell for sure if that thing - genius, artistic vision or whatever - really exists.Rez said:there is something inherently frustrating about people defending something that's clearly mediocre by all 2010 design standards
You know, I feel the same way about Metroid Prime, the entire Metal Gear Solid series, modern first person shooters, Mirror's Mehdge, everything from Final Fantasy after 6 (except 9), Smash Bros., Tekken, the entire Tales series, Splinter Cell, Bioware games, and Bethesda games, but the difference is... I'm not crazy enough to ever admit that on GAF.Rez said:Some people loved Transformers 2. That's fine, I'm all for people being happy rather than tearing themselves apart arguing over why their tribe plays better music than the tribe across the street.
What those people don't do is post long analytical posts on the internet comparing Bay's work to Spielberg . You can like the trashy cinema, it hits all those notes from your childhood and makes you feel happy to be re-experiencing some of it, but don't sit there and try to justify it. You just digest it and move on. Gamers, for one reason or another, probably because we're mostly introverted over-analytical mouthbreathers, insist on trying to justify this, when in reality all they have to so is either ignore the criticism or just carrying on having fun with the mediocrity.
Other M is, by any 2010 measurement, poorly designed. That might not bother you. You might have had the time of your life. I'm not going to hold it against you. But don't act shocked when others call the sky blue.
PounchEnvy said:I'd love for a mod to change my username now. :lol
Segata Sanshiro said:You know, I feel the same way about Metroid Prime, the entire Metal Gear Solid series, modern first person shooters, Mirror's Mehdge, everything from Final Fantasy after 6 (except 9), Smash Bros., Tekken, the entire Tales series, Splinter Cell, Bioware games, and Bethesda games, but the difference is... I'm not crazy enough to ever admit that on GAF.
PounchEnvy said:I'd love for a mod to change my username now. :lol
I rather have that.AceBandage said:At this point, you'd just get a tag like "Man, that ho-girl's got an incredibly huge pounch".
Only because I'm not Emperor of the World yet. Once I'm Emperor everyone's favourite food will be curry rice or face the wrath of the Crotchetizer!Gravijah said:No. I will not allow it.
Well that and you seem to accept that people happen to like different things!
Segata Sanshiro said:Only because I'm not Emperor of the World yet. Once I'm Emperor everyone's favourite food will be curry rice or face the wrath of the Crotchetizer!
Segata Sanshiro said:You know, I feel the same way about Metroid Prime
I guess this Donny would apply to you? :loletiolate said:Segata:
http://www.youtube.com/watch?v=LrLLdNuOESk&feature=related
Samus = Dude
Chinamen = TN/Sakamoto
Donny = Most of this thread
That's where we part ways my friend. I think the game is wonderfully designed. Every room is different, unobstrusive and identifiable. Not only that, it's very smartly connected. Not as Super Metroid is, but rivaling Zero Mision and Fusion in that area.Rez said:Other M is, by any 2010 measurement, poorly designed. That might not bother you. You might have had the time of your life. I'm not going to hold it against you. But don't act shocked when others call the sky blue.
Rez said:there is something inherently frustrating about people defending something that's clearly mediocre by all 2010 design standards
is there any one thing in this game that actually feels inspired? anything that genuinely makes you say "wow this is fun? I'll answer the second one, the control-scheme and first-person stuff does work, it is fun, but it's all a one trick pony. It's like playing a version of Mario Galaxy where all you do is roll on the ball. I like rolling on that ball, it's a neat idea, but after a few hours I'm sick of rolling on the ball.
the story is not great. but whatever, it's not my issue with this game. the amount of time you guys have spent arguing over something so vapid is literally astounding.
there's nothing clever about this game. it just is. had this not been a metroid game, I'd have been shocked to not see it get the usual IGN6.0esque response from everyone and a three page GAF thread.
Rez said:there is something inherently frustrating about people defending something that's clearly mediocre by all 2010 design standards.
Man, that shit was sloppy as hell, like a neat idea being written down by a 4 year old who poured juice all over it afterward.Segata Sanshiro said:You know, I feel the same way about Metroid Prime, the entire Metal Gear Solid series, modern first person shooters, Mirror's Mehdge, everything from Final Fantasy after 6 (except 9), Smash Bros., Tekken, the entire Tales series, Splinter Cell, Bioware games, and Bethesda games, but the difference is... I'm not crazy enough to ever admit that on GAF.
Ohhhh, I thought it was a reference to donny2112.etiolate said:Segata:
http://www.youtube.com/watch?v=LrLLdNuOESk&feature=related
Samus = Dude
Chinamen = TN/Sakamoto
Donny = Most of this thread
Unfortunately, the Crotchetizer can only be truly realized with the power of the Cell. Or the Emotion Engine. Or the PSP.Gravijah said:Crotchetizer? Is that for the Wii?
Man, you like, totally missed the part of this thread earlier where I was talking about how much I disliked Prime and Prime 2 and everyone convinced me Prime 3 would turn me around on the series and I should give it a try and one guy told me to get the Trilogy and that was really funny.KevinCow said:Segata we're not friends anymore.
It never happened. Patrick Duffy stepped out of the shower and that's that.Inferno313 said:I still haven't gotten a chance to play this, which makes me very sad. Just wondering, do we know what the meaning of the 100% ending in Metroid Prime 3 is, in this game? Will we ever find out what that meant?.I know a lot of people thought it was Sylux's ship from Hunters
The fuck is a Sylux.Inferno313 said:I still haven't gotten a chance to play this, which makes me very sad. Just wondering, do we know what the meaning of the 100% ending in Metroid Prime 3 is, in this game? Will we ever find out what that meant?.I know a lot of people thought it was Sylux's ship from Hunters
jman2050 said:I'm not even going to read further because the post obviously hinges on the false assumption that design standards in use in 2010 are intrinsically better than design standards in use any time in the past. Maybe if we were talking design from a purely engineering standpoint but, as should be obvious to anyone who's played games before, game design is not an engineered task.
Retro isn't doing Metroid anymore and Sakamoto most definitely doesn't give a fuck, so the answer would be a resounding "no".Inferno313 said:I still haven't gotten a chance to play this, which makes me very sad. Just wondering, do we know what the meaning of the 100% ending in Metroid Prime 3 is, in this game? Will we ever find out what that meant?.I know a lot of people thought it was Sylux's ship from Hunters
Boney said:The fuck is a Sylux.
marathonfool said:This OT is not even half as bad as the FFXIII OT thread.
I would assume the handsome poster you quoted would have meant 2010 and everything leading up to 2010. 2010 design standards are what they because of everything that came before it.jman2050 said:I'm not even going to read further because the post obviously hinges on the false assumption that design standards in use in 2010 are intrinsically better than design standards in use any time in the past. Maybe if we were talking design from a purely engineering standpoint but, as should be obvious to anyone who's played games before, game design is not an engineered task.
A-ha! But couldn't it be the case that if the design standard evolved in such a way that it was undesirable, that in fact 2010 design standards could be worse than standards from another year?Rez said:I would assume the handsome poster you quoted would have meant 2010 and everything leading up to 2010. 2010 design standards are what they because of everything that came before it.
Rezzie said:Bad, no. Just not actually admirable in any way, from my perspective.
heringer said:By 2010 standards I have to keep moving the camera every time. It's like they don't even bother adjusting the camera anymore, because you can control it.
I love that I don't have to worry about the camera in Other M. Love it.
Segata Sanshiro said:I feel the same way about Metroid Prime, the entire Metal Gear Solid series, modern first person shooters, Mirror's Mehdge, everything from Final Fantasy after 6 (except 9), Smash Bros., Tekken, the entire Tales series, Splinter Cell, Bioware games, and Bethesda games,
Boney said:The camara is the best thing about this game. I've been saying it the whole week.
Which is pretty shocking considering it's a Team Ninja game
Rez said:I would assume the handsome poster you quoted would have meant 2010 and everything leading up to 2010. 2010 design standards are what they because of everything that came before it.
Nope, not the combat it ain't. It worked remarkably well without getting stale.Rez said:Other M is, by any 2010 measurement, poorly designed.
Oni Link 666 said:The flying crying baby TV boss looks kind of familiar. Is it a nod to Cave Story? Also, whoever thought it would cool to have you fight something making crying baby sounds is fucked up in the head.
Nintendo to the rescue I guess.heringer said:Which is pretty shocking considering it's a Team Ninja game. :lol
The problem isn't so much that what's fashionable today is the only way of doing things or that they're even ideal, so much as it is 'if you're trying to create a game in that same space today, I'd hope you'd at least try and make it competitive and learn from the mistakes of others, else stand on their shoulders'.Segata Sanshiro said:A-ha! But couldn't it be the case that if the design standard evolved in such a way that it was undesirable, that in fact 2010 design standards could be worse than standards from another year?
So true. I honestly don't care at all for team ninja outside of their animation, so I admit I ate my share of crow when it came to the camera. I thought it would mess up at some point even though none of the footage ever really lead me to believe it would, but to my surprise and their credit, they made the best decision possible instead of trying to do some wacked out shit that would be out of their league to pull off. Not saying this soley because it is a metroid title(i dont really appreciate it in that regard), but it is most certainly one nice ride and my favorite team ninja game so far.heringer said:Which is pretty shocking considering it's a Team Ninja game. :lol
Rez said:I mean, I guess if you consider a nice cohesive world or solid in-game fiction to be a worse standard than the games of yesteryear, what I'm saying falls apart. I'm not talking about how the game is paced on a beat by beat basis so much as I'm taking a more wide-lensed view of the overall design ethic.
Snuggler said:Fair enough.
I wouldn't go as far as to say that the game is revolutionary, or that it has a chance at influencing any further games in the future - it doesn't. It isn't destined for classic status like Prime or Super.
But I think it is still a strong game, for the same reasons as many other posters in this thread, and I feel obligated to reject the idea that it's poor by 2010 standards. If anything, it's failures as a Metroid game are the results of 2010 standards aka the need to make everything streamlined and accessible to the max.
I've had a lot of fun, though, in the end I hope you do as well despite your gripes with it.