ZealousD said:
This sounds like an individual thing. Personally, I think the way they streamlined the overall layout of the game in Prime 2 helps me a lot. In Prime, sometimes you really have to plan your routes far in advance. For example, the first thing you want to do when you get the ice beam is go into the wrecked ship. Then you find out you're stuck and you need the gravity suit. Well crap, what's the fastest way to get to Phendrana Drifts, the area on the whole other side of the world? Which elevators do I take? There's like a billion different paths! I never felt like the world in Echoes was really much more complicated. Sure, you don't have anything like Magmoor where it's basically a single corridor, but every area was manageable I thought.
See, I never had to worry about any of that in Prime. The point I'm trying to make is, the world is interesting, diverse, and tight enough that I generally don't NEED the map after I've traversed it. I cannot say that in Echoes because it got too big with too many rooms that are generally unnecessary, especially with portal locations and the segmented portions of the hub.
I can't remember any specific areas like this, except for the sheer number of times you run into power bomb areas before you can eventually get it.
Between the spiderball and the power bomb there were a few sequences, after seeker missiles as well.
I can't think of any 10 minute puzzles. The most extreme is in the S shaped room in Sanctuary Fortress, and I think that's probably more like a 4-5 minute puzzle at the max.
I think I would also like to touch on another issue. Prime was very intuitive, Echoes is in a lot of cases not. Example: A lot of morph ball puzzles, ambitious as they are, are really frustrating, owing to awkward camera angles and asking for too much finesse for the morph ball concept. I actually think the 10 minute figure on some puzzles is a conservative estimate. Maybe you're just that good, or I was just that pissed after repeatedly failing.
I agree that being able to start the quest earlier in Prime is great. But some of the artifacts in Prime 1 are really out of the way. For example, you have to do the whole bottom portion of the Phazon Mines all over again to get that one artifact. And one thing that people don't mention is that you can't get all of the clues at once in the first game. That was a real annoyance for me the first time I played through the first game.
That was the one artifact out of the way, and by that time, a shortcut has been opened (after you get the Phazon suit), vastly cutting the time needed to get back to the tunnel to get the artifact. I picked up that artifact right away after the boss fight. Of course I had prior knowledge playing through the game again, but my strict run for artifacts took maybe 20 minutes.
I felt the color coded enemies in Prime were a weak point. The explanation is that they reverse engineered your beam weapons, but in fact they all fire the same power beam? I think it felt totally arbitrary.
I've honestly never even thought of that before. Good on ya for noticing that, but it has absolutely no impact on gameplay.
The dark visor is actually pretty useful for some enemies, most especially the phasing space pirates that pop up about halfway through the game. I actually like the dark visor better, because the red highlighting is better for exposing hidden objects and enemies. Plus, I think it's easier to see the game with it than with the x-ray visor.
:lol Oh the space pirates. The ones that will just teleport out after you ignore them for awhile. What kind of weird design choice was that?
I agree, but I don't play Metroid for the story.
Nope, but when they make a whole spiel about the sorry plight of the Luminoth complete with cutscenes, they better be interesting. They weren't.
And I think you're throwing the baby out with the bathwater. Even if you have small complaints about individual elements, like a single tough morphball puzzle or a boss, I think that saying that Echoes "sucks" or is on a completely different tier from the original is overreacting. The graphics were better. Art design was better. The overworld made more sense. Some of the best bossfights in the series (had some of the worst too, but the trilogy rectified that). Better enemy design. Scanning was improved. Expansions are easier to find. While I wouldn't go so far as to say Echoes was better than the first game, I just wish people didn't focus so much on the negatives. There's a lot to like about Echoes and I don't think it makes sense to sweat the small stuff.
I wrote these complaints exactly because I don't want anyone to think that I was nitpicking. The problems are systemic throughout the game because of specific design choices. They moved away from many of the elements that made Prime enjoyable, things beyond graphics, beyond sound. The game progressively got less and less FUN to play for me. That's as big as it gets.
People are trying to make sense of save stations in the context of the universe? :lol Knock it off!