What texture pack is he using?
From the video description
TEXTURE PACK (Download): Customized John Smith: http://bit.ly/W0w6wh
What texture pack is he using?
TEXTURE PACK (Download): Customized John Smith: http://bit.ly/W0w6wh
Sorry about this! We had a slight mixup of our lists. Unfortunately, we had to revoke access of those who did not pay. I hope you understand and thanks for pointing it out.
http://www.youtube.com/watch?v=QIwWIrHEFCg
Monkeyfarm has some cool new tips and tricks with all the updates to 1.5
Use FRAPS, what is the school project and what age?
All this hopper and redstone goodness.
Urge... to build... Harvester 2.0... rising
All this hopper and redstone goodness.
Urge... to build... Harvester 2.0... rising
That's a pretty cool teacher!He's 11. School project about old castles. Bonus credit for making a model of one and his teacher said it was ok to build his in minecraft
All the TF2 you'd be missing out on
Nobody is on the server... building stuff alone is kind of sad
Cool! Sounds fun.He's 11. School project about old castles. Bonus credit for making a model of one and his teacher said it was ok to build his in minecraft
Nobody is on the server... building stuff alone is kind of sad
I'm seeing a lot more mobs in general, honestly. Might just be because the cave system I'm exploring is pretty friggin' huge, but there are a sizable amount of skeletons and zombies about.
Especially skeletons. Everywhere I turn, skeleton. Argh.
And I still have no particular means of recourse when I'm early into the game and low on arrows, short of bumrushing them and hoping I can kill them before they take away too much damage.The Skeleton difficulty was upped. The shoot much faster and with greater accuracy.
They also now shoot over walls so if there is no roof over your head they'll still find a way to hit you.
And I still have no particular means of recourse when I'm early into the game and low on arrows, short of bumrushing them and hoping I can kill them before they take away too much damage.
I suppose having four dogs helps a bit (lots of skeletons = lots of bones), although keeping them from killing themselves is a bit of a chore.
Nobody is on the server... building stuff alone is kind of sad
I'm seeing a lot more mobs in general, honestly. Might just be because the cave system I'm exploring is pretty friggin' huge, but there are a sizable amount of skeletons and zombies about.
Especially skeletons. Everywhere I turn, skeleton. Argh.
Anybody know how to fix this?
Use the code tag.
Hmm, could you put the error text in a code box?
Code:Use the code tag.
GL Error 1282: Invalid operation @gbuffers_textured
Don't know if its been a while you've played but they made mobs harder sometimes last autumn. And they spawn in greater numbers with better pathfinding. And now they are suposedly even harder.
That's cool however because I find Minecraft super easy, I mean, I don't die anymore because of mobs, they don't even scare me anymore (although fun to kill)
Yeah, 360 version has been really popular and if I recall correctly, wasn't it ported to C++? I like Java, and Jeb was doing performance enhancements recently like I mentioned, but I imagine changing over could help PC performance.Ugh. Dubstep.
Amazing video though! Even more so since it's the 360 version.
Looks like the game runs much smoother on a console than PC...
Looking for help with the underground tree farm I'm going to build. What are the best ways to avoid super oak trees, and should I keep all the trees at the same height?
sonic ether shaders are so pretty, yet so janky.
Why is the torch necessary?i believe that if you put a floating block directly above the tree spot at the height you want, no trees should get any taller than that block. pretty sure that still works.
oh and make sure to put a torch on top of the block.
Why is the torch necessary?