If that was true i'd have finished the game alteady. And I'm not a slow player. This also contradics all of the reviews I watched.
I also think we shouldn't use players who rush though as standard.
Seriously there are already a handful of people who have posted in this very thread who have done it (all missions/achievements) in 20 hours. Like I also just said, I finished it in seventeen and that was because I was trying to drag the game out. It really is that short. You know the reviews also majorly hyped up the nemesis system and almost all of them claimed to have died "repeatedly" to a very specific Orc. I never experienced any of that, so either they were just really, truly bad at action games (you don't even have to be "good" at them for this game to be easy after a few upgrades) or they were money-hatted to claim as much.
And how the hell is completing everything considered "rushing through" now? Get real.
There comes a point where you gain absolutely nothing from doing the repetitive outcast/collection "missions" unless you just greatly enjoy mundane tasks. Once you have all of your skills and upgrades unlocked (well before the missions are finished) there's no real reason to do them. They aren't challenging either or even varied outside of the weapon missions.
What am I missing? WheelHoss says nemesis is next gen and can't be done on ps3 and you post a picture of the gimped ps3 version.
Probably the fact that he says "The Nemesis system is next-gen" and "can't be done on the PS3" even though it was? Doesn't really matter that it's not identical, it's still on the last gen systems. I also haven't watched any videos of the last gen versions, but I wouldn't be surprised if the main thing it scales back is just the amount of orcs that spawn during an alerted state too.