Elaborate.AgentOtaku said:...Me enjoying the game immensely more now
Elaborate.AgentOtaku said:...Me enjoying the game immensely more now
AgentOtaku said:...Me enjoying the game immensely more now
heringer said:Elaborate.
MarshMellow96 said:Those are some pretty unfounded claims there buddy boy!
AgentOtaku said:What can I say, it does feel like Team Ninja game sometimes. Just gotta get better at it.
AgentOtaku said:Just bad timing I guess (I started it in the middle of the work week, so it didn't have my full attention) as well as not being patient and taking the time to let things breath so to speak.
There's basically a rhythm to the game and I just needed to let insight set in to find it.
Examples:
- Mistakenly underestimating the enemies and their attack patterns IE: thinking I could just spam dodge and walk all over them.
- Better getting a feel for the play space so I know when to bring up my Rocket Lawnchair and time it's attacks
- Paying more attention to the enviroment and not thinking I can just scan everything to find my way ala Prime
Just basically making more of an effort.
Still digging the hell out of the story/presentation to boot!
What can I say, it does feel like Team Ninja game sometimes. Just gotta get better at it.
thecouncil said:cool. thats weird that they didnt write '5' for this game. right?... well, i suppose, in the storyline its more of a 3.5... yeah, the one following fusion should be 5 then.
AgentOtaku said:...Me enjoying the game immensely more now
Kaijima said:Every item you list is something that a lot of people (not just here, I mean around the net and in published reviews) have cited as flaws and reasons the game is broken, unpolished, or amateurishly designed
I stand by my position that despite the flaws the game does have, /most/ of the complaints and cries of anguish over how crappy it is are based on people just not playing the goddamn game right because they don't want this game. They want Super Metroid or Metroid Prime and are gonna cry until they get it.
Kaijima said:Every item you list is something that a lot of people (not just here, I mean around the net and in published reviews) have cited as flaws and reasons the game is broken, unpolished, or amateurishly designed
I stand by my position that despite the flaws the game does have, /most/ of the complaints and cries of anguish over how crappy it is are based on people just not playing the goddamn game right because they don't want this game. They want Super Metroid or Metroid Prime and are gonna cry until they get it.
The_Technomancer said:Whoa wait!Did we just find out how the Federation got the frozen Ridley corpse that they stored on the ship in Fusion?
Same thing happend to me.The_Technomancer said:EDIT: Oh wait....that didn't work the first few times I tried it. Hmm
You say tomato I say tomatoe.Kard8p3 said:Metroid 5 needs to come out first.
As for combat, yeah the tree dudes take a few minutes, but there aren't that many of them, every other guy should take from 10 to 20 seconds. Just use all your tools, Overblasts, regular shots, dodge and charge beams, missiles and fatal strikes. Learn the patternsballadofwindfishes said:Why does it seem like every other room is a boss fight?
How many tree dudes do I have to face? Why do "common" enemies take upwards of 5 minutes to defeat?
The actual "metroid" parts are amazing. When I'm platforming and killing random 1 shot enemies it feels right. When I got speed booster there was a big smile on my face. I don't see anything wrong with the story, and the voice acting works alright.
It's when the game tries to be a point and click adventure with the "let's force first person until you find the black speck that blends with the background!" that really, really, bother me. It destroys the flow of the game in a game that moves otherwise very fluid.
Also, some of the dialog is totally not needed. When I ran into the breeding room and saw the dead body, I didn't need samus to go "a dead body!" It would have been better to just see the body. I know it's dead.
But it's not a bad game at all. Don't get me wrong, I'm having lots of fun. But it does have some odd design choices.
Sadist said:What the... I'm a the final boss?
A creature shooting out Metroids? The fudge! And I can't land a single shot because the Metroids are killing me. What to do?
You're like 25% - 30% in.Dartastic said:I hate pixel hunting and I hate stupidly long sections where I have to walk all slow. I do however, like this game. I just got to the lava area, I'm about 2:30 in. How much longer do I have? It doesn't seem like a long game...
Sadist said:So boss thingy
You use the grapplebeam to morphball your ass into the Metroid Queen, but you need to blow her up on the inside, but how? Powerbomb her?
The_Technomancer said:Whoa wait!Did we just find out how the Federation got the frozen Ridley corpse that they stored on the ship in Fusion?
The_Technomancer said:Thaaaat being said however:Adam's sacrifice makes no sense. He has to damage the inside of sector 0 in order to cause it to disengage, and we're to buy that on this entire giant ship there's no kind of explosives whatsoever to be planted and detonated? Or hell, authorize Samus to use a power bomb, kick it in, close the door and run like hell.
From later posts I assume you've played Metroid Fusion, so you should have recognized that guy as a returning boss, not a Portal cameo.The_Technomancer said:Oh hey, I'm fighting GLaDOS. I didn't know the Galactic Federation had a contract with Aperture Science, although it would reflect their ever apparent insanity.
MadOdorMachine said:I went over this a few pages back, but essentially MB cloned the Metroid Queen and had her kept in a separate location outside of Sector Zero. Adam may or may not have known this, but he basically told Samus how to kill Metroids that were more mature - with a big explosion. Metroids that were still larva could be frozen. They didn't want to come out and say you were going to fight them, so they just hinted at it.
Adam destroyed Sector Zero because there wasn't enough time for Samus to take out both. It's lame yes, but they had to come up with a way to kill him. It works, but they really could have explained this better. This is one of the problems with the translation and voice directing. It's like they didn't understand the script, so it makes it even harder for the player to understand what's going on.
Yeah, I was jokingCrunched said:From later posts I assume you've played Metroid Fusion, so you should have recognized that guy as a returning boss, not a Portal cameo.
Yeah, there's a big build up to him and everything. It's one of my favorite fights in both games.The_Technomancer said:Yeah, I was joking
Just the way it was set up reminded me.
(Although that guy shows up again in Fusion? I haven't played it in like four years)
We went over this in detail around page 176. Below is a summary I made after watching the videos several times to try and end the speculation.Crunched said:MB didn't clone a queen metroid, she was just "chosen" by a baby metroid that turned out to be a queen. The queen was a control subject, so wasn't genetically modified. That's why the metroids she releases aren't immune to freezing. They aren't infants, anyway. They're just regular metroids (they're much bigger than the "baby" Samus runs into earlier).
Also, at first I thought the queen was "birthing" the metroids she releases, but that's not the case. There are hatched eggs littered on the floor of that room. That's where those metroids came from. They are just resting on her back when she releases them.
Really the story is so bad there's no point in trying to figure it out. It's just not worth it.
MadOdorMachine said:It looks like I was wrong aboutA lot of people were wrong a little bit as well though. Here is some clarification if anyone is interested. Oh, and thanks GAF, you're turning me into one of those nasty apologistsThe Queen Metroid
MB did create the queen. It happened while they were trying to make the unfreezable Metroids. She must have kept it from everyone else and arranged that it be kept as a controlled specimen. She needed to do this because she can't control the Metroids telepathically like she does the Space Pirates. The Metroid Queen would obey her though because of a maternal bond. Keeping her close by would strengthen that bond.
The Queen was immune to ice attacks which is why she had to be taken out by a power bomb. This would also explain why Adam would have to explode Sector Zero to kill whatever mature Metroids were on it as well. It also means that the Metroids the Queen spawned would grow to be immune to freezing. I'll get back to this.
I think it's safe to say that Madeline Bergman knew about the Queen because she unlocked the door that led to the fight between it and Samus. Whether or not the Metroid Adam killed in front of Samus was from the Queen or Sector Zero is unknown. I now think Adam might have known about other Metroids outside of Sector Zero though. It's possible Madeline Bergman could have told him or that he discovered it by other means. If this is the case, obviously he kept it a secret. To support this claim, he knew Samus was being followed by a Metroid. He also knew some were vulnerable to ice and that other more mature ones had to be exploded. This was a foreshadowing to tell you how to beat them later on in the game. He tells Samus that she can't defeat it unless this happened.
This also explains why she couldn't go to Sector Zero. There wasn't enough time for her to go to both with the Bottle Ship about to enter GF orbit. Apparently Adam took out what he could while the rest would have to be taken out by Samus. So Adam was vindicated in my eyes if this is the case. It's a shame they couldn't have made this a little clearer and tied up all the loose ends.
It also means that the Metroids the Queen spawned would grow to be immune to freezing. I'll get back to this.
Tathanen said:Yeah, MadOdorMachine, I just don't think you've got that right. In particular:
The Metroids you fight along with the Queen are adults. They are all vulnerable to freezing, and they came out of her back. They're clearly her children, and clearly adult enough to latch on you and do everything Metroids can do, unlike the infant encountered earlier. The Queen is invulnerable to ice just like the Metroid II queen is: she's just too big and tough for normal beams to do anything of any sort.
And yea, the implication is just that the Baby was special, it had the potential to become a queen, and its clones share that ability. There was no special manipulation, it's just its innate ability.
That's a good summary. I think most people agree that the idea behind the story was good, but the delivery wasn't.radioheadrule83 said:I've beaten the game and foughtand while my overall feeling is that the game was awesome, I thought the story was absolutely terrible at times. The monologues were badly written, badly delivered, the actual story surroundingPhantoon etcwas so badly implemented that it just came over as awkward and confusing. By the time the last cinema before the credits had finished, I was just glad that Samus had shut up. The visuals of the FMV, the visuals of the game itself, the sound production - particularly at the end credits - was just wonderful. The gameplay was full of kinetic energy, beautiful, responsive -- a blend of high octane action and plenty of elements of the Metroid I know and love.MB and the Galactic Federation bioweapon conspiracy
The storytelling brought this game down. I stress "storytelling" as opposed to the presence of story. I thought it was really cool to have a fully fleshed out Sci-Fi story from Nintendo, but the execution was just really poor and melodramatic in places. That was the only disappointment for me.
I only had 50% items at the finish, so I'll go at it some more.
jufonuk said:Argh I am still stuck on this game, worlds worst metroid player confirmed either that or I have broken the game.
again thanks for the advice/help etcI keep passing the walk way with the bomb dropping, camel/tree/spider things. one on each side, this jsut brings me to a loop, what am i doing wrong? previously I had to activate a terminal this leads to a room hi up that needs super missles to get through, I run into the save room and have a door that i blasted a hole through to get into, leading to the camel thingies but i cannot find another way out so keep looping
pulga said:Beat the game 100% last night, and for the love of god don't know how people had problems with the Waldo segments. You usually had a clue to what you were supposed to be looking for, thus never spent more than 30 secs. on them.
most obnoxious part was MB's final scene, died a million times trying to kill the big bugs
Right, that wasn't my original point though. My original point wasMadOdorMachine said:We went over this in detail around page 176. Below is a summary I made after watching the videos several times to try and end the speculation.
They kept the queen in a separate location from the rest of them which were in Sector Zero. MB was the one who turned it into a queen thru genetic manipulation. Keeping her in a separate location as a "control specimen" was just an excuse MB made up to have the Metroid closer. She was the only one who knew it was a queen and needed it close by to solidify the bond as a means of control. In other words, if MB could control the Queen, she could control her babies. MB was going to use them and the Space Pirates as a weapon to take out the GF and possibly all humanity. It's a shame they didn't spend more time fleshing this out and explaining it better.
He probablyThe_Technomancer said:Right, that wasn't my original point though. My original point washaving trouble swallowing that the only way to damage Sector 0 enough to activate the self destruct was Adam going in and shooting the walls or whatever
Yeah, but really the only way toPounchEnvy said:He probablydestroyed enough containment tanks to the point where it was impossible to not get sucked dry by a Metroid and as such would have to self-destruct.