Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

i have one question to the people with the wiiU: do i get the sound of the game out of the headphone out on the gamepad even if im using the pro controller?
 
So, I'm not that good of a MH player (Barioth was my wall in Tri), but it seems to me that the 12 weapons in 3U can be split into 5 groups:

1. Long Slashing weapons: Longsword, Switch Axe, and Great Sword. Good vertical reach, good-great attack power, generally poor defensive abilities, bad-decent movement speed.

2. Short Slashing weapons: Sword and Shield, Dual Blades. Poor vertical reach, quick weak attacks, good status/element options, good movement speed.

3. Smashing weapons: Hunting Horn, Hammer. Only real way to inflict smashing damage. Every hunting party should have at least one.

4. Lance weapons: Lance, Gunlance. Primarily thrusting attacks (slashing damage), slow but shields can stop most attacks, "tank"-like weapons.

5. Ranged weapons: Bow, Light Bowgun, Heavy Bowgun. Ranged, obviously, ammunition/coatings make them very versatile.

Or am I way off base here? (I'm kinda planning to pick one of every group to practice with.)

Well, lances/gunlances and HH/hammer are very different from each other. The movesets share very little.

LS and switch axe are kinda similar in their basic roles, but GS is nothing like those. LS isn't slow at all and is extremely mobile.

LBG and HBG can be used pretty similarly, biggest differences being rapid fire vs shields and crouching fire. Bows on the other hand need to be used practically in melee range, which offsets how safe they are.
 
Does the main game give you enough Zelda-like intro? Does it walk you through how to use these weapons and portions? Or are you on your own? Anything besides killing monsters? Is the payoff just looting? Anyway to figure out how to attack these guys besides trial and error? What happens if you die? Restart from a certain spot or do you lose your gear?
 
i have one question to the people with the wiiU: do i get the sound of the game out of the headphone out on the gamepad even if im using the pro controller?

I've been trying to figure this out. In the demo, the only sounds I can get out of the gamepad are things like the warning noise when a trap is dropped. The kind of stuff you'd expect to hear out of a wiimote, basically.

However I would be extremely surprised if there was no option in the full version to route all game sound to the gamepad headphone output, like say Zombi U has. But I haven't been able to find anyone who has the Japanese version to answer my question. I made threads on gamefaqs and capcom unity as well with no answer.

Does the main game give you enough Zelda-like intro? Does it walk you through how to use these weapons and portions? Or are you on your own? Anything besides killing monsters? Is the payoff just looting? Anyway to figure out how to attack these guys besides trial and error? What happens if you die? Restart from a certain spot or do you lose your gear?

You never lose any gear, you can die 3 times in a quest before it's over but you lose a bit of money reward each time. If you wasted a lot of resources you can just choose not to save afterwards. Oh also, 'dying' just means some cats come and recover your unconscious body and dump you back at the camp.

The payoff is the feeling of taking down a monster, but building up your gear is the primary goal. Not sure what else you're looking for, there is a rudimentary singleplayer storyline.

There's always youtube. There is a very dedicated MH community that posts tutorials for...everything. Expect monster damage charts and the like to go up on gamefaqs rather quickly.

I'm not sure about Ultimate but Tri started off very, very slowly. Obnoxiously slowly. It goes through gathering and item usage pretty well, but for using the weapons the best way to learn is practice.
 
Does the main game give you enough Zelda-like intro? Does it walk you through how to use these weapons and portions? Or are you on your own? Anything besides killing monsters? Is the payoff just looting? Anyway to figure out how to attack these guys besides trial and error? What happens if you die? Restart from a certain spot or do you lose your gear?

EDIT: beaten :/

The first few quests in the single player are the "tutorial." But the depth of the game has to be discovered/learned on your own. There are also internet resources and a English-language book coming soon.

To aid you in your hunting of monsters, the systems outside of quests involve gathering/foraging basic items, farming items, forging weapons/armor, upgrading armor, etc... There are also event quests that have various goals like a giant egg hunt with special rewards.

Learning how to attack and defend is based on experience with each weapon and/or monster. I suppose it's part "trial and error." If you die, you respawn at the map's "base camp" and have to track the monster down again (unless you've marked it already). You lose certain buffs BUT NOT gear etc... If you die three times, the quest is failed and ends. When playing online, you 3 deaths per team ends the quest.
 
It's okay to try to group them together, I guess. But the weapons share characteristics in a way that it would make it difficult to not have overlap. I'd say that it's easy to just look at the pros/cons of each separately since you can to learn each separately, i.e. grouping certain weapons doesn't make learning those weapons together any easier.

Well, lances/gunlances and HH/hammer are very different from each other. The movesets share very little.

LS and switch axe are kinda similar in their basic roles, but GS is nothing like those. LS isn't slow at all and is extremely mobile.

LBG and HBG can be used pretty similarly, biggest differences being rapid fire vs shields and crouching fire. Bows on the other hand need to be used practically in melee range, which offsets how safe they are.

I was grouping them together more in terms of what they're good for, not as much how they play. I was planning to pick one from each group to practice with so that I'd have a type of weapon for each kind of "role".

Or maybe I'm thinking of this a little too much like a MMORPG (I know it's not one, btw), where parties are more effective if they are balanced.
 
I've been trying to figure this out. In the demo, the only sounds I can get out of the gamepad are things like the warning noise when a trap is dropped. The kind of stuff you'd expect to hear out of a wiimote, basically.

However I would be extremely surprised if there was no option in the full version to route all game sound to the gamepad headphone output, like say Zombi U has. But I haven't been able to find anyone who has the Japanese version to answer my question. I made threads on gamefaqs and capcom unity as well with no answer.

ok i need to know this. i dont have a TV or a monitor with build in speakers. :/

should the headphone out of my monitor give me rather good sound?
 
4. Lance weapons: Lance, Gunlance. Primarily thrusting attacks (slashing damage), slow but shields can stop most attacks, "tank"-like weapons.
The lance is actually unique in MH in that it's attacks will automatically be either "cutting" or "impact" damage depending on the area of the monster you hit. It will pick the type of damage that is more effective on that area.
 
I was grouping them together more in terms of what they're good for, not as much how they play. I was planning to pick one from each group to practice with so that I'd have a type of weapon for each kind of "role".

Or maybe I'm thinking of this a little too much like a MMORPG (I know it's not one, btw), where parties are more effective if they are balanced.

No, it's totally cool. Just remember that each weapon has its own unique pros/cons and some overlap. But learning to be efficient with each requires specific practice with it. Also, some weapons are better for certain monsters than others.

For example, you mention status attacks for SnS, but Longswords can also be decent at this. Whereas Longsword and Greatsword drastically differ in mobility. It's tough to group them unless you are grouping them by effectiveness versus a list of monsters, IMO.
 
I was grouping them together more in terms of what they're good for, not as much how they play. I was planning to pick one from each group to practice with so that I'd have a type of weapon for each kind of "role".

Or maybe I'm thinking of this a little too much like a MMORPG (I know it's not one, btw), where parties are more effective if they are balanced.

Some of the best parties I've had in MH were horribly imbalanced, skill and experience make up for everything. But generally it's a good idea to make sure you have both cutting and impact damage to make sure you can get your tails/uragaan chins etc.

I generally like having one competent status-using bowgunner who I can trust not to get one shotted. I handle the hammering. From there any of the cutting weapons are fine, I had a great SA user in my usual Tri group and that weapon is imo unmatched for taking off tails. Lance users can usually be trusted to not die, although only the good ones will actually do damage.

It's not normally a good idea to have multiple hammers, but as I said above skill can make up for it. A pair of hammer users in perfect sync on a monster's head can be truly beautiful. I once fought a Rathalos like that and he barely even got to do anything other than flop around stunned.
 
GameStop pre-order bonus: digital Brady strategy guide.

http://www.gamestop.com/browse?nav=16k-3-monster+hunter+ultimate,28zu0

Does the main game give you enough Zelda-like intro? Does it walk you through how to use these weapons and portions? Or are you on your own? Anything besides killing monsters? Is the payoff just looting? Anyway to figure out how to attack these guys besides trial and error? What happens if you die? Restart from a certain spot or do you lose your gear?
It won't teach you how to fight, but you learn how to carve, mix and gather items.

Most quests have you hunting or capturing monsters, but sometimes you need to deliver eggs, collect materials, etc.

And you need to go through trial and error, but the more quests you complete, the more experienced you get, so sometimes you might even defeat a new boss on your first try.

If you die 3 times during a quest, you lose all items you used like potions, traps and bombs. To avoid this, you can abandon a quest if you have already died two times and is not feeling confident, that way you won't lose any items.
 
I killed him with sword and shield as well. I am just saying what was the easiest and quickest for me.

I also think all the ranged weapons are not for me. Except the gun lance if you want to count that as a ranged weapon. I also really dislike the hunting horn.
brofist

Can't get into the ranged weapons at all. Aiming is extremely clunky with the bowguns and the horn is a support weapon with a limited attacking moveset, so it's useless for solo play (I'm generally not a fan of depending on other people). The bow is nice because you can stay mobile and aim quickly, but I'm fairly certain its damage output can't even begin to keep up with melee weapons wielded properly.

The gunlance I like, but as you point out it's not really a ranged weapon, only effective point-blank.
 
Love:
Longsword
Sword and Shield
Dual Blades

Like:
Switch-Axe
Gunlance
Lance
Hammer
Bow

Dislike
Great Sword
Hunting Horn
Light Bowgun
Heavy Bowgun


I'm definitely more of a mobile/agility type of player. Hit and run tactics, get in, do your combo, get out. I initially used the switch-axe in Tri, but eventually fell in love with the longsword's moveset. The hammer and the lance are good counter-picks against certain monsters (though if you're good enough, you can probably beat every monster with any weapon) and especially the lance can be a good "safe" option to learn a new monster's patterns because you don't have to worry that much about dodging and can just observe and learn.

Can't see myself using the support weapons and ranged weapons in the game, I know they're useful (Monster Hunter has tremendous weapon balance), but it doesn't really suit my fighting style and I think the controls for ranged weapons are damn terrible. The Great Sword is just too damn slow for my taste even if it's one of the coolest looking weapon types.
 
I've been feeling so much more comfortable with the switchaxe now that I've been practicing. It's incredible to feel yourself growing closer and closer in "kinship" with your weapon as you use it. Hopefully I'll be allowed to stick with it in the main game.

I keep practicing on Lagombi, and I notice I'm growing more agile as I learn his moves and acknowledge my own limits. It's worlds different from a couple of days ago, when I couldn't even manage to avoid a single attack and spent too much time having to use potions. I still get hit, but my potion & mega potion use is down from about 5 megas and 4 regs to 1 reg, fullstop. I obviously still get hit, but even then, I feel confident enough in my abilities to abstain from healing and just wait for Cha-Cha to heal me while we chase Lagombi between zones.

Monster Hunter GAF has been a great help to me because in any other case, I think I would have quit. This game didn't feel right. I didn't have any control. But with the encouragement here, I was able to stick with it and take control. I'm aware of my surroundings, I'm aware of Lagombi and, most importantly, I'm aware of myself. Learning is awesome.

I mean, I still haven't beaten that giant sack of shit named Plesioth yet, but at least I'm showing progress. My switchaxe is my best friend and I hope others can find a weapon that they click with like I have.
 
Getting better and better with the bow. I actually started to love the 3DS controls for it. Plesioth gets down in less than 15 minutes now and Lagombi in 10.

I'm going to main Great Sword and Bow this time around.

The visuals are just amazing on the 3DS, sure some of the ground textures are quite muddy, but the 3D effect, the amazing animations and the IQ are just too good.

Also the WiiU version is a feast. Clean, sharp and colourfull. Doubledipping for sure.
 
You can't cut Plesioth tail, you can only break its head, fins and wings.


You can help break Uragaan tail, but you need a sword, lance (slash weapons) or whatever to cut it.

Damm all those multiple wasted quests trying to hack of his tail lol.... -_-

Could you cut his tail in previous games (Only other MH game i've played is Tri)?
 
I've been feeling so much more comfortable with the switchaxe now that I've been practicing. It's incredible to feel yourself growing closer and closer in "kinship" with your weapon as you use it. Hopefully I'll be allowed to stick with it in the main game.

You can beat any monster with any weapon type if you're good enough. Or prepared enough. I don't know of any that are particularly bad for switchaxe, though. Jho is the big challenge and SA is great against him.

Damm all those multiple wasted quests trying to hack of his tail lol.... -_-

Could you cut his tail in previous games (Only other MH game i've played is Tri)?

Nope.
 
I just downloaded the demo but apparently you need to see the main screen (TV) to get it going... I was looking forward to trying it out while the wife watched tv... :-|
 
I really don't understand why they took the dive up/down off ZR and ZL on the wii u and presumably frankenstick 3DS. Underwater combat is still easier just because of the camera lock thing, but still. Is there some weird button combo to let me underwater dodge straight up and down? I used that a lot.
 
I really don't understand why they took the dive up/down off ZR and ZL on the wii u and presumably frankenstick 3DS. Underwater combat is still easier just because of the camera lock thing, but still. Is there some weird button combo to let me underwater dodge straight up and down? I used that a lot.

Press and hold B and then quickly move the stick/slide pad down/up.
 
only played a few times since the demo came out but have been busy with projects

seems like a steep learning curve so far I am getting killed on the easy guy :)
 
brofist

Can't get into the ranged weapons at all. Aiming is extremely clunky with the bowguns and the horn is a support weapon with a limited attacking moveset, so it's useless for solo play (I'm generally not a fan of depending on other people). The bow is nice because you can stay mobile and aim quickly, but I'm fairly certain its damage output can't even begin to keep up with melee weapons wielded properly.

The gunlance I like, but as you point out it's not really a ranged weapon, only effective point-blank.

sorry but i have to call you out on this as a newly converted HH user, this weapon is a great weapon for solo, they often have more raw attack than hammer, they have better range and with speed up or even infinate stamina your very mobile and attack and defence buffs you can seriously decimate your opponent, plus in multi-player your a true team player.
 
only played a few times since the demo came out but have been busy with projects

seems like a steep learning curve so far I am getting killed on the easy guy :)

there's a learning curve, for sure

just take things slow, play conservatively, focus on dodging and staying alive with attacking as a second priority

study the monster as you fight, learn their attacks and attack ranges, their tells, their animations, and you'll get there :)
 
May be an obvious question: but is the new classic controller pro compatible with this game?

Considering picking one up when I purchase MHU.
 
May be an obvious question: but is the new classic controller pro compatible with this game?

Considering picking one up when I purchase MHU.

it supports the old classic controller and its pro variant, as well as the wii u pro controller. I just haven't tried my CCP yet because I can't find a wiimote to plug it in.

Also I pictured myself trying to play this online with a gamepad, usb keyboard, headphones and wiimote + CCP sprawled out in front of me and decided that maybe I should just keep it simple. I'm having no trouble just using the gamepad.
 
Once I got used to the light bowgun, it was actually a really fun weapon. Damage output isn't all that high, but the mobility is great, and it's extremely versatile. I think I'll use that thing a lot.
 
it supports the old classic controller and its pro variant, as well as the wii u pro controller. I just haven't tried my CCP yet because I can't find a wiimote to plug it in.

Also I pictured myself trying to play this online with a gamepad, usb keyboard, headphones and wiimote + CCP sprawled out in front of me and decided that maybe I should just keep it simple. I'm having no trouble just using the gamepad.

The CCP is the best choice for anyone used to playing with the CCP on Tri and for anyone used to playing MH on the PSP. If you're used to playing with adhoc party or Tri online, the keyboard is not much of a big deal either.
 
brofist

Can't get into the ranged weapons at all. Aiming is extremely clunky with the bowguns and the horn is a support weapon with a limited attacking moveset, so it's useless for solo play (I'm generally not a fan of depending on other people). The bow is nice because you can stay mobile and aim quickly, but I'm fairly certain its damage output can't even begin to keep up with melee weapons wielded properly.

The gunlance I like, but as you point out it's not really a ranged weapon, only effective point-blank.

If you also get it we need to hunt together! Maybe send a me a PM with your WiiU name.
 
Oh and I also quite enjoyed the long sword. That together with he switch axe are my favorites right now.

Hammer is what I recommend for noobs but Long Sword is probably the best and most versatile weapon in the game. Beastly stuff.
 
The bow is nice because you can stay mobile and aim quickly, but I'm fairly certain its damage output can't even begin to keep up with melee weapons wielded properly.

I've enjoyed trying it too, but I also felt it did very little damage unfortunately. Might still build a couple of bows in the final game...

I thought dual blades would be as weak as Sword and Shield, but that was the one I took down Plesioth with.
 
brofist

Can't get into the ranged weapons at all. Aiming is extremely clunky with the bowguns and the horn is a support weapon with a limited attacking moveset, so it's useless for solo play (I'm generally not a fan of depending on other people). The bow is nice because you can stay mobile and aim quickly, but I'm fairly certain its damage output can't even begin to keep up with melee weapons wielded properly.

The gunlance I like, but as you point out it's not really a ranged weapon, only effective point-blank.
The Kelbi Bow is actually the most powerful weapon in MH3U as far as I know.
 
I cant wait for this game to be released. Its going to blow a little life into the WiiU. Only problem now is affording all games being released the coming months :)

So far the gunlance is the most fun to play with. Was it in the Wii version? I bought Tri so I could "demo" it befor the demo came and I don't remember seeing it.

Edit: first post wooohooo hey guys!
 
what's GAF's opinion on the sword & shield? its by far my favorite weapon to use in the demo, but i've heard some mixed impressions on it.

despite it being my favorite weapon, i've tried a lot of things but i just cannot kill the plesioth with the sword & shield (either i die or i run out of time). how feasible is it to use the weapon throughout the duration of the full game?
 
I cant wait for this game to be released. Its going to blow a little life into the WiiU. Only problem now is affording all games being released the coming months :)

So far the gunlance is the most fun to play with. Was it in the Wii version? I bought Tri so I could "demo" it befor the demo came and I don't remember seeing it.

Edit: first post wooohooo hey guys!
Nope, no gunlance in Tri. No dual swords, hunting horn or bow, either.


what's GAF's opinion on the sword & shield? its by far my favorite weapon to use in the demo, but i've heard some mixed impressions on it.

despite it being my favorite weapon, i've tried a lot of things but i just cannot kill the plesioth with the sword & shield (either i die or i run out of time). how feasible is it to use the weapon throughout the duration of the full game?
You can beat the game with every weapon class, and S&S is very easy to use so it's a recommended weapon for newcomers. It's also the only weapon in the game that allows you to use items with the weapon drawn, which can be very helpful (especially when playing solo). You'll rarely see high level players using them because the damage output simply isn't all that great, neither is the range, and if you know how to dodge, the shield doesn't make up for the low damage and range anymore.
 
what's GAF's opinion on the sword & shield? its by far my favorite weapon to use in the demo, but i've heard some mixed impressions on it.

despite it being my favorite weapon, i've tried a lot of things but i just cannot kill the plesioth with the sword & shield (either i die or i run out of time). how feasible is it to use the weapon throughout the duration of the full game?

Sns is viable, but you need to know a monster inside and out before you can get a reasonable DPS because a reasonable DPS will require you to be right next to a monster continuously attacking without getting hit (or using/abusing bombs and sleep or paralyze status effects). The other weapons will still mostly get you a reasonable DPS (better than what you would get with a sns anyway) if you attack somewhat less aggressively.
 
there's a learning curve, for sure

just take things slow, play conservatively, focus on dodging and staying alive with attacking as a second priority

study the monster as you fight, learn their attacks and attack ranges, their tells, their animations, and you'll get there :)

yeah I hope so, this game deserves the love... I wish games Xenoblade had these kinds of monsters, just watching these videos its like there are many different ways to kill a monster but they are tough too, like each one is a major boss battle
 
what's GAF's opinion on the sword & shield? its by far my favorite weapon to use in the demo, but i've heard some mixed impressions on it.

despite it being my favorite weapon, i've tried a lot of things but i just cannot kill the plesioth with the sword & shield (either i die or i run out of time). how feasible is it to use the weapon throughout the duration of the full game?

I love it, but where it really shines is for its status effects. Get a good poison SnS plus an armor that enhances ST effects and youll be killing shit in half the time it usually takes.
 
what's GAF's opinion on the sword & shield? its by far my favorite weapon to use in the demo, but i've heard some mixed impressions on it.

despite it being my favorite weapon, i've tried a lot of things but i just cannot kill the plesioth with the sword & shield (either i die or i run out of time). how feasible is it to use the weapon throughout the duration of the full game?

My favorite weapon to use online in Tri and against mobile stuff like Barioth. I rarely see randoms geared for status effects so being able to paralyze the monster 2-3 times is really helpful so everyone else can land all their DPS on it.

Also landing a full combo is always satisfying, even if your DPS isn't that high.
 
I've been trying to figure this out. In the demo, the only sounds I can get out of the gamepad are things like the warning noise when a trap is dropped. The kind of stuff you'd expect to hear out of a wiimote, basically.

However I would be extremely surprised if there was no option in the full version to route all game sound to the gamepad headphone output, like say Zombi U has. But I haven't been able to find anyone who has the Japanese version to answer my question. I made threads on gamefaqs and capcom unity as well with no answer.



You never lose any gear, you can die 3 times in a quest before it's over but you lose a bit of money reward each time. If you wasted a lot of resources you can just choose not to save afterwards. Oh also, 'dying' just means some cats come and recover your unconscious body and dump you back at the camp.

The payoff is the feeling of taking down a monster, but building up your gear is the primary goal. Not sure what else you're looking for, there is a rudimentary singleplayer storyline.

There's always youtube. There is a very dedicated MH community that posts tutorials for...everything. Expect monster damage charts and the like to go up on gamefaqs rather quickly.

I'm not sure about Ultimate but Tri started off very, very slowly. Obnoxiously slowly. It goes through gathering and item usage pretty well, but for using the weapons the best way to learn is practice.
Do you start off with a regular character, or do you select a class/weapon class at the start of the game? Meaning you cannot switch weapons at all?
 
Do you start off with a regular character, or do you select a class/weapon class at the start of the game? Meaning you cannot switch weapons at all?

You can always switch weapons in MonHun. At the start of the full game, you don't ever choose a "class" (because there aren't any). You simply create a character and are given a few sample weapons from each of the weapon types to try out.
 
Do you start off with a regular character, or do you select a class/weapon class at the start of the game? Meaning you cannot switch weapons at all?

In Tri you start off with very little, but as far as I know you start with one of every weapon in Ultimate.

You can switch weapons between quests all you want, just can't do it during missions. It's a great idea to make and learn multiple weapon types because some monsters are much easier with certain weapons.
 
Do you start off with a regular character, or do you select a class/weapon class at the start of the game? Meaning you cannot switch weapons at all?

Yes you start off with a regular character. There is no weapon type you have to stick to. You can equip any weapon at any time of your choice. You can't change weapons during a quest.

There is a thing to note though, there are 2 types of armors, blademaster (SnS, long sword, switchaxe, great sword, hammer, and etc.) and gunner (bow, light bowgun, and heavy bowgun). You cannot have blademaster armor with a gunner weapon, and vice versa.
 
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