Also another thing since this is a place where we can have friendly discussion, the *concept* of the Nemesis system is admirable and very unique in games, but when I sit down to think about it...the process of dying repeatedly to be able to experience that Nemesis growth isn't...fun to me.
Inherently, I feel like my death in a game should arise solely from a mistake I made, some foolhardy choice I made and reaped the consequences of it, and that is what actually makes dying satisfying and fun for me. Small examples like getting too excited in hardcore mode in Gears or making a foolish grenade toss in Halo (legendary) or a bad choice in a Souls game...I shouldn't want to die in a game, I want to progress in a difficult game and kick ass while I'm doing it so I feel like I'm achieving something. You could say well, "the reason you're doing in SOM is because of mistakes you're making", etc, true enough, but then if I try my hardest not to die, I never get to experience the Nemesis system.
I don't know, I'm just not sure I like that structure personally. Anyone else feel this way?
To be fair though orcs also grow when you advance time