[MLiD] PS6 Dockable Handheld Leak: AMD Canis Specs CRUSH XBOX Ally X!

I mean, even taking out the PS6 from the equation
Well what I was saying is I think the PS6 is the point. So more effort will go into ensuring its balanced for PS6 games and it wouldn't surprise me if PS5 low power mode games are more variable in performance because the whole toolkit isn't available.
 
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Can't we wait until we actually get stuff natively developed for it before concerning over anything?
Thats the problem, this thing will not get native support for the majority of current ps5 games.
The device will be expected to play the majority of PS5 games at the screen's res at good performance levels, especially when marketed along with the ps6 at minimum. With new games, the Sony first party will do a decent job of nativey supporting it, but many devs will do the bare minimum to support it, like the ps5pro. The bigger issue is that for most of the PS5 library, you are not going to get devs to go back and patch their games for canis when there is no incentive for sales to be gained with dedicated resources to be diverted, which means for a large number of games it will have to run ps5 games in raw unpatched mode where the device will have to bruteforce the ps5 build to run on its specs and what happens when games that push the ps5s cpu like baldurs gate, dragons dogma and ue5 titles that run at 40ish fps at 720-800p run on this thing unpatched with its 4 cores?
 
Thats the problem, this thing will not get native support for the majority of current ps5 games.
The device will be expected to play the majority of PS5 games at the screen's res at good performance levels, especially when marketed along with the ps6 at minimum. With new games, the Sony first party will do a decent job of nativey supporting it, but many devs will do the bare minimum to support it, like the ps5pro. The bigger issue is that for most of the PS5 library, you are not going to get devs to go back and patch their games for canis when there is no incentive for sales to be gained with dedicated resources to be diverted, which means for a large number of games it will have to run ps5 games in raw unpatched mode where the device will have to bruteforce the ps5 build to run on its specs and what happens when games that push the ps5s cpu like baldurs gate, dragons dogma and ue5 titles that run at 40ish fps at 720-800p run on this thing unpatched with its 4 cores?
Most of the appeal will center around current PS6 generation titles, not old PS5 generation games, half of which will still be playable on it via cross-generation PS4 SKUS.
Sure, it's going to be somewhat of an ackward transition (full PS4 library > limited PS5 library > most of PS6 library), but I don't think consumers will ultimately care about it not running Monster Hunter Wilds when it will still get Capcom's newest entry in the series in its first year.
Also, it will definitely not run PS5 games that do not support the Power Saver mode, Sony doesn't do things like that.
 
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This happens in every lead up to a new generation, without fail. As if forum dwellers could possibly come up with novel questions that the engineers who are actually working on the hardware haven't thought of.
That's a very reductive line of thinking. Come on, man, you can do better and are coming off as defensive forceish. Yes, we, oafish humble forum dwellers, should know our place before discussing concerns and questioning hardware when shown the performance data from a mode that is being called a testbed for the handheld performance profile. Sony isn't infallible; they have and can make poor hardware design decisions when taking profit margins into account, we saw this with the ps5 pro, which is a woefully unbalanced system that is severely bandwidth starved and is performing at a disappointing level unable even to make full use of its humble spec uplift and unable to make real use of the rdna4 arch strengths.

Can the hardware perform better than what is shown here sure possibly, and maybe there is a system-wide support for pssr2 etc but until we get any info on that thats a pie in the sky scenario and we have to work with the info we have and I had concerns with the CPU in this thing and the performance data is doing little to alleviate my concerns on it being a bottleneck which will prevent easy scaling as the new gen sets in.
 
Most of the appeal will center around current PS6 generation titles, not old PS5 generation games, half of which will still be playable on it via cross-generation PS4 SKUS.
Sure, it's going to be somewhat of an ackward transition (full PS4 library > limited PS5 library > most of PS6 library), but I don't think consumers will ultimately care about it not running Monster Hunter Wilds when it will still get Capcom's newest entry in the series in its first year.
Also, it will definitely not run PS5 games that do not support the Power Saver mode, Sony doesn't do things like that.
You sure about that? A seamless ecosystem is one of the main targets of Sony going forward and seamless bc is nolonger a perk its considered a requirement going forward with games getting more expensive and less releases, the majority of ps5 games released dont have eco mode and they arent getting new patches and if you think Sony can get by with runnning 10-30% of ps5 games being supported on this thing youre in for a shock as is Sony especially since it isnt getting any dedicated releases unlike the switch 2. The vast majority of the library that gamers will have access to for the first few years will be PS5 titles, even on the PS6, games are taking longer and longer to get released we havent even gotten a current gen Naughty dog on the ps5 for e.g and it could be years until we get new titles to established IPS and until then what most gamers will play on this device will be ps5 games. Gamers are going to want to play games like Monster Hunter on the thing, and if it runs at 20fps on the handheld compared to the 30-45fps on the PS5, it's going to lead to consumers being pissed.

Also, regarding the games centered around the PS6 generation, how do you think this thing will scale ps6 games which will run at 30fps on the ps5 with reduced settings with its 4 cpu cores?
 
Well what I was saying is I think the PS6 is the point. So more effort will go into ensuring its balanced for PS6 games and it wouldn't surprise me if PS5 low power mode games are more variable in performance because the whole toolkit isn't available.
We will get very few PS6 releases by the time of launch, and with increased development times the releases will be even slower...., the handheld can't afford to wait or rely on a few PS6 releases to drive sales, since while ps6 users will be happy to bide themselves playing ps5 games at pro settings and 100fps in boost mode in the meantime while ps6 releases trickle in, the canis users will be stuck with the majority of their ps5 library running in unstable unpatched modes which is certainly not a great base to stand on when marketing your device to new gamers especially if ps6 games struggle to run well and its designed more as a midway crossgen machine. That CPU is sticking out as a sore thumb to me but I hope im wrong.
 
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You sure about that? A seamless ecosystem is one of the main targets of Sony going forward and seamless bc is nolonger a perk its considered a requirement going forward with games getting more expensive and less releases, the majority of ps5 games released dont have eco mode and they arent getting new patches and if you think Sony can get by with runnning 10-30% of ps5 games being supported on this thing youre in for a shock as is Sony especially since it isnt getting any dedicated releases unlike the switch 2.
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Most of the appeal will center around current PS6 generation titles, not old PS5 generation games, half of which will still be playable on it via cross-generation PS4 SKUS.
The vast majority of the library that gamers will have access to for the first few years will be PS5 titles, even on the PS6, games are taking longer and longer to get released we havent even gotten a current gen Naughty dog on the ps5 for e.g and it could be years until we get new titles to established IPS and until then what most gamers will play on this device will be ps5 games.
Not true. We will be buying PS6 games from November 2027 onwards, that's what the vast majority of the userbase will playing with.
Whether those titles will be next-generation excluives or not is irrelevant.
Gamers are going to want to play games like Monster Hunter on the thing, and if it runs at 20fps on the handheld compared to the 30-45fps on the PS5, it's going to lead to consumers being pissed.
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I don't think consumers will ultimately care about it not running Monster Hunter Wilds when it will still get Capcom's newest entry in the series in its first year.
Also, regarding the games centered around the PS6 generation, how do you think this thing will scale ps6 games which will run at 30fps on the ps5 with reduced settings with its 4 cpu cores?
Not at native 1440p resolution, that's for sure.
How should I know? Why should I be concerned, even? 95% of games in the market will still run ot it without major problems.
 
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Not true. We will be buying PS6 games from November 2027 onwards, that's what the vast majority of the userbase will playing with.
Whether those titles will be next-generation excluives or not is irrelevant.

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Not at native 1440p resolution, that's for sure.
How should I know? Why should I be concerned, even? 95% of games in the market will still run ot it without major problems.
Well, I guess we fundamentally disagree on the importance of the PS5 library for the device. You said this won't run games that don't have an eco mode, which is like more than 90% of the PS5 library, as if thats no biggy. I think you're seriously underselling the impact of not having access to those games, or even if access is given at unstable performance profiles, but let's agree to disagree.
 
Well, I guess we fundamentally disagree on the importance of the PS5 library for the device. You said this won't run games that don't have an eco mode, which is like more than 90% of the PS5 library, as if thats no biggy. I think you're seriously underselling the impact of not having access to those games, or even if access is given at unstable performance profiles, but let's agree to disagree.
I'm just saying that half of those games already having PS4 versions and consumers ultimately, mostly just caring about new PS6 games (bar live service titles, but those are bound to be natively updated, anyway) reduces whatever impact having a limited PS5 library would have. It's not like the priority for people at large will be to play old 2024-2027 PS5 games on a PlayStation SIX device.
 
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I mean, even taking out the PS6 from the equation, the question becomes, how is the thing going to support the demanding PS5 games at acceptable settings? Assuming this a cross gen ps5 enabling device consumers would look to play their ps5 library scaled down to the 1080p screen res at good performance levels at minimum especially with it being launched alongside the ps6 but with it hitting half the performance levels of the ps5 at performance settings and still dropping frames when the engine is pushed what happens when games like dragons dogma, baldursgate, and ue5 titles that run at 40ish fps in performance mode at 720-900p on the ps5? How will the 4 cores handle cpu workloads designed around the ps5 when workloads cant be scaled down even with the average patches? Devs sure as hell arent making dedicated ports like with the switch1.
The idea is start building a library now for that lower profile and maybe make it mandatory prior release. Everything can be scaled down. And before you define those "acceptable settings" please remember that Switch sold 150 mill units.
 
Looking at the results, honestly, this thing looks like a headscratcher. If it's barely running performance mode settings of the PS5 at 30fps and still dropping frames when pushed, how the hell are they going to support this thing going forward? Let's assume most games in the future run at 60fps on the ps6 with a reduced settings mode at 30fps mode on the ps5. What the hell happens to the handheld version?

Also, how well will it handle 30fps titles on the PS5? From all the discussion that was being had with the leaks, it was pretty much painting a picture of it running the PS5 version of the game at a lower resolution a streamlined and stable profile, but with it targeting performance mode settings at half the framerate and a lower res on top this becomes a much messier scenario.

If they put in 8 CPU cores, even clocked lower like in the current handhelds, this thing could have scaled much better, considering GPU settings are much easier to scale down, but with 4 CPU cores....honestly, this isn't looking good, and if Sony makes support mandatory for PS6 games, this could be a real anchor on the PS6. Hopefully, the actual device performs better because for me this looks like a headache in the making.
You really exagerate. I played Demon's souls with this mode and didn't noticed any drops. You really have to look for specific spots, which DF did. It's 30fps 99% of the time in that mode. Also it's still the same 1440p resolution, they could have reduced it to remove the drops altogether and maybe run it at 40fps or near the VRR limit.

This is what they did with with the other game running at reduced IQ usually above the VRR treshold and often at 60fps which is going to be great if the handheld has VRR enabled. I expect many games to use this path and keep the game mostly above the VRR limit.

What 30fps games are you talking about? those 3 games which flopped badly? They won't be missed on the handheld.
 
You really exagerate. I played Demon's souls with this mode and didn't noticed any drops. You really have to look for specific spots, which DF did. It's 30fps 99% of the time in that mode. Also it's still the same 1440p resolution, they could have reduced it to remove the drops altogether and maybe run it at 40fps or near the VRR limit.

This is what they did with with the other game running at reduced IQ usually above the VRR treshold and often at 60fps which is going to be great if the handheld has VRR enabled. I expect many games to use this path and keep the game mostly above the VRR limit.

What 30fps games are you talking about? those 3 games which flopped badly? They won't be missed on the handheld.
I have played Demon's Souls, and that area is far from the most demanding in the game; it dropped frames with just a few dreglings running around. The most demanding areas are the valley of defilment and shrine of storms, and if its dropping frames here, its going to be worse there. Demons souls remake is also one of the most consistent and stable games framerate wise so a bit of an outlier compared to the average ps5 game. You're assuming the framerate drops are because of the GPU only, but what about the cpu with 4 cores? Gpu workloads can be scaled down relatively easily, especially with res drops, but cpu workloads cannot. The thing that worries me about the system is not the gpu side, this thing can scale well into the early parts of the ps6 gen with its gpu arch but how will it scale with cpu workloads is the worry. The new arch advancement will make up for the lowerclocks and probably gain some ground core by core over the ps5 but 4cores could still cause headaches when scaling games that push the ps5 with framerate drops.

Wait wtf when did dragons dogma, baldurs gate and monster hunter flop on the ps5? Monster hunter is like the go to handheld title for many. Also there are dozens of ue5 games that struggle heavily in their performance mode on the ps5 dropping into the 40s at 720p-900p res how would this handle that scenario? and what of the games that do not get eco modes?

Youre assuming im being purposely negative about the device but my only worry in the past was this being a anchor on the ps6 development cycle via mandatory support and the general perception was this will scale similar graphics and performance profiles to lower resolutions but now that is far from certain with the performance profile being half the framerate in performance mode. I was actually planning to purchase this but now I have some valid apprehension until we get more info.
 
The idea is start building a library now for that lower profile and maybe make it mandatory prior release. Everything can be scaled down. And before you define those "acceptable settings" please remember that Switch sold 150 mill units.
Yeah I get the idea about building the lower profile now, but the majority of the ps5 library is without eco modes. The switch is a completely different market, nitendo has never relied on tech, hardware and performance as a selling point, there are barely any expectatiions there and there is little to no reliance on third party for its consumer bases wallet, they can literally throw out an abomination of a pokemon game with atrocious inconsistent and underwhelming visuals running even by by ps2 standards and terrible framerates and gamebreaking bugs and it still sold gangbusters with the nitendo fans agressively defending the game.

Contrast that with Sony consumers who were literally causing a social media meltdown for Sony over just one third-party game, Cyberpunk, being released in a shitty state. Nintendo also has a first-party portfolio that is unrivaled in its selling power and attachment rate, and the Switch received dedicated games to drive its sales. Sony has customers who have high standards and expectations in production values and performance especially with their recent marketing of mandatory 60fps modes getting people accustiomed to expecting a stable 60fps mode as the standard baseline this gen and will have to rely on its current portfolio to drive sales since this will not get any dedicated handheld games and launching along the ps6 this thing will be associated with the new gen console and the mainstream would think ps5 games would be easy work for this.
 
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Power consumption is still considerable at 90W.
It's highly debatable they can reproduce the same performance profile of the PS5 in this power saving mode at 15W even accounting better efficiencies, RDNA5 vs RDNA2 and whatever. This is a 6x gap, not a minor deficiency they have to recoup.
Also they need developers patching their old games specifically which is something most publishers won't care to do.
An other option could be specific ports to take advantage of certain RDNA5 features but that is even more work than implementing the power saving profile.

Imo based on this evidence the pieces of the puzzles are not fitting and something is being interpreted wrong or the specs of the handheld are outdated or this power saving mode is not exactly representative of the performance profile of the handheld.
One thing is certain, if they can't figure out how to have almost native PS5 support in this handheld and almost zero developer work to ensure BC, they will have an uphill battle with this product.
But I don't think at this stage we have all the pieces of the puzzle yet.
 
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Power consumption is still considerable at 90W.
It's highly debatable they can reproduce the same performance profile of the PS5 in this power saving mode at 15W even accounting better efficiencies, RDNA5 vs RDNA2 and whatever. This is a 6x gap, not a minor deficiency they have to recoup.
Also they need developers patching their old games specifically which is something most publishers won't care to do.
An other option could be specific ports to take advantage of certain RDNA5 features but that is even more work than implementing the power saving profile.

Imo based on this evidence the pieces of the puzzles are not fitting and something is being interpreted wrong or the specs of the handheld are outdated or this power saving mode is not exactly representative of the performance profile of the handheld.
One thing is certain, if they can't figure out how to have almost native PS5 support in this handheld and almost zero developer work to ensure BC, they will have an uphill battle with this product.
But I don't think at this stage we have all the pieces of the puzzle yet.
I think looking at the Strix Halo, which is an absolute behemoth of an APU and awfully bloated on the CPU side with an NPU and 16 CPU cores, one can be optimistic about AMD hitting a good performance profile when scaling down, especially on the GPU side. TDP does not scale linearly, especially when scaling down, and we saw with the switch 2 that it performs relatively close to the series S, even though it runs at around 15W docked meanwhile the series S is 100W. Keep in mind that the switch 2 is on an old 8nm node too, and a very old architecture impressive as it is compared to recent amd handheld offerings. With what we are hearing about the rdna5 the arch is approaching Blackwell levels of performance/efficiency, so it should be able to come quite close to the ps5 performance profile when running at a lower resolution on the gpu side. The real worry is the CPU its not the TDP but the lack of hardware which could cause this thing to fall short of the ps5 performance profile. Half the cpu cores running at low clocks could mean even with the GPU performing admirably, this thing could still fail to hit the performance profile that was expected.

I agree with you in that the puzzle pieces aren't fitting because as soon as I saw the performance data, it made me scratch my head on how they plan to position this thing. I always expected it to perform like the ps5 scaled down to a lower res with a smooth transition based on a robust bc layer without the need to downgrade performance, I sure as hell wasnt expecting the framerate to be cut in half. I can only hope that this is just a starting point and the actual hardware and mature devkit builds are performing much better. I am especially curious about how the cpu will scale because so far the 4 core looks like the glaring mistake which could hold back the hardware from scaling well with the home consoles, atleast in my eyes.
 
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Yeah because mums, dads and kiddies will just understand that, do you realise the world we live in with the amount of stupid people. I'm not talking about you and me being confused.
That logic does not apply when one is a home console and the other is a handheld console.
 
I mean understand differences in specs and features, ray charles could tell the differences between something handheld and a home console lol
I think most people understand that handheld consoles are less powerful than home consoles. People are literally not THAT stupid.
 
I think most people understand that handheld consoles are less powerful than home consoles. People are literally not THAT stupid.
Tell me your young without telling me you're young. Yes they are as someone in there 40s, I cantell you from my own life experience. Mums and dads and casual gamers are, I see them asking stupid questions on Facebook groups and other forums all the time. You can't be that naive.
 
Tell me your young without telling me you're young. Yes they are as someone in there 40s, I cantell you from my own life experience. Mums and dads and casual gamers are, I see them asking stupid questions on Facebook groups and other forums all the time. You can't be that naive.
I don't agree, but anyway, what confusion do you think this will cause? Will these stupid consumers somehow realize that their PS6 Portable isn't playing games at the same settings as main PS6?
 
Considering some tests I've seen of the Rog Xbox Ally X, I have no doubt that the portable PS6 will be more powerful.

But in the end, it's a race that's not worth it. With the annual releases of portable PCs, Asus shouldn't take long to have more powerful portable hardware later.

Sony needs to focus more on creating an affordable product with good support.
 
Yeah because mums, dads and kiddies will just understand that, do you realise the world we live in with the amount of stupid people. I'm not talking about you and me being confused.
what...? how much more simple can it get?

6 comes after 5. PSP 6 is the same number as...6 (same number as the home console). How is that hard?

Much better than

Wii
Wii U
or...

Xboz
Xbox 360
Xbox One
Xbox Series S /X
 
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