About that....Shanks said:I can't find this game anywhere here in Atlanta. Pissing me off as I just got back into the Wii and such and this is nowhere to be found. Are they still printing this or what?
About that....Shanks said:I can't find this game anywhere here in Atlanta. Pissing me off as I just got back into the Wii and such and this is nowhere to be found. Are they still printing this or what?
Yes, they're awful. There were so many concessions made to implement the controls that the entire game suffers for them. Keep track of the bosses you fight. Notice how every one of them is essentially the same. Each will shoot an energy ball you need to hit to bounce back, and each will use a shockwave attack you need to jump over. There are like two or three exceptions, and every encounter with Ridley is pretty incredible. The whole rest of the game is such a disappointment.hyduK said:So I'm going through MP3, and I can't help but notice how horrendous the controls are for this game. I've got the control scheme set to advanced which everyone seems to recommend. It basically all comes from the fact that the reticle does not stay centred on the screen. I'll randomly turn in battles, you basically need to hold the lock-on button to even keep running straight while NOT fighting. The whole thing feels like a giant tech-demo to be honest, like they were so desperate to show how many things you could do with motion-controls that they just stuck them at every turn....I'm only an hour in and I've already had to 'pull your Wiimote away from the screen, turn clockwise, push back in' upwards of 5 times. It adds NOTHING to the game.
I'll give it another shot tonight, hopefully I'll adjust (Metroid Prime is one of my favorites of all time, so I really do want to like this).
So what you're really saying is that you can't keep your arm steady. That's not the game's fault. You might as well switch back to a control scheme with a bigger dead zone if you're having pointer issues. Hell, you can even switch it to the older lock on style from Prime and Echoes if you want.hyduK said:So I'm going through MP3, and I can't help but notice how horrendous the controls are for this game. I've got the control scheme set to advanced which everyone seems to recommend. It basically all comes from the fact that the reticle does not stay centred on the screen. I'll randomly turn in battles, you basically need to hold the lock-on button to even keep running straight while NOT fighting. The whole thing feels like a giant tech-demo to be honest, like they were so desperate to show how many things you could do with motion-controls that they just stuck them at every turn....I'm only an hour in and I've already had to 'pull your Wiimote away from the screen, turn clockwise, push back in' upwards of 5 times. It adds NOTHING to the game.
I'll give it another shot tonight, hopefully I'll adjust (Metroid Prime is one of my favorites of all time, so I really do want to like this).
None of those problems are because of the controls.Crunched said:Yes, they're awful. There were so many concessions made to implement the controls that the entire game suffers for them. Keep track of the bosses you fight. Notice how every one of them is essentially the same. Each will shoot an energy ball you need to hit to bounce back, and each will use a shockwave attack you need to jump over. There are like two or three exceptions, and every encounter with Ridley is pretty incredible. The whole rest of the game is such a disappointment.
I had your same mindset when I played through it. I wanted to like it so bad because of the strength of its predecessors, but it wasn't happening. It was simply a poor game. Think of it as Metroid bite-sized, with compartimentalized four to five room sections divided by a lot of needless exposition. It's almost like Retro took a page from the Sonic Team school of thought, shitty friends included.
the controls of prime (not being dual analog) were the main complaint about the game back then. it was even outdated back then.richisawesome said:Let me just say, I brought Metroid Prime back when it was released almost a decade ago, and from that point on it ended up as my favourite game. Ever. Played through it countless times.
After playing through it on Metroid Prime Trilogy though, I honestly cannot get to grips with playing with the gamecube controls on the original again. I love the amount of control and fluidity you get with the wii remote/nunchuk setup - and to be totally honest, it makes the gamecube controls seem clunky and outdated IMO.
farnham said:the controls of prime (not being dual analog) were the main complaint about the game back then.
You might find some retailer selling it; There's still lots of copies I can find. They're just not printing them anymore, so once they sell out: they're gone.elohel said:lol they stopped selling it right?
bawls
MP3's bosses were tailored to bring out the "strengths" of the wiimote, and they were all very, very similar because of that. There's a whole lot of aiming at amorphous pools of energy to reflect back at big monsters. It was a problem I had, not caused directly by the controls, but as a result of that control scheme being implemented.GrotesqueBeauty said:None of those problems are because of the controls.
No, I'm saying that FPS controls on the Wii are flawed and all of the issues are caused by the reticle not being locked to the center.GrotesqueBeauty said:So what you're really saying is that you can't keep your arm steady. That's not the game's fault. You might as well switch back to a control scheme with a bigger dead zone if you're having pointer issues. Hell, you can even switch it to the older lock on style from Prime and Echoes if you want.
None of those problems are because of the controls.
And yet the majority of people in this thread played through the game without issue. I guess this is one of those "everyone's crazy but me!" situations, eh?hyduK said:No, I'm saying that FPS controls on the Wii are flawed and all of the issues are caused by the reticle not being locked to the center.
Yeah, except it's not as good as a dual analog setup, and lightyears behind a M+KB setup. MP and MP2 controlled beautifully on the GC actually, but that was before Nintendo decided to turn the series into a tech-demo for controls.richisawesome said:Yeah, I remember - but back then we had no alternative. There was only one control set-up for it, and if you didn't like it then tough luck.
Now we essentially have the dual-stick control that the game needed in the first place, with the wii remote and nunchuck. And it's awesome. And if you don't like it, then play the gamecube version. Everyone's happy.
The grabble beam stuff seems to work pretty well with the nunchuck, but the stuff with the Wiimote is iffy. The fact that instructions pop up on the screen everytime you have to do the pull, twist, push sequence pretty much proves that it's not intuitive and that even Nintendo/Retro knew that.JimboJones said:I think the boss fights in MP3 where probably the only thing I didn't like in that game, didn't seem as varied or interesting as the other games.
I didn't really mind the motion stuff though it worked and was very intuitive so I never felt it got in the way I still remember pulling out those energy canisters for the first time using the wiimote and been blown away at how good it felt and I loved ripping energy shields of enemies.
You're right it's not as good as dual analog, it's way better. It's incredibly smooth and precise. I honestly had a hard time going back to the old games because I'd gotten so spoiled by Corruptions controls.hyduK said:Yeah, except it's not as good as a dual analog setup, and lightyears behind a M+KB setup. MP and MP2 controlled beautifully on the GC actually, but that was before Nintendo decided to turn the series into a tech-demo for controls.
I like what the Wiimote has done for controls, but putting it in there for the sake of having it when it adds nothing to the game is inexcusable.
Crescendo170 said:You're right it's not as good as dual analog, it's way better. It's not incredibly fast in Prime 3, but incredibly smooth and precise. I honestly had a hard time going back to the old games because I'd gotten spoiled by Corruptions controls.
hyduK said:Yeah, except it's not as good as a dual analog setup, and lightyears behind a M+KB setup. MP and MP2 controlled beautifully on the GC actually, but that was before Nintendo decided to turn the series into a tech-demo for controls.
I like what the Wiimote has done for controls, but putting it in there for the sake of having it when it adds nothing to the game is inexcusable.
hyduK said:The grabble beam stuff seems to work pretty well with the nunchuck, but the stuff with the Wiimote is iffy. The fact that instructions pop up on the screen everytime you have to do the pull, twist, push sequence pretty much proves that it's not intuitive and that even Nintendo/Retro knew that.
Ushojax said:If you have two fully functioning upper limbs and can't play the Trilogy with the Wii remote then you suck. It's that simple. I mean not being able to keep the reticule centered while moving? Come on.
I thought the original GC controls were a doddle as well. Both styles work great.
Ataturk said:I'm currently playing MP3 and I find the controls to be great, very natural. I wouldn't want to control every FPS like this, as you do have to sit a certain way that you wouldn't normally, but I'm a fan of this control method. Just from playing a few hours of this game, I'm now interested in other first person games on the Wii.
Guevara said:I know the feeling, and it's a total letdown that no one else replicated that feeling. I'll save you the heartache and suggest you play RE:4 Wii Edition and skip all the other Wii shooters
hyduK said:So I'm going through MP3, and I can't help but notice how horrendous the controls are for this game. I've got the control scheme set to advanced which everyone seems to recommend. It basically all comes from the fact that the reticle does not stay centred on the screen. I'll randomly turn in battles, you basically need to hold the lock-on button to even keep running straight while NOT fighting. The whole thing feels like a giant tech-demo to be honest, like they were so desperate to show how many things you could do with motion-controls that they just stuck them at every turn....I'm only an hour in and I've already had to 'pull your Wiimote away from the screen, turn clockwise, push back in' upwards of 5 times. It adds NOTHING to the game.
I'll give it another shot tonight, hopefully I'll adjust (Metroid Prime is one of my favorites of all time, so I really do want to like this).
hyduK said:So I'm going through MP3, and I can't help but notice how horrendous the controls are for this game. I've got the control scheme set to advanced which everyone seems to recommend. It basically all comes from the fact that the reticle does not stay centred on the screen. I'll randomly turn in battles, you basically need to hold the lock-on button to even keep running straight while NOT fighting. The whole thing feels like a giant tech-demo to be honest, like they were so desperate to show how many things you could do with motion-controls that they just stuck them at every turn....I'm only an hour in and I've already had to 'pull your Wiimote away from the screen, turn clockwise, push back in' upwards of 5 times. It adds NOTHING to the game.
I'll give it another shot tonight, hopefully I'll adjust (Metroid Prime is one of my favorites of all time, so I really do want to like this).
Osuwari said:btw, the last bosses are tough in hypermode so be preparing yourself mentally for them.
SabinFigaro said:Beast the Boost Guardian last night, and I don't really see what all the muss and fuss is about. Five fully charged light beam shots are enough to take care of it, and both the ball and puddle forms were pretty easy to dodge. I think I lost only two energy tanks throughout the fight, and that was with some sloppy playing.
I think I read that they made him easier in MP Trilogy. Though I don't remember having too much difficulty with him in the GC version either.SabinFigaro said:Beast the Boost Guardian last night, and I don't really see what all the muss and fuss is about. Five fully charged light beam shots are enough to take care of it, and both the ball and puddle forms were pretty easy to dodge. I think I lost only two energy tanks throughout the fight, and that was with some sloppy playing.
SabinFigaro said:Although, I really have to wonder where my criticisms would stand if this was not a sequel, as I consider the original to be virtually perfect.
Zeouterlimits said:Can't find a used or new copy in any of the stores I've been in
89.99 for new, unopened.Sagitario said:WOW @ prices on Amazon :O
DEO3 said:Funny seeing this thread on page 1, as I just got back from quite a (first person) adventure, in search of copy to call my very own.
My anticipation for Other M has got me on a Metroid kick lately. Since E3 I've played through Zero Mission (for the first time) and Super Metroid (for the first time... in 15 years) and needed more, so I decided to go hunt down a copy of the Prime Trilogy. Gamestop.com finally listed a used copy at a 'nearby' (meaning an hour away) location. I call them to confirm they do in fact have it before I waste two hours of my day and am told 'yes, we have it'.
I hop in my car, get on the interstate, and an hour later I'm staring at a confused clerk who can't find the game. Their computer says they have a copy at their location, but they can't find the case or disk and aren't sure what to tell me. The manager starts to call around and finds me a copy at another location, 30 more minutes away. I figure I've come this far, mine as well finish the job.
I hop in my car, get on the interstate, and half an hour later I'm staring at a confused clerk who can't. find. the. game. The awesome metal case Trilogy came in is nowhere to be found - but in time they're able to find me the disk, threw it in one of those paper sleeves that PC games come in, charged me $50 for a caseless used game that came out a year ago, and called it a day. But hey, I can't complain too much as I'm now the proud owner of one of the greatest game series ever created. And it only took 4 hours.
DEO3 said:Funny seeing this thread on page 1, as I just got back from quite a (first person) adventure, in search of copy to call my very own.
My anticipation for Other M has got me on a Metroid kick lately. Since E3 I've played through Zero Mission (for the first time) and Super Metroid (for the first time... in 15 years) and needed more, so I decided to go hunt down a copy of the Prime Trilogy. Gamestop.com finally listed a used copy at a 'nearby' (meaning an hour away) location. I call them to confirm they do in fact have it before I waste two hours of my day and am told 'yes, we have it'.
I hop in my car, get on the interstate, and an hour later I'm staring at a confused clerk who can't find the game. Their computer says they have a copy at their location, but they can't find the case or disk and aren't sure what to tell me. The manager starts to call around and finds me a copy at another location, 30 more minutes away. I figure I've come this far, mine as well finish the job.
I hop in my car, get on the interstate, and half an hour later I'm staring at a confused clerk who can't. find. the. game. The awesome metal case Trilogy came in is nowhere to be found - but in time they're able to find me the disk, threw it in one of those paper sleeves that PC games come in, charged me $50 for a caseless used game that came out a year ago, and called it a day. But hey, I can't complain too much as I'm now the proud owner of one of the greatest game series ever created. And it only took 4 hours.