I don' t think that's right, well according to the people on the minecraft forums it should be releasing now, and this...
http://playxbla.com/good-things-come-to-those-who/
http://playxbla.com/good-things-come-to-those-who/
from www.xblafans.com1. Creeper
2. SquidMan
3. Zombie
4. Herobrine
5. Jack of Blades, Fable Heroes
6. Hero, Fable Heroes
7. Garth, Fable Heroes
8. Reaver, Fable Heroes
9. Hammer, Fable Heroes
10. Locust Drone, Gears of War
11. Clayton Carmine, Gears of War
12. Cole, The Cole Train, Gears of War
13. Master Chief, Halo
14. Covenant Grunt, Halo
15. Covenant Brute, Halo
16. Banjo, Banjo-Kazooie
17. Grunty, Banjo-Kazooie
18. Bottles the Mole, Banjo-Kazooie
19. Tooty, Banjo-Kazooie
20. Mumbo Jumbo, Banjo-Kazooie
21. Klungo, Banjo-Kazooie
22. Trials man, Trials HD
23. Freestyle, Trials Evolution
24. Old-School, Trials Evolution
25. Biker, Trials Evolution
26. Combat, Trials Evolution
27. ‘Splosion Man, ‘Splosion Man
28. Scientist Wilson, ‘Splosion Man
29. Scientist Danklef, ‘Splosion Man
30. Ms. ‘Splosion Man, Ms. ‘Splosion Man
31. Mandy Elite, Ms. ‘Splosion Man
32. Racing Driver 1
33. Racing Driver 2
34. Racing Driver 3
35. Racing Driver 4
36. Nurse
37. Prisoner
38. Victorian Swimmer
39. Deep Sea Diver
40. King
41. Queen
42. Jester
43. Knight Templar
44. Black Knight
45. Wizard
In positive news, the 40+ skin pack DLC should be dropping today for the price of 160msp, yay!
Update? Pistons? I'll have to check that out.
What is everyone doing in this game btw? I know there is no real goal, but I didn't find any route I could take to keep playing this game.
Has anyone found a reliable method for duplicating items since the update? I've tried a few tutorials from youtube but I've only managed to destroy the item I'm trying to duplicate. We've only found 3 or 4 slimes so far so it'd be really nice to be able to dupe that rarity.. anywho.
In positive news, the 40+ skin pack DLC should be dropping today for the price of 160msp, yay!
Full list of skins:
from www.xblafans.com
Edit: It's up now, under DLC at the main menu. They also let you d/l a trial version of the skins so you can see what all you'll be getting, as well as try out a select number(which I bolded in the above list). Gotta say I'm digging some of them, especially the Creeper skin. I've got plans for that one lols.
I've heard a couple different ways of getting slimes. One friend says to carve a 3x3 tunnel for as long as you like. Another says to carve out a large cavern. Either way you try make sure it's well lit so no other monsters will spawn, only slimes, and it needs to be at bedrock level. Good luck![]()
I've heard a couple different ways of getting slimes. One friend says to carve a 3x3 tunnel for as long as you like. Another says to carve out a large cavern. Either way you try make sure it's well lit so no other monsters will spawn, only slimes, and it needs to be at bedrock level. Good luck![]()
<insert the usual "this is how it works on the PC version" preface here>
Unlike other creatures/animals, slimes will only spawn in certain areas. They will spawn in the light and only really deep, so indeed, it is best carve out a large room and light it up once you find where they spawn.
The nice thing is that once you find a slime-prone area, you'll be able to gather slimeballs pretty quickly. I had to abandon an underground base once since it kept getting overrun
Everything is so unintuitive with redstone, though. And since I cant find slimes, I'm stick with just regular pistons. I tried some stuff out yesterday, but I found everything pretty unexciting.Now that pistons are in I've started learning about redstone circuits. Pretty neat stuff, you should look up some tutorials or the wiki.
Everything is so unintuitive with redstone, though. And since I cant find slimes, I'm stick with just regular pistons. I tried some stuff out yesterday, but I found everything pretty unexciting.
Dug a large hole with my friend. 5x5x64 or so, started a bit above waterline.
3x3x3 pool of water at bottom for safe landings.
Next project: A spiraling railroad to up. Will make transfering ores to top easier, if not any faster really.
It is kinda fun to just mine stuff. Even better if the project includes equipping the mine with railroads and decorating it.
Unintuitive how? I mean, it can be a little weird at first, but it's basically just "connect item that generates redstone signal (button/lever/pressure plate) to thing that does something when redstone's applied (door/piston/note block/etc)". It's a little weird at first, but I'd hardly call it unintuitive.
Oh snap, my friend's bf showed me how to do a dup glitch earlier today. It's hit and miss but well worth it if you're into that sort of thing.
youtube link
That's pretty much how I do it, though I've never stood on top of it and it works just fine. Finally able to make a ton of sticky pistons![]()
I'm expecting the next big update mid-September, but that might be pushing it.Any word on details or when to expect the next version update?
Update should be coming within the next 2 weeks at most. Certification apparently due to be happening early this week.
Not sure if many people are still playing, but I've been on a kick lately. I've been messing more with redstone stuff, but still find its difficult to work with. You've really got to plan ahead of time and have plenty of space if you want to make everything hidden and look nice. I'm getting better at it, though. Right now, I'm basically just experimenting with building certain types of things. Once this update comes out, I'm starting a new world since there's sooooo much stuff being added.
I've been waiting for a few updates to play again. It's a real bummer how you have to start a new world to benefit from any of the updates.
Impressive update list.
Shame they can't add tekkit to it, lol. Tekkit makes Minecraft a lot more fun imo.
I looked up this tekkit stuff earlier. Makes me feel like a caveman with what I'm doing in my game. Way too complicated, honestly.
In case you're not aware, Tekkit is actually a compilation of several other standalone mods, so it's going to be pretty complicated. Each individual mod by itself, while they can be complicated, they're a lot easier to mentally digest than all of them at once.
I mean, I dont mind if they add it to the game. I just know that I'd rather them work on other, more simplistic, non-nuclear physics stuff, instead. Ya know - stuff I can actually do on my own in a realistic time period.
I completely agree with you (that's actually been discussed a bit recently in the thread for the PC version), I was just clarifying in case you thought it was a single mod.
Additions:
- Added Creative Mode.
- Disabled Achievements and Leaderboard updates if the player is in Creative Mode, or if the world has been previously saved in Creative Mode.
- Added a simple tutorial for Creative Mode.
- Added sprinting to Survival Mode.
- Added flying and sprint-flying to Creative Mode.
- Added new mobs – Enderman, Cave Spiders, and Silverfish
- Added new items to the game – Melon, Melon Slice, Melon Seeds, Pumpkin Seeds, Raw/Cooked Beef, Raw/Cooked Chicken, Rotten Flesh, Pumpkin Seeds, Iron Bars, Fence Gate, Stone Bricks, Stone Brick Slabs, Stone Brick Stairs, Brick Slabs, Brick Stairs, Ender Pearl, Web,Vines, 10 more Music Discs, Sponge, and Chain Armor.
- Added new items to the crafting menu – Melon, Melon Seeds, Glass Pane, Fence Gate, Iron Bars, Stone Bricks, Stone Brick Slabs, Stone Brick Stairs, Brick Slabs, Brick Stairs.
- Added terrain generation features – Strongholds, Villages, Abandoned Mineshafts and Ravines.
- Biome code additions, including rivers and oceans.
- Changed the bow to have drawing and firing action.
- Added a quick move to the dispenser.
- Added a quick equip for armor to the inventory interface.
- Added a quick move for ingredients and fuel in the furnace interface.
- Brought forward the mining speed changes from 1.2.3
- Brought forward apples dropping from leaf blocks from 1.1
- Brought forward change from 1.2.3 to make pumpkins and melons grow from stems much faster, and not require farmland around the stem to grow on.
- Fix to vines brought forward from 1.2.3 to stop them spreading too much.
- Added the Food Bar to the HUD.
- Added stacking for food items.
- Added the eating animation.
- Enabled crafting mushroom stew without a crafting table.
- Added the blocking move with swords.
- Changed all the text descriptions for food to show how much they refill the food bar.
- Passive mobs will now flee when hit.
- The snout on pigs now protrude from their head.
- Skeletons now hold full size bows.
- Animals no longer despawn which makes it possible to capture them.
- Zombies now drop Rotten Flesh instead of Feathers.
- Updated some mob sounds.
- Shears can now collect Tall Grass and the new Vine.
- Improved sunrise and sunset.
- Improved the rain edges (when looking up in rain).
- User-placed leaf blocks no longer decay.
- Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
- Cloud movement syncs with the game’s time.
- Both Wooden and Stone pressure plates can now be placed on fences.
- Improved chest model with a 3D lock, and opening and closing animation.
- Added a countdown timer to the autosave to stop it being such a surprise.
- Added the ability to rename an existing saved world.
- Added map icons to the in-game player list to match their color in the map.
- Added a confirmation dialog on the player choosing to exit without saving.
- Added a character display when sprinting or flying.
- Updated the How To Play HUD with the Food Bar information.
- Added descriptions for Creative Mode and Sprinting to the How To Play menus.
- Updated the Download Content menu with pictures of the DLC available.
-Added death messages
- Removed Herobrine.
Options Changes and Additions:
- Changed the Gamertags Display option to mean display/hide gamertags in-game and on maps.
- Added an option to select Creative Mode or Survival Mode on creating or loading a world.
- Added an option to disable clouds.
- Added additional options to the world creation – Superflat land (creates a flat world near bedrock in both the Overworld and the Nether), enable/disable Structures and Bonus Chest.
- Added Host options – toggles for Player Versus Player, Trust Players to stop players being able to mine without permission from the Host, Fire Spread, TNT Explodes, and Host Privileges.
- Added in-game player options for the host – Can Build and Mine, Moderator, Kick Player, Can Fly, Disable Exhaustion, Invisible.
- Store the Online, Invite Only, and Friends of Friends options in the player’s profile.
Tutorial World Changes:
- Changed the Tutorial world to enable the new terrain features in it.
- Added mini tutorial for sprinting in the Tutorial world.
- Added mini tutorial for eating in the Tutorial world.
- Added Music Disc Quests in the Tutorial world – players can search the world for the 12 chests, each containing one of the Music Discs that can be played in a Jukebox.
Fixes:
- Fix for duplication glitch.
- Fix for aspect ratio of things in hand when in splitscreen mode.
- Fix for issue with player data not saving (player starting world with no items they had when they saved).
- Fix for redstone tiles burning out when they shouldn’t.
- Fixed issue with Minecart with Furnace not being able to move another Minecart.
- Fixed particle code for flipped 3rd person view.
I'm looking forward to starting new with a somewhat decent idea of what I'm doing now. Everything I did in my current world is very 'rough'. It was fun learning about everything and being somewhat clueless and I'll always keep my current world around, but it'll be nice starting out with different goals in mind and lots of new things added to keep it fresh.There's so many great changes coming but I have so much stuff in my current world and don't want to start over. :lol