Yeah.. from like the last page.Synless said:People forget things far too quickly.
Yeah.. from like the last page.Synless said:People forget things far too quickly.
Yeah but that's different somehow.Tathanen said:ATTENTION INTERNET.
PLEASE NOTE DOTS ON MAP.
THANK YOU.
No, thank you. Boy, revisionist history sure is fun sometimes.Tathanen said:ATTENTION INTERNET.
PLEASE NOTE DOTS ON MAP.
THANK YOU.
I am right with you. I can't pay this $50 fast enough to see how bad this game is.yoopoo said:Gamefly sent out this game today. Soon I'll be able experience how terrible this game is compared to Retro's efforts, as I have already decided that I like the Prime game much better.
Tathanen said:ATTENTION INTERNET.
PLEASE NOTE DOTS ON MAP.
THANK YOU.
What majesty? The series lost it after Metroid 1, IMO. Metroid II was far too linear and Super Metroid clearly took away all sense of exploration by showing items on the map.Rez said:I liked talking about the majesty of games earlier better than Other M. Let's make the Other M OT about that again.
First Person.marathonfool said:The X-Ray Scope and hidden passages were the core of exploration in Super Metroid. Not the dots on the map. The X-Ray Scope was an invaluable tool for someone who wanted find everything by themselves. Does Other M have a mechanic similar to the the X-Ray Scope?
Actually....were Prime 1 and 2 the only games to not give you any clue where stuff was on the maps? (aside from the intermittent hints of where to go if you had those turned on_Tathanen said:ATTENTION INTERNET.
PLEASE NOTE DOTS ON MAP.
THANK YOU.
Mejilan said:Hmmm? Was there supposed to an Amazon credit and/or a Prime upgrade to free release date shipping? If so, Amazon gave me neither. I'm a Prime member and it hadn't shipped yet by noon, and was slated for delivery NEXT week. Fuck that.
Nassau Street by Fulton.
Thankfully, Other M does make an effort to advance. Its cutscenes are wretched and invasive, sure, but they're the most involved that have ever come from an internally developed Nintendo game. Other M's plot bits come off with that awkward quality of early PlayStation games, because that's precisely where Nintendo is in terms of narrative design: where everyone else was 15 years ago. Maybe the next time around, they'll catch up with the rest of the industry and create something that isn't quite so dated and cringeworthy.
Does first person view add an additional filter or scan? Or is it just to view the terrain from another angle?Boney said:First Person.
etiolate said:oh how toastyfrog has fallen
The highlighted is all sorts of ignorance. If you understood narrative design, you'd understand that Super Metroid was years ahead of where this game is. Throwing in cutscenes is not an advancement in narrative design. You can argue it's horribly behind in the writing of the cutscenes, in the dialogue and such, but Other M is a huge step backwards in narrative design from where Prime 1 and Metroid 3 were.
John Harker said:Not far. What's the store name?
Though I didn't see this till now, so I suppose it won't matter after tomorrow :lol
You can lock on and "analyze" stuff. You need to use to clear debris and get a closer look on what's that little thing there. From where I'm standing, it's very similar to the X-Visor from SM. Not really comparable to the Prime Visors..marathonfool said:Does first person view add an additional filter or scan? Or is it just to view the terrain from another angle?
marathonfool said:Does first person view add an additional filter or scan? Or is it just to view the terrain from another angle?
etiolate said:oh how toastyfrog has fallen
The highlighted is all sorts of ignorance. If you understood narrative design, you'd understand that Super Metroid was years ahead of where this game is. Throwing in cutscenes is not an advancement in narrative design. You can argue it's horribly behind in the writing of the cutscenes, in the dialogue and such, but Other M is a huge step backwards in narrative design from where Prime 1 and Metroid 3 were.
FoxHimself said:I'm now about 8 hours in, and it's hard finding reasons to continue. I really wanted to like this, but eh. It's so boring The story doesn't make any sense, the dialogue and monologues are horrible written, the combat feels wrong, the exploration is almost gone (secrets on the map, wtf), music is not memorable or even present, controls leave a lot to be desired, voice acting is crap, enemies are not varied enough. Ugh.
Oh well.
You're missing the point. For a Metroid game it's far from subtle but from a presentational standpoint it's a clear improvement for Nintendo. Maybe it was not a good idea to do this for Metroid but that's not the point he was trying to make.etiolate said:oh how toastyfrog has fallen
The highlighted is all sorts of ignorance. If you understood narrative design, you'd understand that Super Metroid was years ahead of where this game is. Throwing in cutscenes is not an advancement in narrative design. You can argue it's horribly behind in the writing of the cutscenes, in the dialogue and such, but Other M is a huge step backwards in narrative design from where Prime 1 and Metroid 3 were.
Mejilan said:Mom & Pop shops have names?
Sorry, but there really aren't any others within like 3 blocks.
It's literally on Nassau, practically at the corner of Nassau and Fulton.
Between John and Fulton, much closer to Fulton.
It's on the side of Nassau that you'd see if you were walking from the World Trade Center area towards the water (and Water Street, where I work, incidentally).
I can get a building number and shop name tomorrow during my lunch break, if you need it.
For future reference. Ever since they sold me DQIX 3 or 4 days earlier, it's become my Nintendo game street date-breaking store of choice!
It's totally sexist.etiolate said:What are people's opinion's on the placement of the morphball button?
John Harker said:Woa. You kinda just blew my mind, I'm in that area all the time and I never noticed.
If you manage to grab a street number, let me know. Don't go out of your way though!
JSnake said:My Amazon order still isn't even being prepped for shipping yet. I chose release-day delivery.
Boney said:asked earlier...
are you using the sense move, overblasts and lethal strikes?
PounchEnvy said:You're missing the point. For a Metroid game it's far from subtle but from a presentational standpoint it's a clear improvement for Nintendo. Maybe it was not a good idea to do this for Metroid but that's not the point he was trying to make.
Jeremy Parish said:that's precisely where Nintendo is in terms of narrative design: where everyone else was 15 years ago.
I think that perhaps you're taking the way he phrased that a bit too literally. Forget for a second about the way that Super Metroid presented itself and think about what Other M is and what it tries to accomplish from its narrative standpoint. This sort of method of telling a story in a game, the "preplanned cinematic" approach with numerous cutscenes, full voice acting, and a very direct, movie-like approach is something that Nintendo has extremely little experience in, and it shows in the way that Parish describes. Nintendo is indeed fifteen years behind other game developers when it comes to telling a story in that sort of way. The way that Super Metroid does its thing is a different style entirely. There is more than one way to tell a story after all, and you're acting like when it comes to Metroid, only one way is "right."etiolate said:The highlighted is all sorts of ignorance. If you understood narrative design, you'd understand that Super Metroid was years ahead of where this game is. Throwing in cutscenes is not an advancement in narrative design. You can argue it's horribly behind in the writing of the cutscenes, in the dialogue and such, but Other M is a huge step backwards in narrative design from where Prime 1 and Metroid 3 were.
Az987 said:mine hasn't either. Hmm, I wonder whats up
Your avatar perfectly illustrates how I feel every time I check my amazon account to see it hasn't shipped yet.Thoraxes said:Neither has mine. It just says it's preparing for shipping, and I too have release date delivery.
toastyfrog said:that's precisely where Nintendo is in terms of narrative design: where everyone else was 15 years ago.
It doesn't mean atmosphere either.etiolate said:I am pretty sure "narative design" doesn't mean production value.
Doorman said:I think that perhaps you're taking the way he phrased that a bit too literally. Forget for a second about the way that Super Metroid presented itself and think about what Other M is and what it tries to accomplish from its narrative standpoint. This sort of method of telling a story in a game, the "preplanned cinematic" approach with numerous cutscenes, full voice acting, and a very direct, movie-like approach is something that Nintendo has extremely little experience in, and it shows in the way that Parish describes. Nintendo is indeed fifteen years behind other game developers when it comes to telling a story in that sort of way. The way that Super Metroid does its thing is a different style entirely. There is more than one way to tell a story after all, and you're acting like when it comes to Metroid, only one way is "right."
Frankly, I still think you're giving Super Metroid's storytelling a little bit too much credit, but that's my personal opinion and doesn't really speak to the purpose of this thread. My point of issue here is with the people that can't seem to get it to stick in their brains that Other M is purposefully different than Super's approach and continue to incessantly compare the two.
I second this. Completely loved the original Prime's narrative design. I know it's nothing new (System Shock and countless others before did it), but I just loved that in a metroid game.gdt5016 said:Narrative design != cutscenes.
Crawling through the Space Pirate labs and reading their logs in MP1 was some of the best stuff ever, and it was totally optional and unintrusive.
MP1 was full of stuff like that.
It was genious. The only flaw was walking around in the scan visor all the time, but it was a great little system that deserves all the credit it gets.gdt5016 said:Narrative design != cutscenes.
Crawling through the Space Pirate labs and reading their logs in MP1 was some of the best stuff ever, and it was totally optional and unintrusive.
MP1 was full of stuff like that.
Snaku said:Maybe they didn't get enough supply to meet demand? =/
Well if nothing else, I'm glad we can at least apparently agree on how much of a mistake that would probably be. :loletiolate said:Parish's mistake, and maybe yours, is assuming critics of Other M just want Super Metroid repackaged over and over.
Video games have a unique ability in terms of storytelling and having an impact on the person experiencing it, this is true. I do think you're getting dangerously close to a blanket thinking that that particular method of telling a story in a game is inherently superior at all times, though. Not all games have to approach their stories in the same way, so is it really so wrong to think that this is just the stylistic choice Sakamoto made to give people a direct look into the sort of person that Samus is? Would you accuse movies of just "taking book's form and sticking pictures in?" That is, admittedly, kind of an inane analogy, but my point being that there's no reason to forbid a marriage of movie-style storytelling and game-style storytelling if that's how the text's creator(s) want to do things.His other mistake is considering Other M's changes as an advancement. It is not just simply another way of telling a story, but a weaker, older way. People were doing this fifteen years ago on the playstation because people were far more naive about videogame's ability to tell stories. They just took another media's form and stuck it in.
I figured that this is what it would come back to. Just like I said a few posts ago, all fans of the Metroid series have their own notions about what the core principle of the franchise is or should be, and by now it's rather obvious that you place a great deal of importance on the way through which they tell their stories. Not everybody places that much importance on it, though. So, maybe Other M just isn't for you, but that doesn't mean that there aren't others among the fanbase (like myself) who don't mind some deviation in those aspects.I like Majora's Mask and Wind Waker, and yes they do different things, but not so drastically different as Other M does. At their core, they are Zelda games. People reacted harshly because they threw in a new artstyle or new time concept, but they never felt like a non-Zelda game. You can do the same thing with Metroid.
It'll refresh like later on tonight but you'll definitely get yours tomorrow. It's happened before with Amazon when it comes to release day shipping.Plinko said:I doubt it--I ordered mine on June 15 and it doesn't look to be shipping yet, either.
beelzebozo said:i don't know why you keep getting so much ridicule here. you've got some great points and speak them eloquently. i fail to see the problem.
Plinko said:I doubt it--I ordered mine on June 15 and it doesn't look to be shipping yet, either.
donkey show said:It'll refresh like later on tonight but you'll definitely get yours tomorrow. It's happened before with Amazon when it comes to release day shipping.
andymcc said:there was this metroid thread from a few months ago where he said some legendarily terrible things and was rightfully banned. lord knows that's why i still give the dude shit.
Teknoman said:I hope so. Mine is still labeled shipping soon. When Amazon does release day, does it ship via USPS or UPS?