MGS3:my GOTY so far

I still want the option for an over the shoulder 3rd person camera in the next Metal Gear game. But the camera is MGS3 is much more managable than in previous games. Just movoe it around a bit and press in the R3 button to lock it in position.
 
The camera situation is a catch-22, I guess.

1) Make it more intuitive --> sacrifice presentation
2) Make it more cinematic --> sacrifice gameplay

The game design has fixed itself around the cinematic approach. Also, I've developed my style in such a way that I really don't mind the restrictions. That's not to say I prefer what they've done, but there are benefits, insofar as immersion is concerned.
 
Oh my god, everyone making opinions and comments before finishing the game, STFU!!

The game...the ending...just oh my god...I need to go to sleep for work but I couldn't stop when I started again.

Now all Kojima needs to do is A) Remake MG with MGS4 and then B) Finish it off with MGS5
 
As someone who hasn't yet played MGS3, I'm curious if after playing the game you can possibly go back and enjoy MGS2. I know that MGS3 improved on much of the MGS formula, but from my understanding, the jungle environment and camo stuff make for a much different experience, meaning that MGS2 could possibly retain a good deal of its own distinction given that its based more on the indoor style of stealth.

I personally loved everything regarding MGS2 (yes even the storyline), and have long been considering picking up the PS2 version of Substance when the price hit rock bottom. But I fear that if I get to MGS3 first that MGS2 would become obsolete by comparison.

Also, where does Twin Snakes fit in the greater pantheon of current-gen MGS games as far as playability/gfx? Is it worth picking up for someone who never completed the first game?

God I wish I had the time to play some of these fucking games..

*watches Paper Mario, Outrun 2, and San Andreas collect dust*
 
I don't know if I could go back to MGS2. I was one of the few that really enjoyed the story of MGS2 and the cutscene amount (by the way, MGS3 definitely has longer cutscenes than MGS2).

It's the gameplay though. MGS3 just completly surpasses the gameplay in the other titles. I just really liked there being no radar, and the whole camo thing, and the open environments and the AI.

The only thing I would go back to MGS1 and MGS2 for, is the story and the boss fights (MGS3 surpasses the old boss fights, but they can still be enjoyable). Definitely not for the gameplay anymore.

Well maybe the tanker. I enjoyed the gameplay of the tanker.
 
Yes, one of the best games this year, probably the best. It destroys MGS2 on pretty much every point IMO (apart from framerate, perhaps...but then, the environments in MGS3 are 10 times more interesting and varied). I'm planning to play through MGS3 again soon, as there are a lot of things to try still.

And for people who find the game frustrating in the beginning: there's no rush.
I can honestly say I didn't like the demo version of MGS3 much. I thought it was a chore not having a radar, but when I got the actual game I realized you have to approach the game in a different way. It's not worse, but different. It's more of a "real" stealth game without the radar.

So take your time with the controls, and don't worry...the radio calls and slow tutorials (and if they bother you, just skip them!) will decrease a lot after the first part of the game. And the further in the game you get, the better it becomes.
 
At the very basics of it, what I love so much about MGS3 is it really does give you so many different options to approach a scenario. While the other two games are just limited in that way, not as many options.
 
MGS2 is obsolete now, for me, considering that I only played it for the gameplay, that MGS3 trumps it in that department, and has many non-jungle environments (with superior design).
 
MGS3 is Kojima's masterpiece. He could disappear tomorrow and be remebered as the best game designer ever for this game alone. He really surprised me in every way. The game far exeeded my (high) expectations.
 
I wasn't convinced by some of the voice acting. Have screamed at the restrictive camera system many times. Have crawled when I meant to run even more times. Wasn't too thrilled by the pacing at the start. Still don't quite like the control system.

That's how I feel, but I just got the game. I keep trying to tilt the camera to see my surroundings... Very fustrating since there's no way to tilt the camera.
 
TTP said:
He could disappear tomorrow and be remebered as the best game designer ever for this game alone.
Really? By who? You, Marc, SSx, and the crew? :P

I'm going to give him some incredible credit in saying that I may eventually consider MGS3 to be my favourite game of any system, of any year, but the man has to spread his wings before he gets such a title in my mind.
 
I don't understand the problem people have with the camera. Can't see something, go prone (to get your camo rating high so you won't be discovered) and use your binoculars (combine with thermals occasionally) to scope out the situation infront of you. Then proceed based on what you think is the best COA (based on your evaluation of the situation using the binoculars).

Makes it even more of a stealth game in my opinion.
 
Tabris said:
I don't understand the problem people have with the camera. Can't see something, go prone (to get your camo rating high so you won't be discovered) and use your binoculars (combine with thermals occasionally) to scope out the situation infront of you. Then proceed based on what you think is the best COA (based on your evaluation of the situation using the binoculars).
Because sometimes, in MGS3, you move. It's somewhat irritating to constantly have to stop and press R1 to look ahead when, in reality, your character is already facing in that direction. Yet our perspective is limited to an area surrounding the player, versus what he is approaching. Often it works out, without any disruption. But sometimes the gameplay is unavoidably awkward.
 
DaCocoBrova said:
That's how I feel, but I just got the game. I keep trying to tilt the camera to see my surroundings... Very fustrating since there's no way to tilt the camera.

MGS3 is really a game one needs to learn to play before complaining/praising it.

Most of the complains I've read about controls and camera come from ppl that know 20% of the stuff you can do. It seems no one cares to read the manual or go into the Special section of the main menu.

I'm on the 3rd play-through and i'm still discovering stuff like the ability to jump through windows (smashing them and all) and to hold-up on guards laying on the ground (damn is it hilarious to see them shaking their ass from that position :D).
 
Socreges said:
Because sometimes, in MGS3, you move. It's somewhat irritating to constantly have to stop and press R1 to look ahead when, in reality, your character is already facing in that direction. Yet our perspective is limited to an area surrounding the player, versus what he is approaching. Often it works out, without any disruption. But sometimes the gameplay is unavoidably awkward.

Here is an interesting conversation about the camera I've read over gamefaqs (http://boards.gamefaqs.com/gfaqs/genmessage.php?board=36777&topic=17806845&page=0). Obviously I agree with the guy that replys to the concerns.

Fanboys keep making excuses for the camera (presumably while they wait in line to lick the skid marks on Kojima's underpants), but it truly does stink.

I disagree, and I have reasons for preferring MGS3’s camera over other 3D cameras for reasons that I think place me out of the bounds of mere fanboydom.

It doesn't let you see a realistic distance in front of you, even when you extend the view with the right stick.

One of the reasons I appreciate the camera is for the sense of realism it conveys, actually. I worked grounds crew maintenance for a year in a subtropical forest just outside of Tampa, Florida, and the camera’s limitations provide just the right amount of obscurity to convey both the denseness of the foliage as well as the sense that Snake is genuinely enclosed by growth. In the non-forest areas, it makes the player feel the uncertainty and limitations caused by walls and other obstacles. One of the problems that I had with Metal Gear Solid 2 prompted me to always play with the radar off. I enjoy the full feeling of a sneaking mission, and a huge part of that atmosphere (to me) is keeping the player uncertain about where enemies are located. Granted, when I ran through MGS2 while trying for the Big Boss rank, I overcame the uncertainty by memorizing the enemy sentries’ patrol patterns; for an initial play-through, though, the limited vision is crucial for the experience of working in an environment that naturally limits one’s line of sight.

It barely lets you see to the south at all. You have to constantly switch to 1st-person to make sure you aren't going to stumble into some off-screen guard's line of sight. And in the case where top-down 3rd-person would be most useful (when you're lying in the grass near a guard), the game forces you into 1st-person instead.

Again, these aspects of the camera reinforce the atmosphere of sneaking through a jungle.

In a few interviews, Kojima has mentioned that the Metal Gear series’ gameplay was influenced by his memories of playing hide-and-seek as a boy. I remember playing hide-and-seek—though a more directly comparable game would be capture-the-flag—and one of the more thrilling aspects of playing those games is the limitations on one’s sense perceptions. If you were crawling through high grass, you wouldn’t be able to see in front of you, or around you. Also, in most cases one’s eyes are paying more attention to one’s immediate surroundings, rather than distant objects. Forcing the player to go into FPV to look into the distance emphasizes the natural tendencies of people to pay attention primarily to their immediate surroundings, making exceptions when they focus on what is in the distance.

The control changes when popping between 1st-person intrusion view and 3rd-person crawling view are also annoying, especially when you're crawling south (hold down until the game switches views, then hold up 'til it happens again, then hold down...etc.).

Admittedly, this takes some getting used to. I remember having to get used to the same problems in previous Metal Gear Solid games, though, and it wasn’t hard for me to relearn the habits of those control schemes.

But when you need to go in any other direction, especially south, the camera becomes a huge pain in the ass.

Yes, the camera favors the northern direction. However, I haven’t found the camera’s limitations to be a real handicap for the game. It would be perhaps easier to navigate with a different camera set-up, but it would feel much looser—and that sort of looseness would impede upon the tension that MGS3 creates through the whole system of its gameplay.
 
Long spoilery story about my battle with
The End
:

It took me nearly two-and-a-half-hours. Why so long? Well, I'm colorblind, so spotting him visually is even more difficult that it would is to a normal person, and I'm completely unable to use thermals to track his movements or see his brown footprints on green grass. In the end, I used the directional mic and AP sensor almost exclusively, making for an nearly purely aural sniper battle. Even though it took so long to finish, it was
one of the greatest boss battles of my life. Unless the game totally self-destructs (and from my understanding, it just gets better), MGS3 is an absolute mortal lock for game of the year.

Oh, and:
I TRANQ'D THAT MOTHERFUCKER TO THE GROUND! HAHAHA ... BITCH.
 
Maybe you're better off arguing for yourself, TTP. This is weak.

One of the reasons I appreciate the camera is for the sense of realism it conveys, actually. I worked grounds crew maintenance for a year in a subtropical forest just outside of Tampa, Florida, and the camera’s limitations provide just the right amount of obscurity to convey both the denseness of the foliage as well as the sense that Snake is genuinely enclosed by growth.
The foliage itself should be able to accomplish this, without making the camera do the limitations. In fact, during some areas, the foliage DOES create such an environment by itself. One of my posts from the Official thread:

"I came to a tree, crawled up it, and onto a small platform where the trunk ends. I took out the scope and couldn't see anything. So I used the mic again and waved it around, finally finding the source. I again took out the scope and focused on one particular area. Eventually the guard revealed himself (a lot of my vision was obscured by foliage). Just his head. I took out my Mk22 and picked him off."

In the non-forest areas, it makes the player feel the uncertainty and limitations caused by walls and other obstacles. One of the problems that I had with Metal Gear Solid 2 prompted me to always play with the radar off.
This is an argument against an alternative camera that would allow you to see everything. No one is promoting that. Besides, MGS3's camera arguably allows you to see too much as it is (I don't need to peer around the corner in order to see what is around it, or even on the other side of the wall perhaps).

I enjoy the full feeling of a sneaking mission, and a huge part of that atmosphere (to me) is keeping the player uncertain about where enemies are located.
Then why does he enjoy MGS3's camera? Sounds like he's just trying to construct an argument that will ultimately favour MGS3. Let me explain:

1) You should be able to see a fair distance in front of you, regardless of the nature of the game (sneaking)
2) The camera, in how it can be oriented, allows you to see a whole lot that Snake shouldn't be able to.
In a few interviews, Kojima has mentioned that the Metal Gear series’ gameplay was influenced by his memories of playing hide-and-seek as a boy. I remember playing hide-and-seek—though a more directly comparable game would be capture-the-flag—and one of the more thrilling aspects of playing those games is the limitations on one’s sense perceptions. If you were crawling through high grass, you wouldn’t be able to see in front of you, or around you. Also, in most cases one’s eyes are paying more attention to one’s immediate surroundings, rather than distant objects. Forcing the player to go into FPV to look into the distance emphasizes the natural tendencies of people to pay attention primarily to their immediate surroundings, making exceptions when they focus on what is in the distance.
This is a great feature. That is, the FPV in the grass. But it doesn't address what the other guy said.
Yes, the camera favors the northern direction. However, I haven’t found the camera’s limitations to be a real handicap for the game. It would be perhaps easier to navigate with a different camera set-up, but it would feel much looser—and that sort of looseness would impede upon the tension that MGS3 creates through the whole system of its gameplay.
He made a strong concession there. One that I presented earlier in this thread:

"The camera situation is a catch-22, I guess.

1) Make it more intuitive --> sacrifice presentation
2) Make it more cinematic --> sacrifice gameplay

The game design has fixed itself around the cinematic approach. Also, I've developed my style in such a way that I really don't mind the restrictions. That's not to say I prefer what they've done, but there are benefits, insofar as immersion is concerned.
"
 
One of the things I love about the MGS games is the features they add that uniquely figure into gameplay.

Example: When the demo came out, someone mentioned if you spin Snake in the survival viewer, he will vomit upon returning to the game. Pretty funny, right? Yes, but then when I was playing last night, I ate some spoiled food. I then remembered about the puking, so I made Snake do that, which cleared his stomach.

I like how they challenge typical paradigms of gaming. This stretches back to the first one, with Meryl's Codec on the back of the box, and the Psycho Mantis battle.
 
Socreges said:
Maybe you're better off arguing for yourself, TTP. This is weak.


Na, I think he can do the talking for me just fine. I'm too lazy now to write about this, but if you go on reading his arguments further in the thread I posted you can find what I'd reply to you objections ;)
 
GOTY. Love this game. The ending is so good. I think the story of MGS3 has explained everything up to MGS 1. Boss becomes my favorite videogame character of all time.
 
You know, I was probably the biggest Halo 2 fan/supporter within my clique. Always sending e-mails, notices and any kind of info towards my peoples way. Now that Halo 2 has come and within my mind gone [I still play and enjoy at times the spectacle that this friggin' game made], I have to say that MGS 3 has been the most enjoyable all around. It just was more satisfying overall than Halo 2 - and it still has me going back to it like a bitch. Thanks Kojima and Team. I thought Bungie would throw me an unbelievable story...yet they only under-handed the preface.

Multiplayer be damned. Metal Gear Solid 3 allows me to go self-mission.
 
One of my friends told me you can skip the boss battle with The End
by shooting him in the head when you see him in the wheelchair at the warehouse
.

If that is true, that is so freaking cool. What other game lets you do something like that?!?!

This is the console GOTY in my mind, and I haven't even finished it yet.
 
Unison said:
One of my friends told me you can skip the boss battle with The End
by shooting him in the head when you see him in the wheelchair at the warehouse
.

If that is true, that is so freaking cool. What other game lets you do something like that?!?!

This is the console GOTY in my mind, and I haven't even finished it yet.
What what? Can someone confirm?

EDIT: oh, it was confirmed already :P
 
Really? Is the battle against The End as good as it gets?

I thought it was very cool, but I keep hearing the last three hours rock.

No spoilers, please... a yes / no will do.
 
Unison said:
Really? Is the battle against The End as good as it gets?

I thought it was very cool, but I keep hearing the last three hours rock.

No spoilers, please... a yes / no will do.

No it's not as good as it gets. Not even close.
 
Yeah, The End may be the boss-fight of the century, but the game gets much better near the end.

Also I'm very biased about this, because I adore Sniper fights.
 
What's absolutely astounding about The End is how many different ways people came up with to
beat him
.

I don't recall a boss encounter in any game that has had so radically different methods of approaching him in any game.
 
EekTheKat said:
What's absolutely astounding about The End is how many different ways people came up with to
beat him
.

I don't recall a boss encounter in any game that has had so radically different methods of approaching him in any game.

The amazing thing about the MGS series is that almost everything is like that. There are so many ways to dispatch bad guys / accomplish goals that it approaches something like Deus Ex at times, while still remaining as simple as you want it to be.

Personally, I end up alerting half the guards when I play, but you can just as easily alert none, or try to gun them all down. That is great game design.
 
--------------
Make it more cinematic --> sacrifice gameplay
----------------


I actually never understood this comment about the MGS camera. It's usually always at an overhead perspective. The camera swings when you lean against walls and are near the edge.....this is cinematic? This camera swing is why this is practically one of the only games in the genre that forces this camera restriction on you?

The game still is very playable, and you do get used to it as time goes on. Hell, if I can get used to fog obscuring my view 10 feet away in Turok 1, I can handle this. But IMO If I am hiding in the grass staring at a dude with his back turned, I should be able to get up and move behind him quickly and easilly without worrying about the camera perspective changing the direction I have to hold the stick to move forward, or the fact that he might turn around when he is momentarilly off camera.

This view made sense back in the day when you had radar to help you out, but in MGS3 the logic doesn't work anymore. Sure it makes things more tense, but restricting your view like this in ANY action game would make things more tense. By far the only real complaint I have with the game
 
Future said:
--------------
Make it more cinematic --> sacrifice gameplay
----------------


I actually never understood this comment about the MGS camera. It's usually always at an overhead perspective. The camera swings when you lean against walls and are near the edge.....this is cinematic? This camera swing is why this is practically one of the only games in the genre that forces this camera restriction on you?

The game still is very playable, and you do get used to it as time goes on. Hell, if I can get used to fog obscuring my view 10 feet away in Turok 1, I can handle this. But IMO If I am hiding in the grass staring at a dude with his back turned, I should be able to get up and move behind him quickly and easilly without worrying about the camera perspective changing the direction I have to hold the stick to move forward, or the fact that he might turn around when he is momentarilly off camera.

This view made sense back in the day when you had radar to help you out, but in MGS3 the logic doesn't work anymore. Sure it makes things more tense, but restricting your view like this in ANY action game would make things more tense. By far the only real complaint I have with the game

I agree with you totally. Like other good games with questionable cameras (no need to mention them all here folks!) it's a testament to it's other winning factors that you learn to cope and then completely (almost) ignore it.
 
Tabris said:
I don't understand the problem people have with the camera. Can't see something, go prone (to get your camo rating high so you won't be discovered) and use your binoculars (combine with thermals occasionally) to scope out the situation infront of you. Then proceed based on what you think is the best COA (based on your evaluation of the situation using the binoculars).

Makes it even more of a stealth game in my opinion.
I just feels like such an artificial, frustrating restriction that you can't see more than a few metres in every direction, unless you go into the vulnerable static fps. mode. Why can't you just set the camera to your liking?
I also don't like the fact that much of MGS2 could be played by just looking at the radar.
But I must admit that all the praise MGS3 has received has wetted my teeth somewhat.
It’s not that I didn't like MGS1 and 2, they did lot of things right, with the bosses, the characters and the story and also some of the general gameplay.
But as I said, I think the camera is lacklustre, the in-game battle/gunfight elements are pretty much impossible to win and the fact that you have to hide - for sometimes up to several minutes - to be able to go on, after you’ve been spotted for no other reason than the stupid camera, gets on my nerves very quickly.
So what I want to know is, for a person who didn't like the aforementioned elements of the MGS series, is this episode an improvement in any way?
 
Yes, without a doubt, but those things if you can't let go of them will still bother you to greater or lesser extents. I'm sorry. I had to get past it too, but it's enjoyable as hell once it get's going. The story and action are better and the little additions just make it more fun.
 
Squeak said:
the in-game battle/gunfight elements are pretty much impossible to win and the fact that you have to hide - for sometimes up to several minutes - to be able to go on, after you’ve been spotted for no other reason than the stupid camera, gets on my nerves very quickly.

This game has tons of ways to deal with this. Some are quite ingenious. :D
 
You can move the camera w/ the right analog stick (though Snake will always remain on screen), which pretty much has solved any camera problems for me.
 
Unlike MGS2, reinforcements WILL stop coming. I don't see what's so impossible. I'm playing on hard and the game is as easy as it was on normal, maybe even easier since I'm familiar with the territory, so to speak.
 
Tabris said:
I love not having a radar system anymore.
cool, imo that was one of the absolute worst things about the series before. i hated the radar... you end up playing the game too much looking at that instead of the game.

p.s. not trying to ruin the party here, but there is an official thread fellas.
 
Squeak said:
I just feels like such an artificial, frustrating restriction that you can't see more than a few metres in every direction, unless you go into the vulnerable static fps. mode. Why can't you just set the camera to your liking?
I also don't like the fact that much of MGS2 could be played by just looking at the radar.
But I must admit that all the praise MGS3 has received has wetted my teeth somewhat.
It’s not that I didn't like MGS1 and 2, they did lot of things right, with the bosses, the characters and the story and also some of the general gameplay.
But as I said, I think the camera is lacklustre, the in-game battle/gunfight elements are pretty much impossible to win and the fact that you have to hide - for sometimes up to several minutes - to be able to go on, after you’ve been spotted for no other reason than the stupid camera, gets on my nerves very quickly.
So what I want to know is, for a person who didn't like the aforementioned elements of the MGS series, is this episode an improvement in any way?

Well, here is the deal. I had the same concerns as you before I played the game. I still would prefer the option for an over the back 3rd person camera but it isn't there in MGS3 so you have to use what is available. I really struggled at first, too. No onscreen radar all the time plus camera view made it tough. However, the more I played the game, the better I got at it. and about 1/4 of the way through the game I realized I didn't miss the radar at all and the camera wasn't bothering me anymore. Also, unlike previous Metal Gear games, if you do get caught off guard by an enemy guard and you get spotted, you don't have to run and hide. Reason being is close quarters combat. This is the best damn addition to the game. Now you have a bunch of close up hold moves you can do on enemies. Like throw them to the ground knocking them out. Flipping them over your back from behind. And you can even hold them in a choke hold and use them as a body shield while firing in first person or slit their throat with a knife. Now that you have the offensive disposal to take on any oncoming enemies, you don't feel like you are screwed anymore when you get spotted by a guard. To put this in a better perspective, after I beat the game it shows you a tally of different stats and I had almost 500 kills. Yes 500 in a Metal Gear game. Close Quarters Combat kicks so much ass makes you feel like a badass. :P Also, when alerted, there aren't a limitless amount of guards which come after you. Only so many now.

Secondly, you need to use your items you have at your disposal. In the game, you can use a Microphone directional device to hear objects and enemies in the distance. Plus, there IS a motion tracker in the game that tracks movement, but it uses up battery power and you can't have it on all the time. It isn't the same as MGS2, as it detects all objects in a certain radius. So this means it could be detecting animals as well. There was one boss battle I hard a tough time with. But I realized it was my own stupiditiy and not the game that was at fault. I could have used a certain item to making tracking this boss much easier. Give it a whirl. Once you get all the game mechanics down and get used to using the devices the game gives to you at your disposal, worrying about the camera shouldn't be a major problem. As long as you use the tools the game gives you. If you go blind though that would be your own fault. :P
 
TTP said:
Na, I think he can do the talking for me just fine.
Apparently not. Or your basis is just as incompetent as his is.

I actually never understood this comment about the MGS camera. It's usually always at an overhead perspective. The camera swings when you lean against walls and are near the edge.....this is cinematic? This camera swing is why this is practically one of the only games in the genre that forces this camera restriction on you?
The camera helps the design team realize a particular vision that they have of the game. Such as having the camera directly behind Snake as he crosses the bridge in the first part of the game, or tilted upwards as Snake is on the bottom floor with guards visibly above.
 
this was the first metal gear game i have ever played. it fucking rocked my socks. i loved it. like someone mentioned above, i too played the game dangerously long until my bloodshot eyes could take no more. i totally want to play the other games, but i hear they are kind of crappy. those games have big shoes to fill, to live up to MGS 3.

i fucking loved this game.


ps: the sorrow is so emo-goth
 
Most people say that mgs1 is great. Even though i love the game, mgs2 is the game that many hate because of the story.
 
montanha said:
Halo2 is shite and such a one dimensional piece of garbage compared to this.
Oh yeah. Please tell me about all these great online multiplayer options that will keep you playing that game for years. Oh wait....
 
talking head said:
this was the first metal gear game i have ever played. it fucking rocked my socks. i loved it. like someone mentioned above, i too played the game dangerously long until my bloodshot eyes could take no more. i totally want to play the other games, but i hear they are kind of crappy. those games have big shoes to fill, to live up to MGS 3.

i fucking loved this game.


ps: the sorrow is so emo-goth

Metal Gear Solid is great. I would actually recommend playing The Twin Snakes on GC if you have it. You can shoot in first person which makes a big difference. You don't have the cool CQC moves in the first two, but you get a radar. Metal Gear Solid 2 is still a really good game, but the story gets really weird at times and very preachy. I'd say they are both worth playing though. Especially since you just beat MGS3. Now you can play MGS1 and MGS2 in chronological order.
 
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