slaughterking
Member
I think I'm done with the game with 94% completion. I wont waste any more time on those last six jerks. >:I
God no, that was the cheesiest clichéd stupid moment ever included in a Metroid game, only to be superseded by the mighty morphin' GF corps in Other M.KevinCow said:Retro did a better job at giving Samus a character in this two second bit at the end of Echoes than any of the shitty rambling bullshit in Other M.
"Yeah bitches, I just totally just saved your planet and your entire species. Big deal. Later."
yeah i think there is some overreaction about the story. compared to mgs or resident evil its not that bad.Tenbatsu said:Is the story really that bad? I find it ok actually. :/
So basically it's bad then.farnham said:yeah i think there is some overreaction about the story. compared to mgs or resident evil its not that bad.
Because there's no dialogue?Rez said:that GIF summarises why the Prime games' story are so awesome pretty succinctly
Ding ding ding!Segata Sanshiro said:Because there's no dialogue?
bad as any video game story.Segata Sanshiro said:So basically it's bad then.
it's mostly all implied rather than outwardly said. that's such a cool thing that video games can do that other mediums can't.Segata Sanshiro said:Because there's no dialogue?
Segata Sanshiro said:So basically it's bad then.
Rez said:it's mostly all implied rather than outwardly said. that's such a cool thing that video games can do that other mediums can't.
I'm a sucker for mute, first-person narrative. (Half-Life 2, Dead Space 1 etc)
Rez said:to be fair, guys, I did expand on this a fair bit more in the preceding and following posts.
A lot of people seem to have forgotten this:Prime Blue said:God no, that was the cheesiest clichéd stupid moment ever included in a Metroid game, only to be superseded by the mighty morphin' GF corps in Other M.
I'm a sucker for mute, first-person narrative. (Half-Life 2, Dead Space 1 etc)
I think that's the genius of those games, personally. It's literally a first-person narrative. The narrative is unfolding around you and the character is what you make of him within the confines of the set path.robor said:Prime doesn't fall under this, but one of my biggest gripes with Half-Life 2 is the narrative sequences where you're in a room with two other characters rambling on about shit while you stand there like a silent douche bag.
Rez said:I'm happy for alternatives to exist, but the mute protagonist isn't something I feel needs to be done away with, especially in first-person perspective games. Third-person perspective games with a camera pointed at a mute character are a whole other can of worms.
Rez said:I think that's the genius of those games, personally. It's literally a first-person narrative. The narrative is unfolding around you and the character is what you make of him within the confines of the set path.
I'm happy for alternatives to exist, but the mute protagonist isn't something I feel needs to be done away with, especially in first-person perspective games. Third-person perspective games with a camera pointed at a mute character are a whole other can of worms.
I'm not just saying this to somehow put down Other M and put Prime on a pedestal, this is just one of those little things about games I could dork out over for hours.
I can deal with it, I just don't like seeing a camera pointed at 3D model as they animate back and forth silently. Well... hmm. It bothers me more when they're 3D models, animating in front of a camera and have a text bubble instead of speech. But that's another thing again.Cosmonaut X said:Sidetracking a bit, but how do you think third-person titles with a mute lead (I'm thinking Zelda here, particularly) should handle this kind of thing?
Nintendo in particular have a bit of an issue here, as they have a number of characters in their stable who are - or who should remain - mute (...and you can argue that Samus was one of them).
I'm just glad that I usually don't have to choose one or the other. I like that both exist.robor said:Yea that's cool. Well Prime 1 worked like that for me for the most part. But that's due to being alone for the entire game.
I used to adore the silent protagonists, but these days, I want more out of my avatars. This kinda started with Fusion funnily enough.
Rez said:I can deal with it, I just don't like seeing a camera pointed at 3D model as they animate back and forth silently. Well... hmm. It bothers me more when they're 3D models, animating in front of a camera and have a text bubble instead of speech. But that's another thing again.
Link works because Nintendo are tasteful with how they choose to animate him, ranging from his expressions to his general mannerisms and barks. It's one of those stupidly complicated things that everyone takes for granted that Nintendo have always nailed with 3D Zelda games. I can't even articulate what it is that makes it work. I love that.
They're making it seem like DS1 was an accident, in that regard.
you just don't understand rock n roll, popsSegata Sanshiro said:I fucking *hated* the way Half-Life (especially 2) handled its silent protagonist. If the conversation is going to flow a certain way anyway, it's not like I pretend my thoughts count. Fuck you Alyx Vance, I don't like you, and I'd appreciate if you'd stop pretending I said I did.
Seriously! If he's going to be silent, at least have other people act like he's silent! Don't just delete half of the conversation and call it a wrap! Put Chewbacca noises or something fuck.Rez said:you just don't understand rock n roll, pops
Halo ODST did that right. Your guy doesn't speak a word and people always talk like "so you're the silent type, huh?".Segata Sanshiro said:Seriously! If he's going to be silent, at least have other people act like he's silent! Don't just delete half of the conversation and call it a wrap! Put Chewbacca noises or something fuck.
Rez said:that GIF summarises why the Prime games' story are so awesome pretty succinctly
heringer said:Halo ODST did that right. Your guy doesn't speak a word and people always talk like "so you're the silent type, huh?".
I feel that Breakdown did it way, way better. Better than pretty much any FPS prior or since. But then, he wasn't completely silent. Most importantly, *that* Alex didn't pretend you were saying shit.Rez said:What I'm imagining Gordon to be saying, or at least what the game is implying Gordon to be saying, is probably a lot more emotionally engaging than whatever would actually be said. Having to fill in the gaps myself just endears me to that world that little bit more, especially on a repeat playthrough.
But some people do hate it. I never was a "the best story is the one YOU think of" (Wright 19:32) fan, but Half-Life 2 was the game that really clicked with me and sold me on the idea.
heh, yeah I guess an actual want to be a part of the world is needed. it becomes borderline role-playing for me, at some point.Segata Sanshiro said:I feel that Breakdown did it way, way better. Better than pretty much any FPS prior or since. But then, he wasn't completely silent. Most importantly, *that* Alex didn't pretend you were saying shit.
Half-Life 2 for me was seriously:
"Hi Gordon, I'm Alyx!"
Segata: "GO TO HELL AND DIE"
"Why yes I am a pretty little butterfly thanks! Mind if I come with you?"
Segata: "FALL TO HELL I HATE YOU"
"Great, I'll bring the nachos!"
But in ODST it's at least convincing because nobody pretends to know what you're thinking, which is the case in HL2 and yeah, it's annoying.Fimbulvetr said:They do that in HL2; It's actually pretty annoying. It was alright the first time in Half-Life 2(Alyx was all "you're not very talkative, are you?") but then characters kept going "oh Gordon, you don't have to say anything, we already know how your blank personality feels" and "come on Gordon, say something".
Those robots in Portal 2 coop have way more personality than Gordon in fact. I love 'em.
Segata Sanshiro said:Now I understamd why the eyes clashed a lot with the art of the helmet. Knowing this I have to say its an excellent boxart.
I feel that Breakdown did it way, way better. Better than pretty much any FPS prior or since. But then, he wasn't completely silent. Most importantly, *that* Alex didn't pretend you were saying shit.
Half-Life 2 for me was seriously:
"Hi Gordon, I'm Alyx!"
Segata: "GO TO HELL AND DIE"
"Why yes I am a pretty little butterfly thanks! Mind if I come with you?"
Segata: "FALL TO HELL I HATE YOU"
"Great, I'll bring the nachos!"
also the japanese version has english and japanese voice acting and english subtitles as well. or so i heardSpacePirate Ridley said:Dont know if it has been shown here, but it seems the metroid japanese box art has a little surprise:
Now I understamd why the eyes clashed a lot with the art of the helmet. Knowing this I have to say its an excellent boxart.
Yep, it's awesome. And apparently you can even select english voicework and subtitles. I would totally buy that if the Wii was region free.SpacePirate Ridley said:Dont know if it has been shown here, but it seems the metroid japanese box art has a little surprise:
Now I understamd why the eyes clashed a lot with the art of the helmet. Knowing this I have to say its an excellent boxart.
Seriously. It was like being trapped as Elmyra's pet from Tiny Toons or something.Rez said:heh, yeah I guess an actual want to be a part of the world is needed. it becomes borderline role-playing for me, at some point.
farnham said:i think the difference between zelda and metroid in terms of voice acting is that in metroid games you had no npcs at all up until metroid prime 3 or sorta metroid fusion.
well.. i dont remember having any NPCs in the original, in 2, in Super, in Prime 1 and in Prime 2. (GF space marines all die before you encounter them in Prime 2)_Alkaline_ said:That's not really true.
homebrew your wii and use gecko os. it works like magicheringer said:Yep, it's awesome. And apparently you can even select english voicework and subtitles. I would totally buy that if the Wii was region free.
The Light Aether priests in MP2 existed.farnham said:well.. i dont remember having any NPCs in the original, in 2, in Super, in Prime 1 and in Prime 2. (GF space marines all die before you encounter them in Prime 2)
You have the ADAM AI in Fusion and some GF space marines and bounty hunters in Prime 3
farnham said:well.. i dont remember having any NPCs in the original, in 2, in Super, in Prime 1 and in Prime 2. (GF space marines all die before you encounter them in Prime 2)
You have the ADAM AI in Fusion and some GF space marines and bounty hunters in Prime 3
Rez said:well, of course they do. Gordon doesn't have a personality. He isn't a character in any traditional sense of the word. He's just a surrogate.
yeah right for got about luminothRez said:The Light Aether priests in MP2 existed.