Looking at the results, honestly, this thing looks like a headscratcher. If it's barely running performance mode settings of the PS5 at 30fps and still dropping frames when pushed, how the hell are they going to support this thing going forward? Let's assume most games in the future run at 60fps on the ps6 with a reduced settings mode at 30fps mode on the ps5. What the hell happens to the handheld version?
Also, how well will it handle 30fps titles on the PS5? From all the discussion that was being had with the leaks, it was pretty much painting a picture of it running the PS5 version of the game at a lower resolution a streamlined and stable profile, but with it targeting performance mode settings at half the framerate and a lower res on top this becomes a much messier scenario.
If they put in 8 CPU cores, even clocked lower like in the current handhelds, this thing could have scaled much better, considering GPU settings are much easier to scale down, but with 4 CPU cores....honestly, this isn't looking good, and if Sony makes support mandatory for PS6 games, this could be a real anchor on the PS6. Hopefully, the actual device performs better because for me this looks like a headache in the making.