You keep everythingSo is single carry over to multiplayer and vice versa?
You keep everythingSo is single carry over to multiplayer and vice versa?
Ehhhh you're probably better off running off to mining/butterfly areas.
Most of you don't have the time to farm other stuff after the monster is dead.I just figured it was something else quick to loot during the "you killed a monster! Kicking you out in 60 seconds!" thing. Also, I never would have thought you can loot that since I usually have my weapon out when I'm running around one.
Man I hope the manual explains more of this game. I knew about the Mining, Butterflies, and Herbs but had no idea there were other things you could loot!
It is. My third 3ds (both previous 3ds were the Zelda versions of 3ds/xl respectively). Time to change it up with some MH.
And yeah, less than one dollar an hour!
"Elsewhere on your 3DS, controls fight with each other over jobs, and it rarely makes sense. For example, you cant use an item with your weapon drawn because the Use Item button is also the Attack button. Im willing to grant in this case that its hard to drink a potion with your hands full, but its also impossible to run with your weapon out because thats the Block button. And you cant harvest plants or animals either youll dodge instead."
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So is single player progress carry over to multiplayer and vice versa?
Its all combined bro
Is this your first one? You are in for a treat if you can tough it out past the initial learning curve
Play with friends whenever you can!
You keep everything
Sigh......
These poor poor people.
Holy shit. And there I thought that journalists will shit on the graphics and the game will end up with a score of 7~. Amazing.
Oh man, I -strongly- recommend Hyrule Warriors. It's my first Musou game and I was apprehensive going in, but it's AMAZING.
But it is an actual flaw. I'm getting the game friday, but I'm aware of the nuances mentioned. There is no excuse for archaic controls in 2015, specially when similar games to MH don't have those issues.
Fans will be pleased with the sweet new weapon additions and some new combat mechanics, while newcomers will find the suite of tutorials more than enough to get them started on this wonderful grind.
slightly offtopic... but playing the demo, the only thing i was confused about is mounting baddies.
When am I suppose to be holding R, and when should i be stabbing away?
Are you kidding me right now?
Its just how the game is built mechanically. You have certain controls when your weapon is sheathed and unsheathed
Its perfectly logical and sensible for the game and necessary for the game to have full controls avalilable
That's like saying that a game like RE:Remake HD has good controls though. Yes, the game is built around them mechanically (), but I know how shit they can be for someone used to something more "modern".I love them
But it is an actual flaw. I'm getting the game friday, but I'm aware of the nuances mentioned. There is no excuse for archaic controls in 2015, specially when similar games to MH don't have those issues.
slightly offtopic... but playing the demo, the only thing i was confused about is mounting baddies.
When am I suppose to be holding R, and when should i be stabbing away?
But it is an actual flaw. I'm getting the game friday, but I'm aware of the nuances mentioned. There is no excuse for archaic controls in 2015, specially when similar games to MH don't have those issues.
When the monster is enraged (the monster icon on the bar is red), hold R. You can stab away any time, but the monster's meter is going to fill up very quickly when enraged, so don't do that unless you know it will calm down or you will succeed first.slightly offtopic... but playing the demo, the only thing i was confused about is mounting baddies.
When am I suppose to be holding R, and when should i be stabbing away?
"Elsewhere on your 3DS, controls fight with each other over jobs, and it rarely makes sense. For example, you cant use an item with your weapon drawn because the Use Item button is also the Attack button. Im willing to grant in this case that its hard to drink a potion with your hands full, but its also impossible to run with your weapon out because thats the Block button. And you cant harvest plants or animals either youll dodge instead."
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I thought people were smhing cause there are at least two pieces of factually incorrect information in that paragraphBut it is an actual flaw. I'm getting the game friday, but I'm aware of the nuances mentioned. There is no excuse for archaic controls in 2015, specially when similar games to MH don't have those issues.
??/????
What is not to get? Weapon out. Controls shift to controling weapon. Weapon Sheathed Controls shift to stuff not weapon related.
Its not even an apt comparison to Tank controls in RE
"Elsewhere on your 3DS, controls fight with each other over jobs, and it rarely makes sense. For example, you cant use an item with your weapon drawn because the Use Item button is also the Attack button. Im willing to grant in this case that its hard to drink a potion with your hands full, but its also impossible to run with your weapon out because thats the Block button. And you cant harvest plants or animals either youll dodge instead."
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Pay attention to the meter with the icon on it. You want to be going ham on the monster when the meter is blue and you want to be holding R when it is yellow. When it turns red that mean you should be holding R but since you ain't the icon will climb up faster and you'll be tossed off the monsters back sooner. Oh and when the monster is going to roar and you mounted it squeeze that shoulder buttonslightly offtopic... but playing the demo, the only thing i was confused about is mounting baddies.
When am I suppose to be holding R, and when should i be stabbing away?
"Elsewhere on your 3DS, controls fight with each other over jobs, and it rarely makes sense. For example, you cant use an item with your weapon drawn because the Use Item button is also the Attack button. Im willing to grant in this case that its hard to drink a potion with your hands full, but its also impossible to run with your weapon out because thats the Block button. And you cant harvest plants or animals either youll dodge instead."
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"Elsewhere on your 3DS, controls fight with each other over jobs, and it rarely makes sense. For example, you cant use an item with your weapon drawn because the Use Item button is also the Attack button. Im willing to grant in this case that its hard to drink a potion with your hands full, but its also impossible to run with your weapon out because thats the Block button. And you cant harvest plants or animals either youll dodge instead."
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slightly offtopic... but playing the demo, the only thing i was confused about is mounting baddies.
When am I suppose to be holding R, and when should i be stabbing away?
I could say the same thing about RE HD though, the irony. Again I just think is a fair critic. It took me awhile to get used the controls in MH3U. It was really frustrating to say the least.
surprised people have issue with the controls. its not really much more complicated than assassin's creed, or an old metal gear game.
I had this pre-ordered and ended up cancelling because I didn't like the demo. Made it seem like each quest is chasing around a monster and trying to kills it using really clunky moves. Is there more to it that I didn't get from the demo? Exploring, dungeons, puzzles, story, towns I heard are in but are they just glorified stores? I really want something fresh for my new 3ds but I'm kinda hesitant toward grinding for loot kind of games, and I'm not sure I want to replay MM.
All the reasons for smh are valid.I thought people were smhing cause there are at least two pieces of factually incorrect information in that paragraph
To be fair, how would you even manage to map everything to the buttons available whilst having your weapon drawn? For some weapons it MAY be reasonable, but for many of them that have complex combos and uses, it's flat out impossible. For example, how would one integrate using items with the charge axe? Both triggers are used up, as is the 4 abxy weapons. MAYBE using start/select or something...but that would be ridiculous.
slightly offtopic... but playing the demo, the only thing i was confused about is mounting baddies.
When am I suppose to be holding R, and when should i be stabbing away?
surprised people have issue with the controls. its not really much more complicated than assassin's creed, or an old metal gear game.
Oh for fuck sake, that's completely untrue though. It took me hours to get used MH contols mechanics and timing, it takes minutes to get used to the control of Assassins Creed or Metal Gear.
I get your point, I'm just saying I can see why someone my dislike the controls. I'm not trying to bash the game. I'm hyped for the game.
Oh for fuck sake, that's completely untrue though. It took me hours to get used MH contols mechanics and timing, it takes minutes to get used to the control of Assassins Creed or Metal Gear.
You really don't need voice chat beside social stuff.No voice chat at all? Seems one of the reviews had that as a con. Was he hopefully mistake or will this honestly not have any voice communication that seems like a really big missing feature.