Miburou said:
Well, the camera situation isn't as simple as you make it out to be. If it were a behind-the-character camera, then it would be difficult to see things behind you and to your side, especially with the wide open spaces of MGS3, and the frequent action sequences.
Even then, it imo would have been better than the current camera. Also, a limited sight of what is behind you might be considered a realism-enchancing improvement.
Or they could have put it behind the char and a little farther, like in many action games (Maximo?), offering a compromise between view around and in front of you; is not like the used camera shows that much around you anyway.
Or they could have used 2 camera perspectives switchable at the press of a button and both allowing movement, the current one for close stalth and behind-char one for all other times.
Maybe the camera they used was to provide an intended gameplay experience (meh).
Maybe it was to mask how often and much the engine suffers when has to draw a farther view.
Regardless, while I accepred this limited camera on MGS1 - it was a PS1 game after all, can't ask the moon from it - is getting annoying after 2 sequels and on more powerful hardware.
Well, it's both an action and stealth game, so it doesn't have to be the best in both to be considered great.
Good point.
Would you rather have the game take itself too seriously?
Heh, I'd say it does take itself pretty seriously, with all the lectures, pretenses of drama, live video.
Which causes a stark contrast with the cheesy... everything.. mixed in.
Anyway I was mostly reacting and jesting at some of the "MGS IS THE BEST STORY EVER IS PURRRFECT" attitudes around here.
I have to disagree there. The End seems boring and easy at first, but then that becomes the challenge. Unless you feel like spending over an hour on the battle, you better come up with a good strategy. The Ghost (as you call him) is all about atmosphere, and a little bit of thinking.
Maybe I suck, cause I spent far too much time with them.
The end takes forever, to first map the area, then get a hang of the AI, how to counter it, and finally chipping away its health.
Then I followed the codec suggestion of killing all animals in the area to get it by hunger, wich took I-don't-know-how-long, and when low he ended up managing to recover more than half stamina anyway, running out of my view and starting to say some weird line, before I could find and interrupt his regen.
He isn't "hard" as in dangerous or exciting, just a too long battle.
Not to mention his AI seems to be a hack. The moment he gets distance from you, he just teleports to the next sniping point. Had him run out of sight for a few seconds as I was chasing him, and next he is sniping me from the opposite side of the map. Whatever.
The Sorrow, I did that sequence at least 3 times.
I thought it would be lame for a game to give me two puzzles in a row requiring the same solution, so excluded it from the start.
Silly me, trying to avoid the istant death touch by swimming underwater, running backwards, looking for targets to snipe, waiting and killing everything, looking for movement paths, and so on...
This, especially on the 3 occasions where you have to reach a point undetected, kinds of counters the enemies' bullets being too weak. A long caution timer encourages you to be more stealthy.
For a good portion of the game, it just encourages crawling under something, moving a few feets from the spots where you were last sighted, dropping the joypad and going to eat a few pizzas.
Closer to the end, it encourages running to your destination, dropping the joypap, dying, and respawning in the last area you entered with the alarm turned off and your health restored to the level it was when you entered it.
Easyer and faster this way than fighting and evading your way with the poor camera.
Oh, I also forgot what a "nice" touch is that I ran in most boss battles with just half health left.
Again, it ultimately encouraged dropping joypad and going to eat something while waiting for health to regen - which I did before the final battle.
Now I need a diet, and blame MGS for it!