[MLiD] PS6 Dockable Handheld Leak: AMD Canis Specs CRUSH XBOX Ally X!

I never said it's not achievable. I said Sony never seems to think it's desirable. If I were Sony, I'd try to pull off exactly what you are suggesting. But I'm not them. You are mixing wishful thinking with how Sony tends to operate. If they actually do what you suggest, that would be awesome. I'm just skeptical that they would.
Sorry I meant emulators they have. They already do that.
 
Developers and even Sony could be working on LLMs to be integrated into next gen game engines as we speak. The PS6 and games that will utilize it's hardware is years away, 2030 and beyond.

LLMs would inform GT Sophy of the in game world state based on your actions.

Kinda wish Sony would have included a NPU. It would have taken local AI a step further.

It doesn't even have to be large. Something the size of what is on Strix Halo GPU is enough, which is about 4WGP/8CUs in size.
Strix needed a AI NPU because it only gets RDNA3.5 AI tech. There won't be any need of an NPU with RDNA5. They can also add anything more they want like they did with PS5 Pro with its custom AI hardware completely different than RDNA4..
 
Wait, why would Canis have a MicroSD slot?

james-franco-wait-what.gif
 
Sorry I meant emulators they have. They already do that.
Of course they do. Technical capabilities is not what I'm getting at.

Think about this, if gta 6 runs like ass on the handheld because the emulator (or hardware) can't keep up and gamers start tweeting and complaining and demanding refunds from R*, who had nothing to do with the emulator and never agreed to release the game on it, who should be held responsible? There's a reason emulators almost always require explicit licensing. And even that's usually allowed for more capable hardware like for Xbox 360 emulation on series X. Not less. MS had to get game licenses updated for each of them. That's why their legacy BC was not universal.

Sony would never risk a blanket rollout that may result in unintended consequences for untested games
 
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For the PS6, Sony should make it mandatory for all games to include a VR mode—no exceptions. Additionally, the PS VR3 should be entirely wireless, or at least feature a versatile dock-and-undock option.
 
I hope this is true. I love the switch and steam deck. Hybrid consoles are the future. Especially with games not really looking that much better than previous gen. We don't really too much power for a great game. These days.
 
Rebirth perfor
Depends on how these games run on PS5.

But lets, as of now, assume that PSP has roughly 50% of PS5 rastering performance.

That means that if a game is rendered at 1440p60 on PS5, lowering the resolution to 1080p (and keeping all other render settings the same) on the PSP will in most cases not be enough. Usually they will need to lower other rendering settings and/or lower the resolution even more.

But lets not forget PSSR, lets say 900p ML upscaled to 1080p will probably look great on that small screen.

And all this is with the assumption that the CPU performance of the PSP is enough to render the said game at 60 fps.

The good thing about PSP is that it has (or at least we assume it has) the same memory capacity as PS5. Avoiding the worst thing about the Series S.

In other words, scaling GPU load is typically easy. Scaling CPU load is way worse. And scaling for lower memory capacity (if the downnscaled gfx, tycally lower texture resolution, doesn't free enough memory) is a nightmare.
Say for example Rebirth's performance mode is 1180p (or something) 60fps, can it run 900p up scaled 60fps on the ps portable?
 
Rebirth perfor

Say for example Rebirth's performance mode is 1180p (or something) 60fps, can it run 900p up scaled 60fps on the ps portable?
If the ~50% assumption (which more than anything is just a convenient assumption rather than one based on exact knowledge...) is correct then most likely, no. More like 720p.

But I hope PSP surprises, the relationship between performance and cores×frequency (aka FLOPS) isn't linear. And more often than not the lower performer "punches above its weight".
 
So, by adding an option to switch to VR mode would be utterly dumb? Games like Microsoft Flight Simulator, No Man's Sky, Gran Turismo 7, and Resident Evil Village all have it. No, but you're right, absolutely the dumbest idea ever.
Yes making a niche mandatory for developers to implement is dumb. And that's why it's, obviously, never going to happen.
 
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Sony's in a "damned if you do damned if you don't" situation with this handheld.

If they mandate all PS6 games must run on it, then console owners will be pissed their games are being held back. If they don't mandate all PS6 games run on it, people will be hesitant of Sony pulling another Vita the moment the market pushes back on their product.

Additionally, if this product is automatically BC with PS4 / PS5, you are REALLY going to piss people off because obviously that would be digital-purchases only backwards compatible.
 
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Sony's in a "damned if you do damned if you don't" situation with this handheld.

If they mandate all PS6 games must run on it, then console owners will be pissed their games are being held back. If they don't mandate all PS6 games run on it, people will be hesitant of Sony pulling another Vita the moment the market pushes back on their product.

Additionally, if this product is automatically BC with PS4 / PS5, you are REALLY going to piss people off because obviously that would be digital-purchases only backwards compatible.
The former is the most worth it, then. I think we're talking of, like, 1M of console owners AT MOST being pissed from this.
 
Not sure if you are referring to my post (or Mr.Phoenix?). No I wasn't downplaying AI. Just saying LLM-based AI is not the solution for everything. Devs need to use the right AI tool for the right problem. Sophy AI is the right tool for the racing problem. It still is AI, but not an LLM. LLM should be used for language problems. And by language, I mean natural human representation of information like text, image, audio, video. So it will certainly have use cases in games. Just don't expect it running locally on a PS6 console. Let alone handheld..
Both go hand in hand really.

With LLMs + RL Agents, Ellie and Atreus would stop being scripted sidekicks and become adaptive companions who:

(RL) Fight smart and evolve skills. Have muscle memory like moment-to-moment gameplay skills like aiming, dodging, pathfinding, combo timing.

(LLM) Talk naturally, remember choices, interpret the game state, and even help shape the world. As well as tactical brain + reasoning like high-level decision-making, creative problem-solving, adapting skills to context.

I searched all over and the only thing that stops LLMs from running locally when playing a game like RDR2 at 13B parameters is the amount of System Memory or VRAM.

Some interesting videos for you to watch.

 
Strix needed a AI NPU because it only gets RDNA3.5 AI tech. There won't be any need of an NPU with RDNA5. They can also add anything more they want like they did with PS5 Pro with its custom AI hardware completely different than RDNA4..
NPU can help free up the GPU from any non rendering AI tasks, similarly to how the dedicated decompression hardware frees up the CPU.

But you're right.
 
Both go hand in hand really.

With LLMs + RL Agents, Ellie and Atreus would stop being scripted sidekicks and become adaptive companions who:

(RL) Fight smart and evolve skills. Have muscle memory like moment-to-moment gameplay skills like aiming, dodging, pathfinding, combo timing.

(LLM) Talk naturally, remember choices, interpret the game state, and even help shape the world. As well as tactical brain + reasoning like high-level decision-making, creative problem-solving, adapting skills to context.

I searched all over and the only thing that stops LLMs from running locally when playing a game like RDR2 at 13B parameters is the amount of System Memory or VRAM.

Some interesting videos for you to watch.


You are right about that. Memory would be the biggest consideration. I think we are aligned on the long term vision. We just disagree on timing. We will get there one way or another.
 
I mean you might be downplaying things, ai has uses for games outside just creation. We had this happening two years ago:


Ai powered physics:


A year back Nvidia was working on active ai powered npcs that respond to each others actions:


That being said, we might not have devs use any of this or push the tech in the PS6 gen, but again, it has its uses, and hardware is there atleast for a partial implementation. Just look at the ridiculous pace of progress in ai tech in the last few years, we dont know the things possible by talented folks that have ambition with this technology. I remember when people were laughing at the very concept of dlss.

i dont whant no damn clankers in my vidya gaems!
 
FFS, I have just read this news and it's going to kill any third party support I personally give to my Switch 2.
I buy my games digitally and there's no way I'm going to continue building my Switch 2 library if PlayStation are releasing a handheld that will support my PlayStation digital library too.
This is fantastic news and exactly what I wanted from Nintendo, a powerful handheld and powerful console that shared the same library.
Any games that are to intensive to run should then follow the PS portal route or alternatively offer the option to use the handheld device like the portal.
 
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