Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

I'm mainly a DS and Great Sword user. Actually, other than trying out a hunting horn in Unite and bowguns in Tri, that's all I've ever used.

I went into the fight with Plessy and I found it wasn't so difficult. I beat him with both the DS (couldn't they make male and female avatars?) and GS so I was feeling good.

Then I went in with the bow. Dear lord this thing is confusing to use. I was having trouble getting around even normal monsters and hitting them. So much stress combined with manhandling the camera...it was crazy. Then I went into the water, and it was awesome. The bow handled Plessy like a beauty and I was just keeping range, dodging and then smiling away.

But then it went out on land and I got immediately annihilated. I had less than 5 minutes left on the clock (my fault, I was looking for the run button and only just then realized it was mapped to the right back button). Is it possible to beat it with a bow? Really cool experience, but I was just wondering if anyone here has.

I beat Plesioth with a bow. /brag

I'll try it a few times and post a strategy.

New to the series, just played the demo, are the quests really timed in the full game, I just wont enjoy that if so.

Most quests are 50min. It's rare to hit that time limit.
 
50 minutes usually. I can count on one hand the amount of time I've seen the "time up" screen in MH3.

Seriously. The time limit thing is almost always a non issue. Never really felt up against the clock and I hate, hate, hate when games impose a time limit. I've put about 400 hours into Tri.
 
I just overpowered Lagombi with the hammer, it was nice.
Played better than I did with the dual blades, I like running with the hammer.
...now to try another weapon. I really should try out the bow(s)...
 
I haven't really messed with the 3DS version yet, so I can't vouch for it, but if you've got a WiiU I would try that version and see if it works better for you...

I don't have a Wii U and don't plan to get one in the next months. I guess with the CPP would be more playable, is really a game that needs a second stick.

Well at least you gave it a chance!

This demo sucks if you are beginner, keep that in mind. Lagombi may be easy but he moves around a lot.

If you get the chance to buy it for cheap, rent, or whatever, do it. You like DS so if you keep trying MH you gonna love it too, there are many fans out there, so it's definitely not a "bad game". You just need to learn how to play.

If is such a bad demo and the final game learning curve is more progressive I might give it a chance once the game is cheap.
 
I figured the demo doesn't do a very good job of explaining how to play the game, especially not for people new to the series, so I put together a video series showing the basics of all the weapons, as well as some general gameplay tips.

You can check out all the videos below:

- MH3U Tutorial Hub
- Gameplay Basics
- Sword and Shield
- Dual Swords
- Great Sword
- Long Sword
- Hammer
- Lance
- There are more videos to come (currently uploading...)

Feel free to add them to the OP if you find them helpful.
 
The demo is 20 minutes. Not the full game quests.

Okay, I thought he was talking about the full game quests because the original question was asking about the full game.

I don't have a Wii U and don't plan to get one in the next months. I guess with the CPP would be more playable, is really a game that needs a second stick.

Have you tried the camera lock on monster focus thing? I was in the same boat as you (camera controls are terrible blah blah) but using it helped a lot.
 
Something I didn't understand, after paralyzing plesioth with a trap and the effect over, he did some moves but got paralized again, at least four or fives times. Finally I could see me playing the game in multiplayer, I see the potential, I'm just affraid about resource collecting and all that stuff being alienating if taking hours and hours.
 
Might as well ask this here. Does anyone know when the explosive Arrow Rain move hits? Does it hit when the arrow comes in contact with the monster, so the explosion is on top? Or does it always hit on the ground, so it hits their belly/legs?

I ask because I'm wondering if it's a better method of KOing Plesioth. If I can hit him in the fin with it then that's awesome, but if it hits his feet then it's kinda pointless.

HThNKSv.jpg
 
Played it 1 time on the Wii U against that Rabbit/Bear monster with a LS weapon and I have the say that that I am having some trouble playing the game with the Gamepad. Either I am out of practice or the button layout isn't very intuitive for me. Going to try it later with a Pro Controller and sell if it makes any difference for me.
 
I figured the demo doesn't do a very good job of explaining how to play the game, especially not for people new to the series, so I put together a video series showing the basics of all the weapons, as well as some general gameplay tips.

You can check out all the videos below:

- MH3U Tutorial Hub
- Gameplay Basics
- Sword and Shield
- Dual Swords
- Great Sword
- Long Sword
- Hammer
- Lance
- There are more videos to come (currently uploading...)

Feel free to add them to the OP if you find them helpful.
Just watched the Hammer tutorial, well done!

A few notes: if you are using Hammer, always aim for the head, that way you can stun the monster. And If you are doing the spin move, you can press X (?) to finish with a "golf" attack.
 
Just watched the Hammer tutorial, well done!

A few notes: if you are using Hammer, always aim for the head, that way you can stun the monster. And If you are doing the spin move, you can press X (?) to finish with a "golf" attack.

Ah yeah, I forgot to specify that in the video, my mistake. Also, re: the golf swing, I didn't know you could do that after the spin move! Thanks :)

Can you switch weapons in the full game or do you pick one and stick with it?

You can change weapons as much as you like. It is worth noting however, that if you have a set of Blademaster armour, and want to use a Gun or a Bow, you will need a new set of armour. But you can change weapons as often as you like ;)
 
It sounds like you want the game to play itself. I don't really know what to tell you, this game will not hold your hand.

I'm sorry this isn't a mash-button-to-win game. Except, I'm not...

You really don't need anything more than the camera refocus button.

I just want proper camera controls instead of having to keep pressing L when an enemy goes dashing all over the map. I'm not sking for lock-on, I want to use a second analogue like we've been using since the first 3D games, that dosn't require to use the ineffective camera controls on the screen.

I don't see how proper manual control is handholding, because we've been getting handholded for years....
 
Played it 1 time on the Wii U against that Rabbit/Bear monster with a LS weapon and I have the say that that I am having some trouble playing the game with the Gamepad. Either I am out of practice or the button layout isn't very intuitive for me. Going to try it later with a Pro Controller and sell if it makes any difference for me.
I played it with the Pro Controller and it was great, haven't tried messing with the gamepad yet, but I imagine it wouldn't be too different - the button layout is almost identical, isn't it?
 
I played it with the Pro Controller and it was great, haven't tried messing with the gamepad yet, but I imagine it wouldn't be too different - the button layout is almost identical, isn't it?

It probably is, but the shoulder button is giving me some problem when attacking the monster. Specifically the R Trigger. My index fingers are normally resting on the LZ/RZ triggers. Other people probably have their index fingers resting on R/L while their middle is on RZ/LZ for the gamepad.
 
Just did the Lagombi fight on MHP3 and MH3U demo back to back.

3DS screen feels a little too cramped (especially when your partners take up a bit of space going GARHAHGAHHDASZRZKRK) but the graphics sure look great.

Lock-on is very helpful and I no longer need to wrestle with the touch screen camera controls.

My hands feel a little cramped playing on the OG 3DS. Does playing on a XL help because I might need to upgrade if it does.



Sword and Shield has a bunch of attacks with certain attacks able to chain into other attacks and chains. Although, I much prefer SnS with status effects and I don't think the one in the demo has any?

I can't imagine playing this on OG 3DS
 
Lagombi is a great new monster. Those circle slides and buttstomps keep taking me by surprise. Reminds me of when I used to always fall for Royal Ludroth's rolling move. Good fun.
 
As someone who's been playing these games for years on PSP since the first, I have to say the 3DS version isn't great.

My first reaction was how small my view was. I didn't realize how big of a difference the PSP screen is to the 3DS.

Graphically, the PSP and 3DS versions of the game look indistinguishable.

Doing a reverse Monster Claw is near impossible. Monster Claw in PSP wasn't a big deal and the "lock-on" in the 3DS vers. is still a mind-fuck from years of hitting "L" to get a grip and MC'ing to fine tune. Completely new learning curve.
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Overall, I'm really thinking this is great that more people will be able to give Monster Hunter a chance, but until I get an XL and until they make a Circle Pad Pro for XL, I still regard MH 3rd G as the better portable version.

Granted this is based on a demo and mostly surface issues, not taking new content and connectivity into account. The save file sharing and cross-platform MP with WiiU will definitely win this game points at launch and beyond.
 
I tried the demo the other day and didn't get it at all.

I just found out about the digital manual and gave it another shot after learning the moves for the Switch Axe. Fighting the polar bear thing was more fun this time. Seems like there's more depth than meets the eye.
 
I tried the demo the other day and didn't get it at all.

I just found out about the digital manual and gave it another shot after learning the moves for the Switch Axe. Fighting the polar bear thing was more fun this time. Seems like there's more depth than meets the eye.

Most certainly. Not only is combat nuanced and animation cues detailed, but once you start factoring in gathering, crafting, trapping, and other systems, it really becomes a lot more engaging and strategic. Getting a trap win nets you more rewards than killing. Something that isn't shown in the demo since they cut out the Quest Reward screen.

Also focusing on tails with cutting weapons and thick skulls with bashing weapons can net you either slicing t he tail off to harvest mid fight for more monster materials or bashing apart parts of the monsters' skull and horns to harvest those too.
 
Something I didn't understand, after paralyzing plesioth with a trap and the effect over, he did some moves but got paralized again, at least four or fives times. Finally I could see me playing the game in multiplayer, I see the potential, I'm just affraid about resource collecting and all that stuff being alienating if taking hours and hours.

Were you using dual swords? I think a few people have mentioned that the dual swords you get in the demo have a paralyze element, which will occasionally paralyze a monster just from hitting it enough.


This... this changes everything.
 
Graphically, the PSP and 3DS versions of the game look indistinguishable.

I thought it has a more pixelated look in the PSP version while the 3DS version looks much smoother. I would take the 3DS graphics with the PSP/Vita screen size though. :(
 
Were you using dual swords? I think a few people have mentioned that the dual swords you get in the demo have a paralyze element, which will occasionally paralyze a monster just from hitting it enough.

They do indeed. I was just trying them out on Lagombi.

Something I didn't understand, after paralyzing plesioth with a trap and the effect over, he did some moves but got paralized again, at least four or fives times. Finally I could see me playing the game in multiplayer, I see the potential, I'm just affraid about resource collecting and all that stuff being alienating if taking hours and hours.

In the full game you have access to a farm in which you can get most of your ore/plant/bug resources. Not sure how extensive the farm in ultimate is, though.

Mining for charms is extremely tedious but you don't really need to do that if you aren't nuts about having the absolute best possible skill combination. And by the time you get that you are probably good enough to murder everything naked.
 
Were you using dual swords? I think a few people have mentioned that the dual swords you get in the demo have a paralyze element, which will occasionally paralyze a monster just from hitting it enough.

It was an axe. I didn't know weapons can have these effects, though it happened five times in a row and never again during the fight.

They do indeed. I was just trying them out on Lagombi.



In the full game you have access to a farm in which you can get most of your ore/plant/bug resources. Not sure how extensive the farm in ultimate is, though.

Mining for charms is extremely tedious but you don't really need to do that if you aren't nuts about having the absolute best possible skill combination. And by the time you get that you are probably good enough to murder everything naked.

That's reassuring, if the european community is solid, could have great time going through the game. And with the latter status explanation I have my answer.
 
It was an axe. I didn't know weapons can have these effects, though it happened five times in a row and never again during the fight.

Amount of hits it takes to inflict a status ailment on something goes up the more times you inflict it, IIRC. The first time you paralyze something takes much fewer hits than the 3rd or 4th time.
 
I've tried to lik MH but this demo sealed the deal for me. It just feels so old fashioned. Small areas that require loading, really gnarly graphics, and a grind a thon to boot. Pass!
 
I don't like severa decisions made for the controls, like running with the shoulder buttons or items on goddamn Y. But even though I still wasted several potions and opportunities because of that, I got the hang of it in my second walkthrough of the demo and beat the bunny in a couple of minutes with the LS and then the water thing with the dual blades with like 8 minutes or so left.
 
I'm pretty much sold on this game. A few questions.

I realize a lot of the game is harvesting materials for better weapons/gear, be it from gathering, mining, killing monsters, whatever. I like that. What I'm wondering is do I pretty much have to have a wiki in front of me to know what to gather or will the game tell me the "ingredients" for things?

Also, about how many of each weapon are there, and how many armor sets? Like, I assume there are quite a lot of things to craft, for a completionist.

I could check a wiki but I like the friendly atmosphere of this thread and you are all very informative! Thanks!
 
I don't like severa decisions made for the controls, like running with the shoulder buttons or items on goddamn Y. But even though I still wasted several potions and opportunities because of that, I got the hang of it in my second walkthrough of the demo and beat the bunny in a couple of minutes with the LS and then the water thing with the dual blades with like 8 minutes or so left.

Eh, everyone does when learning a new game. And it looks like you got it down quickly so that's good.

Hm, is there a way to hide the items menu in the top screen since you can see items in the touch screen anyways?

I'm pretty much sold on this game. A few questions.

I realize a lot of the game is harvesting materials for better weapons/gear, be it from gathering, mining, killing monsters, whatever. I like that. What I'm wondering is do I pretty much have to have a wiki in front of me to know what to gather or will the game tell me the "ingredients" for things?

Also, about how many of each weapon are there, and how many armor sets? Like, I assume there are quite a lot of things to craft, for a completionist.

I could check a wiki but I like the friendly atmosphere of this thread and you are all very informative! Thanks!

The game will tell you the recipes. A lot of times though parts drop off breaking specific parts of monsters though so checking a wiki would help.

In Tri, it's about one set of weapons per monster, and usually 4 sets of armor per monster (blade, gun, blade+, gun+). + sets come from hunting online. Not sure how ultimate handles that. Someone else correct me since it's been awhile.
 
The control set up for the Wii U default controller is really something else, but I feel like I need to be more specific about another thing.

On the wii classic controller, if you're using a bow and you hold the right shoulder button to display the trajectory/red killing field, you can adjust your aim by using the d-pad.

For inscrutable reasons, the d-pad on the Wii U default controller doesn't do this. Instead you have to adjust your aim with the right analog stick. So...

You're holding down the the x button to keep the arrow drawn, you're holding down the right shoulder button (in the awkward top position) to display the aim, and then the game expects you to free up another finger on your right hand to adjust your aim using the right analog stick?

It makes doing the claw on the PSP go seem ergonomic and reasonable.

Or... you have to press the right shoulder button down first before touching the d-pad at all because otherwise the game has no idea if the d-pad is actually being used to rotate the camera? I mean who would want to rotate the camera and leave the character pointed in the same direction while aiming a bow?
 
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