Mighty No. 9 Launches September 15th on XBO, PS4, PC, Linux, Mac, 360, PS3, WiiU

GuardianE

Santa May Claus
You're probably right, but I was only a casual follower of the game. I'm sure there are others like me, but there are others like you that followed it more closely.

I'm just of the group that watched the video and read the pitch.

I believe that it was clarified in the FAQ that this was going to be a 3D (or 2.5D) game. A lot of people missed this and pledged without actually reading the description. When first video footage was released, there were a few upset people on GAF.

As far as I'm concerned, that's the backer's fault. It's the backer's responsibility to full research a project and read everything on the backer page before committing their money to a project.

I thought the concept art was pretty obviously not representative of the final game.
 
It's funny that people keep screaming "it doesn't look like the target" and complaining about it despite multiple people showing intangible proof that not only was it concept art and nothing more, it even said "this is concept art and not indicative of the final game" in clear print.

I get being disappointed that it's not a 2D-esque look like the concept, but come on now.
 

OnPoint

Member
Yep just like the concept art. Except this is much more proof of concept then the 2d drawing. People had been told what it was going to be it wasn't some blindside like it's being made out to be.

But this video isn't telling people this is what it's going to look like. Due to the text, it's contrary to that. It says that this potentially isn't what to expect.

Regardless, I hardly think that a small test video that has no assets represents what people expected.

Anyway, I can see opinions are entrenched. I'm not going to sway anyone. I feel like they mislead people, others feel like there was no leading. I'll agree to disagree and move on.
 

Jaymageck

Member
All the gameplay footage for this game look generic, repetitive and to be honest, not even very challenging?

It was always a Megaman clone, I mean that was the point, but it doesn't seem like it's really succeeding in being a half decent one.
 

Curler

Unconfirmed Member
I wonder if backers get the physical copy for free...

:(

With the amount of money me and many others put out, it would really be a nice treat after all this stuff going on :/ Pretty sure I picked PS4 as my platform in the survey they had, too.
 

Wereroku

Member
But this video isn't telling people this is what it's going to look like. Due to the text, it's contrary to that. It says that this potentially isn't what to expect.

Regardless, I hardly think that a small test video that has no assets represents what people expected.

Anyway, I can see opinions are entrenched. I'm not going to sway anyone. I feel like they mislead people, others feel like there was no leading. I'll agree to disagree and move on.

No but it shows the engine being used and the 2.5d style of game. There is no way you would look at that demo and say that is going to be a 2d hand drawn game.

I wonder if backers get the physical copy for free...

:(

You already know the answer to that. I would like the option to pay a few bucks more for the physical release but I understand why they don't want to deal with that.
 

OnPoint

Member
No but it shows the engine being used and the 2.5d style of game. There is no way you would look at that demo and say that is going to be a 2d hand drawn game.

Yeah, totally.

Wait.

2435357-viewtiful-joe1.jpg

Not gonna try to change your mind. But a 2.5D video does not preclude it from having 2D styled art.
 

Nekofrog

Banned
It's been so long that I don't even remember what tier I backed this at. I can't remember if I'm getting a box or not lol
 
Funny you should say that, considering that the very same people that had worked on the SNES Mega Man X games are the very same people that had worked on the excellent Zero, ZX, and Mega Man 9/10.

Actually it''s only mostly X2 (according to another poster in this same thread), and that's only one games, they didn't work on X3-X8, or Command mission.

And Zero is a badly designed series with issues with the difficulty label slapped on. In other words everyone had different opinions.

Again let's wait till E3.
 
Okay, now you are just making no sense to me. Why does Inti Creates working on this game scare you? The Mega Man Zero games have the best level and boss design in the franchise, while Mega Man 9 is universally praised. Meanwhile, the "X team" you talk about is long dead and scattered. The director of Mega Man X8 apparently left Capcom and joined Platinum, where he directed The Legend of Korra videogame. The lead designer for Mega Man X8 went on to work on Resident Evil 5 and Lost Planet 2, but I am not sure if he is still with Capcom either. I don't think there ever really was a dedicated "X-series team", since Inti-Creates was founded specifically to keep a team together, since Capcom shuffled staff around between every project back then, and that still seems to be the practice.

There was. It was just Beck running around some basic levels with no art assets, but that footage was released really early.


A lot of X series workers still work at Capcom for one. ( I also have no idea why you are talking about X8 which is basically the last X game anywho.)

The Megamn Zero games have horrible stage design and battle (boss wise) design, and the first 2 games have terrible issues in other departments (like collision) of course, this is an opinion, so I have no idea why you are asking me in a way like I'm crazy, Zero wasn't some best seller series, and it got ran into the ground by the guy producing this game.

But as I said let's wait till E3 to see if anything changes, I'm not the only one in this thread who have expressed concern so far for the game.
 
With the amount of money me and many others put out, it would really be a nice treat after all this stuff going on :/ Pretty sure I picked PS4 as my platform in the survey they had, too.

Yep, picked PS4, Japanese style box-art myself (pledged $60)
 

OnPoint

Member
Yes that looks great but probably also cost quite a bit more to make.

I agree but the debate was never about cost. It was about expectations.

Doesn't matter. We're getting MN9 as it is. As much as I'm arguing this I'll still play it. All I can do at this point is hope to enjoy it.
 
Is this really such a difficult puzzle that you can't solve it? In July take a $20 bill and go pre order it at gamestop. Or if you dont want physical, buy a psn card and hide it in your glove box until September.

Maybe he means time budget? July would have certainly been a quieter month in which to release, as opposed to an already pretty busy September (and likely to get busier after E3 rolls around).
 

Dash Kappei

Not actually that important
I would've bought a 3DS physical release day1.
Will prolly settle for ps4 physical when it hits £14.99 if the game's good since the drab and bleak visuals don't jive with me at all :( or maybe even WiiU physical depending on what's different compared to X1/PS4, feels like the game is perfect for gamepad offtv play.
 
Really bummed about choosing 3DS as my platform on this... it's been so long, does anyone know if you can change that?... I backed at the $40 level, does anyone remember if that also came with a Steam key?...
 

vid

Member
Really bummed about choosing 3DS as my platform on this... it's been so long, does anyone know if you can change that?... I backed at the $40 level, does anyone remember if that also came with a Steam key?...

You haven't chosen your platform yet, don't worry. The only survey sent out in regards to platform was a "general interest" sort of thing. You'll have a chance to choose your platform of choice closer to release.
 

pixelation

Member
It's funny that people keep screaming "it doesn't look like the target" and complaining about it despite multiple people showing intangible proof that not only was it concept art and nothing more, it even said "this is concept art and not indicative of the final game" in clear print.

I get being disappointed that it's not a 2D-esque look like the concept, but come on now.

My problem is that it looks straight up bad IMHO, i've seen PS2 games that look better (disregarding IQ).
 

Wereroku

Member
Really bummed about choosing 3DS as my platform on this... it's been so long, does anyone know if you can change that?... I backed at the $40 level, does anyone remember if that also came with a Steam key?...

They haven't done a final platform survey yet so you can still change your mind. Also the additional steam key was only for the beta. If you want a steam key of the final release you would have to choose that as your platform.

My problem is that it looks straight up bad IMHO, i've seen PS2 games that look better (disregarding IQ).

I think it looks fine myself and much better then most PS2 games. Maybe it's a personal taste thing.
 

Compsiox

Banned
I backed this as a screw you to Capcom and I actually wanted to play it.

Now I backed this as a screw you to Capcom.
 

khaaan

Member
Maaan, I can't believe I paid $60 + $15 shipping for a lame physical box and printed manual. I wish I had paid $20 or even nothing at all. I want the physical copy of the game but I'm certainly not shelling out more money for the game. Glad to see it finally coming though, I'll have to wait a bit because I want the Vita version.


Edit: I also tried to stay away from all the pre-release stuff that was happening. If kickstarter emails didn't require any action from me then they were promptly filed away. Any threads talking about the game were avoided because they almost always ended in arguments or bashing of the game. I don't think it looks as visually appealing as the concept art they started off with but the screens in the OP look perfectly fine. I'm looking forward to finally being able to play it.
 
You haven't chosen your platform yet, don't worry. The only survey sent out in regards to platform was a "general interest" sort of thing. You'll have a chance to choose your platform of choice closer to release.

Oh good! Like I said, it was a long time ago now... I guess I should have read the survey closer. I'm definitely not as enthused for this as I was a the time of the Kickstarter but I'm still hopeful.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
My problem is that it looks straight up bad IMHO, i've seen PS2 games that look better (disregarding IQ).
Yeah, ultimately it just comes down to lackluster art direction and/or execution. No amount of time and money can magically fix something like that.
 

KHlover

Banned
The other screenshots are okay, but this one:

2015-03-17_00060_bc0fc9654f.jpg


Jesus Christ, who approved this to be used for marketing purposes? Makes the game look like a B-Ware PS2 game.
 

Ridley327

Member
sörine;161981875 said:
Woah yeah. 3DS, PC, PS4, Wii U and Xbox One all have packaged boxarts while 360, PS3 and Vita don't.

3DS retail version might be coming too!

That makes sense, since there's a stronger retail presence for the 3DS, in terms of floor space at retail and overall sales. Vita has a higher ratio for digital downloads, although I can't help but feel that for games like this, it's because the choice doesn't exist in the first place.
 

epmode

Member
The other screenshots are okay, but this one:

2015-03-17_00060_bc0fc9654f.jpg


Jesus Christ, who approved this to be used for marketing purposes? Makes the game look like a B-Ware PS2 game.

I blame the 3DS and Inti Creates' insistence on releasing this on every goddamned platform ever. Lowest common denominator development.

Should have gone 2D. The PC port of Shante's 3DS game looks better than this, chunky pixels and all.
 

sörine

Banned
I blame the 3DS and Inti Creates' insistence on releasing this on every goddamned platform ever. Lowest common denominator development.

Should have gone 2D. The PC port of Shante's 3DS game looks better than this, chunky pixels and all.
Lowest common denominator is 360/PS3. The handheld versions are farmed out and using a different engine.
 

RM8

Member
I blame the 3DS and Inti Creates' insistence on releasing this on every goddamned platform ever. Lowest common denominator development.

Should have gone 2D. The PC port of Shante's 3DS game looks better than this, chunky pixels and all.
They're making the handheld versions from scratch. There was nothing stopping them from making the home versions better looking :/ Not to mention lots of 3DS games look nicer than this.

Ironically, the game might look better on a smaller screen, with glorious 3D :p
 

Nose Master

Member
All the gameplay footage for this game look generic, repetitive and to be honest, not even very challenging?

It was always a Megaman clone, I mean that was the point, but it doesn't seem like it's really succeeding in being a half decent one.

All the trailers don't really do the game justice. The graphics are serviceable, but nothing special. The gameplay is fun, though. It's much more challenging if you're going for a high score than just trying to get through the level. The dash/absorb mechanic is so good.
 

SkyOdin

Member
Actually it''s only mostly X2 (according to another poster in this same thread), and that's only one games, they didn't work on X3-X8, or Command mission.

And Zero is a badly designed series with issues with the difficulty label slapped on. In other words everyone had different opinions.

Again let's wait till E3.
Well, the founder and president of Inti Creates was the director for Mega Man 7 and X2, but the entire company was made of ex-Capcom employees. Between them all, they probably worked on quite a bit more than that.

A lot of X series workers still work at Capcom for one. ( I also have no idea why you are talking about X8 which is basically the last X game anywho.)

The Megamn Zero games have horrible stage design and battle (boss wise) design, and the first 2 games have terrible issues in other departments (like collision) of course, this is an opinion, so I have no idea why you are asking me in a way like I'm crazy, Zero wasn't some best seller series, and it got ran into the ground by the guy producing this game.

But as I said let's wait till E3 to see if anything changes, I'm not the only one in this thread who have expressed concern so far for the game.
I used Mega Man X8 as an example, because it was the best Mega Man X game since X4, as well as the most recent one. The level designer for X8 was the same one from X4 as well. However, that level designer did not work on X5, X6, or X7. That's the crux of what I was talking about: there was no consistent team for any of the X series games. This "X games team" you yearned for to work on Mighty Number 9 doesn't exist. Capcom reshuffled staff for every game. If you look at the actual developer credits you can see that the staff changed quite a bit between entries.

Besides, the X series was really inconsistent in quality. X3 and X5 have some issues, but X6 had some pretty serious level design and collision issues, while X7 is a complete disaster that most of the fanbase tries to pretend was never made. The overall opinion of the fanbase on the Zero series is much better. I for one love the Zero series, and think they are the high-point of level design and physics in the franchise. Not that the ZX games were bad either. Moreover, Mega Man 9 is considered by many fans that I have seen online to be as good as Mega Man 2.
 
Well, the founder and president of Inti Creates was the director for Mega Man 7 and X2, but the entire company was made of ex-Capcom employees. Between them all, they probably worked on quite a bit more than that.

Aizu was only concept designer in X2 according to him, funny enough, he is not in the credits of X2 or MM7.

The level designer for X8 was the same one from X4 as well. However, that level designer did not work on X5, X6, or X7.

Are you talking about Hiroyuki Yamato?, because he worked in X7.

This may interest some of the backers here:

2) The physical retail version to be released by Deep Silver is separate from the backer rewards, and will not be offered to backers for free. Sorry for any confusion!
 
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