Similar to Mad Max in Mad Max 2
I never buy DLC but I would totally put $10 down to have a Snake/Hayter option.
That sucks. Further evidence that this might not be the metal gear game i want.
Umm Mad Max talks plenty in Remedy's games. I don't understand the correlation. I get that he isn't a chatty Cathy but has that ever been how Snake is.
Maybe Kojima wants to do something different?
No idea why we're automatically assuming Kiefer being expensive is the reasoning for this?
Maybe it's the opposite way around? Maybe Kojima wanted less talking from BB, so that allowed him to pursue a higher VA budget for that role?
Kojima is one of the few people in gaming that basically gets a blank check. I trust that Kojima wants to go another direction in terms of storytelling.
Yup, that was the first thing I thought about. Adding more fuel to the Gray Fox theories.
You are thinking of Max Payne![]()
How does this theory even work?
I don't care if Snake does much of the talking in cutscenes. Make the game you want to make, I suppose.
There's multiple problems I see with this statement, though. Anyone with deductive reasoning can tell you why this happened - Kojima is blinded by starfucking and will do whatever it takes, absolutely whatever it takes, to keep him on board without spending a game's budget on the cost. And that's fairly reasonable, movies often have to rejigger themselves to pay for cast changes, it makes sense it can happen in video games, too.
But then it becomes less about making the game you want to make and more about making the game you can afford. Which always happens, but is rarely so blatantly obvious and almost never for a change most of the audience dislikes.
Seems incongruous with what we saw of Big Boss in MGS3, but after all the tragedy he's endured/inadvertently caused he's gotta be badly fucked up. I mean the dude was rubbing human ashes all over his fucking face, he's losing his goddamn mind. Makes sense for his character to become increasingly anti-social and distant. Once Outer Heaven is reestablished I wonder if he'll rediscover his old charisma.
I really hate the "we want the protagonist to be quiet/silent so as to feel like an extension of the player" bullshit line that gets repeated much of the time. I don't know how anyone else feels but I absolutely feel no more closer to a protag that's silent than I do one that's voiced.
Ironically enough I felt very little connection to my guy in Dragon Age Origins for example but I felt like I was Shepard in Mass Effect.
Seems incongruous with what we saw of Big Boss in MGS3, but after all the tragedy he's endured/inadvertently caused he's gotta be badly fucked up. I mean the dude was rubbing human ashes all over his fucking face, he's losing his goddamn mind. Makes sense for his character to become increasingly anti-social and distant. Once Outer Heaven is reestablished I wonder if he'll rediscover his old charisma.
I really hate the "we want the protagonist to be quiet/silent so as to feel like an extension of the player" bullshit line that gets repeated much of the time. I don't know how anyone else feels but I absolutely feel no more closer to a protag that's silent than I do one that's voiced.
Ironically enough I felt very little connection to my guy in Dragon Age Origins for example but I felt like I was Shepard in Mass Effect.
I thought his "name" was Jack or something.
I didn't know Original Guy was Snake too.
I really hate the "we want the protagonist to be quiet/silent so as to feel like an extension of the player" bullshit line that gets repeated much of the time. I don't know how anyone else feels but I absolutely feel no more closer to a protag that's silent than I do one that's voiced.
Ironically enough I felt very little connection to my guy in Dragon Age Origins for example but I felt like I was Shepard in Mass Effect.
Big boss is John. Snake is David. Raiden is Jack.
I don't except him to talk much outside of cutscenes.
I really hate the "we want the protagonist to be quiet/silent so as to feel like an extension of the player" bullshit line that gets repeated much of the time. I don't know how anyone else feels but I absolutely feel no more closer to a protag that's silent than I do one that's voiced.
Ironically enough I felt very little connection to my guy in Dragon Age Origins for example but I felt like I was Shepard in Mass Effect.
Well I certainly did. Throughout much of it I was wondering if he'd become a mute.
You brought this upon yourself:
https://www.youtube.com/watch?v=6_4jcSH-KIE
https://www.youtube.com/watch?v=TfDnM9mcabg
ed: Oops, the first link is out of date.
If Kojima is aiming for consistency (which I don't think he is at this point) then eventually Big Boss has to become a little talkative. He certainly didn't hold back in the original MG games.That's a good point. To be fair though, charisma isn't dependent on speaking. Look at Eastwood in Fistful of Dollars. He exudes charisma and hardly says anything; in fact, Clint himself cut most of his own dialogue.
Or:
"We overspent our budget on a well known guy and as it stands, we had to cut the dialogue as much as possible cause Kiefering doesn't come cheap".
Yeah I'm still salty about Hayter.![]()
I really hate the "we want the protagonist to be quiet/silent so as to feel like an extension of the player" bullshit line that gets repeated much of the time. I don't know how anyone else feels but I absolutely feel no more closer to a protag that's silent than I do one that's voiced.
Ironically enough I felt very little connection to my guy in Dragon Age Origins for example but I felt like I was Shepard in Mass Effect.
Huh? I did, quite often. Snake barely said a word. In fact didn't all he literally say was "Start talking!" or something?I guess you don't hold up/interrogate enemies as much as I do.
Agreed. It's really lazy and a horrendous last last gen game trope that needs to go away.
I really hate the "we want the protagonist to be quiet/silent so as to feel like an extension of the player" bullshit line that gets repeated much of the time. I don't know how anyone else feels but I absolutely feel no more closer to a protag that's silent than I do one that's voiced.
Ironically enough I felt very little connection to my guy in Dragon Age Origins for example but I felt like I was Shepard in Mass Effect.
If Kojima is aiming for consistency (which I don't think he is at this point) then at some point Big Boss has to become a little talkative. He certainly didn't hold back in the original MG games.
If Kojima is aiming for consistency (which I don't think he is at this point) then at some point Big Boss has to become a little talkative. He certainly didn't hold back in the original MG games.
Zelda, Portal, Demon's Souls, Dark Souls, Elder Scrolls, all would have been worse with a speaking protagonist.Yup, it's always been a bit absurd to me. I can manage with silent protagonists, but I doubt there's a single game that wouldn't have been better with a talking one. Hell, I'd even take a talking MC in Persona in a heartbeat.
This sounds really lame tbh