PaintTinJr
Member
So completely home court advantage? and not representative of generic thin clients? SleepWalker has highlighted that features are being limited to Nvidia clients, where they will be using both client side rendering and cloud processing together, as a hybrid cloud gaming.They measured it on a Nvidia Shield and latency was similar to streaming it from the desktop PC client. If it's fine on 2016 mobile SoC then any modern device would have very little issue.
Did the test even say what the technical specs and model version of the Tegra chipset they used in the Shield device? I'm guessing if the TegraX2(?) in the Switch is good for 1080p60, then the Tegra in that shield was 4times that, and the Shield Pro for 4K 120 will be 8x and have DLSS in it too.
As I said before , let's see what a (high-end 2019) Android 10 smartphone can do with GeForceNow before agreeing with DF's Nvidia homecourt testing results.