Monster Hunter 3 Tri Official Site Updated

Tenbatsu said:
6534a1d264f0b36c15497d06830b4fda.jpg

Tenebra, its a new weapon.

Nice, I'll definitely be using long swords for that :D Do you know how you get those special weapons? From an event?

I'll be using long sword and/or sword and shield.
 

ShinNL

Member
manofmandango said:
Preordered my bundle a while ago. I'm extremely excited about this game. I am a newcomer however so I suppose I'll be in for quite a treat. One thing has been bothering though. Is it preferred to specialize in two different weapons to switch between or simply one?
You'll have plenty of materials to make several type of weapons, so it's worth to try them all. There's no real "specialization" anyway, you're allowed(recommended) to switch gear before going on each quest. Most people try to master 1 weapon first though (every monster has patterns and each weapon has a different approach that you must learn in order to not get whooped). If you're new to the series, try all weapons a few times before choosing which one to stick to. Though sometimes you're forced to use a certain type because it's the only one you can make at the moment xD

I recommend using multiple type of weapons because a lot of people tend to like the Long Sword (long giant sword which is also fast) and develop some bad habits like hitting other people (no damage, but cancels combos and makes them trip) and don't know anything about blocking (long swords can't block). Long swords themselves are immune to being canceled out while attacking themselves (offensive type), so those who only use that never understand what they're doing to their teammates.

ToyMachine228 said:
So what's the deal with the controller in the bundle? Is the standard Wii setup not cool or what? I haven't ever played a Monster Hunter game, but I'm interested in Monster Hunter 3 from what I've seen and read on the surface.
I'm gonna get the bundle to get a cheap CC Pro, but I think I'm gonna play with Wiimote exclusively.
 

Tenbatsu

Member
Soneet said:
I've heard Monster Hunter Tri is much friendlier for newbies, because there are tutorial mission in the beginning? Correct me if I'm wrong.
Yap the tutorials offline are pretty well done. But after that you are still on your own.

sprsk said:
Lance bitches. All the pro players use lance.
Nope, the real pros use KICK only. You seen that video they kick Albatrion to death?

Bel Marduk said:
Nice, I'll definitely be using long swords for that :D Do you know how you get those special weapons? From an event?

I'll be using long sword and/or sword and shield.
Most likely from event quest for special weapons. I personally felt that Long Sword is not that strong in MH3. My personal favourite now is the Slash Axe.
 

Insaniac

Member
okay can someone here give me a rundown on what exactly monster hunter tri is? I know its free online, i've always assumed its mmorpg-ish but what is the goal of the game?
 

Man God

Non-Canon Member
Insaniac said:
okay can someone here give me a rundown on what exactly monster hunter tri is? I know its free online, i've always assumed its mmorpg-ish but what is the goal of the game?

Beat the crap out of giant monsters after having said giant monsters kick the crap out of you.
 

ILikeFeet

Banned
Why would you do that? said:
I would like to know, too. Is there a general structure, like from beginning to end?

yep. there is a story in the single player (a minor one I guess) but you don't play MH for single player. :lol
 

Alex

Member
It's not like any other online RPG you know of. If you wanted to give it an eccentric genre name it would be "Fantasy Hunting RPG". The closest game to it, which is still entirely different, is probably Demon's Souls.

The progression is done through ranks of quests. Quests aren't done in a linear, typical fashion. They dump you in a non-linear zone based off of a number of ecosystems and you need to accomplish the goal they give you.

When you pass a class of quests, they give you an urgent mission, usually some threat to the village that will involve fighting a tough monster from the next tier of quests.

The majority, and main focus, are to hunt gigantic beasts using a very in-depth ARPG combat system and lots of items and research. It is extremely tuned to actual co-operative play.

Character progression is done through equipment, items, food, and mixing and matching skills. Rather than leveling up, they just pound on the difficulty and expect you to get better and better at playing, using your weapons and learning the patterns and personality of what you're fighting. The weapons are all completely different in controls, sort of like a character from a fighting game really, so there's a lot to learn and master with just that.

The formula is basically to craft, gather and fight increasingly difficult bosses. Monster Hunter is *very* insular on design, by the way, so you will probably struggle with weapons and controls at first, but when it clicks it'll feel perfect.

Tri is the best time to jump in if you have any interest, because it's a franchise reboot.

The US trailer for it is pretty good:

http://www.youtube.com/watch?v=RUCB0_hOmiM
 

Dineren

Banned
ILikeFeet said:
yep. there is a story in the single player (a minor one I guess) but you don't play MH for single player. :lol

I've only played MH maybe 15-20 hours total on the PSP so maybe it'll change for me soon, but so far I've enjoyed the single player quite a bit. I have yet to go online so I wouldn't be surprised if it was more fun, but I've put in as much time as I do most single player games at least and don't regret my purchase at all. So I wouldn't necessarily say it's not worth it for the single player. It's still very satisfying killing monsters and making gear, even if it is by yourself.
 

Tenbatsu

Member
Inferno313 said:
So, is the chat in this game still restricted by friend codes? This has probably been asked a bunch. But, I'm lazy. :lol
No friend codes. Just connect to the server, add your friends there and play.
 

Alex

Member
The single player is good, it's not as good as the top of the sub-genre class like Diablo II or Torchlight (which doesn't even have multiplayer, so I dont know why I bring it up!) but it's significantly better than any of the console ORPG offerings, especially the Japanese ones. It also melds in very well with the online which is always a good thing. You don't have to do just one or the other, you do what you want when you want.

It's got plenty of focus and specific mechanics in order to make it pretty playable.

Monster Hunter is very, very built for multiplayer though, moreso than probably any other ORPG, one of the better co-op games that's built fairly strongly around actual multiple participant design which is almost comedic in how rare it is. =/
 

Nicktals

Banned
Thanks...I think I'll be picking this up...

I really only hesitate (I mean, it looks great, and apparently has really solid gameplay) because I don't have as much time to play games these days...but I think I'll give it a try.


Can someone explain (to a complete and utter noob to games of this type) how the online works? Do you create 'teams' with friends? or strangers? can you switch teams at any time? Is it all done via friend codes? Is there a limit to the size? Will you cross paths with other 'teams'?
 

Alex

Member
Nicktals said:
Thanks...I think I'll be picking this up...

I really only hesitate (I mean, it looks great, and apparently has really solid gameplay) because I don't have as much time to play games these days...but I think I'll give it a try.


Monster Hunter is kind of a two-headed beast, in a good way. The game is long as hell, there is TONS of content but at the same time you can just play a quest or two and achieve quite a lot in a short period of time. Very bursty game, but also long lasting.

And acomplish a lot as in down a couple bosses, make some armor/weapons, etc. Not this shit like in every other ORPG or MMO where they tell you you can acomplish a lot in an hour by getting a fucking bar of experience or something.

As for the online, you pick a room and it put you in your own little world where you can pick quests or do things in general from there.
 

Tenbatsu

Member
Nicktals said:
Can someone explain (to a complete and utter noob to games of this type) how the online works? Do you create 'teams' with friends? or strangers? can you switch teams at any time? Is it all done via friend codes? Is there a limit to the size? Will you cross paths with other 'teams'?
As I explained above, no friend codes. Basically you just connect to a server, choose a room and play. You can play with friends or strangers, you can also add friends. 4 players max a team, and you are able to switch team anytime by quitting in game. You wont cross path with other teams.

Teknoman said:
Doesnt MH3 have an actually huge city pre lobby though? Like the PSO lobby creation room?
Yes it does.
 

CheapChampagne

Neo Member
Alex said:
It's not like any other online RPG you know of. If you wanted to give it an eccentric genre name it would be "Fantasy Hunting RPG". The closest game to it, which is still entirely different, is probably Demon's Souls.

The progression is done through ranks of quests. Quests aren't done in a linear, typical fashion. They dump you in a non-linear zone based off of a number of ecosystems and you need to accomplish the goal they give you.

When you pass a class of quests, they give you an urgent mission, usually some threat to the village that will involve fighting a tough monster from the next tier of quests.

The majority, and main focus, are to hunt gigantic beasts using a very in-depth ARPG combat system and lots of items and research. It is extremely tuned to actual co-operative play.

Character progression is done through equipment, items, food, and mixing and matching skills. Rather than leveling up, they just pound on the difficulty and expect you to get better and better at playing, using your weapons and learning the patterns and personality of what you're fighting. The weapons are all completely different in controls, sort of like a character from a fighting game really, so there's a lot to learn and master with just that.

The formula is basically to craft, gather and fight increasingly difficult bosses. Monster Hunter is *very* insular on design, by the way, so you will probably struggle with weapons and controls at first, but when it clicks it'll feel perfect.

Tri is the best time to jump in if you have any interest, because it's a franchise reboot.

The US trailer for it is pretty good:

http://www.youtube.com/watch?v=RUCB0_hOmiM

That trailer is pretty kick ass. Sigh, April 20th is still so far away.
 
Soneet said:
I'm gonna get the bundle to get a cheap CC Pro, but I think I'm gonna play with Wiimote exclusively.

All right cool. I'll go with the Wiimote setup then if I bite on Monster Hunter 3. I just wanted to make sure the standard setup wasn't wicked awkward or something.
 

Nicktals

Banned
Tenbatsu said:
As I explained above, no friend codes. Basically you just connect to a server, choose a room and play. You can play with friends or strangers, you can also add friends. 4 players max a team, and you are able to switch team anytime by quitting in game. You wont cross path with other teams.


Yes it does.

Awesome, thanks!

I think I'll be putting down a pre-order for this, with the CC Pro bundle.
 
Is there any advantage to getting the GameStop controller bundle rather than the Amazon one? Amazon gives a $10 credit for a future purchase rather than the 500 point card, so it is actually a $5 better deal for me figuring in taxes...


Edit:
Dineren said:
Nope, the $10 credit evens it up. I've got prime so I save quite a bit going Amazon since it has free release day delivery.
Cool. Thanks!
 

Dineren

Banned
UltimateIke said:
Is there any advantage to getting the GameStop controller bundle rather than the Amazon one? Amazon gives a $10 credit for a future purchase rather than the 500 point card, so it is actually a $5 better deal for me figuring in taxes...
Nope, the $10 credit evens it up. I've got prime so I save quite a bit going Amazon since it has free release day delivery.
 

john tv

Member
Luigiv said:
Some of those suggestions are pretty good. I particularly like the bolded one. Well I still have plenty of time so I'll keep working on it.
The Official Monster Hunter Tri Thread of IT'S TIME TO RAPE THE DRAGON
 

oatmeal

Banned
As a complete newb...does this game have stats and XP and whatnot?

Like, do you start as a piece of shit and then get more and more powerful? And do those stats stick with you game to game?
 
You are always a weak flesh creature that can be torn down. In Monster Hunter, the reverse of the old proverb is true; "the clothes maketh the man", and you maketh those clothes from dragon testicles.
 
oatmeal said:
As a complete newb...does this game have stats and XP and whatnot?

Like, do you start as a piece of shit and then get more and more powerful? And do those stats stick with you game to game?

Skill and Gear.

About 70/30 or 60/40 I'd say.

Playing Monster Hunter, you can actually feel yourself earning XP...although your social starts to suffer. o_O
 

robox

Member
Easystride said:
Homage to my first and favorite MMO, Everquest Online Adventures. I like it!
If you don't know what I'm talking about, watch this commercial. It's time to slay the dragon!
man, i've been trying to find that for a while for monster hunter stuff. i remember that as a meme from years ago but couldn't find it as i didn't know the source.

maybe you can add "Repeatedly. For rare testicle parts."
 

boiled goose

good with gravy
oatmeal said:
As a complete newb...does this game have stats and XP and whatnot?

Like, do you start as a piece of shit and then get more and more powerful? And do those stats stick with you game to game?

no stats or XP

You just upgrade your equipment instead i believe.
 

Sykotik

Member
oatmeal said:
As a complete newb...does this game have stats and XP and whatnot?

Like, do you start as a piece of shit and then get more and more powerful? And do those stats stick with you game to game?

The game has the most basic of stats, Attack and Defense. The closest thing to XP in the game would be Hunter Rank, which is basically just an indication of how much a person has played. It has no direct effect on your character's power.

You start out practically naked, and if you played for 1000 hours and unequipped everything you had collected up until that point, your character would be exactly the same as it were when you first created it.

Weapons increase attack power, armor increases defense. However, weapons and armor can also have "skills" on them to begin with, or added through use of "decorations." They work something like this;

Let's say you add a decoration that adds +5 to the Attack skill. That by itself does nothing, but add another one for a total of +10 attack, and you activate the Attack Power skill (I forget the actual name of the skill, effects and requirment) which increases your Attack stat by, say, 15. Add some more, and you'll get Attack Power+, then Attack Power++.

There are many diverse skills, such as increasing your roll distance/speed, carving speed, gathering speed, random chance for an attack to be ineffective, faster sharpening, critical rate, amount you can carve from each enemy, climbing speed.. it goes on and on. However, skills can also go into negatives, which will lower the effectiveness. The early decorations typically increase one skill, but lower another. They can also be used to increase your "resistance" to elements, such as fire, electric, poison and so on.
 

apujanata

Member
Sykotik said:
The game has the most basic of stats, Attack and Defense. The closest thing to XP in the game would be Hunter Rank, which is basically just an indication of how much a person has played. It has no direct effect on your character's power.

You start out practically naked, and if you played for 1000 hours and unequipped everything you had collected up until that point, your character would be exactly the same as it were when you first created it.

Weapons increase attack power, armor increases defense. However, weapons and armor can also have "skills" on them to begin with, or added through use of "decorations." They work something like this;

Let's say you add a decoration that adds +5 to the Attack skill. That by itself does nothing, but add another one for a total of +10 attack, and you activate the Attack Power skill (I forget the actual name of the skill, effects and requirment) which increases your Attack stat by, say, 15. Add some more, and you'll get Attack Power+, then Attack Power++.

There are many diverse skills, such as increasing your roll distance/speed, carving speed, gathering speed, random chance for an attack to be ineffective, faster sharpening, critical rate, amount you can carve from each enemy, climbing speed.. it goes on and on. However, skills can also go into negatives, which will lower the effectiveness. The early decorations typically increase one skill, but lower another. They can also be used to increase your "resistance" to elements, such as fire, electric, poison and so on.

Why that +5 Attack Skill by itself does nothing ? Is it because the Attack Power skill trigger is +10 attack ?

I most probably will play this game, since :
- Very good visual Wii game (I only have Wii, no PS3 and X360 yet).
- Seems have nice difficulty (not too easy / sleep inducing)
- FREE online game.
 

Alex

Member
You need +10 of a skill to activate it. Lots of skills also have multiple tiers of effect.

For +Attack, it'd be 10 for low, 15 for med, 20 for high. You might get an armor set that natively has +5 attack but also has slots for 10 different gems, so there's lots of ways to mix and match.

Tons and tons of different skills and gems. I'm going back through Freedom Unite now with a friend and my current melee set, for example, has +artisan (extra tier of sharpness), +sword sharpening (massively sped up whetstone use) and +attack medium. I also threw in a couple of defense gems to take away the innate penalty the armor had for defense


Also have my Bow set which I just finished going into high-ranks which decreases the charge times and protects against the auras of the Kushala and Teostra elder dragons (as well as some environmental bits like being too close to lava).

There's other sets like that too that simpy protect against another monster. Like the Teostra armor protects against the fatigue attack from Chamelos.
 

sprsk

force push the doodoo rock
SecretBonusPoint said:
k9xl5i.jpg


Does Tri have the Bullfango Mask? I sure hope it does as it was my permanent helmet in Freedom 2 and Freedom Unite :lol

No bullfangos so no mask. Though there is an equally awesome "monster" mask in the game.
 

sprsk

force push the doodoo rock
NomarTyme said:
So what annoying beast did they replace it with?

I forget the name, though they look kinda like triceritops (Though, even still are no where neeeeeeeeeeeeeeeeeear as annoying)
 

Tenbatsu

Member
Don't think there is one in MH3. Closest is the Jaggi Mask.

Alex said:
Tons and tons of different skills and gems. I'm going back through Freedom Unite now with a friend and my current melee set, for example, has +artisan (extra tier of sharpness), +sword sharpening (massively sped up whetstone use) and +attack medium. I also threw in a couple of defense gems to take away the innate penalty the armor had for defense
Guess you will have a great time calculating skills set in MH3 cause its waaaaaaaaay deeper than past series.
 
schuelma said:
Also, Amazon.com is offering a 10 dollar video game credit when you preorder MH Tri.

Ugh, why won't Amazon take $5 off the bundle like they have done on the game separately? Now I have to decide whether or not to pay the extra $15 for a CCPro.

I know those will retail for $20 apiece but a $10 controller would be sweet. Plus the black CCPro will clash with my white Wiimote

And it sucks that the $10 credit has to be used within a month or so. Almost makes me want to consider getting the 500 Wii Points card @ Gamestop instead (which I assume doesn't expire) :lol
 

Luigiv

Member
ExtraKr1spy said:
The Official Monster Hunter Tri Thread of LOL @ The Endangered Species Act
I quite like this one, Consider it short listed :D.

amtentori said:
no XP

You just upgrade your equipment instead i believe.
Fixed. There are stats, you just upgrade them exclusively through the equipment. The game is definitely an RPG even without levels.

Man God said:
Anyone have a link to the original Tri Betraylton thread? I think I was out of town that day and missed it.
here
 

zlatko

Banned
For those wondering what Monster Hunter Tri is about I'd like to provide a few examples.

1) Do not expect a moving story. The story found in these games are the ones you have with people you play with online.

2) If you've played Phantasy Star Online or Phantasy Star Universe then expect something along those lines in terms of gameplay.

3) You quest, you get better gear, you make new gear, you quest, fight monsters in quest, collect items in quest, fight bosses, and then fight harder bosses, and quest, and get better gear...you see where I'm going with this yet? :p

Those are 3 things you need to know. The game is just about gameplay and getting yourself more internet glitter to make yourself look pretty....bad ass. :lol

I should point out that I love MHFU for my PSP, but I do not think the MH games are OMGWOWBESTEVAR in the department of RPG they are a part of.(Personally enjoyed the original Phantasy Star Online back on Dreamcast more)
 
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