Yes and they released on 2 consoles. Also their games are built on flash and involve contorting the graphics in a way that imitates full animation.
Yet Dragon's Crown seems to play and look better than this.
Yes and they released on 2 consoles. Also their games are built on flash and involve contorting the graphics in a way that imitates full animation.
Yet Dragon's Crown seems to play and look better than this.
I don't get how someone with a Meis avatar could let me down like this.
First of all, you know what really doesn't send a message? Accepting a bullshit situation.
Second of all, again, nobody forced them into this Deep Silver situation. Deep Silver isn't some unrelated entity: they are now the publisher. The people who bankrolled the project to the tune of $4 million are not non-entities.
I respect you maybe got jerked around on a Kickstarter before but that doesn't mean people who are fed up with Comcept should just eat their loss. Besides, I assure you Kickstarter refunds are possible and by no means rare. Most devs would rather cough up a few bucks and make it clear that they are trying to do the right thing.
Not sure if it was posted, but it's up for preorder on Amazon.
Got the ps4 version.
Yes and they released on 2 consoles. Also their games are built on flash and involve contorting the graphics in a way that imitates full animation.
To me that was their target. It was on their Kickstarter page front and center. You can say whatever you want but their were using that image to sell the idea of the game to people.
Sorry for upsetting you but I don't know why you are so upset. You are getting exactly the same thing you were before Deep Silver. That they are now publishing a full release doesn't really change what you were originally being sold. I mean hell the physical releases aren't even being done by Comcept they are just licensing it.
The amount of consoles is irrelevant. They can afford the licenses for more systems with their budget, no question. As for the platform the games are built on, we'll never know why they picked one over the other. But it still doesn't change the fact that one looks miles ahead in terms of fidelity and style.
I'm not upset, but I truly don't know why you want people to not demand refunds if they feel, rightly so, screwed around by Comcept.
Sure we're still getting the game but those who didn't back get more options than backers do. I might be able to overlook this if this company had behaved differently during the Kickstarter campaign.
Yet Dragon's Crown seems to play and look better than this.
Truth.The stuff about the USBs is here. The janky CD in a cardboard box is even worse. Now it's basically a bootleg.
Now you are just making stuff up. Releasing on new consoles are not that cheap not to mention MN9 is releasing on a total of 10 platforms versus 2. That is a huge difference. You can say it looks better which I agree I loved DC's artistic style but that doesn't change the enormous difference in scope.
Truth.
And moreover, if you want the game on a platform that was a stretch goal -- PS4 or Wii U for example -- how is that going to work? What's going to be on the USB, a PDF with a DD code?
You're right, 10 is a bigger amount than 2. However, I'm not making stuff up. I'm currently working on a game that's releasing across several systems, so I'm aware of what things cost. $4 million is a ton of money, and I refuse to believe they aren't getting money from somewhere else to boot, so their budget is not capped there.
But none of that matters. You keep saying that other examples look better because of bigger budgets. I believe the contrary. This game could look good with the money it has. The fact that it looks the way it does has nothing to do with budget. It looks this way due to poor application of art direction.
Which systems are you releasing on? Licensing costs apply to all releases except PC/MAC/Linux those are just going to be distribution costs. PS3/4/Vita all have different licensing fees and have to be negotiated separately. XB1/360 have separate fees. WiiU/3DS again separate do you not see how those costs could balloon. Also the cost to certify and trouble shoot across all those platforms are on top of that as well.
We're releasing on PC/MAC/Linux, PS4, Vita, Wii U and 3DS. I'm well aware of how the costs balloon. It's not a cheap venture to release across multiple platforms. But in the case of MN9, I just don't think it's sucking enough out of the project to kill the art unless they're really mismanaging that branch of development.
I think it's still acceptable that a small, new startup company made a 2.5D platformer with PS2 era assets and complexity and some additional lighting. While it doesn't reach the hopes that might have been set by that key piece of concept art they first showed off, it doesn't look any worse than something like Mega Man X8 or Megabyte Punch (both games I enjoyed for what they are).
My post asked about consoles like PS4 or Wii U... Steam doesn't exist on those.No it includes a steam copy of the game same as Deep Silvers PC release.
I just think the art style is the way it is. It's not as stylish as I would have liked but it's not terrible. It looks better in motion and the levels are a lot of fun as they are being played. They really aren't as barren as some of the screenshots make them seem. I own and have played a ton of MM and I can say it is a fun game. Could it have been better? Sure if they would have just focused on increasing the graphics and scope of the single player instead of deciding to do the online stuff it could have been improved but I don't think they have wasted the money. People are acting like it looks and plays like a cheap flash game which just isn't true.
Truth.
And moreover, if you want the game on a platform that was a stretch goal -- PS4 or Wii U for example -- how is that going to work? What's going to be on the USB, a PDF with a DD code?
My post asked about consoles like PS4 or Wii U... Steam doesn't exist on those.
Just a code for the Wii U or PS4, as I understand. Aren't you glad you gave these guys your cash two years ago? Please understand that they've found Deep Silver now so they're not so interested in you anymore.
I was thinking of Comcept, I didn't even know Inti Creates was involved in this.Inti isn't really a startup company. They turn 20 years old in 2016.
I think the issue is the visual direction here. Everything you said about the game can be said about the two Mega Man PSP remakes, and those look better than MN9 solely due to art direction.
I was thinking of Comcept, I didn't even know Inti Creates was involved in this.
The more I think about the talent involved, the less I like what it turned out to be. :lol
I answered this already but I wanted to direct this to you the physical release was only an addon and came with an additional pc copy of the game. They never offered or planned for a physical release of the console versions. They only offered the usb and cd because people wanted them and Fangamer could fulfill it.
Cause you didn't know the answer. I'm just giving answers and my opinion not telling people what to do.Why are you taking it upon yourself to "answer" for Comcept? People don't like what they're doing. Stop telling them they're supposed to.
Cause you didn't know the answer. I'm just giving answers and my opinion not telling people what to do.
I backed it so I'll play it I guess, but I really don't care anymore.
Perhaps because people spent $60, money without which the game would never be made
to get the closest thing to a physical edition that they were told would ever be made?
Comcept chose to go with Deep Silver and chose to screw the backers that got them there.
No what you got with the usb and CD add on.The answer to what? Comcept is jerking people around and I'm here to discuss that, not ask you questions.
I spent more than twice than that (was kinda crazy back then I guess), and I'm most likely going to get what was promised, nothing more nothing less.
Kickstarter is not a preordering service with an automatic upgrade tier if things go better than expected, first of all you're just throwing money at a company and if they're nice (and clever) they offer you something in return and that's all there is to it.
What would you want them to do, pay extra bucks from their own pockets to offer something that was never promised in the first place? They don't have to, they could have, it would have been nice from them but apparently they won't because they are, you said it yourself, a company and not some kind of NGO.
So they should just refrain from any opportunity later on allowing them to make a physical version with a publisher to not angry the 20k backers who pledged to have the physical box?
I don't think they ever said if would be the closest thing ever (of if they did please feel free to show me where), in fact when it's done right having a publisher for a Kickstarter project is a good news for both the company and the backers, for the company because it will allow their game to have more exposure upon release, via marketing and physical editions for example, extra funding also allow them to put more money into development and for the backers because they can expect to have a better end product (thanks to the extra funding).
I think it's the very problem here for you, as for me I don't think it's one necessary and it's most likely not the first time it happened for a Kickstarter (someone more into big KS projects could confirm I guess, but I do remember Citizens of Earth failing and then be picked up by Atlus USA right after, or C Wars going as a temporary Xbox One exclusive after being picked up by Microsoft China which is much more infuriating than what's happening here).
If the creators of the project have a good opportunity afterwards and as long as they respect their backers, they should definitely go for it, in fact I do remember some KS only being there to prove to a publisher that there is interest for their project, and it's fine if they're honnest about it as it's one of the many potential use of Kickstarter.
The problem here is that as a backer you assume Kickstarter is something that it's not, it was proved time and time again with the numerous sketchy projects funded but never released, the others ones failing to deliver something decent and the vast remaining majority being way behind the originally promised release schedule.
Sure there are some where the creators are nicer than the others, Mighty no9 isn't amongst them but it's sill on track to be a regular good one.
And here I am somehow defending Comcept, I don't really like Inafune nor his company, I don't have very high expectations for M9 and there are still a few sketchy things around the project here and there (their 3d animated series, Ray stage being planned as dlc months before release, extra crowdfunding for dub no one gives a single shit about etc.) but so far the latest news do not have anything infuriating, in fact it's rather the opposite.
I'm in the same boat (on the 3 digit tier) and while I don't feel entitled, given that I backed it with the intention of getting it on a console, being given the option of a physical/retail copy -- since this is being introduced way after the fact -- would be a nice gesture. I'm not holding my breath though.As somebody who pledged a 3-digit tier for the game, it would've been nice to get a physical copy. But it was not promised so it's wrong to feel like I'm entitled to it. I'm still getting what I signed up for. Will probably pick up a used copy a few years down the line when it's cheap.
I spent more than twice than that (was kinda crazy back then I guess), and I'm most likely going to get what was promised, nothing more nothing less.
Kickstarter is not a preordering service with an automatic upgrade tier if things go better than expected, first of all you're just throwing money at a company and if they're nice (and clever) they offer you something in return and that's all there is to it.
Us poor backers, yet again![]()
lol
not even angry anymore, decided months ago never to give inafune another penny of my money. I've backed over 50 kickstarters now and this has to be one of the worst managed that actually shipped something.
lol
not even angry anymore, decided months ago never to give inafune another penny of my money. I've backed over 50 kickstarters now and this has to be one of the worst managed that actually shipped something.
Yeah since then I've backed most of Sekai Project, Yooka-Laylee, and Bloodstained. All of which are MUCH better organized (and I can't even fault Sekai with issues, since they are basically middlemanning for Japanese companies and have to adhere to their rules), and very PRO-FAN. Not "gimme more moniez!!"
lol
not even angry anymore, decided months ago never to give inafune another penny of my money. I've backed over 50 kickstarters now and this has to be one of the worst managed that actually shipped something.