Sanic
Member
My takeaways:
-Why does this only run at 30fps. Assets are low quality, and it's a port of a Wii game.
-Why are the levels segmented into barren zones? Why can't it be one open area?
-It feels pretty janky.
My complaints are mostly mechanical/technical . The actual fights are pretty awesome, and you guys were right about the variety. I just don't get why the environments aren't more dynamic and connected.
-Why does this only run at 30fps. Assets are low quality, and it's a port of a Wii game.
-Why are the levels segmented into barren zones? Why can't it be one open area?
-It feels pretty janky.
My complaints are mostly mechanical/technical . The actual fights are pretty awesome, and you guys were right about the variety. I just don't get why the environments aren't more dynamic and connected.