[MLiD] PS6 & PSSR2 Dev Update



Chapters:
0:00 Intro Rambling
1:43 (NEW Leak) PS6 Handheld Developer Update
11:00 (NEW Leak) PSSR2 is a MASSIVE Upgrade!
16:00 Why RDNA 4 Prices are Going Up
20:00 (NEW Leak) RDNA 4 Pricing in 2026
25:00 Micron Killing Off Crucial – My Thoughts
32:00 Steam Machine "Barebones Edition"
48:50 DRAM Shortages Q&A, AI Bubble
1:04:58 RTX 50 SUPER Update – Just Buy a 5090 or 9070 XT Now!
1:12:38 CES 2026, 9850X3D, 9950X3D2
1:20:00 New AMD Motherboard Chipsets, Grimlock, Sound Wave
1:32:00 Steam on PlayStation Rumors, XBOX Magnus
1:41:00 PS6 Pro Expectations

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Season 1 Water GIF by SpongeBob SquarePants
 
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English please? 😁
Sony is getting ready for that PS6 Portable (that will probably be released alongside PS6) and wants games to be readily available to it but many developers don't care for that low-power mode they started a few months ago which will allow games to run on said portable.

PS5 Pro is getting a meaty update next year.
 
Assuming all this is true, the annoyed part shows how stupid these people are.
What do devs get to win from this? Can't you see most of them don't even release games in a steady state and instead put out patches months after release?

They are so detached from reality, it's not even funny anymore.
 
Sony is getting ready for that PS6 Portable (that will probably be released alongside PS6) and wants games to be readily available to it but many developers don't care for that low-power mode they started a few months ago which will allow games to run on said portable.

PS5 Pro is getting a meaty update next year.
Also separate forks of FSR4/PSSR continue.

Which as I've pointed out before goes to Cerny's comments about consoles and PC's having different priorities (along with hardware constraints). Variable resolution (Console) vs Variable framerate (PC). Despite all the the support of VRR its obvious Sony are keenly aware most of their userbase is still on fixed framerate displays and they are optimising around that experience, upscaling inclusive.
 
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Why doesn't Microsoft actually make a true Xbox portable?

Xbox Series S is already the "low power" version of the Xbox. XSS uses 70W which is already lower than the 80W that PS5 low power is aiming for :pie_thinking:
 
Sony is getting ready for that PS6 Portable (that will probably be released alongside PS6) and wants games to be readily available to it but many developers don't care for that low-power mode they started a few months ago which will allow games to run on said portable.

PS5 Pro is getting a meaty update next year.
I see. Looks like a good news for Ps5 pro next year with pssr update. Sony is also focus on Pspnextgen which Sony really needs especially in Japan market. Hopefully developers utilize what ever Sony wants them to do.
 
Why doesn't Microsoft actually make a true Xbox portable?

Xbox Series S is already the "low power" version of the Xbox. XSS uses 70W which is already lower than the 80W that PS5 low power is aiming for :pie_thinking:
Because MS doesn't want to mandate handheld support. Their handheld uses the Xbox PC GDK versions which can be optimized for handhelds.
 
It's gonna flop so hard, it'll make the Vita look like a massive success, lmao

lol, funny that some folks think that. This thing will do quite well for itself. It won't have any of the drawbacks that hindered the Vita based on what little data we have so far.
 
It's gonna flop so hard, it'll make the Vita look like a massive success, lmao
Nope 100%. For sure it will not beat Switch 2 in number one spot but it will be a good 2nd place on handheld, and have decent number and competitive especially in Japan.
 
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mckmas8808 mckmas8808 As I said in the other thread, Sony is getting the devs ready with tools and documentation.

MLID keeps referring to it as PS6 handheld. Seems Sony is going to mandate support if "they NEED us to support it directly eventually."

The number of PS5 low power mode patching is low, Sony is getting annoyed, so they will 100% mandate support if adoption is too low.
 
By my professional estimifications, the PS6 gen with the PS6, PS6 Pro and PS6 Portable should be able to give the PS2 a run for its money in lifetime sales, and the Portable will play an important role in that. Curious to see how the gen plays out
 
Wow so it sounds like it'll deliver better image quality while being easier to run. It sounds too good to be true, but hopefully it is.
 
Why doesn't Microsoft actually make a true Xbox portable?

Xbox Series S is already the "low power" version of the Xbox. XSS uses 70W which is already lower than the 80W that PS5 low power is aiming for :pie_thinking:
I imagine there's a couple of reasons.

The first is cost. Microsoft are moving away from subsidised hardware, which means any hand-held they make will be expensive. They're targeting a 30% profit margin for their entire gaming division; trying to produce a cost-effective next-gen hand-held gaming device means it'll either be so expensive as to render it un-sellable, or, the profit margin would be so low as to kill their division's chances of meeting their required profit levels. That's not to mention the R&D they'd need to put in, which would destroy their profitability for at least the first year on the market.

The second is effort. Microsoft are, effectively, fighting a war on many fronts. Nadella has over-extended on AI to try and catch the rest of the market, Windows 11 is receiving steep push-back, and Xbox sunk USD$70b into investments that don't appear to have actually done much. Instead of pushing their teams to support another piece of kit, which would require it's own dedicated team, they're smarting picking their battles. Optimising Windows for hand-held gaming - and full screen gaming in general - allows them to fend off Linux, keep Windows 11 relevant, and start giving people a reason to buy Windows-based PC hand-helds and buy their games from Microsoft.

The last reason is likely time. It takes years of work to get hardware together, and Microsoft has been low on visionary hardware people for over a decade. The time it would take to design up a new, real mobile APU that differentiates itself enough to justify it's own existence - or buy out the people who could deliver it for you - would be years. And Microsoft doesn't have years. Steam's gobbling up mindshare with other manufacturers are gobbling up the rest of the market. Microsoft went with their "Xbox-but-not-really-an-Xbox-but-sorta-an-Xbox" handheld because it's clear they simply cannot bring something to market in time to compete. So, let your partners do it for you, and spend your resources elsewhere.

The days of Microsoft properly innovating in the gaming space appear to be over. Now, they're in it to push people back to Windows and the greater Microsoft ecosystem as they wind down "Xbox". Their "pc-console" achieves that goal and offers players an off-ramp from the console space into the PC space, whereas a bespoke hand-held APU console doesn't really achieve that goal.

My two cents, of course.
 
It's possible to have this technology, PSSR or whatever it's name, embedded in the OS?

Not having to depend on the game developer to implement, only activating some flag/feature in the system and magically everything gets better?
 
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Better PSSR is great to hear. Even though current PSSR isn't FSR4/DLSS levels good, its still immensely better than the normal upscalers especially in motion. Looking forward to this.
 
Why doesn't Microsoft actually make a true Xbox portable?

Xbox Series S is already the "low power" version of the Xbox. XSS uses 70W which is already lower than the 80W that PS5 low power is aiming for :pie_thinking:

they should,
it would make so much sense with the Series S already providing a low power mode that could be used for back compat of the handheld, without any dev having to add a special mode or do anything.
 
What do devs get to win from this? Can't you see most of them don't even release games in a steady state and instead put out patches months after release?

They are so detached from reality, it's not even funny anymore.
Stupid question.

What do devs even get from supporting PS5 Pro? Or from going above and beyond console settings in PC ports? What do they win from any of that either? Go ahead, answer me.

They must win something though, because according to you devs wouldn't do anything that doesn't provide an immediate, tangible benefit to their bottom line, right?
It's gonna flop so hard, it'll make the Vita look like a massive success, lmao
The PlayStation Portal managed to sell just as much as the Steam Deck in half the time while being a $200 accessory that up until now required a $400+ PS5 console to work and initially only offered remote play, with widespread cloud gaming functionality not arriving until a few months ago.

Just watch the PS6 handheld outsell the Xbox One and do double the LTD sales of the Series consoles.
Why doesn't Microsoft actually make a true Xbox portable?

Xbox Series S is already the "low power" version of the Xbox. XSS uses 70W which is already lower than the 80W that PS5 low power is aiming for :pie_thinking:
Because, given the decreasing marketshare of Xbox console hardware, MS couldn't commit to an order of at minimum 10M chips from AMD, hence why they shelved the much-discussed internal handheld project in June of this year.
 
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K KeplerL2 Off-topic, but do you think a Xbox handheld SoC would have been some kind of cut-down version of that of the Series S, assuming it was feasible within the next 5 years or so?
 
Sony is getting ready for that PS6 Portable (that will probably be released alongside PS6) and wants games to be readily available to it but many developers don't care for that low-power mode they started a few months ago which will allow games to run on said portable.

PS5 Pro is getting a meaty update next year.
In this case every game will be treated like RE9 to look that good but in cubicle environments.
 
Stupid question.

What do devs even get from supporting PS5 Pro? Or from going above and beyond console settings in PC ports? What do they win from any of that either? Go ahead, answer me.

Are we comparing lower power consumption to performance features like PSSR and the impact they might have on sales if the devs support it or not?
 
If they mandate console features parity then it will be the Series S of the next gen?

It would be the "Series S" in terms of having a lower powered mandatory variant of the primary console. Whether it causes any pain points for developers that hinders their jobs and limits what they're able to pull off on the main console, that'd entirely depend on how well they execute and balance the hardware to the baseline PS6. If it happens to perfectly scale and if PSSR2 is able to pick up any slack then it could be a perfectly seamless experience for everyone, gamers and devs alike.

It just remains to be seen if parity is mandated and how good a job they'll have done with their execution.
 
if they do, yes...
I hope they do,
but my theory is still that it will be marketed as a PS5 Portable, and only gets guaranteed parity with the PS5.
Wait, why do you hope they enforce parity with much weaker hardware? Wouldn't you want for devs to have the freedom to design their games ambitiously and use the PS6 hardware to its full potential?
 
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Wait, why do you hope they enforce parity with much weaker hardware? Wouldn't you want for devs to have the freedom to design their games ambitiously and use the PS6 hardware to its full potential?

If the PS6 Portable is capable enough and if PSSR2 along with future frame gen are able to allow it to punch well above its weight class, then it's within the realm of possibility that devs will still be able to push the PS6 to their hearts content without the Portable hindering them. It just remains to be seen if parity is mandated and how well they execute on the hardware/software front.

Let's be real though, 95%+ of all software that will release on the PS6 family of devices will have ports that run on weaker hardware than the Portable, so the Portable won't be a limiting factor there. It'll only come down to select first party software that may never show up on other platforms and who knows how many of those might possibly be "held back" by the Portable even if it doesn't scale perfectly.
 
No, why would they do that?
It is the baseline for all 9th generation Xbox titles, while also being significantly less powerful than the Series X or PS5. There used to be a talking point (before the cancellation news broke) that Xbox, unlike PlayStation, would have these low spec versions ready for future handheld compatibility.
I just wonder if it was a real option for Microsoft to consider. That, or maybe that same Series S software could have easily adapted onto a new handheld chip, IDK?
 
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FSR 4 on RDNA 2(.5)?

..even on RDNA 4, IQ improvements come at the cost of FPS, so it must be a heavily customised version of it on the PS5 Pro, I assume.
 
It is the baseline for all 9th generation Xbox titles, while also being significantly less powerful than the Series X or PS5. There used to be a talking point (before the cancellation news broke) that Xbox, unlike PlayStation, would have these low spec versions ready for future handheld compatibility.
I just wonder if it was a real option for Microsoft to consider. That, or maybe that same Series S software could have easily adapted onto a new handheld chip, IDK?
Proper handhelds need specialized low power design, which is very very different from the high power design of consoles. It also doesn't make sense to die shrink old architectures when a lot of the efficiency gains come from new architectural features.

It's also unnecessary due to the way Xbox handles BC anyway. Canis itself could easily run XSS game profiles.
 
I find it funny that this guy doesn't even know that Nvidia has cancelled super cards and he's supposed to be an insider / leaker. He also claims 5090s are going up in price and attack another news site as if they did go in price.

There hasn't been a price increase from Nvidia on 50 series so he is incorrect. Boxing day 2025 the prices go up from Nvidia.

I know more than this guy.
 
Proper handhelds need specialized low power design, which is very very different from the high power design of consoles. It also doesn't make sense to die shrink old architectures when a lot of the efficiency gains come from new architectural features.

It's also unnecessary due to the way Xbox handles BC anyway. Canis itself could easily run XSS game profiles.
Will Sony mandate all games to run on Canis?
 
Maybe the handheld gets them back japan? Otherwise it doesn't make a ton of sense.

It would be weird if ps went with lower specs now that there's no arms race and nintendo was getting more third party, and they started overlapping more.
 
I'm not going to watch any more of this guys video I just wanted to hear his opinion on Nvidia and the memory situation to see how on the money he is.

I do believe he gets some leaks on playstation and AMD stuff though so I'm excited for the ps6/ps6 portable.

I really don't understand how this guy has a job. He complains about micron and crucial and then says no one is mad at Samsung for selling their memory to other people and Samsung doesn't have a business like crucial.

What do you think the most successful nvme the Samsung 900 series pro NVMEs are you shill?

I legit can't stand this guy. Absolute clown

He thinks he's just talking about memory but not thinking about nand. It's all fucked. I don't think this guy knows how fucked the situation is.
 
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I'm not going to watch any more of this guys video I just wanted to hear his opinion on Nvidia and the memory situation to see how on the money he is.

I do believe he gets some leaks on playstation and AMD stuff though so I'm excited for the ps6/ps6 portable.

I really don't understand how this guy has a job. He complains about micron and crucial and then says no one is mad at Samsung for selling their memory to other people and Samsung doesn't have a business like crucial.

What do you think the most successful nvme the Samsung 900 series pro NVMEs are you shill?

I legit can't stand this guy. Absolute clown

He thinks he's just talking about memory but not thinking about nand. It's all fucked. I don't think this guy knows how fucked the situation is.
I take you have some insider info then on how fucked we are? Like in "no way next gen is 2027" fucked or worse?
 
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Goes against what you were saying before. You know PSSR being dropped for FSR. Or was that somebody else who said that? I don't remember well but pretty sure it was you

Assuming all this is true, the annoyed part shows how stupid these people are.
What do devs get to win from this? Can't you see most of them don't even release games in a steady state and instead put out patches months after release?

They are so detached from reality, it's not even funny anymore.
I'm not sure I understand what you're asking here.
 
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Maybe the handheld gets them back japan? Otherwise it doesn't make a ton of sense.
There is substantial market for playing on the move.
And as Sony won home consoles space, it's a good time to expand to new fields - they have all resources and core market doesn't require a lot of attention so it can be used elsewhere.

It would be weird if ps went with lower specs now that there's no arms race and nintendo was getting more third party, and they started overlapping more.
It's exactly the time to tap into new markets.
Nintendo 3rd party support still very low to threaten Sony.
 
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