Naked Snake
Member
Hiralious.
• Navigate to "data_02\Assets\tpp\pack\mission\extra\e20010".MGSV_QAR_Tool.exe data_02.g0s -r
Have people used this to identify the doctor on the chopper yet? Or is that where Hideo came from?
Lmfao, imagine you're the enemy and you see a pickup truck of Snakes roll in. I'd nope the hell out of there and not look back ever.
If someone mods the ability to play the whole game in first-person, this will literally be a better sequel to Crysis than Crysis 2 was.
If someone mods the ability to play the whole game in first-person, this will literally be a better sequel to Crysis than Crysis 2 was.
More Skulldogface
http://a.pomf.se/ovuegw.webm
StratosGK, Thanks!
My small contribution. Needs a bit more work, but I think it's decent until the official solution.
Credits to Atvaark, DEElekgolo and JayK for their ftex tools.
I'll upload it somewhere shortly, in case someone else wants to use it.
Saw some skin sreenshots you posted. If you want to tell me where i can find the .lua files which control the skins, i can put it in the tool and make the skin change method faster.
My small contribution. Needs a bit more work, but I think it's decent until the official solution.
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Credits to Atvaark, DEElekgolo and JayK for their ftex tools.
I'll upload it somewhere shortly, in case someone else wants to use it.
3. unpack the previously downloaded cmn_btn_icon_a_x36_alp.zip into data_01\Assets\tpp\ui\texture\ButtonIcon folder, overwriting the original filesmgsv_qar_tool data_01.g0s -r
mgsv_qar_tool data_02.g0s -r
DualShock 3 button prompts:
https://mega.co.nz/#!KRwzmCoJ!A9Q2ikChe6gI8MRPeYbTzOrplqb4T9KkWku-5ExED3E
1. make backups of data_01.g0s and data_02.g0s
2. unpack them both with Sergeanur's QAR tool
3. unpack the previously downloaded cmn_btn_icon_a_x36_alp.zip into data_01\Assets\tpp\ui\texture\ButtonIcon folder, overwriting the original files
4. repack data_01 by dragging data_01.inf onto the MGSV_QAR_TOOL.EXE
This (and many other) textures are cached or something, so
5. find gz_ui_default_data.pftxs and gz_ui_default_data_steam.pftxs in the unpacked data_02\Assets\tpp\pack\ui\gz folder
6. open them up (I used notepad)
7. find this in both files: /Assets/tpp/ui/texture/ButtonIcon/cmn_btn_icon_a_x36_alp
8. delete it and save the file
If anyone knows a more elegant solution to "destroy" this cached (?) data, let me know![]()
Thanks, Holdfing.
So, does this work for DS4 controllers too or will that be a separate mod?
Can i add these to the modding tool?
Maybe have an option for original / ds3 / ds4 button prompts.
Yes. It just changes the default xbox controller prompts to DS3 ones.
My small contribution. Needs a bit more work, but I think it's decent until the official solution.
Credits to Atvaark, DEElekgolo and JayK for their ftex tools.
I'll upload it somewhere shortly, in case someone else wants to use it.
So does this mean I can use the touchpad for iDroid and Pause? If so, that would be great!
Oh, not that way. The game only supports Xinput to my knowledge.
Can i add these to the modding tool?
Maybe have an option for original / ds3 / ds4 button prompts.
OK, thank you. I hope I can just use the Options and Share buttons then.
Does this modding tool including switching the DOF off but still keeping other settings like reflections and AA?
Nope, not yet but it's a good idea and i might have it ready today.
StratosGK: If you can add a quick option to strip the cache from the missions that'd be awesome.
DualShock 3 button prompts:
That was the original idea for the tool but i dropped it along the way because it seemed pretty hard. I know that it has to be done because it's the most difficult part. I might look into it tomorrow.
If you replace the cached sequence.lua in the fpkd with the one from "\Assets\tpp\level\mission\extra\e200XX\" you could just edit the cache instead, which gives you easy access to everything in it without any hex editing but adds the extra step of needing to repack an fpkd each time (I guess this wouldn't be a problem if the tool could automate it).