A little background for me: I have played the batman games, but not much, and only on the Wii U. I haven't beaten them and found myself tiring of them quickly. Combat reminded me of Assassin's Creed counter system. Just keep spamming one attack button and then countering when the icon pops up. Piece of cake.
That somewhat is how this game works too, but there just feels like there is a lot of depth. It also HEAVILY encourages you to actually use stealth - it is so easy to get overwhelmed when you haven't full scouted an area nad taken out the archers or the surrounding enemies before deciding to take on a captain. I made that mistake too many times early on and watched as hordes of enemies kept piling on and I would get raped.
This game is so unique in how it works, I love it. Story is decent so far - I love how I have an "Inside man" I am trying to help advance through the ranks, and I love how it the game treats you like you don't know anything - like the fact I know who Golem is, but it pretends I don't. Makes it an easy game for ANYONE to get into even if you know nothing of the lore.
This game is awesome, but my main gripe with the game is the horrendous difficulty levels. I've had an easier time in Dark Souls than this fucking game.
Everytime I face one captain at least 2-3 more show up with a bunch of people, and trying to juggle countering, with special moves, and ranged attacks, and jumping over shield enemies, knowing what not to use against the captains as they are possibly only weak to one thing is REALLY FUCKING ANNOYING.
So much so I just rage quick the fucking game. They really need to add the ability to change difficulties, or not let so many fucking captains spawn in, it's borderline impossible at this point as there the captains in my game are power level 20 and rising as I can't kill them, no matter how perfect I am, they always manage to land a blow.
That's just bad design decisions, Dark Souls was fun in a hard way, this is frustrating in an extremely unforgiving manner.
Who the hell thought, if you are dying, we will ramp up the difficulty more? That's idiotic.
Look, you can take out a level 19 captain an hour into the game if you want. It can be done (I've done it). The game is hard, not hard in the "omg it makes it impossible by always swarming you", but hard because you have to carefully scout your plans out. I kid you not. You need to scout the area, kill off the archers and other surrounding captains before you worrya bout your target. Study the target and learn the weaknesses, and yes, sometimes a great strategy is to lure them into traps - like clearing an area and then "calling them" so they walk towards you, and you keep baiting them then set loose a hound on them (or whatever they are called, I forgot). Sure, some will kill the hound, but you can then get it after some damage has been done. With all the surrounding friends taken care of already, there are no "new guys" for him to call to for aid.
It's all in the approach. What makes the game hard is that it doesn't TELL you to do that. You have to figure out the strategy on your own, and as others have attested, there are multiple ways to go about it. Are you great at quick pull head shots with the bow? That can change strats for you in that of itself - personally, I am not good with the head shots, especially under pressure.
Does the game punish you for failing? Yes, it does - and that is refreshing. Too many games hold your hands, or even get easier, the more times you fail. This game encourages you not to fail - to work hard and think - don't just run in arms raised trying to take out all you can (like you can do in Batman and Assassin's Creed). It is very much a thinking man's game.
Even tugog, who seems nearly impossible, can be beaten (I haven't faced him yet). A friend of mine beat him in a couple minuets using Drain - an ability often forgotten unless your reloading that one ammo thingy or whatever. (I actually forgot what Drain is for). The point is, it is an ability you have and it does do damage. Even to Tugog. He may take damage from finishers, but Drain works outside those parameters and works on every enemy in the game unless that enemy is immune.
The thing is, the game itself doesn't TELL you that. It has an excellent prologue that gives you the bare basics in how to fight, and that's that. You need to figure out everything else for your own.
Few tips:
Take out the lower tiered generals/captains before going after a higher (3rd or up) tier. This can greatly reduce the chance of grouping them.
Take out surrounding enemies before engaging.
Take advantage of your surroundings. Attempt to do as much damage to them as you can before you even engage in close range combat. Even if say, a guy is immune to range (as most are), they are not immune to blowing up the campfire, or poison in the drinking barrel.
The neat thing about this game is that while it punishes you harshly for failing, that's the only way I learned. If it just let me keep repeating my mistake with no punishment, I may get frustrated and just not play. Instead, getting punished makes me think - what went wrong? Okay so these other captains piled on, alright, where are they before the fight? Do they have a path that walks close enough to be called? Can I easily dispatch them?
So much to think about before doing any engagement. I find the folks that really complaina bout hte difficulty as a bad thing are just trying to play this game like it's Batman or Assassin's Creed, and it's not. Unlike AC, stealth, stealth kills, doing as much as you can without being noticed, is a must.