Maarten Jalink
Member
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Oxx said:I've never played NES Metroid, so this 'reward' from Nintendo actually has some value to me.
Unless I'm sick of Metroid by the time I've gone through Prime 1, 2, and 3.
Oxx said:I've never played NES Metroid, so this 'reward' from Nintendo actually has some value to me.
Unless I'm sick of Metroid by the time I've gone through Prime 1, 2, and 3.
EatChildren said:NES Metroid has aged. It's fun if you played it before (nostalgic value), or if you can really put aside clunky gameplay mechanics for the 'original' experience, but ultimately a game like Super Metroid pretty much obliterates anything the original did.
I personally think Zero Mission is just a better way to experience it.
Yup. Starting with 30 energy everytime you boot up the game is way too unforgiving. It's a good game at its core, but by today's standards not very playable.EatChildren said:NES Metroid has aged. It's fun if you played it before (nostalgic value), or if you can really put aside clunky gameplay mechanics for the 'original' experience, but ultimately a game like Super Metroid pretty much obliterates anything the original did.
I personally think Zero Mission is just a better way to experience it.
vanguardian1 said:Just remember that if you don't like the old Metroid, keep that thought to yourself here on GAF or you'll get part of a tag like mine. :/
[image]http://i22.photobucket.com/albums/b330/davidlow122/Metroid%20collection/thelastmetroid01.jpg[/image]
Well, Samus's weapons are Chozo technology (as they are available on Zebes in the Chozo shrines), so I would guess that the Chozo entered the Leviathan fully armed and with Metroids, and the Metroids absorbed energy from the Phazon, causing them to become stronger and less docile. The Metroids attacked the Chozo, and one of them absorbed the Chozo weaponry, becoming Prime.OMG Aero said:The explanation for how Metroid Prime got its weapons is probably just random phazon mutation, since that is the logbook's explanation for the Fission Metroid's invulnerability to all but one of Samus' beams.
Monkeylord said:I'm still wondering why from Prime onwards (or was it as early as "Super"? I can't remember) they started calling the Maru Mari the Morphball.
I mean, I know it's more obvious to call it a Morph Ball... but dammit, that's not its name!
It's a trap.ZealousD said:Maru Mari is what the NES Metroid manual says it's called. But that same manual says that Samus is a dude. So, I wouldn't trust it.
ZealousD said:Super Metroid called it the Morphing Ball.
Maru Mari is what the NES Metroid manual says it's called. But that same manual says that Samus is a dude. So, I wouldn't trust it.
A dude and a cyborg.ZealousD said:Maru Mari is what the NES Metroid manual says it's called. But that same manual says that Samus is a dude. So, I wouldn't trust it.
bob_arctor said:So conflicted. I turned down helmet opacity to 0 and wow you can see so much more of the world. At the same time it robs the game of its claustrophobic feel and makes it more generic FPS. Anyone play with the helmet "off"?
ZealousD said:Yeah I've tried twice to play the original Metroid and I just can't do it. Starting with 30 energy, can't duck, no map... the game is just painful to play.
I was reading some Metroid website somewhere, and the claim was that in some non-Japanese language, the notion conveyed by the two words resembling the phrase Maru Mai is the action of transforming into rolling.Monkeylord said:I'm still wondering why from Prime onwards (or was it as early as "Super"? I can't remember) they started calling the Maru Mari the Morphball.
I mean, I know it's more obvious to call it a Morph Ball... but dammit, that's not its name!
soldat7 said:I've turned the helmet completely off (still shows little circuit things) and have turned down the HUD to where it's extremely faded. Come to think of it, I'm turning it all off again as it's completely unnecessary on Normal.
DavidDayton said:If you walk left for about 25 seconds, you'll get the ability to roll/duck.
BorkBork said:I don't remember, but are Ship Missiles expansions basically useless filler?
ZealousD said:*facepalm*
I'm talking about ducking and shooting. You know, so you can hit that stupid enemy that's right in front of you without needing the stupid wave beam.
ZealousD said:*facepalm*
I'm talking about ducking and shooting. You know, so you can hit that stupid enemy that's right in front of you without needing the stupid wave beam.
Agent Unknown said:I can't believe some folks dogging the original Metroid as it were little more than an afterthought just because it was refined (masterfully in both cases, yes) by Super and Zero Mission. Yes, it's rough around the edges and at times cheap. Cheapness and scuffed edges notwithstanding, it has great design all around, Hip Tanaka's soundtrack is still incredible ("I wanted to simulate the experience of encountering a new life form") and there are still few things more satisfying than meeting the challenge of beating Mother Brain AND surviving her Zebetite cannons all under 3 hours. Speaking of which, getting to replay the game as Samus in her true form is one of the coolest bonuses on the NES:
Maarten Jalink said:Jay, I got my ticket
oracrest said:
BorkBork said:Tempted to throw some love in Metroid II's direction now...
Agent Unknown said:Man, I geeked out whenFusion.the Omega Metroid made a surprise appearance at the end of
The artbook is in the PAL version. The only difference is the box.vodka-bull said:Got my NTSC US Trilogy today, but I will also buy the PAL version anyways.
So, does the PAL version contain the same stuff as the NTSC version besides the steelbook or is the artbook missing?
Agent Unknown said:Yeah, so I rambled a bit, big deal. It was my heartfelt feelings on one of my favorite game experiences of all time, so you can piss off.
Agent Unknown said:Man, I geeked out whenthe Omega Metroid made a surprise appearance at the end of Fusion.
oracrest said:It was intended to look like respect and clapping.
I wholeheartedly agree. I absolutely loved Fusion, The Prime Games*, Super, SoTN P) and Zero Mission (in that order) but for the love of me, no matter how hard I tried, I could never get into the original. The controls are clunky as hell so sooner or later I die and re-spawning at only 30hp at the very beginning of the map always killed my enthusiasm. To be far though I was playing the MP unlockable version with a GCN controller and no save states (dis-continuing play is effectively as bad as dieing with those limited passwords).EatChildren said:NES Metroid has aged. It's fun if you played it before (nostalgic value), or if you can really put aside clunky gameplay mechanics for the 'original' experience, but ultimately a game like Super Metroid pretty much obliterates anything the original did.
I personally think Zero Mission is just a better way to experience it.
oracrest said:It was intended to look like respect and clapping.
I likedThe little research lab that had all of them in glass containers in the background