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Microsoft Studios (& Partners) Current and Future Landscape

I just don't see a point in making an event and showcasing older games running better. Who wants to see brand new hardware and then proceed with watching gameplay of games we've already played?

The Sony event wasn't well received either if I recall correctly.

I doubt the Sony event wasn't well received just because Infamous Second Son was shown dude.

Besides, no one is saying just show old games, you could have a 5-10 minute section reminding owners of base system of how some older titles will perform on the upgrade.

Who is saying new titles won't be demonstrated?
 
If anyone is interested creators update is having session today.

What's coming in the Creators Update?

Join Kevin Gallo and the Windows engineering team as they show how the latest advances in Windows 10 APIs and tooling will help you build great software:

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We’ll close out the event with a live Q&A panel to answer your burning questions.
 
I doubt the Sony event wasn't well received just because Infamous Second Son was shown dude.

Besides, no one is saying just show old games, you could have a 5-10 minute section reminding owners of base system of how some older titles will perform on the upgrade.

Who is saying new titles won't be demonstrated?

It might help if you actually follow the conversation chain...
 
I have been. Don't be condescending.

Let me help you then. See below.


Personally? Yes.

A Scorpio event doesn't need to be E3 length like 90 minutes or anything like that. Hold it at the Redmond campus, make it 35/40 minutes and spend half of that on the new hardware, a quarter of it bringing third party devs onstage to show off some old games and then the final quarter dedicated to older first party titles.

End it by saying we have lots more to show you at E3 in a few weeks and ride that hype train hard.

That would work for me.

Personally I wouldn't mind an event, but I just think it would hurt the image of Scorpio by showing older games running and not showing new games. The more we see the better for me.
 
Let me help you then. See below.




Personally I wouldn't mind an event, but I just think it would hurt the image of Scorpio by showing older games running and not showing new games. The more we see the better for me.

I see, my bad. Sorry for that.

I think hurting the image is going a bit overboard though, in my opinion I think people would be disappointed if information on older games wasn't given. Look at some of the excitement boost mode has given pro owners.
 
I see, my bad. Sorry for that.

I think hurting the image is going a bit overboard though, in my opinion I think people would be disappointed if information on older games wasn't given. Look at some of the excitement boost mode has given pro owners.

Oh I 100% agree they need to show off improvements for older games. I plan on playing Halo and Gears on Scorpio, so I need to see what it will do for me.

I just think an event revealing Scorpio needs new games to accompany it. Without that, the event will be a repeat of the Xbone reveal.
 
Oh I 100% agree they need to show off improvements for older games. I plan on playing Halo and Gears on Scorpio, so I need to see what it will do for me.

I just think an event revealing Scorpio needs new games to accompany it. Without that, the event will be a repeat of the Xbone reveal.

It will have newer games shown off on it, it's obvious they are going to be unveiling it at E3 or very close to it. A crackdown or state of Decay 2 perhaps or whatever they have at E3 will surely be given a spotlight on Scorpio, they do actually want to sell this thing.
 
i cant wait to see how 3rd party games will look on it this.this holiday is going to be interesting!

thinking about me:a , rdr2, battlefront 2, destiny 2 or whatever else. aw yissssss
 
I'm pretty sure the poster you're quoting isn't saying Insomniac is working on a Conker game currently but is probably referring to a "rumor" from awhile ago that Insomniac was approached with the idea of making a Conker game but it didn't pan out. That rumor turned out to be completely made up bullshit. I already explained this in the previous page actually. :p

Yeah was just saying that rumor was actually a cool idea in concept.
 
Not sure where to post this, but Ruffian is looking for a senio engineer, working on an existing AAA Xbox One game based on UE4. Helping out with Crackdown?
http://www.ruffiangames.com/2016/10/18/senior-engineer/
IDk it's possible. But crackdown already has 3 studios on it(cloudgine, reagent, sumo). I'm assuming that Sumo is doing most of the heavy lifting.

Maybe MS decided to repurpose the corpse of Fable Legends into something else. I followed and played the beta from start and when they cancelled it I wanna say it felt like it was 80% done
 
IDk it's possible. But crackdown already has 3 studios on it(cloudgine, reagent, sumo). I'm assuming that Sumo is doing most of the heavy lifting.

Maybe MS decided to repurpose the corpse of Fable Legends into something else. I followed and played the beta from start and when they cancelled it I wanna say it felt like it was 80% done
Maaan that was a bummer. I'd love to see FL come back. I doubt it though. They were still pretty far off in terms of content (still only like... 3-4 mission?) and by and large the reception was not great, in no small part because of the "but where's my real Fable" crowd.

If it *is* Fable, I'd expect to it to be a single player RPG, mostly to fill that hole in their line and placate series fans. The "existing" bit is a bit of a loop, though.
 
Gonna share my tinfoil hat theory from the "Gaming theories you're sure of but have absolutely no proof " thread:

One of the factors in the decision to cancel Scalebound was the opportunity to support another game that contained elements that MS were more interested in instead of shoehorning them into a game that didn't need it (in this case, multiplayer co-op), allowing them to drop the game while having something to replace it. Its well known at this point that almost all MS first-party games have taken the games as a service model with an obvious focus on optional microtransactions combined with more traditional DLC. Scalebound was an old project with developmental issues from inception, greenlit by a Xbox in a much different position than now, and trying to find a way to fit it into the GaaS model resulted in them clashing with Platinum and was probably a large reason why the game seemed to lack any real identity in many of its presentations, unlike many of Platinum's previous works.

But that leaves the question: What game could possibly replace a Japanese-made action RPG with a heavy emphasis on fighting giant ass monsters with and 4 player co-op?

Unless of course, there was a certain series that not only contained a lovely amount of both of those things Scalebound was going for (in a bit of a different setting, however), but also had a history with the Xbox platform in particular. Not only that, but this same certain game series is also made by a Japanese developer, who also has a history with supporting MS with things like timed exclusivity, and more recently supporting the Play Anywhere initiative as recently as last month.

Now again, this is all tin-foil hat level stuff, but earlier yesterday we got a leak (that should also be taken with a large grain of salt) of this little project possibly going on over at Capcom:

Broken Horizon

Two centuries after they were abandoned on the planet of Eden, a group of colonists continue to fight for survival.
Team up in 4 player co-op Mech Suit gameplay and battle the planet's hostile enviroments, human raiders and ever increasing alien threat to control the planet's life-force, T-Eng.

An Action Shooter with Unique Mech Customization
-Upgrade your mech and make it your own by using scrap from defeated enemies and organic parts from defeated alien monsters.

Four Mech Pilots Always Working Together
-Tackle every mission with all four pilots and do everything in your power to protect your outpost from greedy raiders and power-hungry alien creatues. You can invite up to three friends to join the action at any time.

Fast-Paced Mech combat
-Pilot your own powerful and agile mech into battle with enormous alien monsters. You must leave your suit to repair and upgrade it, but you become more vulnerable to every threat. Collect T-Eng to power your suit weapons or risk your suit being temporarily disabled.

Giant Monsters and Human Raiders
-Protect your outpost from human raiders and the indigenous monster threat. Defeat massive alien bosses and loot their massive stores of T-Eng.
MS has historically supported Dead Rising from Capcom, but with DR4 having recently released as well as State of Decay 2 releasing 2017, I would imagine they don't need anymore zombie games right now or anytime soon. Anyway, to get to my crazy theory, Broken Horizon is a Lost Planet reboot that is being funded by Microsoft to be announced at E3 this year as a Play Anywhere title.

Lost Planet makes sense for a few reasons:

-As previously mentioned, Capcom being a Japanese developer, a focus on fighting giant monsters, and a healthy focus on 4-player co-op fills a spot many Xbox owners had previously reserved for Scalebound.

-Lost Planet has a history with Xbox, and Xbox is currently in need of both nostalgia bait and games that don't fit their more traditional offerings.

-Also, this part in the leaked description:

Giant Monsters and Human Raiders
-Protect your outpost from human raiders and the indigenous monster threat. Defeat massive alien bosses and loot their massive stores of T-Eng
Sounds like the exact type of game mode that could be leveraged as way to sell MT's in the exact way MS has been doing with many of their own first party releases.

To add to this, I believe the dev team are the people over at Capcom Vancouver, the same developers who have been working on the Dead Rising series since 3.
 
Gonna share my tinfoil hat theory from the "Gaming theories you're sure of but have absolutely no proof " thread:



To add to this, I believe the dev team are the people over at Capcom Vancouver, the same developers who have been working on the Dead Rising series since 3.
Nah Scalebound was in dev too long to just cancel it based on it not being a GaaS. IF it was coming out this year, I think MS would have just released it and see how it goes.

I think they probably wanted to delay it again into late 2018, and at that point MS decided to cut their losses since it was supposed to come out in march 2016 originally (!). That would mean the game would be delayed 2.5 years since its original target. Why fund something for another 2 years (late 2016->late 2018) when they've already missed multiple deadlines and the games probably not gonna sell as it is and who knows if it'd actually come out in 2018? That 2 year development fund could go to something else that will actually hit their deadlines and appeal to Xbox Fans more than scalebound (I think this is what Phil meant when he said it was good for xbox gamers on twitter)


You could be onto something with the Capcom thing though.
 
Not sure where to post this, but Ruffian is looking for a senio engineer, working on an existing AAA Xbox One game based on UE4. Helping out with Crackdown?
http://www.ruffiangames.com/2016/10/18/senior-engineer/

I wonder if they're helping with Sea of Thieves. Maybe working on future DLC content early? Trying to think of other first party Xbox games that run on UE4. Maybe they're moving Killer Instinct to UE4? Would be a nice upgrade.
 
To be honest I think MS are going to have a hard time attracting large-scale platform exclusives from Japanese developers at this point. They just don't have the global market penetration to offset the clear advantages of pursuing a multi-platform strategy.

Not to say that they won't receive support, just that its a tough sell to justify tying up resources for an extended time-frame, especially with Nintendo being on the cusp of launching Switch.
 
To be honest I think MS are going to have a hard time attracting large-scale platform exclusives from Japanese developers at this point. They just don't have the global market penetration to offset the clear advantages of pursuing a multi-platform strategy.

Not to say that they won't receive support, just that its a tough sell to justify tying up resources for an extended time-frame, especially with Nintendo being on the cusp of launching Switch.

Well the MS push is on Xbox one, Scorpio and pc bases, so it cannot be that hard to convince a publisher to produce a Play Anywhere style title for the future?
 
Nah Scalebound was in dev too long to just cancel it based on it not being a GaaS. IF it was coming out this year, I think MS would have just released it and see how it goes.

I think they probably wanted to delay it again into late 2018, and at that point MS decided to cut their losses since it was supposed to come out in march 2016 originally (!). That would mean the game would be delayed 2.5 years since its original target. Why fund something for another 2 years (late 2016->late 2018) when they've already missed multiple deadlines and the games probably not gonna sell as it is and who knows if it'd actually come out in 2018? That 2 year development fund could go to something else that will actually hit their deadlines and appeal to Xbox Fans more than scalebound (I think this is what Phil meant when he said it was good for xbox gamers on twitter)


You could be onto something with the Capcom thing though.

Oh yeah, I should clarify that I don't believe this was even in the top 5 reasons the game got canceled, but I do believe at some point in 2016, between E3 (the last time we saw scalebound publicly, despite it being at gamescom 2016) and around December (the release of Dead Rising 4) either Capcom approached MS or MS approached Capcom with the intention of finding a replacement for Dead Rising, since State of Decay 2 is clearly going to be their Zombie game, and hopefully series.

Now we never saw that gamescom footage, which leads me to believe the signs of the game being canceled were well on the wall at that point, at least for Microsoft. And on paper its not perfect, but a Lost Planet title has quite a few similarities with what we saw being attempted in Scalebound. I'm just guessing this option sped up the decision to go public with the canceling since they believe they found a "replacement".
 
I remember there were rumors that Rare was developing Crackdown 2. It would've been nice to see them to have taken a stab at Crackdown 3. With three studios working on it, I'm precarious about how consistent it's quality will be. It has already been in development for a long time with info coming few and far between. We have yet to see non-tech demo gameplay of it, so I'm hoping there's a big update planned for E3 2017 if the game is really to release this year.
 
the big question May as well be at what point in the future could we see all the halo and Gears titles on PC? other than that a large number of studios have closed and a few big titles have been canned, i know halo wars 2 is coming soon and at some point halo 6 ........

but aside from that what other titles am i missing from the OP ? what are they going to bring to the PC in the near future from now thro to 2020 ?
 
To be honest I think MS are going to have a hard time attracting large-scale platform exclusives from Japanese developers at this point. They just don't have the global market penetration to offset the clear advantages of pursuing a multi-platform strategy.

Not to say that they won't receive support, just that its a tough sell to justify tying up resources for an extended time-frame, especially with Nintendo being on the cusp of launching Switch.

Let's forget about exclusives, how about attracting Japanese ports of games that are just skipping Xbox One.

Final Fantasy X and XII remakes
Kingdom Hearts 1.5 & 2.5
Kingdom Hearts 2.8
NieR: Automata
Persona 5
Yakuza
Ni no Kuni
Dragon Quest Heroes
Tales of Berseria
Zero Escape
Shenmue 3? (idk it's coming to PC)
Nioh? (Sony picked up publishing rights for this in some territories but there's no PS4 only label so idk)

There's probably others but I feel like a handful of these games would find some success on Xbox One. Xbox gamers are generally uninterested in Japanese games but the some of the ones listed here have some kind of universal appeal especially Kingdom Hearts considering the third one is coming to Xbox One for crying out loud.
 
Let's forget about exclusives, how about attracting Japanese ports of games that are just skipping Xbox One.

Final Fantasy X and XII remakes
Kingdom Hearts 1.5 & 2.5
Kingdom Hearts 2.8

.

The issue with this games lays more on Square than on Xbox IMO..

And havent the Devs of Nier Automate already said that they would consider a Xbox version if it sells well?


Microsoft should get something done with Square Enix and should publish this games instead of square.
 
Maaan that was a bummer. I'd love to see FL come back. I doubt it though. They were still pretty far off in terms of content (still only like... 3-4 mission?) and by and large the reception was not great, in no small part because of the "but where's my real Fable" crowd.

If it *is* Fable, I'd expect to it to be a single player RPG, mostly to fill that hole in their line and placate series fans. The "existing" bit is a bit of a loop, though.
I don't think they were that far off. The game didn't really have missions per se. You ran the dungeon, got loot etc. there were different take you could do in the "dungeon" etc. The story mode I wanna say was just an overall reason for doing the gameplay loop

The job postings mentioned multiplayer action game. That single player RPg just isn't the focus of MS right now. Essentially all of their upcoming announced/cancelled games where using UE4 and multiplayer action games. I just said fable because I don't know if rare needs the extra help and Crackdown already seemed to have a few studios
 
The issue with this games lays more on Square than on Xbox IMO..

And havent the Devs of Nier Automate already said that they would consider a Xbox version if it sells well?


Microsoft should get something done with Square Enix and should publish this games instead of square.


it would tank !
 
The issue with this games lays more on Square than on Xbox IMO..

And havent the Devs of Nier Automate already said that they would consider a Xbox version if it sells well?


Microsoft should get something done with Square Enix and should publish this games instead of square.
Capcom is probably more realistic than square
 
IDk it's possible. But crackdown already has 3 studios on it(cloudgine, reagent, sumo). I'm assuming that Sumo is doing most of the heavy lifting.

Maybe MS decided to repurpose the corpse of Fable Legends into something else. I followed and played the beta from start and when they cancelled it I wanna say it felt like it was 80% done

Fable Legends also looked bloody amazing. The design of that world expanded out to a traditional Fable game would be amazing.
 
E3_2017_Xbox_Briefing_News_Image_01.jpg

Old ?
 
Let's forget about exclusives, how about attracting Japanese ports of games that are just skipping Xbox One.

Kingdom Hearts 1.5 & 2.5
Kingdom Hearts 2.8

There's probably others but I feel like a handful of these games would find some success on Xbox One. Xbox gamers are generally uninterested in Japanese games but the some of the ones listed here have some kind of universal appeal especially Kingdom Hearts considering the third one is coming to Xbox One for crying out loud.
Do you really want alll the Kingdom Hearts games on X1? I don't even undertand their numeration, I never heard before of a game called 1.5, 2.8, 365/2. The best would be having a movie to resume the important parts of the previous games.
 
Gonna share my tinfoil hat theory from the "Gaming theories you're sure of but have absolutely no proof " thread:



To add to this, I believe the dev team are the people over at Capcom Vancouver, the same developers who have been working on the Dead Rising series since 3.

Sorry, you're theory is completely incorrect. The numbers i've heard floated on how much MS lost on cancelling Scalebound means they got funding cut, if anything. There is no way they had funding to move around onto a new project. And MS is not interested in new IP, particularly new IP that has an SP-focus to it. Anything they fund will be in house, and will be something they own.
 
So I pulled this from an MS survey. They were asking about whether or not I liked these characters and if I wanted to play as or against them. Also, when combining the images, there is another image in the background. Could be new IP or reboot of an old IP. Who knows?

9BCI1YJ.png
 
So I pulled this from an MS survey. They were asking about whether or not I liked these characters and if I wanted to play as or against them. Also, when combining the images, there is another image in the background. Could be new IP or reboot of an old IP. Who knows?

9BCI1YJ.png

This look like Crackdown characters...
 
Crackdown?

I thought this at first, but i feel like they would only work as Crackdown villains and not heroes since they don't have armor. And since the questions asked about whether you'd like them to be heroes or villains (playing as or against), it makes it seem like it's not Crackdown. It's possible, though I guess. Also, the survey asked about alpha/beta testing, so whatever this is for might be pretty far along.

And for those that think it's Crackdown, does the background image look like something from the previous 2 games?
 
They look too edgy to be State of Decay 2 related, IMO.
None of them look that edgy to me. Overdressed for the zombie apocalypse, maybe.

Edit: background image doesn't look like much of anything to me, but I'm on mobile. Stylistically, the way the lines are drawn makes me think fantasy for some reason?
 
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