Metroid Prime 4: Beyond, overview trailer (Switch 2)

The Isolationists want Metroid to stay stagnant. Good thing Nintendo doesnt listen to them.
There is a vast, vast world of difference between "not staying stagnant" (an argument literally no one has made) and "inserting a Jar Jar Binks-alike NPC who spoils puzzles for you." People can want (or not want) change to varying degrees, but no one is obligated to love any one specific direction.

Also, massive eyeroll at "the Isolationists."
 
There is a vast, vast world of difference between "not staying stagnant" (an argument literally no one has made) and "inserting a Jar Jar Binks-alike NPC who spoils puzzles for you." People can want (or not want) change to varying degrees, but no one is obligated to love any one specific direction.

Also, massive eyeroll at "the Isolationists."
Do you really believe that is going to happen?
 
True base Sylux would lose to the big shots like Raven Beak, Dark Samus, and Mother Brain but post transcendent powerup Sylux in this game would destroy them. Only Prime Gorea would still be stronger.

Sylux is going to find enlightenment on Viewros. Him and Samus will become allys.
 
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The Isolationists want Metroid to stay stagnant. Good thing Nintendo doesnt listen to them.

Everybody just wants the game to be good, actually. There are different ways to achieve that.

Fanboys are so tiresome man, it's unreal. I have never been able to understand this mindset.

I must protect the brand, I must protect the franchise, I must protect the corporation.
 
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Still it did highlight how few exclusives have actually released for the Switch 2 over the last 5 months since release.
They release like a game per month, and there is already 4 exclusive games in 5 months, it's not like there is a software drought. + the cross-gen releases.
 
Griever and Lamorn. Griev and mourn.

Lamorn <> lament.


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Yeah they are the same thing...
Wouldn't surprise me. They had that theme going on Bryyo in Prime 3 where you fought against a devolved version of the same species iirc.
 
Griever and Lamorn. Griev and mourn.

Lamorn <> lament.


4439791.jpg




seems-like-the-new-species-is-called-the-lamorn-v0-3y7w5gq8w8re1.jpg



Yeah they are the same thing...

Crazy thought, but how about letting people come to this possible realisation themselves rather than spoiling the possible connection for them?

We're a week from the game and you can't resist doing this. This should be in spoiler tags with a speculation about plot note. Now every single person who sees your post cannot come to this realisation themselves.
 
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The Isolationists want Metroid to stay stagnant. Good thing Nintendo doesnt listen to them.
I absolutely want Metroid to innovate and change.
Making a fourth episode of the Prime series... this ain't it, chief.

They chose to make changes of the wrong things.

How about creating a new 3D 3rd person series, or even continuing with Metroid 6 in 3D ? There's a lot of ways to innovate with the gameplay of Metroid, given it's a unique blend of action, platforming and shooter.

But no, let's stay with tank Samus and "innovate" by giving her a bike (speedbooster anyone ?) and useless chat with federation troopers ! Replays are gonna be amazing !
 
I absolutely want Metroid to innovate and change.
Making a fourth episode of the Prime series... this ain't it, chief.

They chose to make changes of the wrong things.

How about creating a new 3D 3rd person series, or even continuing with Metroid 6 in 3D ? There's a lot of ways to innovate with the gameplay of Metroid, given it's a unique blend of action, platforming and shooter.

But no, let's stay with tank Samus and "innovate" by giving her a bike (speedbooster anyone ?) and useless chat with federation troopers ! Replays are gonna be amazing !

Good thing they didn't listen to you.
 
Yeah they prefered to stay stagnant on the gameplay department, but that doesn't seem to bother you... weird considering that gameplay is the most important aspect in a game.

So staying stagnant is a good thing in the end ? You suddenly sound like a isolasionist :pie_thinking:

I've seen plenty of this game. More than I should've really. I am in agreement with Retro and Tanabe's vision for Prime moving forward. Something they started with Prime 3. If they have to lose some Isolationists along they way, then so be it.
 
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I've seen plenty of this game. More than I should've really. I am in agreement with Retro and Tanabe's vision for Prime moving forward. Something they started with Prime 3. If they have to lose some Isolationist along they way then so be it.

There's a shock lol.

You haven't played the game and you're already criticising people's comments as if you have.

This game - that I haven't played - is a true 10/10 masterpiece. Every game design decision (that I haven't seen) is perfect.

You fool, you moron, why would you question anything in any Nintendo game?
 
Most dark and best art Retro studio has output so far in Metroid Prime games imo.
I think this is some real Metroid Prime 2 kinda shit in the images but man, this comes across so much clearly than on gamecube, so much richer i every way.

Prime 4 seems to be pulling from all previous 3. The forest area from 1, the dark weird installations from 2, the Federation base from 3 but all the planet stuff has this very cohesive lamorn architeture overtone that brings it all together.
 
There's a shock lol.

You haven't played the game and you're already criticising people's comments as if you have.

This game - that I haven't played - is a true 10/10 masterpiece. Every game design decision (that I haven't seen) is perfect.

You fool, you moron, why would you question anything in any Nintendo game?
You have people saying the exact opposite as well, so what's the point of calling out one side of it.

None of us have played the game. We don't know how innovative, game changing, good, or bad any of it is yet.
 
I've seen plenty of this game. More than I should've really. I am in agreement with Retro and Tanabe's vision for Prime moving forward. Something they started with Prime 3. If they have to lose some Isolationist along they way then so be it.
Metroid Prime 4 is an isolasionist way of making a new episode in it's nature because it doesn't innovate. Gameplay is exactly the same than previous episodes.
It feels dated and is the area where the Prime series needed to evolve the most, not by losing the immersive nature of the series (we'll see in what proportions in the game) by adding sidekicks.

I'm not against the desert area, I welcome it because we know they kept the labyrinthic zones the licence is known for. This is a nice addition to me. But adding a bike to traverse that desert is really out of place honestly. Should have been the speedbooster, but I guess they couldn't design the labyrinthic zones around it because of the nature of FPS.

Which is why I always thought FPS was not a good 3D translation for Metroid (it has its own qualities though), but that's my opinion.
 
You have people saying the exact opposite as well, so what's the point of calling out one side of it.

None of us have played the game. We don't know how innovative, game changing, good, or bad any of it is yet.

Because I mostly don't see the 'other side' prejudging the game as a whole. I don't like some of the elements I've seen, but I don't know how much they affect the overall game.

As I've said the stuff that most people have criticised is one thing, but I actually think the bigger possible issue is just how incredibly similar to the previous games this looks. It might be that to the point that it actually ends up a missed opportunity and makes the series feel…stagnant.

I'm a fan of this series - I really like them - but I'm not a fanboy. I'm not a defender of the sacred IP.

I'll be judging the game when it comes out and believe me if you think you can assume what I'll think of it you're completely wrong. I want it to be great and I haven't assumed it will be bad.

We all already know that people like Mister Wolf are going to declare it a masterpiece.

And he'll be in here arguing with every single person that notes even the slightest criticism of any part of it.

This fanboyism is ridiculous and embarrassing at any age, but the dude is probably middle aged. At some point you actually have to leave this teenage nonsense behind.
 
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Gameplay is exactly the same than previous episodes.
On one hand thats exactly what the fans want. It's been too long since the last one and people probably want to recapture the same gameplay style that it's so unique to the prime series.

On the other hand you can also do that while taking notes of how first person games have been evolving and experimenting since Prime 3. In a world where Titanfall and Doom Evernal exist you can have a Metroid Prime sequel that takes what works in those games and adapts it to have movement and spatial puzzles closer to the 2D series. That has been always the bigger disconect between Prime and the 2D series. Samus walks like Terminator in Prime, feels like the suit weights 2 tons. On the 2D games she's a rocket powered walljumping ninja all the time.

There was an oportunity to bridge that with that game but Nintendo puts more emphasis on level desing so it's natural they arrived at the conclusion of having an overworld rather than rethink how Samus handles.
 
Metroid Prime 4 is an isolasionist way of making a new episode in it's nature because it doesn't innovate. Gameplay is exactly the same than previous episodes.
It feels dated and is the area where the Prime series needed to evolve the most, not by losing the immersive nature of the series (we'll see in what proportions in the game) by adding sidekicks.

I'm not against the desert area, I welcome it because we know they kept the labyrinthic zones the licence is known for. This is a nice addition to me. But adding a bike to traverse that desert is really out of place honestly. Should have been the speedbooster, but I guess they couldn't design the labyrinthic zones around it because of the nature of FPS.

Which is why I always thought FPS was not a good 3D translation for Metroid (it has its own qualities though), but that's my opinion.

They'll be boss fights in the desert on the bike(Star Fox) and a lot more than that:

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"Soul Valley is doted with ruins once built by the Lamour tribe. If you can open the entrances guarded by the statues, you'll be drawn into the underground ruins."
 
Because I mostly don't see the 'other side' prejudging the game as a whole. I don't like some of the elements I've seen, but I don't know how much they affect the overall game.

As I've said the stuff that most people have criticised is one thing, but I actually think the bigger possible issue is just how incredibly similar to the previous games this looks. It might be that to the point that it actually ends up a missed opportunity and makes the series feel…stagnant.

I'm a fan of this series - I really like them - but I'm not a fanboy. I'm not a defender of the sacred IP.

I'll be judging the game when it comes out and believe me if you think you can assume what I'll think of it you're completely wrong. I want it to be great and I haven't assumed it will be bad.

We all already know that people like Mister Wolf are going to declare it a masterpiece.

And he'll be in here arguing with every single person that notes even the slightest criticism of any part of it.

This fanboyism is ridiculous and embarrassing at any age, but the dude is probably middle aged. At some point you actually have to leave this teenage nonsense behind.
But that's just subjective. Someone can look at Prime 4 and the changes (bike, psychic abilities, NPC's etc.) and think like you, or think 'they're really changing thinking's up'. Same thing if they like or dislike those changes, of course.

You have someone who hasn't played the game saying 'this ain't it' in regards to innovation and change on this very page as well. We don't know if 'this' is or isn't 'it', or what else the game has to offer yet.
 
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I got that feeling from the research facility footage as well. Really cool to see.
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Yea I've been really enjoying what I've seen of the art and heard of the music. I'm quite weary of other aspects but I don't get the graphics and/or art criticisms at all. It looks really good for what it's going for imo. A more PG-13 HR Giger in the dark areas which is right on the money for Metroid.
 
But that's just subjective. Someone can look at Prime 4 and the changes (bike, psychic abilities, NPC's etc.) and think like you, or think 'they're really changing thinking's up'. Same thing if they like or dislike those changes, of course.

You have someone who hasn't played the game saying 'this ain't it' in regards to innovation and change on this very page as well. We don't know if 'this' is or isn't 'it', or what else the game has to offer yet.

Mister Wolf is saying this is it. By contrast, I'm *not* saying this isn't it. There's a huge difference.

It's also obvious that he's going to take two angles with this. The first is that every decision is genius and the game is a staggering masterpiece.

And if the sales go up (regardless of the games quality either way) the second angle will be "well, sales increased", as if I as a gamer should give a single fuck about sales over and above getting to play great games.

He's made that clear already. The right decisions were made. He saying that now, lol. Why would you voice concerns about the objectively correct and perfect decisions?

Don't like the NPCs or the writing of the dialogue? Well you're objectively wrong because the game might hit better with the crucial XYZ demographic in the ABC1 market segment and this synergises fully with Nintendos brand strategy.

How does this preemptive defensiveness and loyalty to a brand become part of a persons personality?
 
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Mister Wolf is saying this is it. By contrast, I'm *not* saying this isn't it. There's a huge difference.
I know you aren't, I'm saying there are people in this very thread who are. The game is being judged both ways.
Also, that interior shot has two of those motorcycles. I didn't catch it at first but there's one mounted to the left. What's up with that?
I'm pretty sure that section of the game will have you exploring a production facility. I assume it's where you'll actually get the bike itself. That's probably why there are similar vehicles 'in production' throughout the environment.
 
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