robor said:Once is not enough for you but you're too stubborn to play it again. Not my problem. There are only 3 dimensions, there are also only a finite number of ways to approach viewing angles in 3D space. I never said it was the first to use this camera system, I'm saying that I think it's execution in said camera system is of great elegance and is one of the best auto-camera systems I've seen. I also love how they implemented object transparency. Their interpretation of this existing camera system is what makes it great in my eyes. THAT's what I'm praising.
I don't have a death wish either, I actually tried to replay it just after finishing it, I stopped because I found it so bad (the fact that the replay basically got rid of anything that would be even of a slight interest didn't help).
I'm certainly not paying more than what I did pay for that and that's pretty much final.
From what I've played, the camera system is no different from plenty of games I've played, transparency or not.
I'm not saying you're wrong in praising that aspect, after all I'm entitled to hate this game and you're entitled to like it, I'm finding it odd that you could praise this aspect and give such a big importance when it seems so mundane and there's really, to me, so much more aspects that could be praised.
robor said:No sarcasm here and yes, it is the only redeeming quality.
Ah! This explain so much then.
I didn't get that it was that way.
I guess that was what you found to be the high point of the game, I wouldn't agree on that being the redeeming quality though.