MGS5 - "Snake won't really speak much at all. More of a silent protagonist."

Maybe Kojima wants to do something different?

No idea why we're automatically assuming Kiefer being expensive is the reasoning for this?

Maybe it's the opposite way around? Maybe Kojima wanted less talking from BB, so that allowed him to pursue a higher VA budget for that role?

Kojima is one of the few people in gaming that basically gets a blank check. I trust that Kojima wants to go another direction in terms of storytelling.
 
This will be interesting, probably going to play this with an eye patch to attempt to get on the same thought wavelength as Big Boss.
 
Maybe Kojima wants to do something different?

No idea why we're automatically assuming Kiefer being expensive is the reasoning for this?

Maybe it's the opposite way around? Maybe Kojima wanted less talking from BB, so that allowed him to pursue a higher VA budget for that role?

Kojima is one of the few people in gaming that basically gets a blank check. I trust that Kojima wants to go another direction in terms of storytelling.

I think Hayter said that he had become too expensive in a recent podcast.
 
Ewwww, no. I can't stand silent protagonists, and for a story as full-bodied (aka wacky) as MGS, it makes even less sense to make one of your characters into a "non-character".

Then again, since this is about Big Boss's Machiavellian tragedy, I hope Kojima's word are just being taken out of context, and that he was specifically referring to within the gameplay context.
 
Hayter confirmed.

It's something like this. There is a twist to all of this... there MUST be...

I'll never give up on the first Phantom Pain videos we were shown before we even knew it was a Metal Gear game... and someone is leading Snake out of the burning hospital... that someone had Keifer's voice at the time... and that someone never physically touched Snake, so felt to me like an imaginary character.

This is Kojima we are talking about here... there will be a massive twist with all of this business. And we will all be awe-struck in the end.

http://www.youtube.com/watch?v=Xfo5-L_vu8k
 
People keep saying something else must be going on... yeah, costs & acting/recording planning for a game that will probably be much looser than past entries, expectations of modern gaming, endless cutscene/dialogue backlash, and the idea that open world/player agency go together. Also, Marlboro Man is the strong silent type now I guess.
 
I find this funny lol

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Yup, that was the first thing I thought about. Adding more fuel to the Gray Fox theories.
 
Uh, you should replay the games. Snake talks A LOT in all of them. Less so in MGS2 but we all know why.
He does, but I think the question is whether or not he should... Or if the series really needs it.

As long as they're able to convey his thoughts and emotions with this silent approach, I think it should be fine.
 
Big Boss is a terrible character so this probably isn't much of a loss. I can now imagine a more exciting and enigmatic character in his place instead. Like Batman. Why'd you do it Kaz? Why'd you kill his parents?!
 
I think it's funny that for years people have said that Kojima needed a script editor. When he finally does start cutting dialogue, every one cries about it. XD
 
Just another action game with Troy Baker. :p

I would not go remotely that far!

A ton of gameplay has been shown. It's still pretty weird and unique even with the modern casual conventions of tagging enemies and slow motion. I mean one of the core gameplay mechanics is kidnapping soldiers on parachutes, which stems from psp game a lot of people never played lol

Uh, you should replay the games. Snake talks A LOT in all of them. Less so in MGS2 but we all know why.

He talks his ass off in 2 though. I am pretty sure an entire fifth of that script is just Snake/Pliskin.
 
I'll take this over hayter just repeating every fucking line in the form of a question

Yeah...

Also no "you can still be the light that shines through the darkness". If I didn't know any better I'd think MGS4 was written by the fucking Kingdom Hearts guy.
 
Uh, you should replay the games. Snake talks A LOT in all of them. Less so in MGS2 but we all know why.

not that much. he's usually too the point unlike most of the cast. Curious if someone has stats of how much lines of dialogue snake has compare to the rest of the cast in each game.
 
The convos are part of what makes the series great to me and enhances the enjoyment I get from them. I'm already getting fearful that the narrative will be heavily toned back just from watching TPP gameplay videos, after playing Ground Zeroes and now especially this.

Comparing complaints about The Order to this is irrelevant. You have to understand that people might like different aspects of this series and heavy dialogue could be a part of it. It's not "just to bitch".

I can understand people not wanting the series to change in that regard. I also like the convos, etc. I just think it is a knee-jerk overreaction to Kojima's comments. The game is still going to have a tons of dialogue from Boss, it IS still an MGS title. But I think with the Open world aspect and free roaming gameplay there will be less dialogue because of it. I mean, why would there be tons of dialogue when Boss is roaming around Afghanistan fultoning sheep? The dialogue will be there but the gameplay style will make it less frequent. I know that I never noticed the lack of Boss Dialogue while playing GZ. Maybe I am in the minority here, but those are my thoughts.
 
This is crazy. Why change such an important and memorable part of the MGS series? Snake's conversations were always interesting.

Dialog too difficult, and boring, for casuals to understand? This is not MGS. :/
 
Little disappointed by this decision. I like talking Snakes.

But I'll get over it, as long as the small amount of dialogue is delivered consistently well by Kiefer I won't mind too much (he was good in GZ). I'll always miss Hayter though.
 
This is betraying Big Boss' character more than the voice actor change. BB ain't silent. He has a lot to say!!!

Assuming we are indeed playing as Big Boss of course.
 
What's your take on it? If it's about cutscene amount, Snake was never the one who did much of the talking.

I don't care if Snake does much of the talking in cutscenes. Make the game you want to make, I suppose.

There's multiple problems I see with this statement, though. Anyone with deductive reasoning can tell you why this happened - Kojima is blinded by starfucking and will do whatever it takes, absolutely whatever it takes, to keep him on board without spending a game's budget on the cost. And that's fairly reasonable, movies often have to rejigger themselves to pay for cast changes, it makes sense it can happen in video games, too.

But then it becomes less about making the game you want to make and more about making the game you can afford. Which always happens, but is rarely so blatantly obvious and almost never for a change most of the audience dislikes.

I hated the way Kiefer Sutherland played the character in Ground Zeroes and it shook me more than most changes to games shake me. I loved MGS3. I own *counts* six copies of MGS3 as different versions. Playing through that game in one night was the defining experience of the series for me and I've played through it over and over and over since.

I was disappointed in Portable Ops but thought, this is just a spin-off game, next time, they'll do Big Boss justice like MGS3 did.

I was disappointed in Peace Walker but thought, this is just a handheld not-quite mainline game, next time, they'll do Big Boss justice like MGS3 did.

I was disappointed in Ground Zeroes but thought, this is just an extended demo before the main game and they didn't want to pay a ton of money just for the demo, next time, they'll do Big Boss justice like MGS3 did.

So when I see "No, this time YOU ARE SNAKE" and it's clear exactly why they're doing this, I just sink into my chair. I don't want to be Snake. At no point in playing the series have I ever thought that being an audience surrogate would be beneficial to my enjoyment of the series. I want to sit and enjoy conversations about a box from otherwise serious characters. I want pages of dumb codec calls, of Snake reacting to allies in trouble, of looking confusedly over prototype Metal Gear documents that a drunken russian bureaucrat handed him and dismissively saying it doesn't matter.

I didn't get these in Ground Zeroes. I doubt I will get these things in The Phantom Pain. But who knows, maybe I'm wrong. I'd prefer to be. This statement fills me with dread on its own, combined with some degree of reasoning and my experience disliking Ground Zeroes, it basically strips away a lot of my confidence.

So my take is that I don't know and I want to be excited for this.
 
Im pretty sure one the few things that made this game a brilliant one was the infamous codec conversations, having the ability to call several times to the same person and see the wack responses we get, dammit, this is terrible news for me, i loved the codec calls.
 
Ah, the Gordon Freeman approach.

I think it simply means cutscenes will use his voice but everything in-between is pretty much in your hands
 
Im pretty sure one the few things that made this game a brilliant one was the infamous codec conversations, having the ability to call several times to the same person and see the wack responses we get, dammit, this is terrible news for me, i loved the codec calls.

Frankly that has not been a thing in the series for a decade now. 4 featured substantially less calls than the previous entries and pw opted for tapes.

Rising had a surprisingly decent set of calls.
 
Kind of a bummer. Dialogue scenes and codecs in past games with Snake/Big Boss were some of my favourite things about MGS. Now I'll miss Hayter twice as much =[
 
Of course he wouldn't talk much, he'd give his true identity away.

Gray Fox
never really talked that much in the other games, he was always let his blade do most of the talking.
 
That's a dissapointment. Snake was always really talkey in these games. All that dialog is sort of a defining factor in the series. I really worry Kojima American action star lust has compronised this game...
 
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