Fistwell said:
I've only talked about what happened. I never said anything about how i felt about it.
And honestly, i couldnt care less. I know stuff happens, I get hit, sometimes i also hit others without meaning to. As long as everyone is at least trying to be considerate of others, i dont have a problem with it.
What i was taking exception to was the blatant double standard.
PS. sure, get technical. Fact remains that it's very commonly happened that i'd get in position, then something happens behind me, and next thing i know i'm flying. Not talking about you, just in general. Since we're apparently dealing in generalities.
There's no double standard though. In multiplayer: When people use Long Sword, they should generally abandon the spirit combo and the return slash. When people use the Hammer, they should generally abandon the superpound. When people use the GS, they should generally abandon the upswing. These attacks are only allowed to be used when the area is clearly free, but shouldn't be considered in the arsenal most of the time. When people judge a little imprecisely they sometimes hit people accidentally. That happens. But...
Lots of people make these attacks over 50% of their offensive game.
My goal is to make the superpound reaching near 0% of my gameplay. Currently I'm limited by resources on what weapon types I'm using, but my end-goal has always been at mastering all weapon types in team friendly ways.
A hammer user can hardly ever directly launch someone with a triple pound because the first 2 hits will knock you down, granting immunity for the 3rd strike: the flight. People have to literally walk into the 3rd strike to fly. It's also not possible to walk in with attacks because the hammer user will trip with any poke doing the triple pound.
Your examples sound more like someone is superpounding you or using the unsheathe attack on you. Yeah, that's an example of bad teamplay,
the same level as permanent spirit slashing LS users. I don't see the problem with mentioning both, it's not like anyone is saying that the other weapon users are perfect. In the past I've shared my distaste for permanent superpounders and GS upswingers as well.
I don't get why you're articulating on how people are literally flying on hits. It's not like tripping is less worse. They're both equally bad for teammates. It's just that LS is the only melee type that can't send people flying. But if someone really cares about the team, then sending someone flying feels really bad. For LS, tripping someone for that 1 extra hit doesn't seem that bad in comparison and that's unfortunately what too many people think. Tripping really sucks just as bad. And LS users happen to be immune to tripping, so the only "annoyance" they feel are flights.