SargerusBR
I love Pokken!
That OT took more effort than the game.
i'm only half-serious
That OT took more effort than the game.
i'm only half-serious
it's better than nothingThat OT took more effort than the game.
i'm only half-serious
Did you see the Wii U version though?He's not a con man and it's not a scam. It's not a good game, but it's not a scam
They delivered a game that is, at least on paper, in line with what they pitched.
it's better than nothing
It just seems like the genuine impressions are sort of getting lost in the noise of all the trolling and gloating. Not saying negative impressions are insincere or invalid, because the game is disappointing, but I've never seen an "OK" game quite so universally trashed.
It's definitely depressing.Jesus that quote.
What on earth happened here? I don't understand why the 7 day test looks better than the retail game.
Agreed.The bigger insult to me than it looking worse is that we as backers don't even get to know why.
On .. on purpose?
Did you see the Wii U version though?
Yeah.does it work poorly?
that's not a scam, that's just failure. a scam would mean they intended to make you pay for a wii u version with no intention of delivering it
Damn, I've posted this GIF many times, but I forgot that was the comment attached to itI posted this in the Mighty No. 9 review thread, but I figured I'd post it again here.
The Kickstarter update where they announced the Unreal demonstration (seven days work), shown in the below .gif/video below:
![]()
Unreal Demonstration Video
they said this:
Kickstarter Update (Scroll down a bit until you reach the "Graphics Engine!" section)
"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think?"
I'm looking back on this, but I'm definitely not laughing. Well, I am, but not for the reason they intended. :/
It's definitely depressing.
Agreed.
During the Twitch launch stream earlier today, I was hoping they would answer this question (since I saw it spammed numerous times in the chat), but they completely disregarded it. Kind of frustrating really.
In any case, now that PSN has been updated, I guess I'll give the game a try later this evening. I'm definitely soured from the whole Kickstarter experience, but I'm hopeful I can still enjoy at least a few parts of it.
prepare to shit your pantsI'll shit my pants if the next Sonic game is even as good as Mighty No. 9.
Nope, you didn't. I learned of it, as well, when the stream was already going (around 30 minutes into it). They gave us maybe an hour or so, judging from the Kickstarter email, until it went live.Didn't even get to be there to ask anything, again last minute communication unless I'm fucking up the timezones but to me it seemed like the stream wasn't even announced 24 hours prior. Dodgy as always with this kickstarter.
Speaking of Kaz Hirai
![]()
prepare to shit your pants
![]()
Pretty sure SEGA is taking their time to make a decent Sonic game... right??
This disaster makes me sad. Sonic, on the other hand, has a slightly better chance of a good new release.
I'll shit my pants if the next Sonic game is even as good as Mighty No. 9.
This. We're talking about a big company that can't even code a decent free smartphone game out of its main mascot.
I posted this in the Mighty No. 9 review thread, but I figured I'd post it again here.
The Kickstarter update where they announced the Unreal demonstration (seven days work), shown in the below .gif/video below:
![]()
Unreal Demonstration Video
they said this:
Kickstarter Update (Scroll down a bit until you reach the "Graphics Engine!" section)
"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think?"
I'm looking back on this, but I'm definitely not laughing. Well, I am, but not for the reason they intended. :/
Kinda shocked how poor this game looks.
why do they make the bosses shout everything like idiots
It's an issue of expectations. Some of us even put hundreds of dollars into the game and didn't get anything remotely similar to what we expected.
Of course I don't blame anyone but myself for how much I put into it, but I don't feel like this is the product that was pitched.
and how it feels, the voice acting.. the movement, it's very very boring and bad/clunky!
you don't get any joy playing, it's not hard (in normal), it's not fast.. it's just bad, not even mediocre , it's bad.
I guess this is my biggest disappointment from a kickstarter, I will never trust Inafune again.
For some of the bosses it's a clue to their next attack while for the majority it's just to be annoying as fuck.why do they make the bosses shout everything like idiots
It's the one version without big performance issues, it seems.I'm playing the Steam version and...it doesn't look that bad tbh, is the pc version better or something?
For some of the bosses it's a clue to their next attack while for the majority it's just to be annoying as fuck.
"Pew pew pew pew pew pew pew pew pew pew pew."
I posted this in the Mighty No. 9 review thread, but I figured I'd post it again here.
The Kickstarter update where they announced the Unreal demonstration (seven days work), shown in the below .gif/video below:
![]()
Unreal Demonstration Video
they said this:
Kickstarter Update (Scroll down a bit until you reach the "Graphics Engine!" section)
"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think?"
I'm looking back on this, but I'm definitely not laughing. Well, I am, but not for the reason they intended. :/