D
Deleted member 30609
Unconfirmed Member
Fair point. I suppose, to try and flesh out what I'm thinking, Gordon is more of an idea of a character than an outright surrogate.
You are given random facts about Gordon, characters react to him in a certain way and you actively do what he does. By a point in the game, you can reasonably predict what Gordon will do because usually what he's presented with are scenarios that are cleverly directed to always make the necessary course of action feel 'correct'.
That's the real genius in what Valve does. They tell you everything you need to know without ever needing to reveal their hand and actually say much of anything. At no point did I ever feel like what Gordon was doing or where he was going was just plain wrong. I never felt like I was out of control, even though I was basically being forced to create a character out of thin air with limited background knowledge, and then concede to myself that I have no control over his actual course of action.
You are given random facts about Gordon, characters react to him in a certain way and you actively do what he does. By a point in the game, you can reasonably predict what Gordon will do because usually what he's presented with are scenarios that are cleverly directed to always make the necessary course of action feel 'correct'.
That's the real genius in what Valve does. They tell you everything you need to know without ever needing to reveal their hand and actually say much of anything. At no point did I ever feel like what Gordon was doing or where he was going was just plain wrong. I never felt like I was out of control, even though I was basically being forced to create a character out of thin air with limited background knowledge, and then concede to myself that I have no control over his actual course of action.