Miyamoto on using 2 controllers on Wii U

Oni Link 666 said:
All this just sounds really weird. Why would they be able to use 3DSs and not more controllers? Is it because the 3DS has RAM and doesn't need to use as much bandwidth? Is it because the controller is too expensive? Is it because they don't think it's a good idea to take your controller to your friend's house?

Hopefully they can do whatever it is they need to do to get 4 player going.

Its fucking weird indeed, I think alot of us saw the potential immediately for multiple controllers, maybe Nintys just trollin us on this one.
 
Mush said:
Is anyone going to answer my question?

If you want I could make up a number, would that make you happy? Otherwise your going to have to wait just like everyone else. Right now the only confirmed way to get a controller is when you purchase a system as they won't be sold in stores.
 
GAF: Nintendo isn't telling us absolutely everything about the console despite being at least a year away from launch. Clearly we must assume the worst.
 
Buckethead said:
I don't really care much about no 2 WiiU controllers.
The 1st player is the one that "controls" everything anyway.

I don't see myself HAVING to have the second screen to check behind me in Mario Kart.
Maybe it'd be nice for FPSs or something of that nature, but I don't see it as a deal-breaker.

But not having a good online infrastructure would make this system flop out of the gate...

It will have good online, it super powerful. I wouldn't be surprised if they brought some of starfox camera functionality over to wii u oline.
 
ZeroGravity said:
GAF: Nintendo isn't telling us absolutely everything about the console despite being at least a year away from launch. Clearly we must assume the worst.

If it could have two controllers streaming at once, it would be happening.
 
radioheadrule83 said:
And I still think they need to do a new classic controller with all of the new console's buttons and ergonomic charm. CC Pro is crap compared to dual shock and the 360 pad.
At least the pro is more comfortable than the "old" CC to hold but the sticks are indeed not make for an FPS.
 
Oni Link 666 said:
All this just sounds really weird. Why would they be able to use 3DSs and not more controllers? Is it because the 3DS has RAM and doesn't need to use as much bandwidth? Is it because the controller is too expensive? Is it because they don't think it's a good idea to take your controller to your friend's house?

Hopefully they can do whatever it is they need to do to get 4 player going.

3DS has CPU and RAM, so calculations and processing can be done on the handheld itself. Transferring between console and handheld therefore will only be data relating to gameplay.

Wii U controller only has the screen, so the console has to do all the processing and then transfer over what the console wants the controller to display, which is much more data to transfer and much more processing relied on the console.
 
The Dutch Slayer said:
They are not selling the controller as is, you can only get one with the console.
So the question is irrelevant at this moment.

They are almost certainly going to sell it separately. I saw that quote from earlier but it's so insanely stupid, it just won't happen. Not being able to play your system for two to three weeks if your controller breaks is beyond stupid.
 
Wolves Evolve said:
This is astonishingly bad faith, by the way. The inverse is; what games are NOT possible. Mario Kart on the Wii U with items and maps on the controller for four people is amazing and elegant and new and fresh. For one player with three others using regular Wiimotes? Absurd antisocial weirdness.

Think about this.

Dont forget you can use 4 wiimotes and a Wiiu controller at the same time, so the wii u could be used by all four players... or maybe a fitth player could join in from time to time with Wii-U controller and play as lakitu on his cloud (overhead circuit display) to come fuck things up in the race.
I would prefer several Wii U controllers of course.
 
Terrell said:
Name a multiplayer scenario that would require 2 independent tablet controllers. If you just need the joystick controls, they already HAVE that, it's called a Classic Controller.

Madden/PES/FIFA with all the settings on the tablet. A fighting game with a list of moves. A local multiplayer FPS with a screen for each player and replays and map on the TV .....
 
Jarmel said:
They are almost certainly going to sell it separately. I saw that quote from earlier but it's so insanely stupid, it just won't happen. Not being able to play your system for two to three weeks if your controller breaks is beyond stupid.
http://www.vg247.com/2011/06/08/wii-u-controller-wont-be-sold-seprately-confirms-nintendo/
“Both the controller and the console will be sold as one unit. You won’t be able to buy the controller alone,” a rep told CVG.
Well at least than they have to indeed put a sticker on it or something, NO FOR MP USE or something like that.
 
JaseC said:
The entire announcement of the WiiU itself and related products/partnerships seemed at least six months too early.

This is what I believe. The whole conference was half baked. So much was left unsaid, hinted at, implied and that's because they didn't want to nail their colours to the mast before these all these things have been finalised.

I think we will hear mopre later in the year.

Not sure if there are any big events planned, maybe they will do an Nintendo World thing.
 
ZeroGravity said:
GAF: Nintendo isn't telling us absolutely everything about the console despite being at least a year away from launch. Clearly we must assume the worst.

ZeroGravity: Not even bothering to read the OP?
 
Exuro said:
I can see RTS titles being controlled well with the touch screen. Add local multiplayer and you'll need multiple tablets to play.

While there's other ideas where having multiple controllers would be great, RTS isn't really one of them. How who it play ? Splitscreen would just kill the point of multiplayer in RTS and the only other solution would be other players playing on a relatively tiny screen which would be quite annoying.
 
The way I see it, they knew at the early stages of the development that the streaming technology was extremely limited, so they focused on exploring the possibilities of assymetrical local multiplayer. However, I am surprised they didn't show anything that used a concept of symmetrical gameplay, where everyone has visual access and can manipulate with a wiimote the tablet that is sitting in its craddle. It's understandable that the streaming of HD pictures to a few of those tablets would necessitate a very expensive technology, but what about concepts like FF CC where all you need to render on the screen of the tablet are simple 2d graphics and text, basically a HUD. Or a 2D Four Swords?
 
Why would you ask Miyamoto about online gaming, that line of questioning should left to Iwata or Reggie. I highly doubt Mr. Miyamoto is really concerned with online gaming or participates in any online infrastructure discussions.
 
Vagabundo said:
This is what I believe. The whole conference was half baked. So much was left unsaid, hinted at, implied and that's because they didn't want to nail their colours to the mast before these all these things have been finalised.

I think we will hear mopre later in the year.

Not sure if there are any big events planned, maybe they will do an Nintendo World thing.
Even though they will never admit it, I really think they wanted to beat apple with "air" playing on their content to apple tv.
So playing all your iOS games on your tv with the Ipad is really something that nintendo feared.
At least that is what I think.
 
Jarmel said:
As I said, no way in hell that's going to happen.
If the Wii U tablet ends up being restricted to one per console then there would be no reason to sell it in stores.

Alrus said:
While there's other ideas where having multiple controllers would be great, RTS isn't really one of them. How who it play ? Splitscreen would just kill the point of multiplayer in RTS and the only other solution would be other players playing on a relatively tiny screen which would be quite annoying.
Doesn't have to be competitive. A co-op rts game that uses touch screen controls for commanding groups of units and such sounds very simple. These are just 20 second made up ideas though. I'm not backing them, but the idea being restricted to one controller per console wouldn't hinder local multiplayer gameplay is laughable.
 
Exuro said:
If the Wii U tablet ends up being restricted to one per console then there would be no reason to sell it in stores.

You would have to buy a completely new console too. So unless this controller makes up 90 percent of the cost, it's insane. What about repairs? You would have to buy a new console in the 2-3 weeks, if you're lucky, to play your system while you wait for Nintendo to do repairs. What happens if something breaks and it isn't covered by a warranty? Another $300 down the drain.


Oh and that's excluding if there's a defect in the controllers.
 
I still can't understand why they went out of their way to make Wii into this family system, which had simple, action based games for multiple people using a waggle stick - and then go about-face and make this new system with a huge, chunky controller, which only one person can use. I think they don't even know what they are doing anymore.
 
Basileus777 said:
What about replacements? Breaking a controller isn't exactly unheard of.
Sure but selling a product in stores just for replacements doesn't sound like a good idea, especially when families buy them expecting them to work in multiplayer. Nintendo would have to sell the controllers separately online in case they break or whatnot. Both ideas sound pretty bad imo. Would be better if Nintendo just "researches" a way to adding multiple controllers to the system.
 
arbok26 said:
Ok wait... so lets assume you've purchased a Wii U... and you want to browse the internet on your wii u controller and send it up to the TV...

what are the people going to be doing sitting next to you... they can't really watch TV cause you're using the Wii U.... so they are sitting there waiting for the next picture while you're browsing online? sounds like an answer that just came off the top of his head!

I think (well hoping) that they'll have some sort of netflix/hulu/etc deal to make the WiiU a real mutlimedia console so other people could be watching something on the tv (through the WiiU using a universal remote) and then the person with the tablet can pause the movie for a second to show them whatever he's browsing.

As long as they have an IR sensor on the console so you can use a tv remote, there's no technical reason that couldn't happen.
 
Exuro said:
If the Wii U tablet ends up being restricted to one per console then there would be no reason to sell it in stores.

What do you do if your controller breaks or you have a faulty battery or screen or something? Think about it.

This is something they need to listen on and carefully consider before they next show the console. It's not a deal breaker for me, but if they NEVER allow multi-tablet use, that's really short sighted and limiting for limitings sake IMO. I would accept worse graphical output for multiplayer games that used multiple tablets. Realistically I would probably only buy one extra tablet, so I want 2 player option minimum at some point in the consoles life.

If they're not going to have good local multiplayer using these things, then they DEFINITELY need a good online solution. Its always felt to me like Nintendo were a last bastion of local multiplayer gaming -- yeah I play some FIFA and some co-op on 360 and PS3, but the 4 guys in a room having a laugh, that was still Nintendo's ground... they can come up with all these quirky asymmetrical multiplayer ideas to keep it alive somewhat, but the inequality of it taints it. This feels like the end of local multiplayer on home consoles :(

I need to see Wario Ware on this thing btw. I bet that'll be great.
 
Dynamite Shikoku said:
I still can't understand why they went out of their way to make Wii into this family system, which had simple, action based games for multiple people using a waggle stick - and then go about-face and make this new system with a huge, chunky controller, which only one person can use. I think they don't even know what they are doing anymore.
Because they lost "the core" and if they want 10 million COD sales on a nintendo system they had to step up also with the controller.
And they noticed what we knew since 2007, the "blue ocean" is unreliable in buying games and supporting a system long term.
You can get people to buy stuff no problem but keeping them interested and keep buying stuff is your not a "gamer" that is the hard thing to do.
"Core" is more reliable in that.
 
So this is what sounds strange to me...

Nintendo created the wii u contoller to deepen gameplay and widen gameplay

I'm going to focus on the term deepen... What I understand it to mean in the context that they presented is as:

Deepen the experience for the hardcore by allowing the developers a greater degree of input customization

So my problem is that if you are designing a controller to go after the hardcore then multiplaying can be done in one of two ways.

Either local multiplayer or online multiplaying.

If they didn't design this system to support more than one controller at a time then obviously local multiplayer is out. Then one would logically conclude that the multiplayer games using this controller are designed to be played through the Internet.

That would seem like a key, necessary feature to have in order to play games with others. Again this is based on the assumption that they've developed this system this much without supporting more than one controller.

However, if this were the case surely they would of said something About it being an integral part of the user experience.

I just find it hard to believe that the controller is designed for primarily single player games.
 
Rhindle said:
Player 2 needs to do the same shit Player 1 is doing with the touchscreen. That's your scenario.
So.... In a game where you're panning around the world map and it's visualized on the controller in real time, you're going to ask the console to render that, wirelessly, twice? Or 3 times? Or 4? Hope you're not in the camp that thinks its not a powerful console, cuz that would cripple the box instantly. Not to mention your wireless connection.

As for other suggestions, items and maps on Mario Kart? You can't hold more than 1-2 anyways, and it's a MARIO KART RACE TRACK, not an FPS map. I could see it being used for battle mode though, come to think of it, instead of split-screening the TV. But I'm not getting a much better view of the action on my 6" controller display than I would from a quarter of my 42" TV. So not seeing why you'd need it to do any of these things.

And Four Swords is already happening on DSi, a platform much better suited for that. Ditto with Crystal Chronicles.

I dunno... just not seeing it.
 
Terrell said:
I dunno... just not seeing it.
Why does a game have to be rendering crazy visuals on the controller? It could be as simple as a 2 player mode of that ninja star demo. The touchscreen being required for game play throwing stars at the screen. There are applications/ideas where multiple tablets would make for better local multiplayer experiences.
 
The design around the entire online experience is just not ready. That's why they are not talking.

The system is going to be released in "2012". Mid-2012 was pure speculation. I see that they are at least 1.5 years away from release, so they will have the time to sort those things out.
 
radioheadrule83 said:
What do you do if your controller breaks or you have a faulty battery or screen or something? Think about it.

This is something they need to listen on and carefully consider before they next show the console. It's not a deal breaker for me, but if they NEVER allow multi-tablet use, that's really short sighted and limiting for limitings sake IMO. I would accept worse graphical output for multiplayer games that used multiple tablets. Realistically I would probably only buy one extra tablet, so I want 2 player option minimum at some point in the consoles life.

If they're not going to have good local multiplayer using these things, then they DEFINITELY need a good online solution. Its always felt to me like Nintendo were a last bastion of local multiplayer gaming -- yeah I play some FIFA and some co-op on 360 and PS3, but the 4 guys in a room having a laugh, that was still Nintendo's ground... they can come up with all these quirky asymmetrical multiplayer ideas to keep it alive somewhat, but the inequality of it taints it. This feels like the end of local multiplayer on home consoles :(

I need to see Wario Ware on this thing btw. I bet that'll be great.
yeah it kinda sucks. i actually hope that in the near future we get some great, innovative local multi games on this -- though obviously the controller limitation is troublesome. ps720 can keep the dudebro online cashcows, local multi uber alles
 
The Dutch Slayer said:
Because they lost "the core" and if they want 10 million COD sales on a nintendo system they had to step up also with the controller.
And they noticed what we knew since 2007, the "blue ocean" is unreliable in buying games and supporting a system long term.
You can get people to buy stuff no problem but keeping them interested and keep buying stuff is your not a "gamer" that is the hard thing to do.
"Core" is more reliable in that.

Yeah, could be. Iwata seemed to hint at something like this in his speech.

Next years E3 will be the big media blowout on WiiU.
 
mutsu said:
The design around the entire online experience is just not ready. That's why they are not talking.

The system is going to be released in "2012". Mid-2012 was pure speculation. I see that they are at least 1.5 years away from release, so they will have the time to sort those things out.
But if you want a robust online system that works that takes over a year to develop en implement.
So even if they release in Nov 2012 they NEED to know by how what and how they want to implement online.
And if they know everything and have it all planned out, than all they need to say right now:
We are not talking about online at the moment.
Now they are just dodging it and vague say stuff like that box will be checked.

And also because nintendo has a terrible reputation when it comes to online so we are EXTREMELY sceptical for everything online related to nintendo.
 
I'm gonna say the Wii U can run multiple controllers on one system just fine. My theory is that the controllers are so expensive right now that Nintendo can't sell them individually at retail without taking a loss on each one. So they decided against it.
 
Rated-Rsuperstar said:
I'm gonna say the Wii U can run multiple controllers on one system just fine. My theory is that the controllers are so expensive right now that Nintendo can't sell them individually at retail without taking a loss on each one. So they decided against it.
Or your controller is $150 :P
 
Basically, it looks like this system isn't anywhere near as far along as some of the earliest rumors suggested. Before E3, some people were talking about an early 2012 launch, and I think that whole premise is looking kind of shaky. I'm not convinced they ever had that as a goal. They clearly don't have any games that are currently polished enough to show to the public in any form. They're not sure exactly what they're going to do with online, and there are probably all sorts of important details that still need to be worked out.

It was most-likely too early to even show this console. I've still managed to become somewhat hyped for the system based on some of the potential uses for the screen controller, but it was a pretty confusing reveal.

Going forward, i think they need to loosen up on the secrecy reins a bit to help build some real hype for this system before launch. The next E3 will probably be right before the system is released, and they need to start showing stuff sooner than that. As soon as games reach the point where they're ready for public demonstrations, they should probably start holding press events, and also start encouraging third parties to do the same.
 
From reading this thread I can only conclude, you people don't know what you're talking about. Wii U will be marketed just as multiplayer friendly as the Wii. It is a Wii. It is a new Wii. It's Wii U. It brings new ways to play, but doesn't lose anything the Wii had. If you're so damn selfish that you will always ALWAYS want to be the one using the new controller instead of let it be passed around then that's only your, your friends' and your family's problem. And if you know kids or whatever that would fight over it in such epic proportions, guess what, tell their parents to NOT buy them more shit until they can discipline them better. Maybe they should call Nanny 911. Most households will be fine. Most households will love the ability to use controllers they already own instead of buy even more. Most will be able to have tons of fun playing with Wii remotes or classic controllers, or whatever each person likes using and is handy, while enjoying the new games on Wii U and the new ways the tablet can be used to enhance the fun of ALL players, not just the one actively using that controller. If you can't think of any such ways, you obviously have ZERO imagination. Thankfully for you, Nintendo has plenty of that. No, not everything you can think of is possible. But a lot of shit is. No system does everything (no, not even the PS3 :P) so congratulations for trying so hard to point out the obvious yet present it as some kind of crippling flaw of the system. I can't play Four Swords as you want to play it on Wii, PS3, or 360 either but they sure as hell provide fun.
 
Alextended said:
And if you know kids or whatever that would fight over it, guess what, tell their parents to NOT buy them more shit until they can discipline them better.
Ah, thanks man. I needed a good belly laugh this morning.

The rest of your spirited defence was whimsical but that part was classic.
 
It's difficult to say what the issue might be, whether it's cost, a tech problem or something else entirely, but if it is a tech issue I think a reasonable compromise would be:
  • Single-player titles have full access to the padlet for streaming complex data, or for streaming the entire game so that the TV can be used for something else.
  • Multiplayer games are limited to basic data on all but one of the padlets.

You could still have touchscreen functionality and some limited streaming data on the "secondary" padlets, but only one would have access to the kind of high-quality alternative viewpoints etc. seen in the demo reel.
 
i'm still rubbing my eyes at the fact that they're going ahead with this despite the fact they haven't nailed down the ability to use more than one controller with the system. That's the type of thing you gotta nail down BEFORE you reveal to the public, for if it's not possible you simply don't go ahead with the concept. :headscratch:

Ah well, it don't matter to me. My family and friends don't like gaming, they played Wii for two minutes liked it and then promptly forgot about it like most people. Just can't make game hobbyist out of game haters. So one controller will be fine for me on a personal level as long as the online is competent.

But for the public at large, yikes.
 
SmokyDave said:
Ah, thanks man. I needed a good belly laugh this morning.

The rest of your spirited defence was whimsical but that part was classic.
Calling out the idea that Nintendo is ditching local multiplayer as the ridiculous shit it is, isn't defending anything, it's just, well, calling out the idea that Nintendo is ditching local multiplayer as the ridiculous shit it is. Which is pretty damn ridiculous. No, you can't play Four Swords. I didn't say you can. Multiplayer is still going to be a big part of their marketing and keeping the Wii controllers around is a great idea on its own. It's still a Wii (U). They had games to demonstrate this. Mario games at that. If you want to proclaim that the fact YOU are not satisfied with their direction means that they're against local multiplayer then you're being ridiculous, I'm not defending anything by stating the obvious.
 
Amir0x said:
i'm still rubbing my eyes at the fact that they're going ahead with this despite the fact they haven't nailed down the ability to use more than one controller with the system. That's the type of thing you gotta nail down BEFORE you reveal to the public, for if it's not possible you simply don't go ahead with the concept. :headscratch:

Ah well, it don't matter to me. My family and friends don't like gaming, they played Wii for two minutes liked it and then promptly forgot about it like most people. Just can't make game hobbyist out of game haters. So one controller will be fine for me on a personal level as long as the online is competent.

But for the public at large, yikes.

Yep, sums me up as well. It seems someone would have nixed this in the concept phase.
 
Alextended said:
Calling out the idea that Nintendo is ditching local multiplayer as the ridiculous shit it is, isn't defending anything, it's just, well, calling out the idea that Nintendo is ditching local multiplayer as the ridiculous shit it is. Which is pretty damn ridiculous. No you can't play Four Swords. I didn't say you can. Multiplayer's still going to be a big part of their marketing. It's still a Wii.

No one's saying you can't do any local multiplayer. Obviously it's backwards compatible with the wii so u can do 4 player wiimote based games. Then you can also do up to 5 player asynchronous multiplayer games where one person uses the new remote and the other players use the wiimote or classic.

However you cannot dispute That the biggest part of this new console is the new remote. It's the only part they really focused on and showed At the conference. Clearly it's designed to provide gameplay options that the older remotes cannot provide. Because of this, there will be games made That utilize the functionality of the new remote.

By limiting the new remote to one per console then the most important part of this new console cannot be used for local syncronious multiplayer

I would claim that synchronious multiplayer is just as important if not more important than an asynchronous model.
 
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