PS6 with RDNA5 dual-issue should make it possible and each CU has 2 AI Accelerators.
Possibilities.
Dialogue & story generation, AI-intensive NPCs, companions, emergent behaviors, procedural world generation, dynamic world interactions. The list goes on.
I don't know why you are acting like it's some large scale thing that requires a super computer. These models are small, maybe ~6GB in size and can run on
RTX 3060 Ti.
It's
just a little something to make games feel more alive.
Dynamic Dialogue
NPCs no longer rely solely on pre-written dialogue trees. LLMs allow NPCs to generate natural language responses in real time, adapting to player input.
Example: If a player asks a unique question, the NPC can respond appropriately instead of repeating canned lines.
Procedural Behavior & Decisions
LLMs can influence decision-making logic for NPCs: where they move, how they react, or what goals they pursue.
NPCs can exhibit emergent behavior rather than scripted routines.
Context Awareness
LLMs maintain context buffers to remember interactions with the player or other NPCs.
This enables consistent personality and memory, so NPCs "remember" past events, choices, or conversations.
Quest & Story Integration
NPCs can generate side quests, hints, or dynamic storylines based on player actions.
LLMs allow NPCs to act as a dynamic storyteller or guide, adapting narrative flow on the fly.
Adaptive Tone & Accessibility
NPCs can adjust their tone, politeness, or language to match player preferences.
LLMs can also handle real-time localization, making dialogue natural across languages.
But if it makes you happy, next-gen wouldn't have it and we'll just continue to have PS5 games, just at a higher resolution and frame rate.