It was $499 in April and May 2014
It was $399 in June 2014
This year the price was $349 from April though June.
Holy shit... I didn't even realize that they basically dropped the price $150 since launch...
It was $499 in April and May 2014
It was $399 in June 2014
This year the price was $349 from April though June.
The one year head start was one of the main reasons 360 did so well against the PS3 last gen.
Launching after Sony (PS2/Xbox) or with Sony (PS4/X1) hasn't worked out quite as well for them.
Holy shit... I didn't even realize that they basically dropped the price $150 since launch...
Holy shit... I didn't even realize that they basically dropped the price $150 since launch...
despite the lead the Xbox 360 had the Wii got to 10m first.
Just reviewed the IDG 34 million sold-through as of April 30th, 2015 estimate thread.
http://www.neogaf.com/forum/showthread.php?t=1048022
34m split was PS4 21.8M (minimum) Xbox One 12.2M (maximum)
Xbox would have needed to sell 800k worldwide for May/June. (very unlikely)
Even if they did, that would mean there is still a 1 million consoles sitting on shelves. (also unlikely)
14M shipped is definitely a stretch.
You just have to bring this up every time don't you.
Every single thread I post you have to come in and say how the Xbox One only sells in the US so it's "unlikely" they sell anything anywhere else.
I've proven multiple times that you don't know what you're talking about but you continue to come in and post in my threads. Give it a rest.
Also you've just made up those splits.
Go review the thread
you also said that Xbox One sold through was 12M before the end of 2014
http://www.neogaf.com/forum/showpost.php?p=160773817&postcount=2454
That actually pretty decent and consistent. Estimate 14.3M shipped being the ceiling.
Mate, I don't want to turn this thread into an argument like you did with some of my other threads before. Clearly you have something against me as you try to say I'm wrong about everything that puts Microsoft in any sort of positive light. (When arguably the stuff I've posted here has shown Microsoft to not be too positive)
Firstly, that post you quoted is talking about sell in. I seem to recall this is something you struggle to differentiate with from our past conversation. So again, just like before you're twisting my words.
Secondly you've got something against me because no matter what I say you refer to banned websites like Chartz to back up your points, accuse Microsoft of lying, twist my words to a different meaning, make up your own numbers in order to prove a point and keep posting in any thread I make.
Just give it a rest. Go outside or something. You've been banned like 4 times or something for having arguments with me before and not being able to back up any of your claims/slandering me.
Also wtf....? Why are you saying it must be lower than 14 million but you yourself say it's higher.
I saw exactly one person give those numbers. And someone say they were similar to his numbers. That's not a consensus. If you're using that 1 thread as a basis, it seems you're on very shaky ground.That is why I reviewed the IDG thread. I was under the assumption that GAF thought the split for Xbox One was 12.7M
As for the bolded above, if you want to dispute sales, then let's dispute sales. But stop trying to use this underhanded tactic in an attempt to somehow discredit me just so you don't have to explain your numbers. You are moving the attention away from what is actually being discussed.
Let's be honest here, there is no way you know what i was banned for. Also what you're implying is that anyone who disagrees with your numbers is subsequently banned.
Now if you followed the IDG thread you will see that the consensus was:
PS4 21.8 minimum
Xbox One 12.2 maximum
Explain why this is wrong without resorting to character deformation.
I saw exactly one person give those numbers. And someone say they were similar to his numbers. That's not a consensus. If you're using that 1 thread as a basis, it seems you're on very shaky ground.
The split was highly disputed though. You gave numbers that were in dispute as facts. In a sales thread. That is not right.
IDG 34 million estimate was the most current sold-through we received as far as I am aware of. I said it was a consensus meaning there were no other numbers to compare it to and the number wasn't disputed.
It was sold through so why wouldn't I use that as a basis for my argument?
All a comment like this does is show you're out of touch with reality (i.e. ignorant) and/or being flippant and antagonistic. Neither one is a good look on you.
I don't know how anyone on this message board could miss the big things like focusing the Xbox on games, removing Kinect, delivering monthly system updates addressing Xbox user feedback requests, and Spencer just generally being favored among Xbox fans.
provide link to post. I may have overlooked it. Are you referring to the Xbox One 12.5M?
End of would make more sense.
If it were the beginning, then the Xbox One would be super high. The PS4 was at 20.2m at the beginning of March, and had sold 1.7m in January and February combined. If PS4 sold 1 million during March, that leaves the Xbox One at almost 13 million sold through.
The end of April makes more sense.
Oh shit! His reply to Death probably did it.
What's the problem of Xbox One be at 13 million? We don't know MS oficial number to have a better idea. People are assuming lower numbers without data to prove.
Unless IDG said end of april, a report until end of Q1 2015 makes much more sense.
I like what you did there. You know they were under the assumption that the report was from the beginning of April.You took what 1 person said and claimed it was a consensus? And you want proof from me? Here, this proves it was not a consensus.
Cosmic later clarified that that the report tracked until April 30th, 2015End of would make more sense.
If it were the beginning, then the Xbox One would be super high. The PS4 was at 20.2m at the beginning of March, and had sold 1.7m in January and February combined. If PS4 sold 1 million during March, that leaves the Xbox One at almost 13 million sold through.
The end of April makes more sense.
Cosmic said it is to the end of April.
Also 13 million by March does seem like a lot given that most estimates have shipments only as high as 13.5 million by then.
In line with my guestimations. I'm pretty confident that XB1 sold-through numbers are between 12-12.5m.
I'm not Zhuge or anything, but if it's as of May 1, then I guesstimate the split to be 21.7m:12.3m, with any additional sales past 34m being split to both, but with >75% of said sales going to the PS4.
Neither post agrees with it either. And Welfares post to me reads that 13 million at the end of April makes sense.I like what you did there. You know they were under the assumption that the report was from the beginning of April.
Cosmic later clarified that that the report tracked until April 30th, 2015
Welfare went on later to address Allan's post.
http://www.neogaf.com/forum/showpost.php?p=164466333&postcount=219
Neither post contradicted ethomaz's analysis
Also that's the 12.5M I inquired about earlier that you might have been referring to.
Xbox 360 shipments + US Sell through ratio
CY 2010 - 12.1m (US sell through share - ~55%)
CY 2011 - 14.9m (US sell through share - ~49%)
CY 2012 - 10.1m (-32%) (US sell through share - ~53%)
CY 2013 - 7.0m (-30%) (US sell through share - ~44%)
CY 2014 - ?
CY 2015 - ?
The Xbox One shipped a cumulative total of 5.1 million units through March 31st 2014. Since then a combined total of 13.2 million units have been shipped through June 30th 2015.
What do we know?
- Microsoft sold in more than 10 million units (confirmed by Satya Nadella Dec 2014)
- IDG estimate more than 29 million PS4's and XB1's sold by Dec 31st 2014.
- IDG estimate more than 34 million PS4's and XB1's sold by Apr 30th 2015.
- Strategy Analytics and Digitimes both report XB1 shipments by end of 2014 over 12.4m.
- Microsoft confirm that Xbox 360 sales decline drastically YOY in CY2014.(so more than the 30%)
- PS3 sales also decline down to 3.40m for CY2014.
- Baseline sell through WW can be calculated at 8.7m* for XB1 end of 2014 and 10.5m* end of H1 2015.
*Please note these calculations do not include sales figures for nine tier 1 and 28 tier 2 countries for 2014 and 2015.
Take Two and AMD reported that IDG estimate more than 29 million (almost 30 million) PlayStation 4's and Xbox One's were sold through to end users by the end of 2014. Sony confirmed that the PlayStation 4 sold through more than 18.5 million units to end users and so we can estimate that Xbox One sell through will be in the range of 10.5 million (+/-). We can calculate that 2013 sales + US, UK, GER & FRA 2014 sales = ~8.7m therefore it looks like IDG are saying there are around ~1.8m unit sales from a further 38 markets including Canada, Aus, Asia, Europe etc...
Therefore we can say with some confidence that Xbox One unit shipments must be over 10.5 million as of the end of 2014. We of course know that as 10.5m is a sold through number then the shipment won't be exactly 10.5m but will be over that number, especially as we have evidence that shows Microsoft overshipped in a lot of markets during the final quarter of the year.
Now looking at Xbox 360, CY2014 was the first full year where Xbox One and 360 were on the market together and so it's very likely that 360 shipments will have declined at a higher rate than the 30% decline from CY2012 to 2013. Especially as Microsoft acknowledged 360 shipments decreased very rapidly. The 360 did not have a price drop either so there wasn't much fuelling sales for the console. We know due to the Xbox One sell through figure above that 360 shipments must be less than 5.5m. We can also see that shipments in the first quarter of CY2014 declined from 1.3 million to 0.8m (-38%) which was about the same as the Q4 CY2013 decline from 5.9m to 3.5m (-41%), so we can see already that 360 was declining at a faster rate after the XB1 launched. Applying a straight 40% decline from CY2013 shipments takes us to around 4.2 million XB360 shipments in CY2014.
Another method we can use to calculate X360 shipments is to look at the US sell through ratio to worldwide shipments. This isn't a highly accurate way to do it but we can see that US sell through is usually around 45%-55% of total worldwide sell in as the 360 does have a larger base in the US. There was 1.4m Xbox 360's sold in the US during CY2014 so if we assume the ratio dropped a bit (40%) then we can work out that shipments could be around ~3.5m for 360 in 2014.
The PS3 shipped 3.4m and it does look like the 360 sold more. Based on the numbers above we can have realistically anywhere between 3.5m and 4.2m for CY 2014. So that would put Xbox One sell in numbers for the end of 2014 anywhere between 11.8m and 12.5m sold in through CY2014. Now at this point I do want to point out that I have a number from another source that I can't post here that says XB1 shipments were over 12m at this point.
In total, we have seen 15.2 million Xbox's shipped from Jan 1st 2014 through June 30th 2015. We know that for CY2014 the Xbox 360 will be between 3.5m and 4.2m. Which leaves us with between 11 and 11.7 million units to work with. Xbox One shipped between 7.9 and 8.6 million in CY2014. So that's a difference of 3.1m for H1 2015 to work with. It's very obvious that the Xbox One will account for the majority of that 3.1m units. It's what we saw happen with the PS3 last quarter where again the PS3 declined 40% YOY just because last gen is really dead. So using that as evidence it's very clear that 2.2 million of those 3.1 million units will have to have been XB1 in order for XB1 to at the absolute minimum hit 14m (assuming we use the lower 11.8m number from CY2014). But anyway, like I said above I have other evidence supporting more than 12m as of end of 2014.
Anyway, I just wrote this up quickly. And simply. It doesn't go into much depth like my spreadsheet does. Plus this is based more on estimates where as my spreadsheet contains a lot more data and variables.
I apologize, but could you point me to these older threads? I read through a couple hundred posts in your history and couldn't find anything.
Looking at this it makes me think that the PS4 will trend similar to Wii while X1 will trend with ps3. It makes me feel like it could be closer to 80 million X1 sold while ps4 sells around 120 million by the end of this generation. I know 40 million gap looks bad but if X1 gets close to 80 million after the horrible launch of the X1 I would be shocked
I don't think the X1 will sell world-wide like the PS3 did. MS can't rely on Europe and Asia the same way the PS3 could.
You sure about that? The Xbox 360 shipped 10 million worldwide at the same time the Wii launched.
Might have been the US only, I remember the quote with the "first to 10m wins" and the hilarious ice skating gif where Nintendo got over the finish line from behind while Sony and MS trip each other up on the last turn.
I can appreciate that your interpretation of those actions may qualify the term turnaround but the way you see the world doesn't automatically give you a pass to be a condescending dick nor does it make your opinion any more valid than mine.
But let's dive into your thoughts on the matter since you chose to call me out.
-'focusing the Xbox on games' - how does one objectively quantify this. Does the Xbox One have a higher quantity of games with higher quality since Phil took over? Simple, the last two E3s have been on games only, he closed the Xbox Entertainment Studio (TV), focusing on building first-party IP, and every time he talks about Xbox he talks about games. Anyone who has been tuned into how they were using air time over the last 7 years was well aware of the large amount of time spent on multimedia functionality, as well as how Mattrick doubled down on annualizing the mega franchises, increasing third-party deals, all while taking less risks on new first-party IP.
- 'Removing Kinect' - this might contribute to a Sales turnaround, but it does absolutely nothing for me as an Xbox owner. In fact, because I was an early adopter, I own a worthless piece of tech that I paid for. A turn around here (in my mind) would have been in delivering compelling content for Kinect owners while de prioritizing the device overall. not getting rid of it entirely to allow for a $150+ price cut. A lot of people lamented the fact that they forced the Kinect in the box and wanted it out. Microsoft didn't have any compelling software being made for it, so he did the right thing by removing it within 6 months of launch.
- 'Monthly system updates' turns around what exactly? I like the monthly updates, but my experience with the Xbox One isn't significantly better because these exist and I surely wouldn't define the policy as a component of a turn around. see my next response
- 'Addressing Xbox user feedback requests' - so because of Phil, team Xbox has started to listen to user feedback where they hadn't previously? Serious question as I haven't felt the need to provide feedback directly to Microsoft for the many years I have owned their systems. Do you honestly feel as if the Xbox One reflected user interests upon launch? How did you feel about the direction Mattrick took it with focusing on the multimedia usage, forcing Kinect, and doubling down on the core franchises with less new IP? Do you think those things were because the users asked for them? We've seen the system updates addressing user requests, suggesting they're far more tuned into what people want from Xbox.
-'Spencer' just being generally favored among Xbox fans' - this constitutes a turn around? Mattrick wasn't liked. Spencer is liked and he represents the brand.
I feel like the "turn-around" really ties back to a Microsoft e3 press conference format change and the removal of Kinect; but when I look at objective evidence, there isn't much that is being done today that wouldn't have been done had Microsoft's original platform strategy rolled forward. And let's be honest, Phil wasn't the only one involved with the decision to change the 'always online' direction of Xbox One. As Head of Xbox Spencer calls the shots on all those things. Mattrick was the one calling the shots before and there was a lot that people didn't like, evident by the sales of the platform and people jumping ship to Playstation. Spencer is helping lead a team of people who have turned the brand around.
Forcing Kinect at launch cost them so much. If they had two bundles at launch, one without Kinect at $399 they would probably have sold a lot more. If they had BC at launch it would have been even more attractive. Their priorities were definitely out of order betting everything on Kinect and TV first.
I think they really need to continue focusing on migrating 360 users. Offer another 360 trade-in upgrade this holiday when BC launches. Maybe the trade-in knocks $100 -$150 off any bundle. If they couple that with game bundles already at $349 then people could get a Xbox One with games for around $200-250. They could probably move several million more units this holiday.
I'm still surprised MS hasn't included the EA Access subscription in a bundle for the first year. Getting a Xbox One with that many free games at once is a killer deal. If they could somehow add some Xbox 360 games to the vault to use BC it would be even better.
Might have been the US only, I remember the quote with the "first to 10m wins" and the hilarious ice skating gif where Nintendo got over the finish line from behind while Sony and MS trip each other up on the last turn.
BC is still one of the strangest decisions to push forward this late in a console's life. They must have seen the conversion rate of 360 users to PS4 went into panic mode. BC isn't something we've been asking for, it's a play at user conversion.
It's an interesting choice, but the video game hardware industry is all about momentum. MS tied their shoelaces together before the races even begun in 2013. =(
At this point, their #1 priority isn't to be the "#1 console this gen", but to prove to MS that they shouldn't abandon the games industry.
MS are probably expecting a large migration from last gen to the current gen with all the "exclusive" games only coming to the current gen, like Battlefront, Fallout 4, Halo 5, what's going to be the definitive versions of Tomb Raider and Black Ops 3 (in relation to old consoles), and more.
With BC, they can get these gamers that were on the 360 to look at the Xbox One this holiday, "Hey look here! Not only do you get these amazing games, but you can play your 360 games as well!"
We are going to see price wars this holiday with lots of game bundles, so in the midst of it all, BC could get someone to lean towards the Xbox One. It won't be THE factor, but it will be a factor.
BC is still one of the strangest decisions to push forward this late in a console's life. They must have seen the conversion rate of 360 users to PS4 went into panic mode. BC isn't something we've been asking for, it's a play at user conversion.
It's an interesting choice, but the video game hardware industry is all about momentum. MS tied their shoelaces together before the races even begun in 2013. =(
At this point, their #1 priority isn't to be the "#1 console this gen", but to prove to MS that they shouldn't abandon the games industry.
The difference in Hardware doesn't really matter when you have a bigger install-base and bigger game line-up (which will come from launching 1 year earlier), see PS2.
That's smart.If I were Microsoft I'd do a deal with Gamestop to get them to stick 'Play me on Xbox One too' stickers on the used/new 360 games that are compatible with Xbox One.
a) Microsoft will convert more gamers
b) Gamestop will sell more games.
I'll take a cheque Microsoft.
BC is still one of the strangest decisions to push forward this late in a console's life. They must have seen the conversion rate of 360 users to PS4 went into panic mode. BC isn't something we've been asking for, it's a play at user conversion.
It's an interesting choice, but the video game hardware industry is all about momentum. MS tied their shoelaces together before the races even begun in 2013. =(
At this point, their #1 priority isn't to be the "#1 console this gen", but to prove to MS that they shouldn't abandon the games industry.
I think if Sony continues to do this well with PS4, and MSmtries to shortcut the generation and launch XB2 early, Sony could pull a dreamcast spoiler party and tease the PS5 and ask people to wait, and they would.
I think if Sony continues to do this well with PS4, and MSmtries to shortcut the generation and launch XB2 early, Sony could pull a dreamcast spoiler party and tease the PS5 and ask people to wait, and they would.
The industry was ready and willing. And the graphical jump from old to new gen was huge.Didn't they try to do this when they were doing just as well with the PS2? The whole "the next generation starts when we say" talk? They lost a lot of ground with 360 launching a year early.
Forcing Kinect at launch cost them so much. If they had two bundles at launch, one without Kinect at $399 they would probably have sold a lot more. If they had BC at launch it would have been even more attractive. Their priorities were definitely out of order betting everything on Kinect and TV first.
I think they really need to continue focusing on migrating 360 users. Offer another 360 trade-in upgrade this holiday when BC launches. Maybe the trade-in knocks $100 -$150 off any bundle. If they couple that with game bundles already at $349 then people could get a Xbox One with games for around $200-250. They could probably move several million more units this holiday.
I'm still surprised MS hasn't included the EA Access subscription in a bundle for the first year. Getting a Xbox One with that many free games at once is a killer deal. If they could somehow add some Xbox 360 games to the vault to use BC it would be even better.
I suspect (with a small tinfoil hat on) that MS was hell bent on getting everyone on kinect because they saw a chance for tons of ad revenue and consumer data tracking. If you wanted to sell new advertising space or data to companies what could possibly be better than ...
"yes it listens and records the user, tracks what they do , what they say, what they play, their habits, their friends, everything.
not unlike a Google phone by the way , but still I don't see any groundbreaking software that they introduced with it, it just looked like one big tracking device to me. If they released it with full no motion games AAA variety and stuff maybe people would have been apt to buy it. But as it was, it makes no sense to actually pay for.
See. I knew this thread would just turn into a back and forth once death showed up.
Anyway, just to give him what he wants I've just typed up a quick bit of info on how someone can come to the 14m figure just using all publicly available data.
I'm not saying this is the method I used as I have my own spreadsheets + work with other data and models as well. This is just something I put together now in order to explain in simple terms-
The ship for backwards compatibility having an impact this console generation has already sailed. Maybe it would have been a big deal around launch. Now that both systems have games coming out on a regular basis, I see it as not much more that a chip to use in marketing and fanboy wars.
The point is these are all estimations. You can't go around and use these as facts to prove your point. It's highly likely that the XB1 sold in figures is ~14 million. Period.Wow that post was long and informative. So you must have a ball park number for sold-through if 14M is the bare minimum? 13M? 13.1M?
Here is my understanding, indulge me:
20.2M (hard sell-through number) as March 1st, 2015.
At that time cumulative sales for ps4 in the US were ~7.8M and Japan was ~1.1M
This would give us a combined ~8.9M for both US/JPN which only makes up 44% on ps4's install base
This mean that ROTW makes up 56% of ps4 install base: base line of my argument
From March 1st to May 2nd US + JPN sold 756k alone (756k is ~44% of 1.7M) Now saying the ROTW won't make up 56% difference with the launch of Bloodborne is a little outlandish.
Add 1.7M to 20.2M and you are just shy of 22M. Now this is under the assumption PS4 sales trend remained the same for March/April.
So my ,and other's, assumption that ps4 was probably around 21.8M is mathematically feasible.
This is an approximation of course. Now where is the flaw in that logic
Sources: GAF sales archive/ Math/ Eurogamer
http://www.eurogamer.net/articles/2...reater-than-90-per-cent-in-continental-europe
The ship for backwards compatibility having an impact this console generation has already sailed. Maybe it would have been a big deal around launch. Now that both systems have games coming out on a regular basis, I see it as not much more that a chip to use in marketing and fanboy wars.
The industry was ready and willing. And the graphical jump from old to new gen was huge.
Don't know if 3rd party would be happy to leave this gen too early. Games are more costly than ever, and splitting production for the sake of one new console seems a risky investment.
Only thing that would ease the jump would be a new feature like AR/VR done right.
The point is these are all estimations. You can't go around and use these as facts to prove your point. It's highly likely that the XB1 sold in figures is ~14 million. Period.
"For 14M shipped to make sense, Xbox One's sold through would have to be _________."
Fill in the blank with a number, and then a legitimate discussion can be had. Have a good night GAF
Didn't they try to do this when they were doing just as well with the PS2? The whole "the next generation starts when we say" talk? They lost a lot of ground with 360 launching a year early.
They remove esram from the box and they have a PC already. Devs could create a config profile specific to the new box and there would be next to no porting costs. Especially if they use the exact same DX12 api with no deviation. Allows for the simplicity of a console for those wanting that and the ease of deployment for devs.
Nevertheless, even if you safe on the development side, you have to split production, QA, manufacturing, marketing etc.
Plus, I am sure the next next gen would like to have certain extras and additions.
You would not want to have the same game as on PS4, would you?