It's really important to separate out the different elements of this aspect and understand the nature of the complaints about it.
There is the presence of an NPC who spends a possibly more than trivial amount of time alongside you or talking to you on radio. How does this effect the atmosphere and detract from the isolation etc that attracts many to the previous games.
There is the nature of the dialogue that the character speaks like telling you how to do stuff that is simple and obvious like shooting an object or telling you that enemies you can see are doing something when you already know that.
Then there is the writing and characterisation of that said NPC(s).
Even if you make some sort of argument for Myles as a way to make the game mote "accessible" then it still remains that the for people who don't at all need this additional guidance (personally I'd argue nobody does, this series could be played by a child) then you still have to contend with the quality of the writing and the amount of time that NPC(s) spend with you, detracting from the isolation.
What I'm saying is it's one thing to say - without further detail - that there is a NPC(s) that spend some time with you in the game. It's another to say that they are pointing out obvious stuff to you that is just insulting and yet another to say that they are written the way that Myles is.
If I accept the argument that I must be cool with this because it will help broaden the series appeal because of improved accessibility then I will still ask why does this new NPC character who will be tagging along ruining the vibes for at least some time while telling me to check my map - why does that NPC have to sound/look/act like THIS?
Why? Who wants this character and this writing in the game? People would feel a least somewhat better about this if the character seemed interesting, cool or that their presence would somehow add to the atmosphere.
There is the presence of an NPC who spends a possibly more than trivial amount of time alongside you or talking to you on radio. How does this effect the atmosphere and detract from the isolation etc that attracts many to the previous games.
There is the nature of the dialogue that the character speaks like telling you how to do stuff that is simple and obvious like shooting an object or telling you that enemies you can see are doing something when you already know that.
Then there is the writing and characterisation of that said NPC(s).
Even if you make some sort of argument for Myles as a way to make the game mote "accessible" then it still remains that the for people who don't at all need this additional guidance (personally I'd argue nobody does, this series could be played by a child) then you still have to contend with the quality of the writing and the amount of time that NPC(s) spend with you, detracting from the isolation.
What I'm saying is it's one thing to say - without further detail - that there is a NPC(s) that spend some time with you in the game. It's another to say that they are pointing out obvious stuff to you that is just insulting and yet another to say that they are written the way that Myles is.
If I accept the argument that I must be cool with this because it will help broaden the series appeal because of improved accessibility then I will still ask why does this new NPC character who will be tagging along ruining the vibes for at least some time while telling me to check my map - why does that NPC have to sound/look/act like THIS?
Why? Who wants this character and this writing in the game? People would feel a least somewhat better about this if the character seemed interesting, cool or that their presence would somehow add to the atmosphere.
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