Microsoft considering adding emulated 360 backwards compatibility to Xbox One

will never happen, on PC you need to be a lot more powerful than the console you are trying to emulate (5 times? 10 times?).

Xbox one would be no different and it isnt that much more powerful than the 360.

This isn't true....especially with good official software emulation.


Brute-force emulation of other systems (like we do on PC) isn't in the same ball park.
 
I guess this won't be easy, so as of now I'd rather forget about this rumour.

Anyway, they manage to run some OG XBOX games (x86) on the 360 (PPC), I'd be satisfied if they manage to get something like that
 
Do it MS!

It might force Sony's hand in regards to PS4 BC :D

You cant force a hand that already looked into ps3 emulation on ps4 and determined it would not be possible yet.

I have a feeling they really are looking into a streaming service like ps now and after they are done " looking into it" they will talk about the alternative.
 
will never happen, on PC you need to be a lot more powerful than the console you are trying to emulate (5 times? 10 times?).

Xbox one would be no different and it isnt that much more powerful than the 360.

Arbitrary numbers are arbitrary and always have been. For comparison, most SNES games wouldn't run on zsnes (the fastest emulator available at the time) at full speed on a 300mhz pc, roughly 100x the speed. By comparison, Higan/bSNES on high compatibility mode recommends a 3ghz+ processor for emulating the SNES... roughly 1000x as much power.

I could play Mario64 full speed with UltraHLE on a 400mhz PC (roughly 4-5x faster).

What you need for anything specific is dependent on the game in question, the systems in question, and what you consider "playable" or "correct". Microsoft could tailor an emulator to one specific game and get it running on Xbone, which would then handle the game fairly easily... but it would take a ton of work and a lot of the work would be game dependent. If you want to make a general emulator, that likely requires less initial work per game working, but it would still likely take a lot of work creating hacks/tweaks to get it running full speed and (relatively) bug free.

Then if you go that route, you'll have to put huge modern day games through a very thorough QA process to make sure any bugs introduced through this form of emulation aren't game breaking.

After all of that, you have to realize that most people are NOT going to want to pay a premium per title this way... and if you want to do this purely through putting the disc in, then you have to realize your money won't get any return on investment.

At that point, it may be cheaper/better ROI to simply PORT the games, make them higher resolution/AA/better shaders, then resell it as a "remaster" and charge $40-60 versus a digital $10-20.
 
You can ask the thousands of beta testers out there how it is.
How does that affect my post? People are looking for the fastest TVs/monitors with the best picture quality out there. Yet they're perfectly fine to throw the response time out of the window for PS now, it's something that boggles my mind.
 
Create a team to port the PC version of x360 games. No need to emulate. Anything else is a waste of time. If Microsoft is truely serious about gaming its time to create some 1st party studios that can take advantage of the Xbox one and create great games. Not just go out and buy exclusive time.
 
"There are, but we're not done thinking them through yet, unfortunately," Savage replied when asked if there are plans for an Xbox 360 emulator on Xbox One. "It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there's nothing to announce, but I would love to see it myself."

So itsnothing.jpg, basically. We all knew it was hard to emulate PPC on x86, and of course they would want it as a selling point but its probably near impossible to do.
 
The whole point of BC is to lock people into your ecosystem. People who weren't 360 gamers last gen won't care really about BC if they buy an XBO. It's for the 360 gamers to see value in upgrading within the same company. When a company considers having BC in their next console, it is for the purpose of keeping people locked in and not wanting to jump ship. By not having even a strategy laid out for BC meant that MS didn't think they needed anything at all to keep people from jumping ship to PS4. That was obviously flawed thinking.

Not necessarily. While that's probably the main benefit, players who rarely played 360 games, if they were to jump ship, would be able to play those 360 games they missed out on, but on a shiny new system.

Part of the reason I was really hoping the PS4 would have BC. I got to play very few PS3 games.
 
JayEH, you're right.

I still remember Bernie Stolar musing about a Panzer Dragoon Saga remake for DC. Of course, nothing was planned and nothing came of it, but all Stolar wanted to do was build some hoe and sell a few Dreamcasts.

It's kind of cynical, really. At least the Xbone BC thing they're being a little more honest regarding how difficult (and therefore unlikely) it is.

Unfortunately, companies do that all the time. Shoot, Sony alone has been guilty of this with their handhelds at least 4 times that I can think of: Resident Evil PSP, Devil May Cry PSP, Elder Scrolls PSP, and Bioshock Vita. All four games were "announced", and none of them actual saw the first day's worth of development time, only to slip off release lists quietly after people had purchased the systems.

One last note, where is my Saints Row 3DS game that THQ promised at E3 that year?!?
 
It's not possible to actually emulate a 360, the console isn't powerful enough. A high-end PC would have problems emulating it.

It's not really possible to emulate a PS2 on PS3 level technology but sony managed it. With a dedicated software layer to remap system calls it can be "faked" and produce effective results.

Cloud streaming emulation is more likely however because "power of the cloud TM"

They had Halo4 on Windows Phone using cloud emulation but it's buggy like they said.
 
I honestly don't see the point. Did the 360 honestly have an amazing and exclusive library of games that you would want emulated on your new console?

most games were cross gen and the ones that weren't for example halo and gears, would you want to rebuy them on your xbone? you're better off hoping for a improved version tbh.

it works for playstation because they have an massive and more diverse library of games when counting both ps1 and ps2. MS did the right thing tbh.
 
How does that affect my post? People are looking for the fastest TVs/monitors with the best picture quality out there. Yet they're perfectly fine to throw the response time out of the window for PS now, it's something that boggles my mind.

When you're talking consoles you're pretty much automatically throwing out best picture quality anyway. For cloud based gaming ala PS Now, it's a given that you make concessions, Penello however is completely disregarding the technology (we've heard that before).
 
I honestly don't see the point. Did the 360 honestly have an amazing and exclusive library of games that you would want emulated on your new console?

most games were cross gen and the ones that weren't for example halo and gears, would you want to rebuy them on your xbone? you're better off hoping for a improved version tbh.

it works for playstation because they have an massive and more diverse library of games when counting both ps1 and ps2. MS did the right thing tbh.

360 has a great library of exclusive games, especially in the early years. Where have you been?
 
When you're talking consoles you're pretty much automatically throwing out best picture quality anyway. For cloud based gaming ala PS Now, it's a given that you make concessions, Penello however is completely disregarding the technology (we've heard that before).
You don't make any sense, you're confusing picture quality with IQ. And how is Penello disregarding technology? He acknowledges that there is the option to use the cloud for BC, but he says that cloud isn't optimal for that due to obvious reasons. I don't see anything strange with that statement.
 
Such a strange history of backwards comparability on Microsoft game consoles.

OG Xbox --> Xbox 360 = Was possible but still hard to achieve due to x86 emulation on PowerPC hardware.

Xbox 360 --> Xbox One = Backwards comparability hard to do because of PowerPC emulation on X86 hardware.
 
I'd love for them to do this. I understand it's hard though but man it would be awesome. I really wish that going forward though these companies would truly think about BC when designing their consoles.
 
I would buy an X1 if it could play XBox and 360 discs. Digital only would certainly be less inspiring, but maybe down the road.
 
The reason emulation is so hard on PC is because we don't know the schematics of the consoles.

Enthusiasts can't make an OG Xbox emulator for PC even on today's hardware while MS could write a Xbox emulator for 360 because they know every last wire and gate inside the Xbox.

The same would be true for 360 -> Xbone.

Although it is certainly harder to go from PPC to x64 than vice versa. Still, the main issue is GPU emulation. At least from what I understand.
 
I honestly don't see the point. Did the 360 honestly have an amazing and exclusive library of games that you would want emulated on your new console?

most games were cross gen and the ones that weren't for example halo and gears, would you want to rebuy them on your xbone? you're better off hoping for a improved version tbh.

it works for playstation because they have an massive and more diverse library of games when counting both ps1 and ps2. MS did the right thing tbh.

You do realize that if the PS4 doesn't have backwards compatibility, then that effectively means the XBox One gets even more games that the PS4 doesn't, since it can also play multiplats that the PS4 can't.

So pseudo-exclusives. I can go back and play Red Dead Redemption on my Xbox One, but can't on my PS4 without an internet connection, which simply isn't as good.

Not to mention that there are dozens of really good exclusives on the Xbox 360 (such as, say, Viva Pinata trouble in paradise) that you can't get any other way, that I'd love to have stay alive.

Oh, and there's the fact that many people spent tons of money on digital things. It'd be really useful if those people could keep those things they spent money on, and not have to hesitate to get rid of their 360. I probably won't be able to afford an Xbox One until I sell my 360, so it'd be nice to have some assurance that I won't lose all the stuff I bought just like that.
 
Although it is certainly harder to go from PPC to x64 than vice versa. Still, the main issue is GPU emulation.

Yeah, asked it earlier but shouldn't it be easier for an x86 CPU to emulate a PPC CPU (Xbox1:360) than it is for a PPC CPU to emulate an x86 (360:Xbox)?
 
Yeah, asked it earlier but shouldn't it be easier for an x86 CPU to emulate a PPC CPU (Xbox1:360) than it is for a PPC CPU to emulate an x86 (360:Xbox)?
I've got no in depth knowledge on RISC(PPC) vs CISC(x86) but logically speaking you'd expect it to be easier to emulate an RISC on a CISC than the other way around.
 
I purchased a Xbox1 and PS4 to play new games...I already own the previous generation and can easily purchase last generation games for little to paltry cash. I understand there is money to be made however IMO they need to start letting the independent developer have a little more freedom and create original games. By freedom I mean "let them make some money" and quit restricting their content. Let the consumer vote with their wallet.
 
If they did this, then theoretically couldn't they also make backwards compatibility for the original Xbox as well? That should technically be easier to do than 360 emulation on Xbox One, correct? I would love to play my KOTOR games on my Xbox One. >_>

Regardless, I hope that Microsoft is able to come up with an awesome solution for backwards compatibility with the 360. Then I hope they connect the two together - live chat, multiplayer, skype, etc. across systems. All Microsoft needs is to make a reason to invest in the Xbox brand and to stay with the Xbox brand. I think they could pull it off.
 
If they did this, then theoretically couldn't they also make backwards compatibility for the original Xbox as well? That should technically be easier to do than 360 emulation on Xbox One, correct? I would love to play my KOTOR games on my Xbox One. >_>

Regardless, I hope that Microsoft is able to come up with an awesome solution for backwards compatibility with the 360. Then I hope they connect the two together - live chat, multiplayer, skype, etc. across systems. All Microsoft needs is to make a reason to invest in the Xbox brand and to stay with the Xbox brand. I think they could pull it off.

If the PS4 can play PS2 games potentially, then I don't see why the One couldn't.

That would really help to make it a better all-inclusive system like they originally conceptionalized it.
 
Same reason NASA is currently considering going to Mars instead of "just doing it". Shit isn't exactly easy and takes tons of effort.

Actually, NASA has had the capability of going to Mars since the 1970's. They have been "considering" doing it for decades, with no action taken. On the other hand, NASA's trips to the Moon were essentially them "just doing it."

In either case it has nothing to do with difficulty or effort, but rather profit margins and return on investment. Backwards compatibility would certainly be cheaper than the other investments MS has made on the XBOne. I suppose you might have meant "tons of effort" as a relative comparison to subsequent profits, in which case I agree.
 
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