Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

What happens if the 50 time minute run out? Monster Hunter newbie here.

You fail the quest. You just lose the money you used to partake in the quest, and any materials you used during the quest is used up. It really isn't punishing, unless you are too lazy to stock up on materials lol.

Same thing happens when you die 4 times.
 
Never played Monster Hunter, and my co workers are getting it for 3DS... so I guess I'm getting it for 3DS too. I'll download the demo today and see if I like it. I think I will. Hopefully. =p

In NA at least, demos come out at 12PM EST / 9AM PST.

When it comes to retail games coming to the eShop, they come out on midnight EST the day its scheduled to be released.
 
Running out of time is a very extremely rare situation so it's nothing to worry about.

Lol. My first Monster Hunter was Tri, and I went into it relatively blind. I used the para SnS on Diablos and killed it with 12 seconds remaining on the clock.

Never again.
 
Lol. My first Monster Hunter was Tri, and I went into it relatively blind. I used the para SnS on Diablos and killed it with 12 seconds remaining on the clock.

Never again.

Lol, my first time with the series, it took me 45 mins to beat Velocidrome. Hundreds of hours later, I decided to create a new char and stuck with bows. Beat Velocidrome quest in around 10 mins with the starter bow.
 
Downloading this when at home tonight. I have to try this, even if I don't have a very good memory of the PSP version of the game I played. It was good but it's just I'm not really into this but i don't know why it just feels like I must try it on my Wii U at least.

Maybe just curiosity :p

For those who like this game I think it could be a virtual serection lol
 
You fail the quest. You just lose the money you used to partake in the quest, and any materials you used during the quest is used up. It really isn't punishing, unless you are too lazy to stock up on materials lol.

Same thing happens when you die 4 times.

You can just choose not to save, and lose nothing but the playtime on your save file. And your pride.

Running out of time is a very extremely rare situation so it's nothing to worry about.

In MHFU solo g-rank your biggest enemy is the timer - and considering monster damage output at that level you can't play recklessly. I can't speak for this game, of course.
 
The official FB page for MH just posted that demo's up. Yeah right. 1 hour to go. ;_;

In MHFU solo g-rank your biggest enemy is the timer - and considering monster damage output at that level you can't play recklessly. I can't speak for this game, of course.
I actually rarely timed out in sp;p G-Rank too, because I'll mostly likely die first. :P I think one of the few times I timed out was with a dual Diablos quest. The timer can't be ignored anymore yeah but it didn't really bother me.
 
Quest Failed. You get booted out.

You lose.

You fail the quest. You just lose the money you used to partake in the quest, and any materials you used during the quest is used up. It really isn't punishing, unless you are too lazy to stock up on materials lol.

Same thing happens when you die 4 times.

Thanks, I didn't know there was a time limit for each quest. I always play safe in games and takes things reeeally slowly, so I might need to change my approach here. Is the time limit the same if you're going multiplayer?
 
Thanks, I didn't know there was a time limit for each quest. I always play safe in games and takes things reeeally slowly, so I might need to change my approach here. Is the time limit the same if you're going multiplayer?
All the same. You can also look at the top left of the screen to check the time left. There are certain quests with short times though.
 
Thanks, I didn't know there was a time limit for each quest. I always play safe in games and takes things reeeally slowly, so I might need to change my approach here. Is the time limit the same if you're going multiplayer?

Yea, it generally is 50 minutes for quests. Some quests are shorter.
 
Just beat the Lagombi on my first try, you can choose any of the 12 weapons, I did it with the Great Sword. I'm going to try the rest of the weapons now. I already love the game.
 
For those that may not know, this game has a total of 51 boss monsters. 18 of those monsters are all from Monster Hunter Tri on Wii. 11 bosses are added that were not originally featured in MH Tri (I believe 2 of the bosses are brand new to the series, Brachydios and the final boss, Guran Miraosu. The 22 other bosses are subspecies - basically the same monsters but with different stats and usually different coloring too. I don't recall the exact number, but a few of the subspecies bosses introduced in this game are new to the series as well.
 
Don't just laugh at me :(
I died two times already.
Some people recommend to start with a great sword, just because of this, to get the feel of MH; when people start with a sword n shield where you can attack more frequenty, they may feel as if it was supposed to be something akin to DMC; but it's very methodical, requires patience, and analysis of the enemy and how you can use your arsenal.
 
Don't just laugh at me :(
I died two times already.

The charm of the game is starting out with crap weapons and armor, hunting some small things, gathering items, forging slightly better weapons and armor, hunting larger monsters, gathering rarer items, forging even better weapons and armor, etc. There's a real sense of progress in this game that demos will not give you.

Weapons take time to master, too. They're all much more intricate than they seem at first.
 
This would imply that your strategy of "attack with the same 3 moves for 15 minutes" is flawed. Slow down and try to see if you can predict the Lagombi's next moves, then dodge accordingly.

I did dodge and tried to learn patterns, but camera screwed me :(
But I'm unsure of where the fun is with the limited moves, or I'm missing something. Are monsters damage sponges? Do they restore their health if I die? Is there a way to see their health bar or you're supposed to be blind?

Also, I suppose getting a better weapon isn't on the table in this demo.

The charm of the game is starting out with crap weapons and armor, hunting some small things, gathering items, forging slightly better weapons and armor, hunting larger monsters, gathering rarer items, forging even better weapons and armor, etc. There's a real sense of progress in this game that demos will not give you.

Weapons take time to master, too. They're all much more intricate than they seem at first.

Yeah that's what seemed appealing to me when I read about the game. I guess the demo just tries to show you the hunt.
 
Ok it's way past midnight and I have to get up early but I had to wait out my slow download to try this.

Game looks gorgeous on the XL, a solid step up from the Wii.

Luckily I confirmed that if you don't turn off the demo or switch off the system you can play it infinitely. Sleep mode it is then.

Got my trusty Great Sword for Lagombi, whom I haven't played before. He's no danger but I spent the first ten minutes looking at how many options I could customise in this demo, the touch screen, and figuring out how the target camera worked, so in the end I finished him off with just a few minutes left. Good old MH.

Now to go to sleep and spend the weekend trying other weapons. And.. Plesioth.

I did dodge and tried to learn patterns, but camera screwed me :(
But I'm unsure of where the fun is with the limited moves, or I'm missing something. Are monsters damage sponges? Do they restore their health if I die? Is there a way to see their health bar or you're supposed to be blind?

The fun is that the fights are dynamic, you simply have to outsmart it. There aren't crazy endless combos or magic weak spots. It's all about the way you move, the way the monster moves, and how you take advantage of it with the drastically different weapons. In the full game there are bombs and traps and other tools to assist you or plan different strategies to take it down. (Ok they're there in the demo as well. Pick up more items from the blue box at the start)

There's no health bar but you see signs of it hurting, like limping, telling you you're getting close.
 
I did dodge and tried to learn patterns, but camera screwed me :(
But I'm unsure of where the fun is with the limited moves, or I'm missing something. Are monsters damage sponges? Do they restore their health if I die? Is there a way to see their health bar or you're supposed to be blind?

They don't restore health
(typically...)
, but they do restore stamina over time. The more you wail on a monster, the more tired it will get.

You don't get a health bar, but you have visual cues as to how close you are to killing it. Watch out for broken body parts and, most importantly, limping. If a monster retreats to an area to sleep, it's very close to dying.
 
Don't just laugh at me :(
I died two times already.

Evolve...or die.

I did dodge and tried to learn patterns, but camera screwed me :(
But I'm unsure of where the fun is with the limited moves, or I'm missing something. Are monsters damage sponges? Do they restore their health if I die? Is there a way to see their health bar or you're supposed to be blind?

Figure it out.




Also, I suppose getting a better weapon isn't on the table in this demo.


Unlike most games...this one won't spoon feed you.

Also...Monster Hunter demos are pretty notorious for being difficult if not downright unfriendly.


...but that's part of the charm.
 
Ok, I prefer the lack of health bar anyway, and I did see the monster showing signs of wounds.

I'll change my weapon choice and try again, thanks guys :)
 
I've never played a Monster Hunter game before but ever since I saw the trailer, I've wanted to try it. Totally didn't realize the demos came out today until I saw this thread. Pretty excited. Hopefully, I'll like it enough to purchase it and play it for, what I've heard, a really long time lol
 
Life bar being replaced by visual cues is one of the things I love about the game. You have to watch it, the way it moves, the subtle (or not so subtle) color changes, whether or not it's drooling or limping, how frequently it attacks and if it's pausing to catch its breath after each move.
 
Thanks, I didn't know there was a time limit for each quest. I always play safe in games and takes things reeeally slowly, so I might need to change my approach here. Is the time limit the same if you're going multiplayer?

As others have said in the real game the time limit is generally not an issue unless you are soloing stuff that's meant for multiplayer. And when you have your own inventory to use, you can bring a bunch of traps etc to greatly speed up your kills. Some monsters can even be baited into eating things like meat which puts them to sleep, allowing you to either bomb them for massive damage or hit them in the face with a full greatsword/hammer charge. So there are definitely ways to avoid hitting that timer outside of just being more skilled.

But for the demo, improving your clear times while avoiding things like 'death' is a great way to practice. It's unlikely you'll end up being too good considering what series this is.

My favorite tip for new players: Treat Monster Hunter like it's a turn based game. Until you're confident, don't try to do more than one action between monster attacks. Even when you're experienced most of the time you'll only take damage because you got greedy and tried to land two attacks instead of one good solid safe hit. Get in there, get your hit in, and get the hell out until it's safe. If you need to heal, wait for an attack before drinking that potion, then wait for another opening before going back in to attack. You can rely on staggers and stuns when you're used to them, but don't just go in swinging and hope the monster will flinch from your flurry of blows. This is a trap that Longsword users especially tend to fall into.

Also, this may sound obvious, but don't ever stand in front of most monsters. It's better to learn how to deal with tailwhips and hipchecks than to eat charges.
 
Time limit is definitely an issue the first time you run through the single player mission. You'll have close calls and you'll enjoy it.

Until you're confident, don't try to do more than one action between monster attacks. Even when you're experienced most of the time you'll only take damage because you got greedy and tried to land two attacks instead of one good solid safe hit. Get in there, get your hit in, and get the hell out until it's safe. If you need to heal, wait for an attack before drinking that potion, then wait for another opening before going back in to attack..

Yes, but the first time I hunted MH monsters this is also why I got to try out the time limit so often. I was too defensive. Go in and go out, but be sure to constantly go in on the monster and not stay away at a distance.

Also, this may sound obvious, but don't ever stand in front of most monsters.

Good noob tip #1.

So do you just fight one monster at a time in this? What gives the game depth?

The dynamics of the fight. The endless ways to kill it, and kill it better. Sometimes you fight more than one, though.
 
I did dodge and tried to learn patterns, but camera screwed me :(
But I'm unsure of where the fun is with the limited moves, or I'm missing something. Are monsters damage sponges? Do they restore their health if I die? Is there a way to see their health bar or you're supposed to be blind?

Also, I suppose getting a better weapon isn't on the table in this demo.



Yeah that's what seemed appealing to me when I read about the game. I guess the demo just tries to show you the hunt.
Do you have target lock configured? If so, after tapping the Lagombi icon on the touchscreen you can just tap L and the camera will swivel over to Lagombi.

The move sets are honestly a lot deeper than they seem at first glance, and many of them have combo attacks that you can string together. In the end, choosing which attacks to use so you finish the animation and getting the hell out of doge makes fight way more dynamic.

Certain weapon types are also inherently more complex than others - the gunlance has a gigantic flow chart describing its moves. If you don't like the weapon you're using, try another one out and see if it fits your play style better.

The Lagombi has sensitive ears, and is weak to loud noises. There might be something in your inventory to deal with that. You can also break his ears by attacking his head repeatedly.
 
Played the demo:

The good:

- Looks sharp in 720p, no doubt.

The bad:

- The game doesn't run with 60 FPS?! Still plays like chewing gum.

- The water texture looks hideous.

- The gamepad functionality is unnecessary. They should have impemented off screen play.

Hype deflated. :-/
 
Played the demo:

The good:

- Looks sharp in 720p, no doubt.

The bad:

- The game doesn't run with 60 FPS?! Still plays like chewing gum.

- The water texture looks hideous.

- The gamepad functionality is unnecessary. They should have impemented off screen play.

Hype deflated. :-/

I've never read impressions devoid of any content of the actual gameplay.
 
I've downloaded both Wii U and 3DS demos, while I plan to get it on 3DS for local multiplayer i'm really liking how sharp the Wii U version is, still yet to try the 3DS demo though to see how it compares.

But bloody hell that rabbit fella was giving me the run around, maybe I should have just stuck with my old standby the hammer instead of going to the Gun Lance since he was slip sliding away all over the place, still i've missed the old wyvern fire attack so it had to be done. I can't tell if the timer was pretty strict or if I was just rusty as hell, i've never had a monster limp around for so long without being able to finish it, I must've been down to like the last minute when I finally finished it.
 
Sweet finally a demo out in the EU! Downloading Monster Hunter and Castlevania on the 3DS as we speak, never played either series (Don't hunt me down) so I'll let you guys know what my first impressions are :L
 
So do you just fight one monster at a time in this? What gives the game depth?

Yep, often you wish all you had to do was fight one monster.

Getting sandwiched between a rathalos and a rathian should be a rite of passage for all people that play games.

The depth comes from weapon selection. Skills/abilities granted by armour you're wearing. The variety of monsters available to hunt. AND...your own improvement at the game. A monster that killed you in nine seconds and you never had a chance against will eventually be a monster that you put on farm and know what it's going to do before it does it.
 
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