ArtistDude88
Member
Just finished my little wheat harvester...
I can't wait to flush it for the first time!
First flush is always the most fun! There's toilet humor to be had somewhere in here.
Just finished my little wheat harvester...
I can't wait to flush it for the first time!
I made some iron armor and went into my nether portal with stacks of mats to make a little safe zone. I want to find a stonghold and create a safe passage to it. Within 40 seconds, a ghast blew me off my footing and I fell to my death lol. Now I remember why I liked this game so much.
I made some iron armor and went into my nether portal with stacks of mats to make a little safe zone. I want to find a stonghold and create a safe passage to it. Within 40 seconds, a ghast blew me off my footing and I fell to my death lol. Now I remember why I liked this game so much.
Ranger, what's the black/white wool thing you have going on to the left of your harvester?
ark, if i make something medium size in single player. will you import to the multi map when it reaches 1.0?
Um, seriously? Ark has a life with other things to do too, other than maintain the Neocraft server. You don't think thats a little much to ask? And irregardless of Ark's time, the whole point of the server is that we build things online and play together, why would you want to simply import something pre-built?
I often build things in single player, like it, and then build it on the server too. Using single player as a trial run of sorts, esecially now that we have creative mode. Maybe you could do that?
i get that i was just wondering. i wasn't gonna do it. i was just asking and i am using creative mode as a trial run. i am sorry i asked.
I like them so far, for the most part I think they are improvements. Somehow they actually made skeletons sound more terrifying, that amazes me. And the new explosion sounds are cool. The sound for eating could be better though.
Another good thing about building something in creative mode first is that you get a very good idea of what materials you are going to need. One of my favorite parts of playing on Neocraft is having an idea of what I want to build and then going out material farming and collecting. It gives me goals to play towards. I might be a sicko, but I actually enjoy gathering materials in Minecraft.
OK...curiosity is finally getting the better of me with this game. I've watched a couple of the Yogscasts, and I think I'm ready to give it a try.
Two questions: If I purchase this, can I download it to both my desktop and my laptop (for only one payment)? I would imagine so, but I wanted to make sure. Also, is it saved in a cloud or something, so I can continue what I was doing from either computer? Thanks in advance.
Ah, cool. Well 1 out of 2 isn't bad; thanks for the quick answer.yes you can download it on your desktop and laptop, no the saves are not cloud.
Ah, cool. Well 1 out of 2 isn't bad; thanks for the quick answer.
If you use DropBox and create hard links you can MAKE it have cloud saving. It's very awesome. Google for some information.
Hey. So mushrooms can grow on pine trees?
Another good thing about building something in creative mode first is that you get a very good idea of what materials you are going to need. One of my favorite parts of playing on Neocraft is having an idea of what I want to build and then going out material farming and collecting. It gives me goals to play towards. I might be a sicko, but I actually enjoy gathering materials in Minecraft.
even wood O_O?
You don't enjoy getting wood?? ...
this story would be better if you were playing hardcore mode.
And this is for increasing the RAM for Java anyways:
ALLOCATING MORE MEMORY TO JAVA [WINDOWS]
Server still not at 1.0?
update:
i built a mini piston powered mob farm.
i tested it, and it does work, even though its small. (of course it will be much bigger on the server)
i am hoping to make it look like something like this but a more worse. alot more.
Mr. Bond, I expect you to die.I started playing in hardcore mode about a week ago and now ive got a solid base, all the materials and resources that I need and now im stuck at what to do next.
So mobs are glitching through moving floors? Interesting.
However, I still wonder why people are beating themselves up to think about other kinds of mob grinders when the most effective way have been found since a freaking long while + is still relevant in 1.0
The guy in the video is having tremendously cool mob grinder but it's complicated and long to make for no good reason, it's not entirely automatic and he also loses alot of loot.
The most effective way to make a mob grinder is to have spawning floors with the minimum size for full group of NMEs to spawn (wich is 8x8) and then having currents all around that floor that will bring all those mobs into a drowning tube. The mob moves and fall into that current, it is automatically sent into the drowning tube and the only thing you need to do is to go collect the loot. It's entirely automatic and there's no systems or whatever red stone layer of complication there. Also, drowning is the only method where you get 100% of the loot. With lava killing you lose at least 50% and with Cactus you probably lose at least 30%. Why? because when a mob dies, the loot is "thrown" into a random direction and therefore MANY will touch the lava and disappear. Its alot of effectiveness lost.
I understand that losing your world instantly can make the game more intense, but I kinda hope people aren't putting much effort into fancy buildings that could be deleted at any time, that would feel tragic to me)
I actually prefer fall damage grinders, for one big reason: drastically reduced kill time. The faster the mobs die, the quicker more will spawn. A good one with many spawning floors takes quite a bit of work to make, but they work fantastic. Haven't made one yet since endermen were introduced though, I wonder if they start falling do they teleport away?
I did test the grinder. Twice. Once with what you see there, another with a bigger grinderwhich also worked with 0 iteam loss. The only reason I am doing this is for my player vs mob arena. I don't want any spiders in my arena. Why? Idunno why I just don't like spiders. Also it's easy to make. Once you have pistons and redstone. The rest is a easy.So mobs are glitching through moving floors? Interesting.
However, I still wonder why people are beating themselves up to think about other kinds of mob grinders when the most effective way have been found since a freaking long while + is still relevant in 1.0
The guy in the video is having tremendously cool mob grinder but it's complicated and long to make for no good reason, it's not entirely automatic and he also loses alot of loot.
The most effective way to make a mob grinder is to have spawning floors with the minimum size for full group of NMEs to spawn (wich is 8x8) and then having currents all around that floor that will bring all those mobs into a drowning tube. The mob moves and fall into that current, it is automatically sent into the drowning tube and the only thing you need to do is to go collect the loot. It's entirely automatic and there's no systems or whatever red stone layer of complication there. Also, drowning is the only method where you get 100% of the loot. With lava killing you lose at least 50% and with Cactus you probably lose at least 30%. Why? because when a mob dies, the loot is "thrown" into a random direction and therefore MANY will touch the lava and disappear. Its alot of effectiveness lost.
Yes those are the most effective... when done.
I was actually factoring effectiveness + ease to make. :/
I really need to experiment with Endermen though. They do spawn in my mob grinder and therefore they do fall in my currents but with their long legs I suppose they aren't transported by it. To collect Ender Pearls we might absolutely need a "fall damage" grinder. I was actually thinking of doing one in my single player world to test that anyways. It's just that getting the height at wich NMEs are dying is a bit boring. What is your preferred method of making the mobs fall actually? Because mobs aren't throwing themselves down at certain height. I can't use water because it won't affect Endermen. I don't feel like using the moving floor glitch...
I built one under Booty Bay, right at the bottom of the staircase to the mines. I've also built a few other ones offline. The trick I use to make the mobs fall off the platforms is to line the edges of the platforms with signs. If you just have bare edges the mobs sense the edge and most times won't walk off of it, but if you slap signs along the edges then they seem to think there is a solid block under their feet and they happily walk right off the edge to their doom. A good size grinder can take hundreds of signs, believe you me that is a whole lot of tree cutting.
What I'm going to eventually build in my new main world is an XP mob grinder. Since mobs only give XP orbs if the player kills them, I'm going to make a huge spawning floor network that can funnel mobs to a "kill window" of sorts but not actually kill them. Then, I can just sit safely at the window and sword the mobs to death, gaining their drops and XP. Of course I haven't even made my first enchanting table yet, so this is still a ways off...
I didn't experiment with enchanting yet. Are the levels only useful for that?
Bah. I'm trying to prototype my own mob grinder based on the drowning version I was shown in NeoCraft so long ago, but hardly any Mobs are spawning inside at all and when they do it's once in a while and none of them ever leave anything when they die.
Maybe I'll prototype a wheat farm instead.
| trap |
|___ ___|
| /// |
| /// | <--- water/ laval
|\ /| <--- signs
Bah. I'm trying to prototype my own mob grinder based on the drowning version I was shown in NeoCraft so long ago, but hardly any Mobs are spawning inside at all and when they do it's once in a while and none of them ever leave anything when they die.
Maybe I'll prototype a wheat farm instead.
Anyone know if the water pipe mushroom harvester method still works in 1.0?
I had one before and now it doesn't work anymore.
Mushroom spreading has been nerfed quite alot. Now the mushroom will spread only if there's less than 5 mushroom in 9x9x3 area around it.
The new effective way to get mushroom in no time is to bone meal mushroom into giant shrooms and then break them up. Each giant mushroom gives around 10 small shrooms when you break it up.
Well damn. This complicates things for my auto harvester. Thanks for speedy reply.