Well for one reason or another the PVP system keeps getting delayed. If they managed to get that out much earlier this year, I think it might have helped a lot with keeping the game alive. But now... who knows. I think it's hard for a lot of people to stay interested in the game when the content is basically running out.
Anyway, here's a short summary of what was discussed on the stream:
- The Otomo system is basically a pet/accessory slot for every character. They provide a bonus skill each and stat boosts.
- There are currently about 250 different Otomo, and they cover a huge range of skills. There are offensive skills, defensive skills, healing skills, status attacks, status protection, elemental defense, etc. They also have their own levels and rarity.
- You can pull Otomo from Pacts using either coins (2000 each) or energy (3 each), the ones you pull with energy are the rare ones. They can also be attained as drops in story battles as well as special event dungeons. And DLC of course.
- Active Otomo skills have their own skill activation % which increase as they level.
- Otomo can be leveled up by feeding them with other Otomo. Basically a fusion system.
- Some Otomo can also be evolved into more advanced versions of the same type, and this will cost items and coins, similar to learning new jobs for characters.
- Chapter 34 is also coming, and it will be the conclusion of the story which started in chapter 31. When the chapter is completed, it will also unlock the King and Princess characters at the Tavern for pulling. The Princess is a SS character, while the King is a Z character.
- After beating chapter 34, they will also unlock a Hard Mode version of the final boss fight in 34-10, with a special time limit restriction. This fight will be available for each player twice a day. I suppose there must be a special reward if it's limited daily.
- They're still working on PVP. It's not done. Won't be done in this month's patch. But apparently the Co-op mode summons will be usable in PVP. I guess they're trying really hard to get people to give a shit about the Co-op battles. Lol.
That's about all I remember. Also, it seems that each Otomo has it's own level requirement. So some require characters to be over lvl25 before they can be equipped, etc. I guess this is how they're balancing it for level capped battles. It's also worth noting that the Otomo system also means that getting a poison/venom attack Otomo might finally mean that any character can take on Lamia! Looool.