[MLID] Zen 6 Magnus Leak: AMD's MASSIVE APU for next gen console (+ Medusa Point Specs)

The Big Lebowski What GIF by MOODMAN

Doesn't the leak says ~260mm?

Read carefully what Kepler said.
 
I don't believe it'll cost over a $1000 if it's a traditional console. The 5090 BOM probably cost ~$750 with most of the budget going to die cost. It's high MSRP cost is due R&D, logistics, marketing, etc.

With consoles we generally see little MSRP increase compared to BOM.

Console manufacturers generally aim for small die sizes due to wafer cost and yields. With a chiplet design, you can aim for larger overall size due to the improve yields of smaller chips.

Even though the overall size is large, it may cost the same as a smaller monolithic die.
 
I don't give a flying fuck about what ps6 hardware will be. I care about if it will have real exclusives or fake exclusives.

Fake exclusives= Timed exclusives for those who don't get it
 
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So it's contradicting what the MLID leak said? Or are two different machines? But even if they are different machines Kepler commented that the MLID leak is probably an XBox. And everything is an XBox /s

I'm open to corrected by Kepler but...:

Codename [Magnus] is not a Shakespeare character[AMD uses for PS), every AMD Playstation APU so far has been 256-bit [Magnus is 384bit] , and the die size in general [for Magnus] is extremely large (50% larger than the PS5).

If I'm right that makes things clearer?
 
I'm open to corrected by Kepler but...:

Codename [Magnus] is not a Shakespeare character[AMD uses for PS), every AMD Playstation APU so far has been 256-bit [Magnus is 384bit] , and the die size in general [for Magnus] is extremely large (50% larger than the PS5).

If I'm right that makes things clearer?

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I'm gonna do a bit of wild (totally not real) speculation:
It's the next XBox apu
  • 8 zen6c == back compat with series consoles/xbox one
  • 3 big zen6 == emulation grunt for 360 ppc chip (which was tri-core) - edit, actually they already emulate in sw so they don't need to map 1:1 cores - forget this note then.
  • huge bus (384 bit) - MS likes to do this
PS6 apu will be smaller and less power hungry as it will not be going into tower cases (OEM route)

Also I'm fairly certain there's not enough "custom" stuff on here - MLID would have called out anything that wasn't normal (like the bus)
 
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I wouldn't be too excited for quality specs. Just watch, Sony will begin hyping something irrelevant within the next 2 years because their specs are nothing to write home about. My best guess is that they'll be selling the PS6 on AI upscaling, which isn't exactly irrelevant, but everyone does it, and for a long time, so how is this a selling point of a system that i expect to be sold for $699-799? All those juicy specs that we'll see leaks about are gonna get nerfed into the ground for low wattage consumption.
They have a bigger problem than that.. they are releasing first party sequel games 5 years into the gen that barely looks different from their counter part on ps4, and their PSSR proprietary upscaling was rushed out of the door with visible compatibility flaws with current RT tech... if they want to sell the ps6 in huge numbers from the get go, they will have to do with a good number of exclusives (not crossgen) and that showcase from the getgo the power of the system as something really different.

Trying to sell a 699 system with crossgen games that look like ps5 games its going to be a bitch (exactly like the ps5pro).. I dont know even if a 599 system changes that much

Imo they have to do like nintendo and sit on this thing until at least 29/30 to launch something with a bigger cost/benefit effectiveness and give their studios and partners time to make exclusive games for it.
 
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They have a bigger problem than that.. they are releasing first party sequel games 5 years into the gen that barely looks different from their counter part on ps4, and their PSSR proprietary upscaling was rushed out of the door with visible compatibility flaws with current RT tech... if they want to sell the ps6 in huge numbers from the get go, they will have to do with a good number of exclusives (not crossgen) and that showcase from the getgo the power of the system as something really different.

Trying to sell a 699 system with crossgen games that look like ps5 games its going to be a bitch (exactly like the ps5pro).. I dont know even if a 599 system changes that much

Imo they have to do like nintendo and sit on this thing until at least 29/30 to launch something with a bigger cost/benefit effectiveness and give their studios and partners time to make exclusive games for it.
I'm not so sure. They have so many people on PS4 I could see them upgrading to PS6 quickly as they'll see it as a very big jump. It's hard to predict honestly because we are in unknown territory.
 
I'm not so sure. They have so many people on PS4 I could see them upgrading to PS6 quickly as they'll see it as a very big jump. It's hard to predict honestly because we are in unknown territory.
I can only assume that anyone still on ps4 is doing it only for monetary saving reasons, expending 699+ dollars on a new system might not be what they are looking for. But yeah its a fair point.

Anyway I dont think Sony can count with too much FOMO this time... not for a huge launch.. they will have to bring reasons (games) to buy their system.
 
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I'm not so sure. They have so many people on PS4 I could see them upgrading to PS6 quickly as they'll see it as a very big jump. It's hard to predict honestly because we are in unknown territory.
I am actually one of these, my last PS was a PS4 and due to prohibitive PC prices I might actually jump over to PS6 outright. Around 40-50 million people might as well be in the same boat.
 
Fake rumor.

144mm² SoC + 264mm² GCD = 408mm² total area, though my 50% number is only accurate versus Oberon Plus in the PS5 Slim (270mm²), original PS5/Oberon is 300mm2 so Magnus is "only" 33% larger in that case.
Dont know if you already answered this question.. but do you see Sony maintaining their classic "release" scheduled.... or you think this gen might get longer than 2028 for ex.
 
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Fake rumor.

144mm² SoC + 264mm² GCD = 408mm² total area, though my 50% number is only accurate versus Oberon Plus in the PS5 Slim (270mm²), original PS5/Oberon is 300mm2 so Magnus is "only" 33% larger in that case.

How much denser is N3P vs N4P. 264mm2 is N3P all GPU, while Oberon is 270mm2 N4P with 8 core Zen 2.
 
the codename and configuration are much more likely to be for the next-gen Xbox Series X.
Yea but unless there's like 4 of them in SLI configuration that's not the biggest generational jump (Xbox or otherwise).
I trust Sarah Bond over all of yous!

Not Listening Dumb And Dumber GIF


I'd be very surprised by a monolithic APU in excess of 330mm2 from Sony/Cerny.
I mean in fairness - Sony was happily shipping consoles well in excess of 500mm2 of silicon during PS2/PS3 era. But yea it's clearly not the way modern consoles have been built - Cerny or otherwise. Obviously for a good reason - back then 550mm2 would be 90 by the time generation ended - nowadays you'll be lucky to be able to afford one node shrink and that won't be dramatic either.
 
I'd be very surprised by a monolithic APU in excess of 330mm2 from Sony/Cerny.

I'd like to be surprised on one hand but then I'd also think that it makes sense to keep the chip closer to the low 300s while pushing clocks which means better/easier utilisation and speeding up the entire GPU (same deal as base PS5). Sure, thermals will get higher, but increased thermal/power management capabilities will probably still be a good bit cheaper than a chip that's that much bigger.
Yep. 256bit bus, 8 zen6c cores, and no cpu L3 cache will reduce it a lot already vs that leaked Xbox. How many CUs to get to about 300mm² APU at 3nm?

They could go L3 CPU 3D cache this time (could they?) but it wouldn't change the APU die size.
 
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Yea but unless there's like 4 of them in SLI configuration that's not the biggest generational jump (Xbox or otherwise).
I trust Sarah Bond over all of yous!

Not Listening Dumb And Dumber GIF



I mean in fairness - Sony was happily shipping consoles well in excess of 500mm2 of silicon during PS2/PS3 era. But yea it's clearly not the way modern consoles have been built - Cerny or otherwise. Obviously for a good reason - back then 550mm2 would be 90 by the time generation ended - nowadays you'll be lucky to be able to afford one node shrink and that won't be dramatic either.
Largest technical leap was the wording which likely means some sort of AI
 
It makes sense that it's the Xbox since it has a bridge die and is less integrated and customizable.

I believe the PS6 is much more integrated and has much more customization than the Xbox SX2.
 
I can only assume that anyone still on ps4 is doing it only for monetary saving reasons, expending 699+ dollars on a new system might not be what they are looking for. But yeah its a fair point.

Anyway I dont think Sony can count with too much FOMO this time... not for a huge launch.. they will have to bring reasons (games) to buy their system.
Games (AAA) only stopped being crossgen now (and not all of them) 5 years into the new gen, I have a PS5 but I have yet to play a game that isn't crossgen.
No matter when the PS6 releases, there is no reason to buy one until 5-6 years have passed because of the crossgen curse.
I would still be playing on PS4 if it hadn't broken down and I couldn't find a new one cheaper than a PS5.
 
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Games (AAA) only stopped being crossgen now (and not all of them) 5 years into the new gen, I have a PS5 but I have yet to play a game that isn't crossgen.
No matter when the PS6 releases, there is no reason to buy one until 5-6 years have passed because of the crossgen curse.
I would still be playing on PS4 if it hadn't broken down and I couldn't find a new one cheaper than a PS5.
Thats my line of thought also.. I just bought the Pro.. so Ill happily wait unti the next "Pro" launch to buy one ...

But if they come with a great lineup of launch exclusives (not crossgen) then things can be different for me at least. Specially if bloodborne remake becames an ps6 exclusive launch just like demons souls.
 
I can only assume that anyone still on ps4 is doing it only for monetary saving reasons, expending 699+ dollars on a new system might not be what they are looking for. But yeah its a fair point.

Anyway I dont think Sony can count with too much FOMO this time... not for a huge launch.. they will have to bring reasons (games) to buy their system.

Well I thinking of it more like PC. When I was on PC I never got the next Nvidia card but I would get the one after. So like I want from a 1080 to a 3080. I know a lot of PC users operated this way as well.
 
No, the original leak is from him. I just said on Twitter that I don't think this is the PS6, the codename and configuration are much more likely to be for the next-gen Xbox Series X.
In his video he said it could also be the next xbox, he seemed to be leaning towards PS6 based on the way it was shaped or something lol. I won't make fun of him, he knows more about this stuff than I do and you know more about it than he does so I would always take what you say over him.
 
How much denser is N3P vs N4P. 264mm2 is N3P all GPU, while Oberon is 270mm2 N4P with 8 core Zen 2.
60% denser Logic, SRAM and Analog are pretty much the same.
Yea but unless there's like 4 of them in SLI configuration that's not the biggest generational jump (Xbox or otherwise).
I trust Sarah Bond over all of yous!
Quoting myself from just a few days ago
I've said it before but it's 99% gonna be some BS AI inference comparison with FP16 Vector on Series X vs Sparse Matrix FP4 on Xbox-next showing >100x increase.
Die size suggests something like 80 CUs at probably 3GHz or so, which puts Sparse Matrix FP4 performance at almost 2000 Teraflops or 83x faster than the Xbox Series X using FP16 (technically still not the biggest leap ever, but a very large number at least :messenger_grinning_smiling:)
 
Next gen is an ecosystem war.
Switch 1&2 vs ps4/5/6/pros vs pc/nextbox/portable pcs ect.. including tv
Switch 1&2 - Nintendo console fans + PC and/or PlayStation (same as it is today)
ps4/5/6/pros - PlayStation console fans + PC and/or Switch 2 (same as it is today)
pc/nextbox/portable pcs ect.. - PC fans (old and new) + Switch and/or PlayStation

Combining the Xbox and PC fans doesn't really harm Nintendo and Sony. If anything, it helps because all indications point to Xbox games being everywhere. What will harm Sony is a 1K plus console.
 
Die size suggests something like 80 CUs at probably 3GHz or so, which puts Sparse Matrix FP4 performance at almost 2000 Teraflops or 83x faster than the Xbox Series X using FP16 (technically still not the biggest leap ever, but a very large number at least :messenger_grinning_smiling:)
I guess they could measure it against Series S to make the difference even larger :goog_rolleyes:
I realize PR will PR - but when we last had these 100x increments there was actual ways to demo the difference. Irrespective of actual computational delta - these companies will need a lot better than 'generating a few extra pixels' to show the reason why anyone should be excited about AI acceleration as a generational transition.

Especially with Switch 2 and Pro already on the market doing the same.

And mind you - not saying there's no way to demo game-changing things with AI (a lot of interesting research that hasn't seen the light of day is now already a decade old) - but I just don't see any of the console platform holders at the forefront of it - there's been way too much complacency with all 3 of them (and markets are showering them with money regardless).
 
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Die size suggests something like 80 CUs at probably 3GHz or so, which puts Sparse Matrix FP4 performance at almost 2000 Teraflops or 83x faster than the Xbox Series X using FP16 (technically still not the biggest leap ever, but a very large number at least :messenger_grinning_smiling:)

Will have at least 4 CUs disabled for binning. Maybe.
 
60% denser Logic, SRAM and Analog are pretty much the same.

Density scaling is very limited for SRAM and Analog. Only logic cells are still scaling well with newer nodes.
For example, from N5 to N3, SRAM density improved only 5% and analog only 10%. And it will only get worse in future nodes.
 
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Switch 1&2 - Nintendo console fans + PC and/or PlayStation (same as it is today)
ps4/5/6/pros - PlayStation console fans + PC and/or Switch 2 (same as it is today)
pc/nextbox/portable pcs ect.. - PC fans (old and new) + Switch and/or PlayStation

Combining the Xbox and PC fans doesn't really harm Nintendo and Sony. If anything, it helps because all indications point to Xbox games being everywhere. What will harm Sony is a 1K plus console.
If consumer preference remains the same aka the same sequels/franchises/gaas titles with little room for newer games in the top 20 across pc/xbox/ps then the ecosystem war is about software. If cloud becomes mainstream in 15 years then it's fully about software.
Nintendo is fighting against its only weakness aka emulation and similar games (palworld ect..) hence why some don't see them as competition.

This is why the ecosystem war will be about software.

back to topic; hoping there are next gen games for nextbox on day1.
 
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If consumer preference remains the same aka the same sequels/franchises/gaas titles with little room for newer games in the top 20 across pc/xbox/ps then the ecosystem war is about software. If cloud becomes mainstream in 15 years then it's fully about software.
Nintendo is fighting against its only weakness aka emulation and similar games (palworld ect..) hence why some don't see them as competition.

This is why the ecosystem war will be about software.
I might be stuck in the old way but I believe the software war is going to be mainly in the PC space. SteamOS vs MS vs other launchers. Others would also be if someone like Apple decided to push past their mobile space or MS decides to push heavier into that space. As for other "software wars" I am not sure I follow. That has always been the case and why Sony gets a bad rap for buying exclusives.

On the streaming side, good luck. I don't see it being the main source for gaming in the next 15 years. Then again, maybe that is Microsoft's plan. Escalate the console prices in hopes that Sony will try to keep up and force people that can't afford it into streaming. :messenger_winking_tongue:

I do not mean this as an insult (I am one for the most part), but console gamers are pretty simple. They want a simple system. Insert a game, play a game. They are also pretty loyal so "just get a PC" isn't going to be the answer they are looking for even if it is simplified more than it is today. The issue Sony and Nintendo are going to run into as prices rise is the majority of console gamers are less likely to invest thousands into a single console.

I typed all of this only to wonder if I am missing your point. :LOL:
 
60% denser Logic, SRAM and Analog are pretty much the same.

Quoting myself from just a few days ago

Die size suggests something like 80 CUs at probably 3GHz or so, which puts Sparse Matrix FP4 performance at almost 2000 Teraflops or 83x faster than the Xbox Series X using FP16 (technically still not the biggest leap ever, but a very large number at least :messenger_grinning_smiling:)
That's pretty chungus for what it is.
 
384 bit bus likely means 36 GB memory, assuming 3 GB modules

That's a lot, I can see current mid-high range GPUs (16 GB) becoming obsolete pretty fast despite their prices
 
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Jupiter is one of the codenames for the Steam Deck APU

Ah, thanks for the clarification. Speaking of Steam Deck, hopefully we hear some info on Deck 2 (and fingers crossed, a Steam console) in the near future.

I wouldn't be too excited for quality specs. Just watch, Sony will begin hyping something irrelevant within the next 2 years because their specs are nothing to write home about. My best guess is that they'll be selling the PS6 on AI upscaling, which isn't exactly irrelevant, but everyone does it, and for a long time, so how is this a selling point of a system that i expect to be sold for $699-799? All those juicy specs that we'll see leaks about are gonna get nerfed into the ground for low wattage consumption.

Oddly pessimistic take for hardware still about 3 years out, but go off.

My prediction is that the next console APU's will not be that much stronger than what we have currently outside of AI performance which will be leveraged for upscaling, frame-gen, and various techniques to enhance existing software.

The reason why is pretty simple; the primary limiting factor on hardware utilization today is dev time and cost.

What's the point of having crazy powerful hardware when only a handful of titles released per year will require or meaningfully employ it ?

This is what I've been feeling for a while now, too. Dev time, team sizes, and budgets are the biggest bottlenecks to scope & scale in AAA dev these days. After that, I'd say it's probably over-reliance on parts of traditional rasterized pipeline that can be de-emphasized in favor of stuff like RT or path-tracing, so a lot of the big advances with 10th-gen hardware-wise, I'd expect to emphasize in those areas.

Raster performance can get better, but probably not expecting gargantuan jumps. I wouldn't be surprised if PS6 is roughly similar to PS5 Pro CU-wise in terms of count. But if it's going to be UDNA-based, the structure of those CUs could be very different, and quite a lot bigger, than PS5 Pro equivalents (just like how PS5 CUs were something like almost 50% larger than PS4 Pro ones IIRC).
 
No matter when the PS6 releases, there is no reason to buy one until 5-6 years have passed because of the crossgen curse.
There is: buy it before it increases its price :messenger_grinning_smiling:

Can anyone explain me if SoC is the GPU and CPU together, same as APU, then what is a "GCD" and why you have to add it to the SoC/APU? Yes. I tried to google GCD and I'm more confused now.
 
If this thing is over 1,000 dollars then it's dead on arrival. Also we've hit our peak graphically almost in terms of 4k and 120 fps. 8k is pointless and the diminishing returns are in full effect which means that graphical power will be wayyyyyy less noticeable then it used to be.
 
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Was doing some research and notice something.

Xbox codenames usually utilize a theme such as places or people/animal names.

Playstation codenames are themed around Shakespeare and the Pro versions around The Matrix.

I was beginning to think it may just be an AMD APU just like Strix Halo.

But then I remembered Playstation also used Latin names such as Orbis (Circle) for the PS4 Dev kit and the PS Vita (Life).

Following that, Magnus means (Great) in Latin. Which could be a Devkit codename and not necessarily the codename for the APU.

Shakespeare also talks about great in one of his lines.

Shakespeare
Twelfth Night (Act 2, Scene 5):
"Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon 'em."


All this doesn't mean it's Playstation related though.
 
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