Skyr
Member
This game continues to impress;
lol I just came here to post this. It's suprising how good some of them look.
This game continues to impress;
For real. Those elephants have no business being so detailed and animating that well.lol I just came here to post this. It's suprising how good some of them look.
They probably didn't want to announce it as solely a series x console exclusive.Why MS didn’t showcase this in July, instead of that other shit I don’t want to recall?
HP appear to have paid for a VR timed exclusive.Dying to hear more about VR support
A crazy stunt flight video in NYC. The first few seconds look legit like real life footage to me. When it started I was like "Ye I guess they want to compare it to real footage". But it actually was the game already. Nuts.
Didn’t one guy do a video where he shows the wave effectsWhile it looks incredible in so many respects, one thing I’ve noticed that is a bit glaring are the lack of fluid dynamics and shore effects. Being from HI, one of the most beautiful parts of flying around the islands are seeing the breaking waves, rivers, pools and waterfalls. I watched a video of Hawaii yesterday and while it looks like a promising start, it left a lot to be desired in terms of the shorelines. All I’ve seen so far is static water (aside the ocean and lakes with the wind). The shorelines are always dead like a calm lake as are waterfalls. No waves, no real whitewater.
Since the terrain is based on an AI implementation of satellite data that will be continually updated, how can such dynamic effects be incorporated over it (by perhaps a third party)? I’m curious how this will work, as everything is looking so good that the water is sticking out like a sore thumb. I’m honestly a bit surprised they didn’t model shore/tidal effects, its absence in an otherwise extremely realistic recreation of the planet is an odd exclusion.
I’ve only seen one of open water affected by increasing the wind to extremely high levels. I’m more referring to shore break (waves breaking into turbulent whitewater, not just white caps on swell peaks in open sea) and water movement not necessarily tied to wind at all (rivers and waterfalls).Didn’t one guy do a video where he shows the wave effects
You are right it's certainly distracting. I've seen videos of a plane landing on the water and theres no waves created at all from the plane. However I'm sure that things like this could either be implemented for release or as a free update later down the road.I’ve only seen one of open water affected by increasing the wind to extremely high levels. I’m more referring to shore break (waves breaking into turbulent whitewater, not just white caps on swell peaks in open sea) and water movement not necessarily tied to wind at all (rivers and waterfalls).
As someone who traveled from Amsterdam to Athens multiple times, I can say this is spot-on. Mind blowing tech.
I just ordered 32GB of RAM only because this game suggest it's ideal. I can't wait! I grew up with games like F-22 Interceptor so this is a dream come true. I honestly can't believe how far the tech has come.The game just continues to impress, I just hope my system can hold on when i dive in.
I believe big shore waves are really hard to reproduce even in games with more controlled map enviroments, so i don't think this'll be happening on this one. At best some generic foamy looking waves closer to the shoresWhile it looks incredible in so many respects, one thing I’ve noticed that is a bit glaring are the lack of fluid dynamics and shore effects. Being from HI, one of the most beautiful parts of flying around the islands are seeing the breaking waves, rivers, pools and waterfalls. I watched a video of Hawaii yesterday and while it looks like a promising start, it left a lot to be desired in terms of the shorelines. All I’ve seen so far is static water (aside the ocean and lakes with the wind). The shorelines are always dead like a calm lake as are waterfalls. No waves, no real whitewater.
Since the terrain is based on an AI implementation of satellite data that will be continually updated, how can such dynamic effects be incorporated over it (by perhaps a third party)? I’m curious how this will work, as everything is looking so good that the water is sticking out like a sore thumb. I’m honestly a bit surprised they didn’t model shore/tidal effects, its absence in an otherwise extremely realistic recreation of the planet is an odd exclusion.
This looks amazing! but why are there so many trees?A crazy stunt flight video in NYC. The first few seconds look legit like real life footage to me. When it started I was like "Ye I guess they want to compare it to real footage". But it actually was the game already. Nuts.
I’m not meaning to downplay what this sim is achieving, it’s mind-blowing what’s been accomplished. Never would’ve I imagined flight sims would get to this point of fidelity, especially on such a scale.There are plenty of flaws to find for those who contextually don't understand what FS2020 is about, or disregard its technology because photogrammetry/map data/AI is not always pixel-perfect on ground level (right now..). With that said, some of it are legitimate concerns as well. I too noticed f.ex. the lack of water effects at the shore, and splash/wake effects on the seaplane. But, looking at the obvious attention of detail from the devs suggest they already know and have put such things in the backlog. The most exciting things are the things the sim does right. And my favourite thought about this is that there's nothing to stop MS from trying to perfect it down the line, it's an ever iterating project that only can get better. The technology is so cool that, in theory, every little part of the planet can be realistically recreated and implemented down to millimetre level - Including interiors (for whatever reason.., but the point is that it can actually be done), "things", animation, and "creatures" as well.
That would be great, at least something. I don’t believe it would take that much as players will not be getting up close enough to see the corners cut. I realize modeling fluid to any realistic degree is massively hardware intensive, but I’d think they could at the very least overlay FMV of shore break over a basic polygonal mesh or something else.I believe big shore waves are really hard to reproduce even in games with more controlled map enviroments, so i don't think this'll be happening on this one. At best some generic foamy looking waves closer to the shores
This is all that happens when you crash, so nope.People will play this game and crash into the tallest building they see.
The same psychology applies to playing Roller Coaster Tycoon and having guests ride half made roller coasters and you see the fiery explosion, or when you remove the floor under the guests and allow them to drown. You're also the same person who would drop the baby penguin at the end of the level in Super Mario 64 after reuniting him/her with the parent.
/gamers
This is all that happens when you crash, so nope.
There is a career mode.I wonder how many people are going to be pissed that 'career mode' is not going to be implemented?
That was even part of ads for MS Flight Simulator 2000People will play this game and crash into the tallest building they see.
The same psychology applies to playing Roller Coaster Tycoon and having guests ride half made roller coasters and you see the fiery explosion, or when you remove the floor under the guests and allow them to drown. You're also the same person who would drop the baby penguin at the end of the level in Super Mario 64 after reuniting him/her with the parent.
/gamers
People will play this game and crash into the tallest building they see.
The same psychology applies to playing Roller Coaster Tycoon and having guests ride half made roller coasters and you see the fiery explosion, or when you remove the floor under the guests and allow them to drown. You're also the same person who would drop the baby penguin at the end of the level in Super Mario 64 after reuniting him/her with the parent.
/gamers