Net_Wrecker
Member
I want to emphasize that the open-ended sandbox scenario I outlined above doesn't happen until late in the game. Maybe (probably?) too late. Prior to that awesome twist, it's "merely" a very fun and polished third-person action/adventure with scripted campaign missions.
It's not that the game all feels like a tutorial leading up to the ability to Brand orcs. It's more like the game just keeps throwing surprises at you from beginning to end. "Wanna teleport into an enemy's face from anywhere? BAM now you can! Bet that'll change how you play." *5 hours later* "Wanna mount and ride those beasts instead of fighting them? You can do that now, too."
The open-ended, sandboxy orc takeovers are just the final and greatest example of this.
What about post-ending? What happens to the Nemesis system and Orc branding then? Can you effectively reset everything by fast forwarding time over and over, or is there some kind of NG+?