Mighty No. 9 Launches September 15th on XBO, PS4, PC, Linux, Mac, 360, PS3, WiiU

Wereroku

Member
Yet Dragon's Crown seems to play and look better than this.

Really have you played Dragon's Crown? It's a fun game but is very shallow. I have played both and they are completely different. I had a ton of fun with the MN9 beta and am looking forward to the full game.

I don't get how someone with a Meis avatar could let me down like this.

First of all, you know what really doesn't send a message? Accepting a bullshit situation.

Second of all, again, nobody forced them into this Deep Silver situation. Deep Silver isn't some unrelated entity: they are now the publisher. The people who bankrolled the project to the tune of $4 million are not non-entities.

I respect you maybe got jerked around on a Kickstarter before but that doesn't mean people who are fed up with Comcept should just eat their loss. Besides, I assure you Kickstarter refunds are possible and by no means rare. Most devs would rather cough up a few bucks and make it clear that they are trying to do the right thing.

Sorry for upsetting you but I don't know why you are so upset. You are getting exactly the same thing you were before Deep Silver. That they are now publishing a full release doesn't really change what you were originally being sold. I mean hell the physical releases aren't even being done by Comcept they are just licensing it.
 

OnPoint

Member
Yes and they released on 2 consoles. Also their games are built on flash and involve contorting the graphics in a way that imitates full animation.

The amount of consoles is irrelevant. They can afford the licenses for more systems with their budget, no question. As for the platform the games are built on, we'll never know why they picked one over the other. But it still doesn't change the fact that one looks miles ahead in terms of fidelity and style.
 

JaseMath

Member
To me that was their target. It was on their Kickstarter page front and center. You can say whatever you want but their were using that image to sell the idea of the game to people.

It's no different than a producer using concept art to sell a movie. The concept isn't alway indicative of the execution, regardless of who's involved. Look to the godawful Transformers movies as an example.
 

jholmes

Member
Sorry for upsetting you but I don't know why you are so upset. You are getting exactly the same thing you were before Deep Silver. That they are now publishing a full release doesn't really change what you were originally being sold. I mean hell the physical releases aren't even being done by Comcept they are just licensing it.

I'm not upset, but I truly don't know why you want people to not demand refunds if they feel, rightly so, screwed around by Comcept.

Sure we're still getting the game but those who didn't back get more options than backers do. I might be able to overlook this if this company had behaved differently during the Kickstarter campaign.
 

Wereroku

Member
The amount of consoles is irrelevant. They can afford the licenses for more systems with their budget, no question. As for the platform the games are built on, we'll never know why they picked one over the other. But it still doesn't change the fact that one looks miles ahead in terms of fidelity and style.

Now you are just making stuff up. Releasing on new consoles are not that cheap not to mention MN9 is releasing on a total of 10 platforms versus 2. That is a huge difference. You can say it looks better which I agree I loved DC's artistic style but that doesn't change the enormous difference in scope.

I'm not upset, but I truly don't know why you want people to not demand refunds if they feel, rightly so, screwed around by Comcept.

Sure we're still getting the game but those who didn't back get more options than backers do. I might be able to overlook this if this company had behaved differently during the Kickstarter campaign.

I didn't say don't do it I just don't think it will be successful. Also you are getting things completely unique to the KS that physical buyers aren't. Your getting digital versions of the soundtrack and manual as well as a unique retro manual and game box and an ingame credit. Those are all unique and unavailable to the other buyers for the same price.
 

bumpkin

Member
The stuff about the USBs is here. The janky CD in a cardboard box is even worse. Now it's basically a bootleg.
Truth.

And moreover, if you want the game on a platform that was a stretch goal -- PS4 or Wii U for example -- how is that going to work? What's going to be on the USB, a PDF with a DD code?
 

OnPoint

Member
Now you are just making stuff up. Releasing on new consoles are not that cheap not to mention MN9 is releasing on a total of 10 platforms versus 2. That is a huge difference. You can say it looks better which I agree I loved DC's artistic style but that doesn't change the enormous difference in scope.

You're right, 10 is a bigger amount than 2. However, I'm not making stuff up. I'm currently working on a game that's releasing across several systems, so I'm aware of what things cost. $4 million is a ton of money, and I refuse to believe they aren't getting money from somewhere else to boot, so their budget is not capped there.

But none of that matters. You keep saying that other examples look better because of bigger budgets. I believe the contrary. This game could look good with the money it has. The fact that it looks the way it does has nothing to do with budget. It looks this way due to poor application of art direction.
 

Busaiku

Member
For reference, Mighty No. 9's initial budget for just PC was $800,000.
Mac and Linux (with 2 more stages) was $1.35 million.
This budget didn't include VA either.
This budget was for digital only.
 

Wereroku

Member
Truth.

And moreover, if you want the game on a platform that was a stretch goal -- PS4 or Wii U for example -- how is that going to work? What's going to be on the USB, a PDF with a DD code?

No it includes a steam copy of the game same as Deep Silvers PC release.

You're right, 10 is a bigger amount than 2. However, I'm not making stuff up. I'm currently working on a game that's releasing across several systems, so I'm aware of what things cost. $4 million is a ton of money, and I refuse to believe they aren't getting money from somewhere else to boot, so their budget is not capped there.

But none of that matters. You keep saying that other examples look better because of bigger budgets. I believe the contrary. This game could look good with the money it has. The fact that it looks the way it does has nothing to do with budget. It looks this way due to poor application of art direction.

Which systems are you releasing on? Licensing costs apply to all releases except PC/MAC/Linux those are just going to be distribution costs. PS3/4/Vita all have different licensing fees and have to be negotiated separately. XB1/360 have separate fees. WiiU/3DS again separate do you not see how those costs could balloon. Also the cost to certify and trouble shoot across all those platforms are on top of that as well.
 

RM8

Member
As a backer, a physical version being released is the best thing that could have happened. It sucks that it's not the one I'll get as a "reward", but it's still much better than the physical version not existing. I'll buy the WiiU version (disc), and I still haven't decided if my backer code will be for 3DS (portability, 3D) or PC (any controller I want, mods! SweetFX is going to make this game so much better looking).
 

Haunted

Member
I think it's still acceptable that a small, new startup company made a 2.5D platformer with PS2 era assets and complexity and some additional lighting. While it doesn't reach the hopes that might have been set by that key piece of concept art they first showed off, it doesn't look any worse than something like Mega Man X8 or Megabyte Punch (both games I enjoyed for what they are).
 

OnPoint

Member
Which systems are you releasing on? Licensing costs apply to all releases except PC/MAC/Linux those are just going to be distribution costs. PS3/4/Vita all have different licensing fees and have to be negotiated separately. XB1/360 have separate fees. WiiU/3DS again separate do you not see how those costs could balloon. Also the cost to certify and trouble shoot across all those platforms are on top of that as well.

We're releasing on PC/MAC/Linux, PS4, Vita, Wii U and 3DS. I'm well aware of how the costs balloon. It's not a cheap venture to release across multiple platforms. But in the case of MN9, I just don't think it's sucking enough out of the project to kill the art unless they're really mismanaging that branch of development.
 

Wereroku

Member
We're releasing on PC/MAC/Linux, PS4, Vita, Wii U and 3DS. I'm well aware of how the costs balloon. It's not a cheap venture to release across multiple platforms. But in the case of MN9, I just don't think it's sucking enough out of the project to kill the art unless they're really mismanaging that branch of development.

I just think the art style is the way it is. It's not as stylish as I would have liked but it's not terrible. It looks better in motion and the levels are a lot of fun as they are being played. They really aren't as barren as some of the screenshots make them seem. I own and have played a ton of MM and I can say it is a fun game. Could it have been better? Sure if they would have just focused on increasing the graphics and scope of the single player instead of deciding to do the online stuff it could have been improved but I don't think they have wasted the money. People are acting like it looks and plays like a cheap flash game which just isn't true.
 

Takao

Banned
I think it's still acceptable that a small, new startup company made a 2.5D platformer with PS2 era assets and complexity and some additional lighting. While it doesn't reach the hopes that might have been set by that key piece of concept art they first showed off, it doesn't look any worse than something like Mega Man X8 or Megabyte Punch (both games I enjoyed for what they are).

Inti isn't really a startup company. They turn 20 years old in 2016.

I think the issue is the visual direction here. Everything you said about the game can be said about the two Mega Man PSP remakes, and those look better than MN9 solely due to art direction.
 

OnPoint

Member
I just think the art style is the way it is. It's not as stylish as I would have liked but it's not terrible. It looks better in motion and the levels are a lot of fun as they are being played. They really aren't as barren as some of the screenshots make them seem. I own and have played a ton of MM and I can say it is a fun game. Could it have been better? Sure if they would have just focused on increasing the graphics and scope of the single player instead of deciding to do the online stuff it could have been improved but I don't think they have wasted the money. People are acting like it looks and plays like a cheap flash game which just isn't true.

No way it looks like a cheap flash game. To me it looks more like the Rocket Knight reboot we saw a few years back. I gave that the benefit of the doubt beforehand and I was sorely let down (I even had a Rocket Knight avatar for a bit before release and was accused of being a viral marketer :lol).

Like I said, I'll be giving this a shot. I've enjoyed far uglier games and this could certainly play nicely, which is the most important part. Don't judge a book by its cover, etc. But I worry about the full quality when the graphics look as phoned in as they do. It makes me wonder what else might be phoned in. And I don't think it's unfair to wonder.
 

jholmes

Member
Truth.

And moreover, if you want the game on a platform that was a stretch goal -- PS4 or Wii U for example -- how is that going to work? What's going to be on the USB, a PDF with a DD code?

Just a code for the Wii U or PS4, as I understand. Aren't you glad you gave these guys your cash two years ago? Please understand that they've found Deep Silver now so they're not so interested in you anymore.
 

Wereroku

Member
My post asked about consoles like PS4 or Wii U... Steam doesn't exist on those.

Yes I was answering your question if you put in the money for a copy of the game on USB or CD you get a steam copy of MN9 in addition to what you got from your tier. It was an add on. There was never a physical copy of the console release available in the KS. So if you opted for a PS4 key for your tier and paid extra for the CD copy you would receive a psn code and a steam pc copy of MN9.

Just a code for the Wii U or PS4, as I understand. Aren't you glad you gave these guys your cash two years ago? Please understand that they've found Deep Silver now so they're not so interested in you anymore.

I answered this already but I wanted to direct this to you the physical release was only an addon and came with an additional pc copy of the game. They never offered or planned for a physical release of the console versions. They only offered the usb and cd because people wanted them and Fangamer could fulfill it.
 

Paskil

Member
I didn't back this, but I will definitely support the game and idea (since Crapcom won't). Put me down for a physical copy.

Looks great.
 

Haunted

Member
Inti isn't really a startup company. They turn 20 years old in 2016.

I think the issue is the visual direction here. Everything you said about the game can be said about the two Mega Man PSP remakes, and those look better than MN9 solely due to art direction.
I was thinking of Comcept, I didn't even know Inti Creates was involved in this.

The more I think about the talent involved, the less I like what it turned out to be. :lol
 

Wereroku

Member
I was thinking of Comcept, I didn't even know Inti Creates was involved in this.

The more I think about the talent involved, the less I like what it turned out to be. :lol

Inti-Creates was not involved in the KS they were contracted by Comcept to do the development on the game. However all art design and music were being done in house at Comcept so if you dislike those they are to blame.
 

jholmes

Member
I answered this already but I wanted to direct this to you the physical release was only an addon and came with an additional pc copy of the game. They never offered or planned for a physical release of the console versions. They only offered the usb and cd because people wanted them and Fangamer could fulfill it.

Why are you taking it upon yourself to "answer" for Comcept? People don't like what they're doing. Stop telling them they're supposed to.
 

Wereroku

Member
Why are you taking it upon yourself to "answer" for Comcept? People don't like what they're doing. Stop telling them they're supposed to.
Cause you didn't know the answer. I'm just giving answers and my opinion not telling people what to do.
 

Fisico

Member
Perhaps because people spent $60, money without which the game would never be made

I spent more than twice than that (was kinda crazy back then I guess), and I'm most likely going to get what was promised, nothing more nothing less.

Kickstarter is not a preordering service with an automatic upgrade tier if things go better than expected, first of all you're just throwing money at a company and if they're nice (and clever) they offer you something in return and that's all there is to it.

What would you want them to do, pay extra bucks from their own pockets to offer something that was never promised in the first place? They don't have to, they could have, it would have been nice from them but apparently they won't because they are, you said it yourself, a company and not some kind of NGO.

to get the closest thing to a physical edition that they were told would ever be made?

So they should just refrain from any opportunity later on allowing them to make a physical version with a publisher to not angry the 20k backers who pledged to have the physical box?
I don't think they ever said if would be the closest thing ever (of if they did please feel free to show me where), in fact when it's done right having a publisher for a Kickstarter project is a good news for both the company and the backers, for the company because it will allow their game to have more exposure upon release, via marketing and physical editions for example, extra funding also allow them to put more money into development and for the backers because they can expect to have a better end product (thanks to the extra funding).


Comcept chose to go with Deep Silver and chose to screw the backers that got them there.

I think it's the very problem here for you, as for me I don't think it's one necessary and it's most likely not the first time it happened for a Kickstarter (someone more into big KS projects could confirm I guess, but I do remember Citizens of Earth failing and then be picked up by Atlus USA right after, or C Wars going as a temporary Xbox One exclusive after being picked up by Microsoft China which is much more infuriating than what's happening here).
If the creators of the project have a good opportunity afterwards and as long as they respect their backers, they should definitely go for it, in fact I do remember some KS only being there to prove to a publisher that there is interest for their project, and it's fine if they're honnest about it as it's one of the many potential use of Kickstarter.

The problem here is that as a backer you assume Kickstarter is something that it's not, it was proved time and time again with the numerous sketchy projects funded but never released, the others ones failing to deliver something decent and the vast remaining majority being way behind the originally promised release schedule.
Sure there are some where the creators are nicer than the others, Mighty no9 isn't amongst them but it's sill on track to be a regular good one.

And here I am somehow defending Comcept, I don't really like Inafune nor his company, I don't have very high expectations for M9 and there are still a few sketchy things around the project here and there (their 3d animated series, Ray stage being planned as dlc months before release, extra crowdfunding for dub no one gives a single shit about etc.) but so far the latest news do not have anything infuriating, in fact it's rather the opposite.
 
As somebody who pledged a 3-digit tier for the game, it would've been nice to get a physical copy. But it was not promised so it's wrong to feel like I'm entitled to it. I'm still getting what I signed up for. Will probably pick up a used copy a few years down the line when it's cheap.
 
I spent more than twice than that (was kinda crazy back then I guess), and I'm most likely going to get what was promised, nothing more nothing less.

Kickstarter is not a preordering service with an automatic upgrade tier if things go better than expected, first of all you're just throwing money at a company and if they're nice (and clever) they offer you something in return and that's all there is to it.

What would you want them to do, pay extra bucks from their own pockets to offer something that was never promised in the first place? They don't have to, they could have, it would have been nice from them but apparently they won't because they are, you said it yourself, a company and not some kind of NGO.



So they should just refrain from any opportunity later on allowing them to make a physical version with a publisher to not angry the 20k backers who pledged to have the physical box?
I don't think they ever said if would be the closest thing ever (of if they did please feel free to show me where), in fact when it's done right having a publisher for a Kickstarter project is a good news for both the company and the backers, for the company because it will allow their game to have more exposure upon release, via marketing and physical editions for example, extra funding also allow them to put more money into development and for the backers because they can expect to have a better end product (thanks to the extra funding).




I think it's the very problem here for you, as for me I don't think it's one necessary and it's most likely not the first time it happened for a Kickstarter (someone more into big KS projects could confirm I guess, but I do remember Citizens of Earth failing and then be picked up by Atlus USA right after, or C Wars going as a temporary Xbox One exclusive after being picked up by Microsoft China which is much more infuriating than what's happening here).
If the creators of the project have a good opportunity afterwards and as long as they respect their backers, they should definitely go for it, in fact I do remember some KS only being there to prove to a publisher that there is interest for their project, and it's fine if they're honnest about it as it's one of the many potential use of Kickstarter.

The problem here is that as a backer you assume Kickstarter is something that it's not, it was proved time and time again with the numerous sketchy projects funded but never released, the others ones failing to deliver something decent and the vast remaining majority being way behind the originally promised release schedule.
Sure there are some where the creators are nicer than the others, Mighty no9 isn't amongst them but it's sill on track to be a regular good one.

And here I am somehow defending Comcept, I don't really like Inafune nor his company, I don't have very high expectations for M9 and there are still a few sketchy things around the project here and there (their 3d animated series, Ray stage being planned as dlc months before release, extra crowdfunding for dub no one gives a single shit about etc.) but so far the latest news do not have anything infuriating, in fact it's rather the opposite.

Yeah, I'm not crazy about not getting a retail copy for backing, but they weren't offering that when I paid. I'm not their employee or their friend and they have no obligation to upgrade my rewards for free just to be nice (though that would do a lot to smooth over the negative feedback they've gotten from their actions post-kickstarter like the extra crowdfunding and planned DLC).

It's annoying but I agree, they didn't screw me out of anything.

Ideally, they should offer the backers a chance to change some of their requests. We have five months until launch which is plenty of time to send an email and ask the "Physical Copy" tier backers if they want to swap from a USB copy to a retail copy.
 

bumpkin

Member
As somebody who pledged a 3-digit tier for the game, it would've been nice to get a physical copy. But it was not promised so it's wrong to feel like I'm entitled to it. I'm still getting what I signed up for. Will probably pick up a used copy a few years down the line when it's cheap.
I'm in the same boat (on the 3 digit tier) and while I don't feel entitled, given that I backed it with the intention of getting it on a console, being given the option of a physical/retail copy -- since this is being introduced way after the fact -- would be a nice gesture. I'm not holding my breath though.
 

jholmes

Member
I spent more than twice than that (was kinda crazy back then I guess), and I'm most likely going to get what was promised, nothing more nothing less.

Kickstarter is not a preordering service with an automatic upgrade tier if things go better than expected, first of all you're just throwing money at a company and if they're nice (and clever) they offer you something in return and that's all there is to it.

Kickstarter is not a pre-ordering service, but nor is it an empty pit to pour money into and simply hope for the best. If Comcept were working with backers in good faith I could swallow this news, but they aren't so I can't. They are treating us like a $4-million piggy bank and while they could definitely do something to get physical copies in the hands of backers, they are washing their hands of the whole issue. I took the risk and in the end I'm gaining nothing if I want a physical copy -- it's just a sunk cost. Again, if they were doing their best and arrived at this point, that's one thing. But they are too happy to act like there's no way to solve the issue and just pocket the money.

As I see it you can do nothing and condone it or you can voice your displeasure and put your money where your mouth is.
 
Looks like Vita might be getting a retail release too (in Europe at least).

http://www.amazon.es/dp/B00WWR7RN2/

616gLkJHs2L.jpg
 
I want to order the physical Wii U version but i'm uncertain how well runs considering the Wii U hasn't had a great history with Unreal Engine 3 :c
 

Curler

Unconfirmed Member
lol

not even angry anymore, decided months ago never to give inafune another penny of my money. I've backed over 50 kickstarters now and this has to be one of the worst managed that actually shipped something.

Yeah since then I've backed most of Sekai Project, Yooka-Laylee, and Bloodstained. All of which are MUCH better organized (and I can't even fault Sekai with issues, since they are basically middlemanning for Japanese companies and have to adhere to their rules), and very PRO-FAN. Not "gimme more moniez!!"
 

Nzyme32

Member
lol

not even angry anymore, decided months ago never to give inafune another penny of my money. I've backed over 50 kickstarters now and this has to be one of the worst managed that actually shipped something.

Yeah since then I've backed most of Sekai Project, Yooka-Laylee, and Bloodstained. All of which are MUCH better organized (and I can't even fault Sekai with issues, since they are basically middlemanning for Japanese companies and have to adhere to their rules), and very PRO-FAN. Not "gimme more moniez!!"

Yeah in agreement with you both
 
lol

not even angry anymore, decided months ago never to give inafune another penny of my money. I've backed over 50 kickstarters now and this has to be one of the worst managed that actually shipped something.

Try having given money to Phoenix Project. What a joke that turned out to be.
 
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