Guess I sound like a crazy person repeating myself over and over, but I do too.Kard8p3 said:You're not alone at all. I thought the soundtrack worked great in the game. Sure it's not all your typical Metroid music but it works well.
Guess I sound like a crazy person repeating myself over and over, but I do too.Kard8p3 said:You're not alone at all. I thought the soundtrack worked great in the game. Sure it's not all your typical Metroid music but it works well.
Don't forget me guys.Boney said:Guess I sound like a crazy person repeating myself over and over, but I do too.
It's funny, I just watched the nanomachine one from the MGS4 thread, and was wondering why nobody did it for this one :lolKevinCow said:
Shoo, you smell.heringer said:Don't forget me guys.
PounchEnvy said:But it was perceived as the continuation of the Paper Mario RPGs.
Not sure if I get this, but I consider this one to be Metroid 5.Kaijima said:Mario is bigger than Metroid; a single entry in a Mario sidestory series disappointing can't cause nearly the same level of drama.
For instance, nobody really says "fucking Super Paper Mario" when the topic of Mario is brought up, but they /do/ tend to insert "fucking Super Mario Sunshine" unasked because there's more profound bitterness that the flagship title didn't meet their high expectations.
Metroid is small enough that a new console entry is going to have the expectations and hopes of the entire franchise resting on its shoulders.
Boney said:It's funny, I just watched the nanomachine one from the MGS4 thread, and was wondering why nobody did it for this one :lol
It's still only like 10 Babys though... and you made it :lol
of course not, it's flawed logic that is based in easily manipulable psychology being used to make a point that isn't actually saying anything other than 'it's not that bad', which is never the strongest thing to be arguing to begin with.Boney said:Not sure if I get this,
And, sure enough, while it wasn't a true Paper Mario, it was a pretty cool game.PounchEnvy said:But it was perceived as the continuation of the Paper Mario RPGs.
Rez said:of course not, it's flawed logic that is based in easily manipulable psychology being used to make a point that isn't actually saying anything other than 'it's not that bad', which is never the strongest thing to be arguing to begin with.
Wizpig said:Also, what Kaijima said.
You can't honestly say he's wrongMario is bigger than Metroid; a single entry in a Mario sidestory series disappointing can't cause nearly the same level of drama.
You will kill me after this one, but i had to Youtube it because i forgot how the item fanfare sounded.rhino4evr said:Having a Metroid game without the "item obtained" theme is like having a Mario game without the "1-up" sound effect. Such a bad choice. It disappoints me everytime.
Haha I just hummed the song whenever I picked up an item. Was so sad that the theme was missing.rhino4evr said:Having a Metroid game without the "item obtained" theme is like having a Mario game without the "1-up" sound effect. Such a bad choice. It disappoints me everytime.
Wizpig said:Erm, not sure i see the problem, i agree with Kajima about what he said on Paper Mario / Mario Sunshine and how Mario is different from Metroid, that's all.
You can't honestly say he's wrong
About the lack of polish... graphics could have been better, action gameplay is not perfect at all, etc.
Maybe it's better to say that some ideas in my opinion are just BAD and make this game less enjoyable (just like the lack of music).
Like infinite missiles.
and infinite power bombs.
and button-mashing in order to "evade" (no real timing necessary, and sometimes you evade when you don't want to)
I could go on, unfortunately.and hyping this game as a game with an amazing plot when, after all, it's pretty ridicolous.
The problem here is that this is supposed to be a Metroid game.
If this was a new IP, heck, reactions would have been a lot different... i know i'm speaking the obvious here.
The last bossrobot said:Is there anything left to dobesides going for 100% items? Is there a reward for getting 100%?after getting adams helmet and escaping the ship
And wasthat last boss you fought in the epilogue Mother Brain?
JohngPR said:Just beat the game a few hours ago.
I really enjoyed the game. Loved that it was more action paced than the Prime series and I think that Team Ninja really added to the Metroid formula here.
I think the story is getting a bad rap. Yes the localization is a bit more Japanese (and melodramatic) than it should have been, but it was a decent story. The voice acting was good although I think that whoever voiced Samus probably got horrible direction for the character. It just seems like she was supposed to sound distant, but they went too far with it.
Also, it probably has one of the best epilogues I've ever played in a game. Awesome!
I copied my save to a diff slot before I beat the epilogue so I could go back and get 100% later
If I had to give it a score, I think I'd score it an 8.5.
It loses points because it's too short (for a Metroid game) and the story could have been a bit less heavy handed. Also one of the last boss fights (pre-credits) was annoying as fuck. I wasn't sure what to do so I died 6-7 times before I figured it out.
Shikamaru Ninja said:That is what is great about the core Metroid team, they are not afraid to breakaway from the mold.*
PS. I wish the soundtrack was done by Minako Hamano and Kenji Yamamoto. Classic Metroid soundtrack team of Nintendo.^
Kard8p3 said:What was your final time?
Boney said:You don't have to copy your file to get 100% though. It drops you off at the hangar.
And it's definately the longest "2d" Metroid. Glad you liked it
There was hardly a core team in this game though, there was like.....3 people.
JohngPR said:14 hours. Take into consideration that I had 78% of the secrets so the majority of that was exploring. I could have easily beaten the game in 8-9 hours, but I like to take my time.
Ah, I thought that once you beat the epilogue:loland the ship blew up, you couldn't go back.
I guess I was having a good time with it and didn't want it to be over. Now that you mention it, the time is probably comporable to the other 2D games in the series. I thought the Prime games ran sort of long (at least Prime 1 did for me, the only one I've played of the three so far), so at least it left me wanting more.
Kard8p3 said:14 hours huh? That's about an hour longer than it took me to 100% Prime 3. It's definitely the longest of the Sakamoto Metroid games. For me I had a little over 11 hours when I 100% this game.
Do you think it'd be another colaboration project?Shikamaru Ninja said:I think we will see a continuation of Other M. Just not with Team Ninja. Sakamoto will likely have to find or assemble another programming / modeling team.
Team Ninja is probably booked for the next 2 years with Dead or Alive Dimensions. Ninja Gaiden 3DS. Dead or Alive 5. Ninja Gaiden 3. And anyother software they may have planning.
Do you think it'd be another colaboration project?
Shikamaru Ninja said:I think we will see a continuation of Other M. Just not with Team Ninja. Sakamoto will likely have to find or assemble another programming / modeling team.
Team Ninja is probably booked for the next 2 years with Dead or Alive Dimensions. Ninja Gaiden 3DS. Dead or Alive 5. Ninja Gaiden 3. And anyother software they may have planning.
_Alkaline_ said:Why the hell are people saying the game is too short for a Metroid game?
It's longer than all of them except for the Prime series!
Kard8p3 said:They're probably comparing it to the Prime series when they talk about game length. It's definitely the longest Sakamoto Metroid game.
I'm confused as to how this is an entirely fresh take on Metroid.
Teknoman said:I just want a game after Fusion. Tying up loose ends is nice and all, but I want to know what happens next.
Kaijima said:I'll lay even money that the real point of Other Mis to set up MB / Melissa as the new primary antagonist of the Metroid universe and Samus' more complex and intelligent mortal enemy. Her inactive body was obviously taken away by the Federation. That her creator Madeline survived too probably means there's going to be a triangle of intrigue / drama.
I could see MB escaping from the Feds and going on the run, settling into a pattern of setting up secret biolabs to breed Zebesian lifeforms for building an army to take down the Federation. There is great potential for MB to be a complex villain and giving a more human face to Mother Brain is not, in this case, a bad idea. A giant brain in a jar can only be used so many times as the faceless villain. On the other hand, the idea of the profoundly malevolent intelligence of a giant Space Brain residing in a demure, creepy woman with apocalyptic psionic powers? Now we're cooking with a higher quality of insanity.
AgentOtaku said:So I'm late to this but I've put about 2 hours into it so far ....I'm not digging the controls. I'm sorry, I really wanted to believe =(
It's happened to the best of us. It's a shame really, because if they click, they're awesome.AgentOtaku said:So I'm late to this but I've put about 2 hours into it so far ....I'm not digging the controls. I'm sorry, I really wanted to believe =(
Boney said:It's happened to the best of us. It's a shame really, because if they click, they're awesome.
.Boney said:It's happened to the best of us. It's a shame really, because if they click, they're awesome.
Different strokes for different folks. I loved it.YagizY said:Hyperbole. They go from crappy to manageable. I don't recall this game ever having "awesome" controls.