Metroid Prime 4: Beyond, overview trailer (Switch 2)

It should be possible to do that. Skip enemies and make through levels quickly.

They are still using those position based enemy trigger where they jump at you when you reach a certain point in level.
I feel like maybe we're drifting off into different topics.

I'm just saying combat could be hugely improved, AI could be hugely improved, etc. but at the cost of other, (imo) more important, aspects of these titles. Improving those aspects while cutting down on puzzles, the complexity of the map design etc. would result in a worse Metroid Prime game overall.
 
Player mechanics have to be right *for the game world*, and the game world has to be right *for the player mechanics*. You can't just import Destiny's mechanics into Metroid and expect it to work out of the box, any more than you would want to throw morph ball tunnels into Call of Duty.

Nobody is asking for Destiny mechanics or more involved fire fights.

I would absolutely love to see extreme responsiveness in morph ball transformation, switching of beams etc.

Then make use of these tools for more satisfying encounters.

Maybe some wall run, hovering etc could be added along with double jump and evade for difficult to reach ledges etc.

I feel like maybe we're drifting off into different topics.

I'm just saying combat could be hugely improved, AI could be hugely improved, etc. but at the cost of other, (imo) more important, aspects of these titles. Improving those aspects while cutting down on puzzles, the complexity of the map design etc. would result in a worse Metroid Prime game overall.
AI is fine.

More complex map with seamless traversal would be cool to see.
 
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