tkscz
Member
For me, it's not just about having the same control method or same camera controls in relation to gameplay. Gameplay is about the complete experience that you have while playing with a game, it incorporates everything about that game.
What I'm saying is not about how good or bad individual aspects of Twin Snakes are, it's not about the controls on their own, the camera on its own. the cutscenes on their own, or anything on its own. Twin Snakes could have the best of any of these individual items of any game that's ever been made but when assessing the game as a whole experience, this where the issue lies for me.
The individual parts of the game just don't work as well as a whole in any way close to how they did in the proper game. I have no issue with remakes or remasters of games and there are plenty out there that do work well but at no point while playing this did game feel like a whole to me.
There was a clumsiness to the whole that the original lacked.
I just can't agree with this. For me, it all came together just fine. None of it felt stitched together, but actually put together in a way different from the original, but not bad. To me, the controls stand on their own and fit the controller best.